Tony Wasserka
99dc069b9a
Merge pull request #597 from sigmabeta/android-studio-gitignore
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[Android] Add a bunch of gradle/AS related stuff to gitignore.
2014-08-04 12:06:29 +02:00
Ryan Houdek
3627bd21f1
Remove JitArmIL files from the project.
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Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems.
2014-07-30 21:41:17 -07:00
Eder Bastos
33f848c78c
Add a bunch of gradle/AS related stuff to gitignore.
2014-07-30 22:27:38 -04:00
Sean
304d9ccd58
[Android] Enable filtering onscreen buttons
2014-07-16 20:29:10 -04:00
Lioncash
30e4366d28
Merge pull request #580 from SeannyM/smaller-b
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[Android] User configurable input overlay scaling
2014-07-16 19:04:35 -04:00
Sean
cd9a0b6f4d
[Android] Onscreen controls better resemble GC and user configurable scaling
2014-07-15 16:14:27 -04:00
Eder Bastos
36821cb117
Display file size in GiB instead of bytes.
2014-07-14 21:52:52 -04:00
Eder Bastos
0170050cad
Use the "No Banner" graphic as a Drawable resource, instead of as an asset.
2014-07-14 21:34:44 -04:00
Eder Bastos
94b1eeaf6f
Move first-execution copying of shaders / binaries to an IntentService.
2014-07-09 07:56:27 -04:00
Lioncash
5c7ed205a9
Android: Remove an unnecessary getString call from EmulationActivity
2014-07-05 18:02:30 -04:00
Eder Bastos
53e4f3d73c
Implement ViewHolder pattern on the GameListAdapter.
2014-06-24 23:03:38 -04:00
Eder Bastos
2c1008f0ae
Allow user to quit app with back button.
2014-06-23 08:24:39 -04:00
Lioncash
8e2015b9cb
Separate the XML view handling of the folder browser and the game list from one another.
2014-06-21 19:47:11 -04:00
Eder Bastos
b940e69f3b
Fix banner scaling in game list.
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-In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job.
-In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.)
2014-06-21 12:01:16 -04:00
Ryan Houdek
d62ae92b8f
Merge pull request #373 from sigmabeta/android-ui-cleanup
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Soften up some of the UI elements on Android
2014-06-19 19:25:52 -05:00
Paul Olszewski
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
Ryan Houdek
7dc31fbd1a
Fix potential crash in Video Settings.
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When Shaders folder didn't exist it would cause crash.
2014-06-02 17:57:23 -05:00
Sean
568f3248f3
Android: add multitouch support
2014-05-30 19:02:28 -04:00
shuffle2
d0201335c6
Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
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[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00
Eder Bastos
5416dd24d7
Attach '.debug' to the end of the app's package name. This allows for installation of both debug and release configs on the same device.
2014-05-26 00:08:40 -04:00
Eder Bastos
8a288c7765
Increase size of title text; force it to take a single line and ellipsize if text doesn't fit. Also set both text fields to a slightly lighter color.
2014-05-23 18:47:43 -04:00
Eder Bastos
570cda3e39
Clarify that 'tools' attributes are only visible in the UI editor preview, and darken the game title text a little
2014-05-15 19:39:47 -04:00
Eder Bastos
08bb79ccb3
Soften up some of the UI elements.
2014-05-15 18:06:23 -04:00
Sean Maas
1da3a43698
Add japanese strings
2014-05-11 00:35:59 -04:00
Ryan Houdek
878740b43d
Merge pull request #349 from Sonicadvance1/Android-Default-Config
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[Android] Change default EFB copy method from disabled to texture.
2014-05-10 23:19:43 -05:00
Ryan Houdek
aa30f5a6cb
Change Android's default EFB configuration to texture instead of disabled.
2014-05-05 17:13:04 -05:00
Ryan Houdek
33bdc0f985
Adds support for the PP shaders in the Android UI.
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Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.
This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
Sean Maas
5865ae2d6f
Add a comment about game list color
2014-04-27 20:03:30 -04:00
Sean
be7f39445f
Make the Android UI more like the desktop UI
2014-04-27 17:13:09 -04:00
Sean
eef51fdde6
Android: Fix Scaled EFB Copy setting
2014-04-25 16:11:28 -04:00
Ryan Houdek
e1bbda1e18
[Android] Fix a bunch of input bugs.
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Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.
Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.
Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.
Supersedes github PR #291 .
2014-04-24 08:51:44 -05:00
Sean
4edb0a3134
Add braces
2014-04-22 19:40:03 -04:00
Sean
c81ac090c9
Clarify code with comments
2014-04-22 18:34:16 -04:00
Sean
f489e30cd8
Release button after touch leaves boundaries
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Now, your finger can still move around, but as soon as it leaves the button boundaries the button is released.
2014-04-21 22:59:08 -04:00
Sean
72f3d69a78
Android: Allow finger movement while pressing button
2014-04-21 21:24:49 -04:00
Ryan Houdek
9849129b5d
Merge pull request #199 from lioncash/defined-densities
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Provide clearly defined densities of the controller icons.
2014-03-23 00:35:40 -05:00
Lioncash
a35e1d42d9
Provide clearly defined densities of the controller icons.
2014-03-23 01:23:39 -04:00
Ryan Houdek
b76351e2d3
Make configuring the onscreen controls less annoying.
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Now instead of the top left corner of the button snapping to your finger.
Remember where we clicked on the button initially so it moves from the same location you touched.
This is more intuitive than before of course.
2014-03-22 23:32:46 -05:00
Lioncash
13c780d6a7
Fix two untranslated Japanese strings.
2014-03-22 22:42:29 -04:00
Lioncash
7922428dd7
Fix a call to a parent class method in InputOverlay.
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Should have been a call to draw, not onDraw. Behavior-wise, it's still the
same however.
2014-03-22 22:41:42 -04:00
Ryan Houdek
d85b8afe58
Pass our signing information to gradle by argument.
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Changes from using environment variables that the world can see to arguments.
So we don't have to expose our keys and aliases to people
2014-03-22 07:33:18 -05:00
Ryan Houdek
adaf095229
Fix building the release APK with gradle.
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In release build all warnings are errors, and lint has some obnoxious warnings.
2014-03-17 16:28:31 -05:00
Lioncash
932e3c1db2
[Android] Tidy up the dialog buttons that don't do anything.
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All we want to do with these is dismiss the dialog. The same can be done by simply passing null.
2014-03-09 23:02:08 -04:00
Pierre Bourdon
8863eb0671
Merge pull request #145 from lioncash/split-about-activity
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[Android] Split the AboutFragmentItem and InfoFragmentAdapter into their own class files.
2014-03-10 02:20:25 +01:00
Tillmann Karras
161b67076a
Update android.toolchain.cmake
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from https://raw.github.com/taka-no-me/android-cmake/master/android.toolchain.cmake
2014-03-09 15:24:33 +01:00
Lioncash
53ed0051c8
[Android] Split the AboutFragmentItem and InfoFragmentAdapter into their own class files.
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It doesn't make sense conceptually to keep them within the AboutActivity, as they are entirely self-contained classes.
2014-03-08 19:37:32 -05:00
Lioncash
c5fb4ac96f
[Android] Remove unnecessary comment from VideoSettingsFragment.
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Misleading comment. We won't need to access index four for anything.
2014-03-08 19:08:26 -05:00
Ryan Houdek
1f750904af
Fix the OpenGL About tab.
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Move EGLHelper to be local to the creation of the about GL/GLES tabs so we don't have 3 EGL contexts running at a time.
Fix issues with OpenGL context creation here so we show the correct information.
This requires adding an EGL function to the NativeLibrary since Android's JAVA bindings don't expose eglBindAPI.
2014-02-22 21:08:27 -06:00
Ryan Houdek
cf6e0b6015
Make it possible to build Dolphin for Android in OS X and also less of a pain with gradle.
2014-02-22 21:01:58 -06:00
Ryan Houdek
3666178f85
Remove Cache DL option from Android UI
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This option has been removed entirely from Dolphin, so remove the option from Android
2014-02-06 17:02:38 -06:00
degasus
010a0d481a
VideoCommon: remove Cache Displaylist
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This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
Ryan Houdek
ac2ebd264d
Merge pull request #5 from lioncash/android-info-fix
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[Android] Fix three limits in GLES2InfoFragment.java.
2014-01-29 04:46:01 -08:00
Lioncash
74d9d7923e
Fix three limits in GLES2InfoFragment.java.
2014-01-29 07:35:07 -05:00
Buildbot system user
7ed9f5e63e
Upgrade Android API.
2014-01-28 23:35:13 +00:00
Lioncash
b9e7749fe6
[Android] Implement CPU info retrieval within the about menu.
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ARM only at the moment. Could potentially support x86 and MIPS if necessary.
Capable of parsing the manufacturer codes and part IDs of some (but not all part numbers). If anyone knows of part numbers that aren't in the list, please report them.
2014-01-26 21:37:43 -05:00
Lioncash
521aa631dc
[Android] Parse integer ranges in the GLES3 info tab.
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The info we retrieve will only ever have 2 elements given back to us.
2014-01-22 12:28:46 -05:00
Lioncash
36863bf7b8
[Android] Get rid of the version check class in VideoSettingsFragment.java. Not needed anymore since the introduction of the EGLHelper class. Also decouples some classes from the VideoSettingsFragment.java class (yay).
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- Minor other change is that the EGL helper fields in GLES3InfoFragment.java, GLES2InfoFragment.java, and GLInfoFragment.java are made final.
2014-01-22 11:56:25 -05:00
Lioncash
5c4d087e8f
[Android] Greatly clean up the previous commits. Now here is the long list of cleaned up things:
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- Spaces -> Tabs | Consistency
- Javadoc everything that was added and not documented.
- Remove duplicated code regarding the adapter that used to reside in DolphinInfoFragment.java. Now it resides in AboutActivity.java without a second duplication of it.
- Properly retrieve all of the contexts in the EGL initialization in EGLHelper.java.
- Remove the attribute EGL_RENDERABLE_TYPE from the pbuffersurface attributes in EGLHelper.java. With this present, the EGL context will always fail to reinitialize if destroyed and attempted to be recreated.
- Break the inner class Limit within GLES2InfoFragment.java, GLES3InfoFragment.java, and GLInfoFragment.java into its own single class. Greatly reduces code duplication.
- Introduce a Type enum into Limit.java (one of the wildly rare cases in Java where an enum is actually an OK solution). Removes duplicated constants from the Java files stated in the previous bullet note.
- Add a copyright comment to the top of EGLHelper.java. Forgot to do this initially, my bad.
- Add some missing override annotations to GLES2InfoFragment.java, GLES3InfoFragment.java, and GLInfoFragment.java.
- Use StringBuilders in the previously mentioned three Java files. This is better than using a String in this instance, as the String object won't have to be recreated multiple times (ala concatenation).
- Fix some constant accessors in the previously mentioned three Java files.
- Added the 'final' modifier to the above three classes and to Limit.java. These classes serve a single purpose only, and are not intended to be inherited.
2014-01-22 00:41:23 -05:00
Ryan Houdek
7e9b8d18a7
[android-about-menu-info] Add desktop OpenGL tab population.
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Since showing every single limit that desktop OGL supports is crazy, Let's just show the basic information, and extensions.
2014-01-21 17:55:00 -06:00
Ryan Houdek
d3ccf1c7b5
[android-about-menu-info] Have information populate the GLES2 and GLES3 tabs.
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There is a /lot/ of information in these tabs, we may have to think about changing how the information looks
OpenGL isn't done yet since there are a million limits on desktop GL, may just show a few things and extensions there.
2014-01-21 17:45:39 -06:00
Lioncash
0dc437e94d
[Android] Finally check if regular OpenGL is possible on devices and display/hide it's fragment based upon this in AboutActivity.java.
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Also added another constructor to EGLHelper which can be used to quickly query for information.
2014-01-21 00:12:40 -05:00
Lioncash
f8abdbf91a
[Android] Initial introduction of the EGLHelper utility class. Should simplify all interop with the EGL/GL APIs. Not hooked up yet. However it is entirely functional.
2014-01-19 18:29:43 -05:00
Lioncash
45964e4b46
[Android] Initial implementation of the extended info menu.
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Most fragments are not implemented yet. This is just a working base framework for it.
2014-01-07 19:47:15 -05:00
Lioncash
e6497bca5a
[Android] Simplify instantiations of OverlayConfigButton.java. Also simplified resizeDrawable even more. We just acquire the resource instance and then get the display metrics directly.
2014-01-02 12:23:17 -05:00
Lioncash
5635c94a30
[Android] Simplify resizeDrawable in OverlayConfigButton.java.
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Also add a missing override to onRestart in DolphinEmulator.java.
2014-01-02 11:53:28 -05:00
Ryan Houdek
2ed24d5311
[Android] Fix the gradle build system to allow for building from terminal. It will now copy the library files correctly and sign the resulting apk.
2013-12-24 15:28:24 -06:00
Ryan Houdek
86b3719d14
[Android] Add a gradle build file for use with Android Studio 4.0
2013-12-23 12:26:55 -07:00
Ryan Houdek
6737904c83
[Android] Stop copying assets that don't need to be copied anymore.
2013-12-21 16:20:14 -06:00
Ryan Houdek
2e1aa64958
[Android] Fix joysticks only capable of right/down movements. Also make it capable of using onscreen joystick even if controller 1 is bound.
2013-12-12 21:24:39 -06:00
Ryan Houdek
50df037bb5
[Android] Fix gamepad input.
2013-12-12 14:42:25 -06:00
Ryan Houdek
2a0adc3972
[Android] Make our OpenGL ES 3 check in the UI less stupid.
2013-12-12 11:58:38 -06:00
Ryan Houdek
bc01785264
[Android] Fix an issue that occurs due to the warning dialog.
2013-11-30 19:48:08 -06:00
Ryan Houdek
65ce711a21
[Android] 0.13 release.
2013-11-30 14:28:48 -06:00
Ryan Houdek
020331383a
[Android] Fix alert when using crappy Qualcomm drivers.
2013-11-30 14:28:00 -06:00
Ryan Houdek
2ad686a2a2
[Android-overlay] Z-button support.
2013-11-29 21:50:42 -06:00
Ryan Houdek
b9f03444cd
[Android-overlay] Fix Java imports.
2013-11-29 21:32:27 -06:00
Ryan Houdek
7bdd8191db
Merge branch 'master' into android-new-control-input-overlay
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Conflicts:
Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-29 21:27:17 -06:00
Ryan Houdek
00a25cdaf5
[Android-overlay] Disable Wiimote configuration until it is wired up.
2013-11-29 21:12:36 -06:00
Lioncash
f6e89356c7
[Android] Simplify some things in the overlay. Also Javadoc the new static function.
2013-11-29 20:06:39 -05:00
Ryan Houdek
49eef423a8
[Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences.
2013-11-29 18:37:33 -06:00
Lioncash
7f85c3215b
[Android] Add Javadoc to InputOverlayDrawableJoystick.
2013-11-25 17:18:31 -05:00
Lioncash
76843b450b
[Android] Build the configuration window for the overlay programmatically. Moved the overlay configuration classes into their own package. Also launch the overlay config activity through the preference XML via an embedded Intent. Lets us remove code explicitly handling this.
2013-11-25 14:23:28 -05:00
Ryan Houdek
7ed8e6a29c
[Android] Fix the check for the Qualcomm graphics driver version for v53 drivers with the screen being rotated 90 degrees. Initialize the OpenGL information grabbing only once. Check for v14 Qualcomm drivers and spit out an error if the user tries selecting OpenGL ES 3.
2013-11-24 22:45:48 -06:00
Ryan Houdek
ba18f38e70
Merge branch 'master' into android-new-control-input-overlay
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Conflicts:
Source/Android/res/values-ja/strings.xml
Source/Android/res/values/strings.xml
Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java
Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java
Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java
Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java
Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-24 16:12:00 -06:00
Ryan Houdek
f292819ff5
[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
2013-11-24 15:49:23 -06:00
Ryan Houdek
f6f2b1fc60
[Android-overlay] Support multiple gamepads with touch screen controls.
2013-11-24 15:04:53 -06:00
Lioncash
42f8562e5c
[Android] Basic Wiimote binding settings now implemented.
2013-11-19 19:28:10 -05:00
Lioncash
7e544d8996
[Android] Basic UI functionality for enabling/disabling aforementioned Gamecube controllers.
2013-11-19 16:14:40 -05:00
Lioncash
53ab104d5f
[Android] Expand the input binding UI in the settings to handle 4 Gamecube controllers in the future.
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Other changes:
- Broke out MotionAlertDialog into it's own separate class.
- Made a preference specifically for handling input bindings.
2013-11-19 15:53:30 -05:00
Ryan Houdek
ae11fba069
[Android] Make joysticks less dumb from a configuration standpoint.
2013-11-18 14:48:08 -06:00
Lioncash
ee32c8b4e9
[Android] Remove accidental fragment tag in GameListActivity (it was useless, since it's an empty string)
2013-11-16 15:17:37 -05:00
Lioncash
11a156615f
[Android] Like the previous commit (but for the GameListFragment), don't constantly create a new adapter when filling the game list.
2013-11-16 05:30:58 -05:00
Lioncash
d98664b053
[Android] Simplify the FolderBrowserAdapter a little, as well as the Fill method within FolderBrowser.java. Previously the fill method would create an entire new adapter and assign it to the backing ListView. This is pretty unnecessary, so what it now does is, when the function is called, it clears out the adapter, then simply fills it in again with the new directory's contents. Simple, and doesn't require a reference to the actual ListView to be used.
2013-11-16 04:36:22 -05:00
Lioncash
c8ddc70c97
[Android] Simplify the AboutFragment view inflating. Considering the backing layout is a direct ListView, the original rootView can just be casted to a ListView, no need for an intermediate.
2013-11-16 04:09:30 -05:00
Lioncash
94f8c68a35
[Android] Use the ViewHolder design pattern for the FolderBrowserAdapter. In directories with a lot of files, this should be noticeably smoother in terms of scrolling. Also fixed the case where the subtitle text might disappear.
2013-11-16 03:56:58 -05:00
Lioncash
c90ce1aad1
[Android] Change the name of the XML layout file gamelist_folderbrowser_list.xml to gamelist_folderbrowser_list_item.xml. More accurate name on what it is.
2013-11-16 03:31:02 -05:00
Lioncash
21a196f9af
[Android] Eliminate the need to hold a reference to the shown Fragment within GameListActivity. Now we only care about the numeric ID of the one being shown.
2013-11-16 03:09:07 -05:00
Lioncash
777b5a109b
[Android] Fix the handling of orientation changes for the Fragments related to the game list. Now screen orientation changes don't kick you back to the root view.
2013-11-16 01:48:17 -05:00
Lioncash
23c84c220f
[Android] Add ability to take screenshots into the emulation menu.
2013-11-15 22:21:50 -05:00
Ryan Houdek
15bb974224
[Android] Add screenshot nativelibrary function.
2013-11-15 17:32:50 -06:00