Stenzek
9577d0641b
ShaderCache: Fix crash at shutdown on shared shader compilation fail
2019-04-21 14:28:14 +10:00
Stenzek
5c95dc61fc
OGL: Store shader source in OGLShader
...
So it can be dumped with info log when linking fails.
2019-04-21 14:28:14 +10:00
Stenzek
bbd1ae16db
OGL: Remove unused ProgramShaderCache::CompileShader()
2019-04-21 14:28:14 +10:00
Stenzek
f8c1ba409c
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
2019-04-21 14:28:14 +10:00
JMC47
6ea43235d5
Merge pull request #7841 from iwubcode/config-mgr-onion
...
Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-04-21 00:01:47 -04:00
Connor McLaughlin
ca55375d01
Merge pull request #8015 from jordan-woyak/dinput-cursor-optimize
...
ControllerInterface/DInput: Optimize cursor position updating.
2019-04-21 13:56:50 +10:00
Connor McLaughlin
5b4ebccf6b
Merge pull request #8012 from stenzek/bounding-box-shaders
...
PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
2019-04-21 13:27:05 +10:00
JMC47
18589e50ab
Merge pull request #7925 from stenzek/xfb-stride
...
TextureCache: Simplify XFB reconstruction
2019-04-20 23:21:42 -04:00
Stenzek
b09a0e1a60
TextureCache: Check for out-of-range partial copy rect after scaling
2019-04-21 12:54:32 +10:00
Stenzek
3791262d96
TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
2019-04-21 12:41:15 +10:00
Stenzek
708bd3d9f7
TextureCache: Simplify XFB reconstruction
...
This also better handles in-memory interlaced XFB data placed by the CPU
by considering the stride from the VI.
2019-04-21 12:41:15 +10:00
Stenzek
dbaba0062a
TextureDecoder: Move XFB decoding to Common
...
This was previously missing for generic (which is used on ARM).
2019-04-21 12:41:15 +10:00
Jordan Woyak
8c1310d1d1
ControllerInterface/DInput: Optimize cursor position updating.
2019-04-20 09:25:11 -05:00
Stenzek
c6b45c5ca9
ShaderCache: Fix crash if pipeline from uid cache fails creation
2019-04-20 23:16:29 +10:00
Stenzek
96aa762d1e
PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
...
If bounding box is enabled when a UID cache is created, then later disabled,
we shouldn't emit the bounding box portion of the shader.
Fixes pipeline creation errors on D3D12 backend for this case.
2019-04-20 23:16:14 +10:00
Connor McLaughlin
4b1adab785
Merge pull request #8011 from JMC47/WeCheerDefer
...
Disable Deferred EFB Copies in We Cheer 1 and 2
2019-04-20 12:57:29 +10:00
Connor McLaughlin
c26f53bf84
Merge pull request #7999 from stenzek/pipeline-cache-data
...
Implement pipeline data cache for OpenGL and D3D12
2019-04-20 12:56:02 +10:00
JMC47
9e951819d5
Merge pull request #7870 from jordan-woyak/free-look-roll
...
VideoCommon: Change free-look's middle-mouse action to roll the camera.
2019-04-19 18:42:44 -04:00
JMC47
1fb0408a84
Disable Deferred EFB Copies in We Cheer 1 and 2
...
They have issues with rendering character faces when it is enabled.
2019-04-19 13:27:33 -04:00
Pierre Bourdon
ee8cdcb350
Merge pull request #8008 from stenzek/update-imgui
...
Externals: Update imgui to 1.70 WIP
2019-04-19 10:19:29 +02:00
Stenzek
f8c088a1fb
Externals: Update imgui to 1.70 WIP
2019-04-19 15:13:05 +10:00
Jordan Woyak
779e618046
VideoCommon: Change free-look's middle-mouse action to roll the camera.
2019-04-17 05:10:11 -05:00
Pierre Bourdon
5c5e6df038
Merge pull request #8004 from jordan-woyak/u8-literal
...
Fix u8 string literal C++20 compile error.
2019-04-16 23:43:48 +02:00
Jordan Woyak
1d024c8add
Fix u8 string literal C++20 compile error.
2019-04-16 16:31:12 -05:00
Markus Wick
f1620f25f4
Merge pull request #7981 from degasus/interpreter_psq_l
...
Interpreter: Fix psq_l with QUANTIZE_FLOAT.
2019-04-16 22:27:07 +02:00
Markus Wick
dbfdb16fbb
Merge pull request #7990 from MerryMage/fprf
...
EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-16 22:13:05 +02:00
JMC47
80d21b8ffb
Merge pull request #8002 from JMC47/CursorSlowdown
...
Slow down relative input cursor
2019-04-15 20:43:31 -04:00
JMC47
f3aaf5deaa
Reduce Relative Input Cursor Speed Dramatically
...
This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
2019-04-15 17:23:17 -04:00
JMC47
63f30cc44d
Merge pull request #8001 from Techjar/mario-party-netplay-codes
...
GameSettings: Mario Party netplay community codes
2019-04-15 17:21:46 -04:00
CrankySupertoon
9fcf2b1207
GameSettings: Mario Party netplay community codes
2019-04-15 17:00:49 -04:00
JosJuice
861472efdf
Translation resources sync with Transifex
2019-04-15 18:57:55 +02:00
Stenzek
00b83b4196
ShaderCache: Utilize pipeline cache data where possible
2019-04-16 00:39:43 +10:00
Stenzek
616ad378b7
OGL: Support returning pipeline cache data
2019-04-16 00:39:43 +10:00
Stenzek
5cef09e383
D3D12: Support returning pipeline cache data
2019-04-16 00:34:34 +10:00
Stenzek
61a656570e
AbstractPipeline: Support returning "cache data"
...
"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
JosJuice
2863183532
Merge pull request #7995 from JosJuice/languages-utf-8
...
update-source-strings.sh: Specify encoding
2019-04-14 17:17:24 +02:00
JosJuice
d7b5270348
Merge pull request #7988 from JosJuice/fix-wii-save-import
...
Fix importing Wii save files with sizes not divisible by 64
2019-04-14 17:17:00 +02:00
spycrab
0f8e5ab207
Merge pull request #7968 from Techjar/fix-netplay-browser-search-hang
...
Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-14 03:11:31 +02:00
JMC47
1cedbd5b82
Merge pull request #7923 from jordan-woyak/full-surface-rename
...
ControllerInterface: Rename full surface analog inputs.
2019-04-13 17:43:29 -04:00
JMC47
a891115ea3
Merge pull request #7952 from jordan-woyak/emu-shake-params
...
WiimoteEmu: Allow shake frequency and intensity to be configured.
2019-04-13 12:13:13 -04:00
JosJuice
2740aec6da
update-source-strings.sh: Specify encoding
...
This is needed because 84cbd51
and 5efb717
added non-ASCII characters.
2019-04-13 17:27:19 +02:00
Jordan Woyak
be897b41a7
ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+".
2019-04-13 08:45:19 -05:00
spycrab
241166a1a5
Merge pull request #7991 from spycrab/npi_retcode
...
UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 15:24:10 +02:00
spycrab
6e9f9e34f1
Merge pull request #7993 from Techjar/gc-adapter-calib-fix-fix
...
Core/NetPlayClient: Reset GCAdapter device type in UpdateDevices
2019-04-13 13:06:06 +02:00
spycrab
336edbef1e
UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 12:58:23 +02:00
spycrab
eddcb70b84
Common/HttpRequest: Add option to allow non 200 response codes
2019-04-13 12:58:23 +02:00
Techjar
6d01f34d78
Core/NetPlayClient: Reset GCAdapter device type in UpdateDevices
...
This will ensure an origin reset is triggered on next boot.
2019-04-13 06:32:45 -04:00
Jordan Woyak
c89ddf8cba
WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups.
2019-04-12 16:50:59 -05:00
JosJuice
635fd8c22c
Merge pull request #7984 from JosJuice/root-path-savestate
...
IOS/FS: Don't savestate m_root_path
2019-04-12 22:37:21 +02:00
MerryMage
e4d83a56a5
EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-12 20:03:42 +01:00