degasus
93f9f23576
ogl: reset api state for blitting
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glBlitFramebuffer depends on scissior test and color mask. It isn't documented well,
but it does. So we have to reset the apistate before using it.
In this way, there isn't any benefit of glBlitFramebuffer, glDrawArray would be better :-(
2013-08-26 22:18:00 +02:00
degasus
15df7b3445
ogl driverdetails: add flag to disable hacked and pinned memory
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pinned memory is broken for index buffers
hacked buffer crashes the amd driver
2013-08-26 19:45:19 +02:00
Ryan Houdek
d83dffe442
[Android] Add wad file support.
2013-08-26 12:19:47 -05:00
Lioncash
670b028492
[Android] Remove the explicit key event listener from InputConfigFragment. The AlertDialog class has a key listener built into it.
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Also documented the methods/interfaces in MotionAlertDialog.
2013-08-26 13:19:06 -04:00
Lioncash
e12c66b6cf
[Android] Only dismiss the input dialog when an input is registered. Before it would dismiss upon the first event. Fixes a bug where control sticks wouldn't register because of the AlertDialog closing immediately after the "if (firstEvent)" branch.
2013-08-26 12:56:35 -04:00
Lioncash
ba274368f8
[Android] Make the dialog variable in InputConfigFragment a local variable in onPreferenceTreeClick. With the new input UI, this doesn't need to be accessible to other classes.
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Also change the documentation of the custom dialog class.
2013-08-26 11:58:51 -04:00
Lioncash
e051935659
Merge branch 'android-new-input-ui'
2013-08-26 09:15:50 -04:00
Lioncash
08153387c5
[Android] Greatly simplify the input handling for the button mapping settings. Now input handling is directly in the fragment.
2013-08-26 08:57:52 -04:00
Lioncash
07ea771012
[Android] Finish documenting the native functions in NativeLibrary.java.
2013-08-26 08:06:28 -04:00
Lioncash
db355b21d2
[Android] My bad, somehow the Java file in the previous commit got encoded with UTF8+BOM.
2013-08-25 23:57:53 -04:00
Lioncash
9dfb6dfd7f
[Android] Fixed a typo in the event callback system documentation.
2013-08-25 23:49:51 -04:00
Lioncash
786f09b1fa
[Android] Document the event callback system used in the Settings menu in large detail.
2013-08-25 23:47:51 -04:00
Pierre Bourdon
0e8f9d8abc
Fix a crash in the Wiimote registration code
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The code was hitting undefined behavior, causing crashes when starting a Wii
game with Dolphin compiled with gcc >= 4.8.
Might introduce some slight change in the Wiimote activation logic.
Fixes issue 6526.
2013-08-25 21:30:43 +02:00
Lioncash
28008814a7
[Android] Apparently I also forgot to commit the input menu layout.
2013-08-25 03:16:05 -04:00
Lioncash
6c0c460320
[Android] Woops forgot to commit the new resource strings.
2013-08-25 03:13:00 -04:00
Lioncash
709ab1feb5
[Android] Initial implementation of the new input UI.
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Testing may be further required. But it should work for the most part.
2013-08-25 03:10:32 -04:00
Rachel Bryk
18749bad68
Actually allow the dump and logs folders to be set outside of user/
2013-08-25 01:35:32 -04:00
Rachel Bryk
8882f89bbc
Allow user folder to be set via command line.
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Clean up GetUserPath(), to allow setting any path with it.
2013-08-24 23:15:55 -04:00
John Chadwick
417bfb2630
Send pad buffer to clients when they join; fixes issue 6524.
2013-08-24 21:43:33 -04:00
degasus
1cbc8f8182
sync gpu: check disable flag before volatile
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This could be an optimizing as this condition could be moved out of the loop.
So we save an atomic load.
But I don't know if it matters at all
2013-08-24 18:43:07 +02:00
Lioncash
2017ab9323
Revert "[Android] First french translation.
"
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This reverts commit d2481aa477
.
2013-08-24 09:50:02 -04:00
Lioncash
31ea87d705
Revert "[Android] Added 2nd file for French translation.
"
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This breaks the Android UI. 'translatable="false"' is there for a reason."
This reverts commit 5d9700a303
.
2013-08-24 09:43:21 -04:00
pascal.jouy
5d9700a303
[Android] Added 2nd file for French translation.
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(Sorry, I didn't find how to upload 2 files at the same time in Google Code)
2013-08-24 13:37:42 +00:00
pascal.jouy
d2481aa477
[Android] First french translation.
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Can't try it as I don't have any Android device. Any feedback appreciated.
If misplaced, please fix it.
2013-08-24 13:36:18 +00:00
Lioncash
a90e82d2c0
[Android] Invalidate the options menu upon switching fragments. This hides the 'clear game list' option faster when switching fragment. Also fixes a rare bug where the option might not even redraw when returning to the game list.
2013-08-24 09:19:40 -04:00
Lioncash
528a733359
[Android] Don't create a new GCMPath entry in the Dolphin config if it another existing GCMPath entry already has the same directory path.
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Also, fix a 'bug' with the clear all items function. Make sure we set GCMPathes to 0, so that GCMPath entries start adding at GCMPath0 again.
This change also allows me to remove the duplicate checking code from GameListFragment, since the items in the game list are loaded based on the GCMEntries in the Dolphin config.
2013-08-24 09:12:17 -04:00
Lioncash
857ce47de2
[Android] Add the license header to Java files that were missing it.
2013-08-24 08:23:23 -04:00
Lioncash
66c50ebf19
[Android] Better description for the dual core option.
2013-08-24 07:37:28 -04:00
Rodolfo Bogado
dbcc677922
Merge remote-tracking branch 'remotes/origin/dx9-ssaa-fix'
2013-08-23 22:43:03 -03:00
Rodolfo Bogado
40243a4fe7
Indentation Fix
2013-08-23 22:28:17 -03:00
Jasper St. Pierre
dfb34ddef4
NetPlayWindow: Make the spacing consistent on both sides
2013-08-23 20:40:34 -04:00
Pierre Bourdon
9303b57db1
Refactor VideoCommon/OnScreenDisplay.
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Use strings internally, use a multimap and std::function for callbacks (instead
of a flat vector + loop over the vector to find the right callback type), fix
coding style issues. Simplify MainAndroid code a bit.
2013-08-24 02:13:54 +02:00
Pierre Bourdon
9deb63a312
Simplify a few OSD::AddMessage calls now that this function accepts std::string objects
2013-08-24 01:44:16 +02:00
Pierre Bourdon
367d6dfd65
Add an OSD message when taking screenshots in D3D9/D3D11
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Fixes issue 6486.
2013-08-24 01:41:17 +02:00
Lioncash
6df36ec687
[Android] Forgot to commit the menu layout XML when I implemented the option to clear the game list.
2013-08-23 16:17:02 -04:00
Lioncash
7f61c31f85
[Android] Fix some redundancy in the category names for the settings menu. In a menu named "Settings" (which is shown in the top left) we have the categories, "CPU Settings" and "Video Settings" - but the fact they are settings pages is already established at this point so it's redundant. Just made them "CPU" and "Video" instead.
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Also changed the description for dual-core
They now look like this: http://i.imgur.com/qieaKmL.png
2013-08-23 16:10:55 -04:00
degasus
c9e13f6b7a
ogl: fix ubo workaround
2013-08-23 17:53:20 +02:00
Lioncash
1469342f83
[Android] Add an option to clear the game list.
2013-08-23 11:17:24 -04:00
Lioncash
c2aef25f4c
[Android] Since we don't show invalid filetypes in the file browser anymore, there's no need to check if a file is valid or not since they're all valid now.
2013-08-23 10:26:15 -04:00
Lioncash
70dab0d839
[Android] Document most of the native functions in NativeLibrary.java.
2013-08-23 10:15:36 -04:00
Lioncash
654b0dbfa8
[Android] Fix the removal of duplicate items from the gamelist.
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This should have initially been a nested loop since it now guarantees every item in the list is checked.
Also, removed some unused code and documented some things.
2013-08-23 09:50:00 -04:00
Jasper St. Pierre
23ff31451f
NetPlay: Rework pad mapping
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Pad mapping and the UI behind it is significantly confusing,
and has been confusing users since NetPlay was introduced.
As part of a large code cleanup to help NetPlay more stable,
introduce a better pad mapping system where local pad mapping
is handled by the client. Now, all the server and other
clients know is which player have which controllers, and the
clients only know this so they can show the pad mapping in the
UI; they don't do anything else with it.
A future cleanup will use this pad mapping data to completely
ignore the pads configured in the settings pane on the host.
2013-08-23 09:40:08 -04:00
degasus
7a5374258e
ogl: rework DriverDetails framework + detect UBO mesa bug
2013-08-23 10:52:29 +02:00
Lioncash
d9485cbf23
[Android] Only show valid files in the file browser.
2013-08-23 00:18:01 -04:00
skidau
c2dac38ca1
Removed the Sync GPU option from the F-Zero GX ini as it slows the game down by a great deal. Made Dual Core mode the default for this game.
2013-08-23 12:19:10 +10:00
skidau
1f3a0ff10b
Merge branch 'OpenAL-sane-defaults'
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* OpenAL-sane-defaults:
Removed a redundant tooltip text.
Changed the default audio latency to 2. Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs.
2013-08-23 12:15:39 +10:00
kostamarino@hotmail.com
a5613f5c10
Gameini database update. Call of Duty 2: Big Red One, Medal of Honor Rising Sun, Tony Hawk's American Wasteland, Spider-Man 2, GoldenEye Rogue Agent are updated/added.
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Fixes issue 6515.
Fixes issue 6516.
Fixes issue 6517.
Fixes issue 6518.
Credit goes to generalebison for his reports.
2013-08-22 20:14:10 +03:00
Lioncash
41c25d0c90
[Android] General cleanup. Add more documentation.
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Remove some accidental changes that slipped through. Don't want to have input settings in the settings menu just yet.
2013-08-22 08:18:56 -04:00
Lioncash
951bbcd6ce
[Android] Change the .settings file to target Java 1.6 instead of 1.5.
2013-08-22 07:39:11 -04:00
Lioncash
779f02d9a5
[Android] Turns out the sidebar XML could also be simplified.
2013-08-22 07:02:30 -04:00