Commit Graph

21364 Commits

Author SHA1 Message Date
JosJuice d44b2de01d DVDInterface: Try to enforce disc inside status on savestate load 2016-09-27 16:51:14 +02:00
JosJuice 75dd4d0aee DVDInterface: Make changing discs savestate-safe 2016-09-27 16:51:14 +02:00
Markus Wick cb759528e0 Merge pull request #3893 from hthh/perf-query-bug
Improve PerfQuery accuracy
2016-09-27 13:07:35 +02:00
Markus Wick 3de4dc2186 Merge pull request #4247 from lioncash/wad
WiiWad: Minor changes
2016-09-27 12:37:02 +02:00
Markus Wick f701724ee7 Merge pull request #4251 from lioncash/define
PPCAnalyst: Convert #define into a constant
2016-09-27 12:19:18 +02:00
Markus Wick 9525a9e048 Merge pull request #3490 from degasus/singlecore
Fifo: Use SyncGPU timings for single core.
2016-09-27 10:33:47 +02:00
Markus Wick 8afba30603 Merge pull request #3822 from degasus/warning
VertexLoaderJit: Fix out-of-bounds access for zfreeze.
2016-09-27 10:31:48 +02:00
aldelaro5 5e8fc4ebd9 Add consideration for the break flag of memChecks
It was never used, even when the code tried to make sure it was initialised and passed correctly.  This is a supplementary fix for the memCheck dialog as this option will now work correctly.
2016-09-27 01:22:23 -04:00
aldelaro5 efb7b1ceca Redo the MemCheck add dialog
The old one wasn't very optimal because not only the user would likely want to enter an address instead of a range, but it also made entering just one address confusing (you had to have the same value on both start and end).  Also, you should only chose one option between read, write or both, there is no point to not have any.

This is why I made more clear how to add an address and it is the default option using radio buttons and I also made the action flags and the flags to be radio buttons.
2016-09-27 01:22:23 -04:00
Lioncash 082275d785 PPCAnalyst: Convert #define into a constant 2016-09-26 20:04:17 -04:00
Lioncash a947391556 PPCAnalyst: Make local constants constexpr 2016-09-26 19:51:48 -04:00
Léo Lam cb73bcc72e PPCSymbolDB: Drop useless const qualifier 2016-09-26 22:57:40 +02:00
Léo Lam e1cecbb233 HLE_OS: Convert debug messages from SJIS to UTF-8
It looks like the debug output is also output as SJIS (similar to
OSReport text), so we need to convert it to UTF-8 to prevent it from
all showing up as �.

This doesn't fix all display issues, but fixes all SJIS/UTF-8 related
ones.
2016-09-26 22:56:42 +02:00
Léo Lam 303325768b SymbolDB: Only match against the function name
This changes GetSymbolFromName to not require the passed name to
completely match with the symbol name. Instead, we now match
against the stripped symbol name (i.e. only the function name).

This fixes a regression introduced by #4160, which prevented
HLE::PatchFunctions() from working properly.
2016-09-26 22:56:42 +02:00
degasus 732e0ff03a VertexLoaderArm64: Mark register allocation as static const. 2016-09-26 22:19:07 +02:00
degasus 7c9bba2213 Arm64Emitter: Fix std::array initializer. 2016-09-26 22:17:25 +02:00
degasus 11bfc7fe77 JitArm64: Move memcheck check into fallback code.
So now each implemented slowmem instruction should check for DSI on each own.
2016-09-26 22:17:25 +02:00
degasus 39c08694a0 JitArm64: Optimize addic.
If simm < 0, it's faster to call MOVI2R(-simm) as only the lower bits are set.
2016-09-26 22:17:25 +02:00
degasus 1f94abea18 JitArm64: Optimize logic immediate instructions.
Try to use also the immediate instruction on ARM.
2016-09-26 22:17:25 +02:00
Markus Wick e7aad130e9 Merge pull request #4243 from leoetlino/signal-headless
MainNoGUI: Shut down cleanly on SIGINT/SIGTERM
2016-09-26 13:23:39 +02:00
Léo Lam 3cbf3bae97 MainNoGUI: Shut down cleanly on shutdown signal
This is the same as PR #3991, but for MainNoGUI.

nogui/headless will shut down cleanly on SIGINT and SIGTERM, just like
it would when closing the render window.

The default signal handler will be restored after a first shutdown
signal so a second signal will exit Dolphin forcefully.
2016-09-26 11:11:20 +02:00
Markus Wick dc40e75642 Merge pull request #4248 from SeannyM/android-left
Android: Fix Wiimote left button
2016-09-26 08:52:46 +02:00
Sean Maas 6ca8974b13 Android: Fix Wiimote left button 2016-09-25 21:05:40 -04:00
Lioncash 61b977c914 WiiWad: Make WiiWAD constructor explicit 2016-09-25 18:04:11 -04:00
Lioncash 7de0d51345 WiiWad: Move static implementation details to cpp file
These functions don't actually depend on any state from the class
instance, so they don't really belong in the header, and are just
an implementation detail.
2016-09-25 18:04:04 -04:00
Michael Maltese d1475dfb9c Move LogWindow/LogConfigWindow destructor logic -> OnClose
Fixes the issue on macOS where quitting Dolphin from the Dock causes a
crash report (https://bugs.dolphin-emu.org/issues/9794). I'm not
exactly sure why this works, but it feels right and it turns out to fix
the problem.
2016-09-25 17:06:46 -04:00
Mat M e7efbf7ae5 Merge pull request #4246 from leoetlino/in-class-init
In-class initialise member variables
2016-09-25 16:53:46 -04:00
JosJuice a1486d48ef Merge pull request #4199 from vlad54rus/patch-1
[Gameini] Serious Sam: Next Encounter
2016-09-25 22:50:04 +02:00
Léo Lam 349b27199b IPC_HLE/es: In-class initialise member variables 2016-09-25 22:36:26 +02:00
Léo Lam bf0ab79439 ConfigManager: In-class initialise member variables 2016-09-25 22:36:26 +02:00
Léo Lam e716a738dc SysConf: In-class initialise member variables 2016-09-25 19:22:11 +02:00
Léo Lam a9ad83cec0 Frame: In-class initialise member variables 2016-09-25 19:22:10 +02:00
aldelaro5 08f28b5351 Enable the log level LINFO in every builds
It didn't really made sense to disable 2 logs levels in releases builds while the level LDEBUG should really be where logs that would impact performance be.  Info should be logs that report potentially usefull information and debug should report info that would only be usefull in debug context as they are called very often.  To make this work, a lot of info log would have to be made debug log.

It also avoid inaccurate logs level done due to not using debug builds.  While searching through the code, I saw a ton of logs that should have been info log, likely done to avoid using a debug build (which shouldn't happen considering the level debug exists anyway).

The whole idea is to have more meaningful logs in release builds while maintaining minimal performance loss from choosing the highest level.  This could potentially help to diagnose issues or to know more about what the emulator is actually doing.

The next commit aims to sort the log levels for this purpose.
2016-09-25 01:41:12 -04:00
Léo Lam 5d00915d37 MemoryUtil: Fix formatting
clang-format really *wants* the two empty lines to be removed;
otherwise, it will always flag MemoryUtil as needing formatting changes
which is an annoyance when it is used as a git filter driver.
2016-09-24 22:41:53 +02:00
Léo Lam c59b7050d9 MemoryUtil: Fix formatting
clang-format really *wants* the two empty lines to be removed;
otherwise, it will always flag MemoryUtil as needing formatting changes
which is an annoyance when it is used as a git filter driver.
2016-09-24 21:09:31 +02:00
Léo Lam 149654df5a Add a recenter control for Wiimote IR relative input
This adds a recenter control binding which allows recentering the
cursor when relative input is enabled.

(EnableSettingControl is renamed to avoid confusions.)
2016-09-24 15:57:47 +02:00
Léo Lam 1ad19f9371 InputConfigDiag: Update GUI when config is reloaded
This makes the GUI show the settings that are loaded when the config
gets reloaded, instead of showing potentially outdated settings that
are not applied.
2016-09-24 15:57:47 +02:00
Léo Lam 2472db4355 Disable IR/deadzone when relative input is disabled
This changes InputConfigDiag to disable the Dead Zone field in the IR
group when relative input is disabled.
2016-09-24 15:57:46 +02:00
Léo Lam 5cf07fdfbf Add relative input for the Wiimote IR
This adds an option to enable relative input for the Wiimote IR
as described in issue 9014.

Enabling it will result in the pointer not going back to the centre
and the inputs will control the direction, not the absolute position.

Also adds a Dead Zone setting which is really needed when relative
input is enabled to prevent the cursor from slowly drifting on
most controllers. (Note: the Deadzone setting has no effect when
relative input is disabled)
2016-09-24 15:57:46 +02:00
Lioncash c9ef042b2d Software: Clean out unnecessary includes/fwd decls 2016-09-24 05:28:00 -04:00
JosJuice 58d0e22354 Merge pull request #4239 from lioncash/header
Null: Add missing header guard
2016-09-24 09:28:21 +02:00
Lioncash ab28ef5cff FramebufferManager: Add missing header guard 2016-09-23 13:55:51 -04:00
Markus Wick 57dd968af9 Merge pull request #4238 from MaJoRoesch/androidwiimotebuttons
Adds Android Wiimote button images
2016-09-23 11:56:04 +02:00
MaJoR df5ea3d292 Adds Android Wiimote button images.
These were made when the button images were first remade many months ago, but they were never committed since there was no use for them at the time (and laziness :P). BUT now there is a PR that finally has use for these images, so it's time to get this into Dolphin and available for use!
2016-09-23 02:25:31 -07:00
Markus Wick 9d85d9b000 Merge pull request #4237 from lioncash/const
Software: const correctness
2016-09-23 10:24:55 +02:00
Lioncash 330944eef8 DebugUtils: const correctness 2016-09-22 21:05:17 -04:00
Lioncash 5ac161c132 TextureEncoder: const correctness 2016-09-22 21:01:56 -04:00
Lioncash eb574e7bac NativeVertexFormat: const correctness 2016-09-22 21:01:55 -04:00
Lioncash 5f1e444c28 Clipper: const correctness 2016-09-22 21:01:49 -04:00
Lioncash d79d5d49f4 Rasterizer: const correctness 2016-09-22 20:39:28 -04:00