Andrew de los Reyes
d6d52920ec
Fix segfault in LogWindow on Mac
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Commit 9ddb67d4a9
seems to have
introduced a segfault on Mac. The issue is that it this change casts
wxConvCurrent (which is a wxMBConvLibc) to a wxCSConv. This is an
unsafe cast because wxCSConv has member variables, but wxMBConvLibc
does not.
In LogWindow.cpp, the constructor for m_SJISConv is dereferencing one
of those member variables, which is a dereference of uninitialized
memory!
This CL reverts to the older (non-crashing) constructor, but keeps the
behavior the same.
2012-03-18 15:11:34 -07:00
Shawn Hoffman
ff63c689d6
wxMSW no longer allows overriding OnPaintDrawImages, so remove the msw-specific drawing code from the GameListCtrl (it's rendered correctly by default)
2012-03-18 02:33:03 -07:00
Shawn Hoffman
c3d13b048c
build against wxWidgets3 from Externals on Windows.
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use Externals version of libpng on Windows.
2012-03-18 02:31:19 -07:00
Shawn Hoffman
8bdf93a15c
fix logwindow crash
2012-03-17 21:51:24 -07:00
Shawn Hoffman
1fbf2e38c4
wxw implements wxEVT_THREAD itself now
2012-03-17 21:50:40 -07:00
Shawn Hoffman
a648aca65c
wxWidgets3: update to svn r70933
2012-03-17 21:47:47 -07:00
skidau
05692b1e7e
Sped up to the Dolphin debugger by not checking for breakpoints when stepping.
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Fixed the JIT cache, invalidating one instruction length at a time.
Fixed a bug where the JIT cache did not get invalidated when stepping.
Disabled fused instructions in the debugger.
2012-03-16 20:08:05 +11:00
skidau
bf76b802a7
Fixed the in-built Dolphin profiler.
2012-03-10 16:24:13 +11:00
parlane
bea635d1d5
Fixes issue 5214 for real!
2012-02-15 20:56:50 +00:00
LPFaint99
3d20c57458
Update directorys and BlockAllocs correctly, use the most uptodate directory/bat instead of always the first
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Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:03 -08:00
LPFaint99
dfe890e8f1
pass by reference instead of pointer in several places,
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return std::strings instead of filling a buffer,
move gci filename generation to a function inside gcmemcard instead of the gui code
change all functions that do not modify the object to const
Conflicts:
Source/Core/Core/Src/HW/GCMemcard.cpp
Source/Core/DolphinWX/Src/MemcardManager.cpp
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:39:10 -08:00
LPFaint99
d5c393fe96
initial work on displaying, exporting, and deleting from
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memory cards that have gaps in the fst
Conflicts:
.gitignore
Source/Core/DolphinWX/Src/MemcardManager.cpp
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:38:55 -08:00
LPFaint99
98993bfbd3
fix the twocardsloaded settings, correctly disables the copy functions when only one card is loaded
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Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:38:44 -08:00
LPFaint99
5cfb03da26
Merge branch 'variousSmallFixes'
2012-02-01 16:50:09 -08:00
LPFaint99
d6de53f235
convert name, notes and creator to wxstring using *wxConvCurrent instead of FromAscii. fix issue 5069
2012-02-01 00:09:24 -08:00
LPFaint99
a78c5f984f
download codes for virtualconsole titles
2012-02-01 00:09:23 -08:00
LPFaint99
60594c079d
allow just ejecting the disc by canceling the file dialog
2012-02-01 00:03:49 -08:00
NeoBrainX
5239ba88c9
TextureCache: Remove unsafe texture cache
2012-01-31 18:09:35 +01:00
LPFaint99
04a7e33f0b
proper unicode literal and wstring to wxstring conversions.
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Fixes issue 5156.
2012-01-27 00:30:52 -08:00
NeoBrainX
ad1a4d7ce3
FifoPlayer: Add a search function for the analyzer tab.
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Also some tiny fixes.
2012-01-21 13:49:24 +01:00
NeoBrainX
5eb24a51cf
FifoPlayer: Add a description label for the currently selected object command.
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Requires adding such descriptions for all BP/CP/XF registers. For now, I added descriptions for EFB copy related BP registers.
2012-01-21 13:49:24 +01:00
NeoBrainX
8c62a56c71
FifoPlayer: Show full data of XF register loads (Did I do this correctly?)
2012-01-21 13:49:24 +01:00
NeoBrainX
700123c55b
FifoPlayer: Add an "Analyzer" tab which allows browsing through all rendered objects per frame and through all register setting commands per object
2012-01-21 13:49:24 +01:00
nitsuja
31ff1907a4
added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
2012-01-07 23:04:18 -08:00
skidau
318d3cff02
Added a note to try the native code handler in the error message window.
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Added copyright notices.
2012-01-03 01:24:16 -05:00
nitsuja
0d9e87da18
prevent CLogWindow::UpdateLog from constantly burning through timer objects, because it was allocating memory a lot and making it hard to debug some things. I think this should be faster even in release builds, but any speedup is probably too tiny to measure.
2012-01-01 14:28:21 -08:00
skidau
c53593a40a
Moved the Audio Throttle option to the Framelimit drop-down. The Audio Throttle should never be used alongside the frame limiter as that can cause audio sync issues.
2012-01-01 14:32:54 +11:00
LPFaint99
d389f7139b
restore wii sorting order by using the ascii string from the banner instead of the iso file
2011-12-22 15:53:41 -08:00
LPFaint99
ca8af741b8
Merge branch 'unicode_gamelist'
2011-12-22 14:29:47 -08:00
LPFaint99
825e2ea4df
fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings
2011-12-22 14:28:12 -08:00
LPFaint99
8f6c25a5aa
cleanup: merge handling of ntsc/pal games in gamelist/isoproperties
2011-12-20 02:19:46 -08:00
LPFaint99
e4c4602d9e
use windows-1252 for gamename/description, fixes copyright/tm symbol in the gamelist & isoproperties
2011-12-20 02:10:40 -08:00
LPFaint99
9ddb67d4a9
fix shift-jis conversion on linux, and check for the codepage on windows in the memorycard manager like everywhere else
2011-12-20 01:35:12 -08:00
nitsuja
3006d0696c
fix the read-only menu item being disabled when emulation is paused (the hotkey was fine but I guess some people still use the menu)
2011-12-19 16:38:07 -08:00
LPFaint99
de4e3e7462
add wstring name(s)/description to the cachefile, use when available in gamelist and properties window
2011-12-18 22:01:46 -08:00
nitsuja
567e90bbd5
fix for an un-threadsafe call to UpdateGUI (oops)
2011-12-18 20:38:54 -08:00
Glenn Rice
4ecb48eaf8
Update a few more translations and add Farsi.
2011-12-18 14:03:57 -06:00
Pierre Bourdon
b20c26f0b7
Adding more drama to the git history.
2011-12-18 13:58:44 +01:00
kostamarino@hotmail.com
9829beab42
Gameini database update, mainly changes to the emulation issues lines (make them shorter, with more substance and less bla bla, update outdated stuff). The emulation issues lines can be further improved(this is a start).
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Also re - implement the emulation issues column that was reverted, make it a bit bigger since sentences need more words and delete the issues portion of the emustate tooltip since it is unnecessary now.
2011-12-18 14:52:40 +02:00
nitsuja
d44fc0c820
small fixes for some recording-related menu items
2011-12-18 02:23:59 -08:00
nitsuja
c88e4a097e
update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu)
2011-12-18 01:15:59 -08:00
Jordan Woyak
98d22d0e03
Revert the latest GUI change (Emulation Notes column). We don't care for it.
2011-12-17 23:44:09 -06:00
kostamarino@hotmail.com
a58c46be81
Gui change and an update to the gameini database.
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The "Notes" column is gone and in it's place an "Emulation Notes" column is placed (it contains the emulationissues lines from the game inis). Notes that contain useful info about the game can be seen with just a glance this way.
Fixes issue 5043.
2011-12-16 21:01:10 +02:00
nitsuja
f3325036be
fixed hotkeys getting ignored after tab is pressed
2011-12-11 21:54:50 -08:00
nitsuja
2c2ef9a961
made frame advance act normal (so it advances 1 frame each time instead of waiting for further unpause commands), and did some minor improvements to the read-only command (making the UI behavior a little nicer, no actual changes to what read-only does at this point)
2011-12-11 21:08:26 -08:00
Pierre Bourdon
7f055d6b56
UI: refactor the game list sorting code
2011-11-02 02:45:51 +01:00
crudelios
dd551814c9
Bounding Box bugfixes.
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- Fixes all (I hope) BBox-related unknown pointer crashes.
- Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes).
- Fixes a small oversight on the change I made to the ISO Properties dialog.
This should also be a (very very little) bit faster than the previous version.
2011-10-28 21:12:12 +01:00
crudelios
852fe9c4be
Added proper Bounding Box support.
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Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.
Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.
BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
2011-10-26 01:19:10 +01:00
Shawn Hoffman
105e7e4eb4
Added TaruKonga (DK Bongos) support.
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Separated SI Device IDs from the enums used for config/gui since quite a few device types all have the gc controller SI ID.
2011-10-23 07:01:17 -07:00
kostamarino@hotmail.com
8d9061ac39
Possible fix for random crashes with plenty of games(like Mario Galaxy) and issue 4568 (please test).
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Gameini database changes that affects Black & Bruised, BLOODY ROAR(R): PRIMAL FURY, CASPER, Karaoke Revolution Party, Wii Music, TMNT.
2011-10-19 21:03:08 +03:00
Shawn Hoffman
46afefb14f
Merge branch 'master' into gc-mic
2011-10-16 02:22:21 -07:00
skidau
da9bd95a68
Renamed the "Disable Wiimote Speaker" option to "Alternate Wiimote Timing".
2011-10-09 22:10:47 +11:00
Shawn Hoffman
41424d98e8
Make the mic button respect which slot it's plugged into.
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*You need to open the Gamecube config page and reselect the devices in slot A and B after this commit*
Just jitil left...
2011-10-09 03:18:15 -07:00
Shawn Hoffman
ade9485aac
ok...just need to update the button...
2011-10-09 01:11:48 -07:00
LPFaint99
5316c6d97b
Move GCMemcard from DolphinWX/Memorycards to Core/HW
2011-10-04 13:14:18 -07:00
LPFaint99
8d91f1e0c1
EXI_Memcard: HLE memcard Formatting, GCMemcard: Add static format function, cleanup checksums code
2011-10-04 13:14:17 -07:00
LPFaint99
86950e7cce
fix gcmemcard format broken by 5f9591cf9d
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small cleanup to format, now works for slot a and b and any memcard size
2011-10-04 13:14:17 -07:00
Ryan Houdek
62e790f109
Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
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Bring up to standards guidelines and also support Windows
Switch this around...
2011-08-26 13:29:01 -07:00
LPFaint99
7737b2cef1
create the User/* dirs on windows
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configuration/savestates/etc will now save
Fixes issue 4815.
2011-08-25 21:49:20 -07:00
Shawn Hoffman
fc12633055
Make the jscript for writing out scmrev.h work on windows.
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Add scmrev.h to .gitignore
Remove some SubWCRev.exe and it's template
2011-08-21 19:15:50 -07:00
Jordan Woyak
e8fe15c3f7
Make titlebar and about dialog fancy for cmake build.
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Windows needs fixing.
2011-08-21 17:43:05 -05:00
Glenn Rice
5ea787b087
Linux build fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7695 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-07 15:34:53 +00:00
LPFaint99
5f9591cf9d
make it significantly harder to choose an invalid memory card file in the main dolphin config
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should fix most errors of "Can not use memory card in slot A"
also fix display of a (rarely seen) panicalertT when the same file is chosen for both memorycards
recent examples ... http://forums.dolphin-emulator.com/showthread.php?tid=18408 http://forums.dolphin-emulator.com/showthread.php?tid=18354
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7694 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-07 07:17:49 +00:00
NeoBrainX
2a829fe36c
New Wiimote configuration dialog design.
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Uses a single page for configuring ALL wiimotes now.
Due to the use of wxWindow::NewControlId, this might increase our wx version requirements (irrelevant for windows users). Works fine with wx 2.8.10 at least, but the docs aren't more specific about when wxWindow::NewControlId was introduced. If anyone doesn't like this, I'll change it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7692 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-06 14:38:23 +00:00
NeoBrainX
0655ee571d
Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
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Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7688 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-29 22:18:11 +00:00
Glenn Rice
a5a45992ad
Add a new type of message box (CRITICAL style) which can not be disabled. Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends.
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Also fix the wxMessageAlert called from non-gui threads in the WXGTK build to use the passed caption.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7678 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 14:49:34 +00:00
Glenn Rice
a154df1e7c
On linux use the current desktop resolution for the default fullscreen resolution, instead of the hard coded 640x480 resolution.
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Also if the OpenGL backend throw a panic alert if the RGB to/from YUYV shaders fail to compile instead of an error log. If these shaders fail to compile it should be reported. I am not sure that a panic alert should be thrown in general when any shader fails to compile (as was discussed on IRC).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7677 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 02:17:14 +00:00
baby.lueshi
2eb1565aaa
Fixed hotkeys not working with the TAS Input dialog open.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7676 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-13 05:53:56 +00:00
baby.lueshi
ebce13fba7
The read-only movie flag now taken into account for save states. Fixes Issue 4463.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7674 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-11 20:15:05 +00:00
Shawn Hoffman
2b9b4a3306
Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7672 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-09 21:00:30 +00:00
Marko Pusljar
cac36b8161
added 1.5x, 2.5x, 4x internal resolution
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7669 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-05 01:11:03 +00:00
pierre
f7a1fabade
Adjust the character counts in the debug views to more closely resemble the original pixel counts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7664 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 20:47:18 +00:00
NeoBrainX
3c10f9f3e9
Various UI and documentation improvements to the GFX debugger.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7661 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 20:59:57 +00:00
pierre
cedda90477
Improve text positioning in debug views by adding a static pixel offset
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7660 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 18:32:18 +00:00
pierre
ac62849351
Make the debug views use the actual rendered pixel size of the fonts.
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Fixes debug view rendering on non-96dpi displays.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7659 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 14:20:33 +00:00
LPFaint99
e5140085ba
Wii Save Export no longer requires anything additional to create saves that can be copied to the wii
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thanks to shuffle2 for the NG_id, NG_key_id, NG_priv, NG_sig from his wii
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7644 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-27 20:48:15 +00:00
baby.lueshi
4e6d9f930b
More features/fixes for the TAS Input plugin. Buttons added to window and input is restricted to the 1st controller only (until multicontroller support is added). Fixed bug with sliders not appearing correctly on Linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7643 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-27 19:44:27 +00:00
LPFaint99
f95bcfc1c2
Wii Save Export can now successfully create data.bin files that the wii will accept as long as the user has their wii's private keys.
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requires NG-id, NG-key-id, NG-priv, NG-sig
sorry for not fixing this sooner, I forgot that I cleared my wiis private keys before the initial commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7642 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-27 06:19:23 +00:00
Glenn Rice
46b95db6c7
Remove the Danish translation from the build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7636 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-26 16:56:10 +00:00
baby.lueshi
d81caf3bc6
missed files from r7620
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7621 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-24 06:57:15 +00:00
baby.lueshi
d8fc690838
New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
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Renamed OnFrame.cpp/h to a more accurate Movie.cpp/h. Made some small changes that may improve movie synchronization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7620 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-24 06:50:50 +00:00
Shawn Hoffman
2309e36b28
Revert changes made for 3.0 release
2011-08-20 14:05:43 -07:00
NeoBrainX
35d1599724
Tag Dolphin 3.0
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git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7615 8ced0084-cf51-0410-be5f-012b33b47a6e
3.0: Removed SVNRevGen stuff; changed revision string to 3.0; Removed installer since it was vastly outdated; Bumped CMake major version to 3
git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7616 8ced0084-cf51-0410-be5f-012b33b47a6e
3.0: Add the languages which were chosen to be release-worthy.
Uhm, unless I forgot something important, I guess we can declare 3.0 as officially released now and stuff. Cheers ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7617 8ced0084-cf51-0410-be5f-012b33b47a6e
3.0: Fix SCons build
git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7627 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-23 23:11:12 +00:00
Glenn Rice
2d1fef2989
The user Config directory in the dolphin emu distributed files is now an empty directory (since the portable file has been removed). Hence that directory should be created and not copied. This fixes a downstream packaging issue. Downstream packages strip empty directories from the install. So users of those packages will find that their settings are not saved.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7613 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-23 12:21:08 +00:00
Glenn Rice
bc416a552e
Make sure the play button is disabled while a game is starting when not rendering to main. This should fully resolve issue 4602.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7608 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-19 01:22:34 +00:00
Glenn Rice
c2475f852e
If hardware fails to initialize when emulation starts, die gracefully. This should fix issue 4602.
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Also don't try to save and load states when the emulator is not running. This should fix most of issu 4600.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7607 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-18 04:04:48 +00:00
Glenn Rice
b705b92075
On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7606 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-17 13:14:55 +00:00
NeoBrainX
73744a991a
Properly enable audio backend changes.
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Fixes issue 4601.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7605 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-17 09:35:03 +00:00
NeoBrainX
ced315f677
Properly destroy cheat manager window when closed.
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Fixes issue 4595.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7604 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-17 09:19:13 +00:00
DimitriPilot3
98536df915
Make sure to reserve() exactly the right amount of elements for the std::vector before filling it with CheatSearchResult's, in order to prevent automatic re-allocations.
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It turns out that this (somewhat) gets rid of memory-related exceptions which used to occur (especially) during 8-bit cheat searches. At least this is the case with my computer that has 3GB of RAM (the issue didn't seem to be caused by 100% of RAM usage, however).
Hopefully you'll be able to perform the following steps without errors now:
1. Open any game in Dolphin;
2. Go to Tools->Cheats Manager, and open the "Cheat Search" tab;
3. Preferably set the "Data Size" to 8-bit (the smaller, the more initial search results);
4. Press the "New Scan" button;
5. Use the "Unknown" search filter (which won't narrow the results down at all);
6. Press the "Next Scan" button.
(oh, and fix a typo in a comment I introduced in r6791 :p)
Anyway, make sure to tell me any eventual errors/regressions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7596 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-13 15:47:02 +00:00
NeoBrainX
880cd14710
Wiimote configuration dialog: Select first Wiimote tab by default.
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Fixes issue 4587.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7594 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-11 23:38:39 +00:00
LPFaint99
1d29204ae6
Windows: Sets the cwd to the folder that dolphin.exe resides in.
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Removes the ugliness that was the portable file, and now creating a shortcut or file association is less of a pain
it is still necessary to modify the file association from ".../dolphin.exe" "%1" to ".../dolphin.exe" /e "%1"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7593 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-11 20:45:09 +00:00
LPFaint99
b808af1d7f
fix infinitely recursive deletion from r7587 and actually update locations of content.map and uid.sys
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7588 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-05 07:42:40 +00:00
LPFaint99
2c4bc6d94c
fix a small oversight to changing NAND root, update locations of content.map and uid.sys
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7587 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-05 06:30:01 +00:00
Glenn Rice
0e6bb4de35
Fix a couple of strings for translation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7584 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-04 04:34:44 +00:00
j4ck.fr0st
69718855b3
Fix the OSX Build, since noone else seems to care...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7582 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-03 14:44:17 +00:00
NeoBrainX
147e67703d
Make use of wxStdDialogButtonSizer wherever appropriate.
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This makes button spacing more consistent and uses the native button order of the OK/Cancel/... buttons.
(Mostly) fixes issue 4390.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7581 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-03 12:26:32 +00:00
Shawn Hoffman
77b8813e31
Change behavior of NTSC-J option:
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Left unselected, dolphin defaults to nstc-u and sets ntsc-j if the iso is japanese (old behavior).
Selected, ntsc-j is forced.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7580 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-03 00:55:58 +00:00
Shawn Hoffman
7e2adf6714
fix wxw errors:
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sliders being unresponsive during emulation. Fixes issue 4496.
wxw complaining about non-stock menuitem without text (sysmenu menuitem).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7579 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-02 23:36:50 +00:00
Glenn Rice
bad9fd1f1d
Linux build fix. Also take care of a few compiler warnings that have developed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7578 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-02 23:28:47 +00:00