death2droid
8b2d991be4
NETPLAY:Changed it so if your set to ready the disconnect button is greyed out if your host the change game button is also greyed out.
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OTHER:Some other misc ///////////'s clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 01:40:44 +00:00
death2droid
eb9f6cd7a1
NETPLAY:Changed chat sending so it will only send a message if the message size is greater then 0.
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OGL:Added a tool tip for the wide screen hack tho its probably wrong
OTHER: Just some clean up of the ///////////////////////////////////'s
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 00:11:16 +00:00
John Peterson
e04c176bba
GUI: A little more creative solution to the 2x setting. Apart from this the OSD setting for it has to be unbroken.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4205 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-05 05:42:51 +00:00
hrydgard
0d1662e020
GL: Delete "exact-2x" feature. The way it's currently implemented it requires us to allocate double-sized buffers, which really hurt some GFX cards. So, it's gone for now but may return later in some form.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4201 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 17:29:16 +00:00
death2droid
0ccd9d1e8f
DiscIO:Fix the includes up Dolphin should now compile.
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D3D and OGL: A minute clean up with texture dumping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4199 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 13:46:04 +00:00
sl1nk3.s
5a21d72693
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4194 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 06:09:21 +00:00
hrydgard
efc74c77a9
D3D: Basic EFB copy-to-texture support. Fixes star domes in SMG (but does not fix the pull star, need EFB reads for that) and some other things.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4188 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 21:56:08 +00:00
hrydgard
baede3a7f3
Moving more things out of GL into VideoCommon...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:37:35 +00:00
hrydgard
2b1022f152
More tidying up - share the stats print between the two plugins, etc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 19:42:45 +00:00
hrydgard
562a4e25ac
Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 19:24:16 +00:00
death2droid
2be5d013e0
Add the wide screen hack by <---Does the person even have a user name?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4171 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:30:19 +00:00
Marcus Wanners
50593397f3
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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Yes, I used a script :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:00:45 +00:00
hrydgard
e97bc516e6
Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4165 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 18:55:36 +00:00
John Peterson
d50b4c2ffc
GUI: Linux problem, wxAuiNotebook can't have wxFrame pages
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4133 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 02:41:48 +00:00
sl1nk3.s
2790a36390
Fix fps value when XFB is enabled on OGL plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4118 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 17:47:17 +00:00
hrydgard
8827c22c60
vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4098 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 12:15:59 +00:00
John Peterson
1b6b56692d
GUI: Dock plugin windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4069 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 23:28:30 +00:00
sl1nk3.s
5831c95151
Re-enable CPU swap on XFB mode only, to avoid flickering in a couple of games
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Fix for a dumb mistake from r4042 and doing it lazy-right :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4063 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 18:30:15 +00:00
omegadox
984988c5d3
GFX: revert of r4044
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4051 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 23:36:28 +00:00
XTra.KrazzY
5354055ab5
Temporary fix for r4044, but I think it should be reverted
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4048 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 20:31:25 +00:00
omegadox
1427024a21
GFX: Possible fix for depth range
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4044 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 06:48:00 +00:00
sl1nk3.s
944844bfba
Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D
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Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4042 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 04:04:10 +00:00
death2droid
b254d6b453
OpenGL:Removing some OpenGL projection hacks that are no longer required and some GUI changes so when EFB Copy is disabled it greys out the two options.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4036 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-23 03:14:07 +00:00
sl1nk3.s
652639d1c4
Fix GXPeekARGB, this fixes Killer 7, and Wind Waker's pictograph quest :D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4034 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-22 13:22:35 +00:00
death2droid
9e08cd6fc7
Stupid file didn't save properly with my changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4005 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 12:13:08 +00:00
death2droid
806c04a575
OPENGL: Small clean up.
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NETPLAY: Fix the chat clearing when you press send.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4004 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 12:11:36 +00:00
omegadox
5ac7105b66
GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3982 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-15 07:20:37 +00:00
death2droid
85947ce10b
Re split the resolution settings for full screen and windowed mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3976 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-13 09:24:44 +00:00
omegadox
7aede7309f
GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3962 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11 20:36:13 +00:00
nakeee
9f81006bda
make DLCache compile on linux, required some weird casting so tell me
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if something broke
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3957 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-10 06:18:10 +00:00
hrydgard
6003c9ecd2
Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3952 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-09 11:03:58 +00:00
Marcus Wanners
95b39da7ca
Tooltip for Free Look setting.
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Postprocessing: Major improvements to nightvision2. Should actually "enhance the game's graphics in a way". Much, much better than the old version.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3951 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 22:01:18 +00:00
sl1nk3.s
69f32a76c6
Just a few fixes for the fps counter, also unbreak direct XFB homebrews.
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And a couple of fixes for the frameskip : disabled by default, can be set before launching a game, also safer to avoid lockup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3950 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 05:47:08 +00:00
XTra.KrazzY
51ddedf512
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 01:39:56 +00:00
Nolan Check
d7cc049921
Disable CPU swaps, it was causing all kinds of problems.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3940 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-04 22:36:50 +00:00
sl1nk3.s
8b0bc273c5
Fix framelimiter's accuracy, thanks to sskkiipp !(issue 1237)
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Also added an "auto" mode which automatically limits the framerate to fullspeed and move it from Interface settings to Basic setttings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3934 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-03 18:35:25 +00:00
tmator
1e9bb4ed9a
fix non gui build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3921 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 18:31:25 +00:00
sl1nk3.s
69c0613160
Fix the FPS counter to show the 'real' framerate, also clean up its mess a bit...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3920 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 18:16:12 +00:00
sl1nk3.s
7eed236df9
Fix noWX build, and lower thread priority for screenshots
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3913 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-31 01:55:26 +00:00
Nolan Check
8ab4814d73
Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3909 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 20:29:52 +00:00
LPFaint99
90d2d95c72
plugins can now compile with unicode
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excluding DX9
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3905 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:08:31 +00:00
sl1nk3.s
28198d0062
Should reduce/fix the little stuttering when saving a screenshot as PNG, especially for our friendly quadcores users :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3903 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-29 03:11:35 +00:00
Nolan Check
3448956f1f
Correct addrRangesOverlap. May fix stuttering in many games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3901 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-29 01:06:49 +00:00
sl1nk3.s
7995cd2d13
Fix for latest commit : turns out Destroy() already frees the data, also add sskkiipp's offset patch for the "dump frames"
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3900 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-29 00:49:12 +00:00
sl1nk3.s
caf152fdd0
Fix screenshot offset as well as screenshot aspect ratio, also use PNG instead of BMP thanks to issue 1186.
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Fix for opening.bnr containing bad chars where the loop would stop when encountering one (fixes Rogue Leader description, which was using 0x0d and 0x0a)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3899 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 23:38:49 +00:00
XTra.KrazzY
c86d2e5129
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
LPFaint99
cec4b65512
revert part of r3896
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bad decision to move all ini paths to common
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 16:20:54 +00:00
LPFaint99
22427f89bc
Njoy can now be build with wxUSE_UNICODE 1 on windows
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move all static ini paths to Common
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3896 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 08:27:45 +00:00
Nolan Check
335a02b030
Fix "Show EFB copy regions" (thanks sskkiipp)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3894 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 05:02:47 +00:00
Nolan Check
8027ab53d0
Don't use events for efb access. As I've learned, events cause kernel calls and it is sometimes more efficient to do spin-waits. See if this speeds up Wind Waker's pictobox quests.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3893 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-27 22:05:38 +00:00