Commit Graph

12810 Commits

Author SHA1 Message Date
Rachel Bryk 8c70ee7194 Make sure netplay player IDs are actually unique.
Fixes issue 7329.
2014-05-28 06:04:08 -04:00
Pierre Bourdon f120d333b7 Merge pull request #414 from sigmabeta/android-gradle-customization
Android: Attach '.debug' to the end of the app's package name, if built in Debug configuration.
2014-05-28 12:01:36 +02:00
Pierre Bourdon 0602dacfde Merge pull request #423 from lioncash/dsp-clarification
Clarify what FindBrackets does in the DSP assembler
2014-05-28 12:01:05 +02:00
Pierre Bourdon 3c722b6be7 Merge pull request #417 from magumagu/jit-unused-flags
Jit: Remove unused members from JitState.
2014-05-28 12:00:46 +02:00
Pierre Bourdon 5abd518eb9 Merge pull request #427 from magumagu/interpreter-hle
Interpreter: correctly support HLE functions.
2014-05-28 11:59:02 +02:00
Pierre Bourdon 21cf8fe32e Merge pull request #393 from RachelBryk/netplay-chat-limit
Limit netplay chat messages to 2000 characters.
2014-05-28 11:57:49 +02:00
Pierre Bourdon ce139622f6 Merge pull request #392 from RachelBryk/error-check-ini-file
Check for errors when reading lines from ini files.
2014-05-28 11:57:00 +02:00
Shawn Hoffman 47a2eb47a0 msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero. 2014-05-28 00:16:33 -07:00
shuffle2 3d21c6777e Merge pull request #426 from shuffle2/xsave-workaround-fix
Redo commit 932945d480
Fixes crashes from running on hardware with FMA3 support and software which doesn't support it.
2014-05-27 13:59:50 -07:00
Shawn Hoffman 58bcc3d12a Redo commit 932945d480
This time, make sure the object for disabling XSave support in msvcr can't be dropped by the linker.
2014-05-27 13:41:19 -07:00
Rachel Bryk b1029223c6 When updating netplay player list, reselect by string instead of index.
Fixes issue 7284.
2014-05-27 10:43:41 -04:00
lioncash 4cb111e5db Clarify what FindBrackets does in the DSP assembler 2014-05-26 17:04:58 -04:00
Pierre Bourdon f5e1dee230 Merge pull request #413 from delroth/flags-opt
PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast'
2014-05-26 22:37:01 +02:00
shuffle2 e25c9fef46 Merge pull request #418 from Sonicadvance1/x86_32-cmake-removal
Add a Cmake generic build option and remove x86_32 build capabilities.
2014-05-26 13:36:05 -07:00
shuffle2 4758b362c3 Merge pull request #415 from magumagu/memory-cleanup
Memory code cleanup
2014-05-26 13:35:54 -07:00
shuffle2 18bdf0706d Merge pull request #416 from lioncash/video-stats
Clean up string managing in regards to video statistics.
2014-05-26 13:20:01 -07:00
CarlKenner 361d53fdc7 Fix error message when D3D11 HResults fail.
Prevents showing the wrong function name by putting a space between the function name and "Failed".
Also fixes the capitalization.
2014-05-27 00:45:26 +09:30
magumagu 2599cd545e JIT: make backpatch handle sign-extend from 8 bits correctly.
I don't think this is actually possible to trigger at the moment... but
it matches the implementation of SafeLoadToReg.
2014-05-26 01:45:07 -07:00
magumagu e5ebf22161 JIT: unify two branches in SafeLoadToReg.
Should behave the same as it did before.
2014-05-25 21:14:06 -07:00
magumagu 68a327c246 JIT: Simplify redundant if statements for memcheck. 2014-05-25 21:13:39 -07:00
Eder Bastos 5416dd24d7 Attach '.debug' to the end of the app's package name. This allows for installation of both debug and release configs on the same device. 2014-05-26 00:08:40 -04:00
Ryan Houdek 28e643c384 Add a Cmake generic build option and remove x86_32 build capabilities.
Adds the ability to build our generic build option without manually enabling it in the cmake file.
If trying to build on a x86_32 host, throw a fatal error but say that a binary can be built as a generic build if one wants.
2014-05-25 20:52:52 -05:00
magumagu e239e82ea3 Jit: Remove unused members from JitState. 2014-05-25 18:19:47 -07:00
Lioncash 1583ce9363 Use strings instead of arbitrary buffers for video statistics 2014-05-25 21:11:29 -04:00
magumagu ec9dd80b7f Memmap: get rid of unused junk.
This should make it a bit more clear what interfaces we're actually
exposing for memory access at the moment.
2014-05-25 18:07:09 -07:00
magumagu 44f481ec13 PPCCache: Get rid of FAST_ICACHE define.
There's no reason to keep around the ifdefs.
2014-05-25 18:06:52 -07:00
magumagu 98dd99a696 Interpreter: correctly support HLE functions.
m_EndBlock is always false at the beginning of SingleStepInner in the
normal interpreter loop.
2014-05-25 15:39:46 -07:00
Pierre Bourdon 3a76c0c8f5 PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast' 2014-05-25 22:59:51 +02:00
Pierre Bourdon 010ca048df Merge pull request #408 from lioncash/bool
Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-25 02:25:56 +02:00
Lioncash 9e7c5c0e58 Explicitly center the X and Y joystick values.
More self-explanatory at a glance than a memset.
2014-05-24 20:10:41 -04:00
Lioncash 728078bc09 Use a bool instead of an int to represent the initialized state in IOWin.cpp 2014-05-24 19:43:11 -04:00
Pierre Bourdon b584fcc86c Merge pull request #407 from lioncash/hid-overflow
Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp
2014-05-25 00:42:09 +02:00
Lioncash dd35a968f8 Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp
WiiHIDDeviceDescriptor is 20 bytes in size (2 of which are padding bytes)
libusb_device_descriptor on the other hand is 18 bytes (does not have the
2 padding bytes).

So we were pulling 20 bytes out of an 18 byte struct, which isn't really
correct.
2014-05-24 18:36:28 -04:00
magumagu 282e9bd292 JitCache: use a custom bit-set class.
Unfortunately, this appears to be necessary for the sake of performance;
the standard library equivalents don't work well enough on Visual Studio
2013. vector<bool>::insert() is way too slow in debug
builds to be usable, and std::bitset generates inefficient code in release
builds.
2014-05-24 14:17:53 -07:00
magumagu 6bb08de8a0 JIT: get rid of useless code in JitCache.cpp. 2014-05-24 11:04:24 -07:00
Linktothepast 17bdb70abd Gameini updates.
Change Nes games efb scaling to 1x. Also fix issue 7314.
2014-05-24 14:39:52 +03:00
Linktothepast 306bc3d829 Gameini updates.
Various changes.
2014-05-24 14:39:52 +03:00
magumagu 336b55bbc4 BS2 emulation: set up a reasonable BAT during startup.
It doesn't really matter much at the moment given our current terrible MMU
emulation, but it will start mattering once our MMU emulation gets more
accurate.
2014-05-24 03:46:12 -07:00
magumagu 440246a190 Interpreter: use numeric_limits instead of FLT_MAX.
Minor cleanup, and fixes compilation on some systems.
2014-05-24 10:58:15 +02:00
Tony Wasserka cffa848b99 Merge pull request #390 from magumagu/fp-reciprocal
Add accurate implementations of frsqrte and fres
2014-05-24 10:45:01 +02:00
shuffle2 ca3002977b Merge pull request #256 from magumagu/dsound-notify
DSound: use DSound notifications to produce sound.
2014-05-23 17:02:55 -07:00
Pierre Bourdon d71e20880f Merge pull request #398 from Sonicadvance1/Fix-Spaced-Build-Path
Fixes build if the build path has spaces in it.
2014-05-24 01:29:20 +02:00
Ryan Houdek d710e3af82 Fixes build if the build path has spaces in it. 2014-05-23 18:24:08 -05:00
Eder Bastos 8a288c7765 Increase size of title text; force it to take a single line and ellipsize if text doesn't fit. Also set both text fields to a slightly lighter color. 2014-05-23 18:47:43 -04:00
magumagu 6955fef161 Interpreter: Code style fixes. 2014-05-23 15:06:09 -07:00
magumagu d0ed3b8192 Jit: Use infinity and NaN from numeric_limits.
MSVC's implementation of INFINITY is unusable.
2014-05-23 14:59:03 -07:00
magumagu a9a2d3d98d New frsqrte implementation; verified accurate.
This is similar to the old implementation, but it uses smaller tables, and
handles more edge cases correctly.  (hwtest coming soon.)
2014-05-23 14:59:02 -07:00
magumagu 129e76e60d Interpreter: refactor the rsqrte code, and use it for ps_rsqrte. 2014-05-23 14:59:00 -07:00
magumagu 567724b2f8 Jit: get rid of incorrect implementations of fres and frsqrte.
The existing implementations produce answers which aren't consistent with
the hardware, and games care about correct floating point math.

These can be reimplemented at some point in the future, if someone cares
enough, but the general case is probably too much code to inline.

(I'm leaving the ARM implementations in place by request, even though they
suffer the same issues.)
2014-05-23 14:57:34 -07:00
Pierre Bourdon c6b7b4c790 Merge pull request #396 from kayru/opt_icache_invalidation
JIT: Optimized iCache invalidation
2014-05-23 22:25:58 +02:00