OatmealDome
8be3572c83
D3D12: Assume support for setting object names
2022-01-31 01:17:40 -05:00
OatmealDome
08396c56e5
VideoConfig: Add bool for sampler LOD bias support
2021-12-25 15:16:27 -05:00
Pokechu22
2025763420
Treewide: Adjust order of includes
2021-12-10 14:49:57 -08:00
Pokechu22
1adff1c467
VideoCommon: Skip textureQueryLevels if it doesn't exist
2021-11-17 21:28:39 -08:00
Pokechu22
51e3334526
VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
2021-11-17 20:04:34 -08:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
...
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Shawn Hoffman
527b5a9761
normalize common filenames in VideoBackends/D3D12
2021-01-27 14:29:48 -08:00
Lioncash
139d4fc76e
General: Convert PanicAlerts over to fmt equivalent
...
Converts lingering panic alert calls over to the fmt-capable ones.
2020-12-02 13:38:33 -05:00
JosJuice
6eefc3c524
Make default graphics backend not show up as empty
...
Fixes https://bugs.dolphin-emu.org/issues/12245 .
I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
2020-09-06 12:56:45 +02:00
Stenzek
bf74553878
FramebufferManager: Copy to color format for depth readbacks on GLES
...
glReadPixels() with depth formats is not supported.
Should fix broken EFB access on GLES.
2020-05-24 16:11:11 +10:00
Stenzek
61a656570e
AbstractPipeline: Support returning "cache data"
...
"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
Stenzek
113bd60fe7
Implement D3D12 backend
2019-04-01 11:24:55 +10:00