Commit Graph

26081 Commits

Author SHA1 Message Date
Stenzek 474500f07e Vulkan: Prevent submission of command buffer with open queries 2019-04-01 20:49:42 +10:00
Stenzek f2d8c8d2a8 D3D12: Fix rare case where command list was executed with open queries 2019-04-01 20:49:24 +10:00
Stenzek 92f1f553d1 D3D12: Fix case where perf queries weren't flushed 2019-04-01 20:13:39 +10:00
JMC47 42964e8531
Merge pull request #7921 from zackhow/fixir
Android: Fix touch IR
2019-03-31 23:15:04 -04:00
Connor McLaughlin 32e330eb35
Merge pull request #7950 from stenzek/out-of-range-efb-copies
BPStructs: Gracefully handle out-of-range EFB copies
2019-04-01 13:08:11 +10:00
Stenzek 113bd60fe7 Implement D3D12 backend 2019-04-01 11:24:55 +10:00
Jordan Woyak 2b6d718636 InputCommon: Fix Win32 init race. 2019-03-31 07:46:58 -05:00
Stenzek 378b605669 BPStructs: Gracefully handle out-of-range EFB copies
Since the copy X and Y coordinates/sizes are 10-bit, the game can configure a
copy region up to 1024x1024. Hardware tests have found that the number of bytes
written does not depend on the configured stride, instead it is based on the
size registers, writing beyond the length  of a single row. The data written
for the pixels which lie outside the EFB bounds does not wrap around instead
returning different colors based on the pixel format of the EFB.

This suggests it's not based on coordinates, but instead on memory addresses.
The effect of a within-bounds size but out-of-bounds offset
(e.g. offset 320,0, size 640,480) are the same.

As it would be difficult to emulate the exact behavior of out-of-bounds reads,
instead of writing the junk data, we don't write anything to RAM at all for
over-sized copies, and clamp to the EFB borders for over-offset copies.
2019-03-31 22:05:53 +10:00
Connor McLaughlin 39139a52e7
Merge pull request #7939 from Techjar/no-more-disabled-gfx-features
Qt/HacksWidget: Fix backend feature support checks
2019-03-31 11:59:34 +10:00
spycrab 0866ec3fb0
Merge pull request #7948 from spycrab/open_failed_warn
Qt/GameConfigEdit: Show warning if opening in an external editor fails
2019-03-31 03:37:54 +02:00
spycrab 74c1e92640 Qt/GameConfigEdit: Show warning if opening in an external editor fails 2019-03-31 03:30:41 +02:00
JMC47 735a705e4d
Merge pull request #7776 from jordan-woyak/wm_devicechange
Add hotplug support to DInput and XInput controller backends
2019-03-30 18:41:46 -04:00
spycrab 3d84dbe649 Qt/GCMemcardManager: Don't bold the header 2019-03-30 20:22:04 +01:00
JMC47 0bce1c509d
Merge pull request #7942 from jordan-woyak/gc-adapter-calib-fix
HW/SI: GCAdapter calibration fix.
2019-03-30 06:37:23 -04:00
Stenzek 3c455de799 FramebufferManager: Fix broken EFB peeks in GL with MSAA on 2019-03-30 03:14:29 +10:00
spycrab 963370d7e6
Merge pull request #7941 from 8times9/contextmenu
Qt/GameList: Set consistent capitalization for context menu
2019-03-29 21:09:49 +01:00
Jordan Woyak 4ee999723e DolphinQt: Make MD5 result text box read only. 2019-03-29 12:31:09 -05:00
Stenzek b685a66753 Vulkan: Fix crash when checking subgroup support on Mesa 2019-03-30 00:18:26 +10:00
Jordan Woyak eadbdd6bc3 ControllerInterface/Win32: Prevent devcies from losing their "id" on a hotplug event. 2019-03-29 09:04:16 -05:00
Stenzek a6bb06174f Vulkan: Fix library load failure on Android 2019-03-29 23:36:53 +10:00
Michael M d26c1ce24d Add hotplug support to DInput and XInput controller backends 2019-03-29 08:01:40 -05:00
Michael M 92ca6e124e Add ControllerInterface::Win32 to wrap XInput and DInput 2019-03-29 08:01:39 -05:00
Techjar 5d37b2b951 Qt/HacksWidget: Fix backend feature support checks 2019-03-29 08:45:21 -04:00
Jordan Woyak a015851b02 HW/SI: GCAdapter calibration fix. 2019-03-29 06:15:58 -05:00
Stenzek 604ab67c7f Vulkan: Simplify perf queries using vkGetQueryPoolResults 2019-03-29 20:54:44 +10:00
Stenzek 6d40ea8553 Vulkan: Fix barrier validation layer errors for bounding box 2019-03-29 20:54:44 +10:00
Stenzek 23a655217c Vulkan: Fix validation layer error for unbound texture layouts 2019-03-29 20:54:44 +10:00
Stenzek 087b11e780 TextureCacheBase: Fix possible crash on shutdown with deferred EFB copies 2019-03-29 20:54:44 +10:00
Stenzek 427dd45151 Vulkan: Simplify command buffer fence tracking 2019-03-29 20:54:44 +10:00
Connor McLaughlin f3fadd7302
Merge pull request #7869 from stenzek/d3dcommon
D3D: Move sharable D3D11/D3D12 code to common library
2019-03-29 20:40:06 +10:00
Connor McLaughlin 78cf615a9b
Merge pull request #7937 from Techjar/netplay-defer-efb-invalidation
NetPlay: Synchronize EFB access cache options
2019-03-29 20:31:15 +10:00
Stenzek d66d778bae PixelShaderGen: Use subgroup reduction operations for bounding box 2019-03-29 20:06:56 +10:00
Stenzek 6561850f2b Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup 2019-03-29 20:06:56 +10:00
Stenzek 86da282570 OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle 2019-03-29 20:06:56 +10:00
Connor McLaughlin 1304e963ad
Merge pull request #7895 from stenzek/framebuffer-corruption
FramebufferManager: Don't discard in ReinterpretPixelData
2019-03-29 20:03:13 +10:00
Connor McLaughlin 154eeae8ae
Merge pull request #7915 from stenzek/bbox-scaled-update
VideoBackends: Scale bounding box rectangle in the pixel shader
2019-03-29 19:59:25 +10:00
Stenzek d0d010f854 D3D11: Make stateman a unique_ptr 2019-03-29 19:55:00 +10:00
Stenzek 3b86c93285 VertexManagerBase: Increase vertex/uniform buffer sizes
ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
2019-03-29 19:52:38 +10:00
Stenzek 2a4bca8b4a VideoBackends: Verify validity before doing full renderer init
Prevents attempting to create invalid MSAA configurations, for example.
2019-03-29 19:52:38 +10:00
Stenzek 1151a1238f D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
Stenzek 3d8014beb5 D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
Stenzek ea15080d8f Add D3DCommon (shared code between D3D11 and D3D12) 2019-03-29 19:52:38 +10:00
Stenzek f6641b7e4f Vulkan: Use Common::DynamicLibrary 2019-03-29 19:52:38 +10:00
Stenzek a4f7c04470 Common: Add DynamicLibrary helper class 2019-03-29 19:52:33 +10:00
8times9 8c37214bee Qt/GameList: Set consistent capitalization for context menu 2019-03-28 21:22:46 -05:00
Stenzek e9cfcf4632 ShaderCache: Don't create invalid logic op pipelines
uint_output will never be set unless logic ops are enabled. Also clears
the bits so we're not compiling unused pixel shaders on the other
backends.
2019-03-28 20:35:02 +10:00
Stenzek 5732769a3c ShaderCache: Set correct primitive in dummy ubershader pipelines 2019-03-28 20:35:02 +10:00
Stenzek 7dd9d74eec RenderBase: Add EFBHasAlphaChannel() helper 2019-03-28 20:35:02 +10:00
Techjar 6e5d92e3c3 NetPlay: Synchronize EFB access cache options 2019-03-28 00:53:07 -04:00
spycrab 9b6c9252e4
Merge pull request #7932 from spycrab/qt_tas_fixes
Qt/TAS: Some fixes
2019-03-27 18:37:35 +01:00