Scott Mansell
e98ab0784d
Merge pull request #11501 from iwubcode/abstract_texture_load_specify_layer
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VideoBackends: add a way to load data into a specific level AND layer
2023-02-01 00:03:59 +13:00
Pierre Bourdon
a2f4606d33
Merge pull request #11205 from TellowKrinkle/AutoPresent
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VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
TellowKrinkle
e4e425b930
VideoBackends:Metal: Assert on pipelines with no render targets
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This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
2023-01-29 14:36:28 -06:00
iwubcode
7bea39b39e
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
2023-01-27 18:46:53 -06:00
Admiral H. Curtiss
cb0a603c72
VideoCommon: De-globalize GeometryShaderManager class.
2022-12-29 15:33:19 +01:00
Admiral H. Curtiss
50625728e0
VideoCommon: De-globalize VertexShaderManager class.
2022-12-28 15:52:29 +01:00
Admiral H. Curtiss
725bd64ec2
VideoCommon: De-globalize PixelShaderManager class.
2022-12-27 20:13:24 +01:00
Minty-Meeo
05bebee802
Replace BitUtils with C++20: Counting Zeroes
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With the upgrade to C++20, std::countl_zero and std::countr_zero can replace these home-spun implementations from the BitUtil.h library.
2022-12-21 04:17:00 -06:00
TellowKrinkle
ffb73f43e1
VideoBackends:Metal: Fix min/max lod when setting non-zero-based samplers
2022-11-30 21:11:37 -06:00
Pokechu22
cc5640245c
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
TellowKrinkle
83ca1ad8a6
VideoBackends:Metal: Headless render support
2022-11-03 02:35:24 -05:00
TellowKrinkle
fa8134deda
VideoBackends:Metal: Default to presentDrawable when vsync is on
2022-10-24 17:55:30 -05:00
JMC47
b66793194e
Merge pull request #11028 from tellowkrinkle/MetalFixes
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Various Metal renderer improvements
2022-10-24 15:22:37 -04:00
TellowKrinkle
678ee48bfc
VideoBackends:Metal: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
fd2680d8b4
VideoBackends:Metal: Use a temporary buffer for large texture uploads
2022-10-08 04:46:07 -05:00
TellowKrinkle
a13f09433c
VideoBackends:Metal: Add config option to use presentDrawable
2022-10-08 04:46:07 -05:00
TellowKrinkle
5a1b90c7f3
VideoBackends:Metal: Explicitly disable arc
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Makes it easier to enable arc elsewhere without breaking the Metal backend
2022-10-08 04:46:07 -05:00
TellowKrinkle
c08de82e90
VideoBackends:Metal: Bring back unified memory config
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Turns out it was helpful. (Most improvement in ubershaders.) This time with much better auto mode.
2022-10-08 04:46:05 -05:00
TellowKrinkle
93ce7bf344
VideoBackends:Metal: Unroll lighting loop
2022-10-08 04:44:48 -05:00
TellowKrinkle
45ee1be6da
VideoBackends:Metal: Properly set vsync on creation
2022-10-08 04:44:48 -05:00
TellowKrinkle
274d4679ca
VideoBackends:Multiple: More GPUs with broken subgroup ops
2022-10-08 04:44:48 -05:00
TellowKrinkle
ee692abbe1
VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
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Also removes cullmode all handling, it's handled in CPU and DX11 backend doesn't specially handle it either
2022-09-20 01:45:18 -05:00
TellowKrinkle
1eb3aaa548
VideoCommon: Use std::array in PortableVertexDeclaration
2022-09-19 16:28:24 -05:00
TellowKrinkle
7edc8b4e79
VideoBackends:Metal: Don't set primitive on ubershaders
2022-09-19 16:28:24 -05:00
TellowKrinkle
99533d2840
VideoCommon: Add separate pipeline usage for UberShaders
2022-09-19 16:28:24 -05:00
TellowKrinkle
d3dae1cd7e
VideoBackends:Metal: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
4c629c2bee
VideoCommon: Add dynamic vertex loader to ubershaders
2022-09-19 16:28:23 -05:00
Merry
362167fde5
MTLObjectCache: Correct signature of equality operator
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Not doing so produces a warning in clang:
ISO C++20 considers use of overloaded operator '!=' (with operand types
'Metal::DepthStencilSelector' and 'Metal::DepthStencilSelector') to be
ambiguous despite there being a unique best viable function with
non-reversed arguments
The underlying reason for this warning is an incorrect method signature.
2022-08-29 21:23:23 +01:00
OatmealDome
700162b8bd
MTLUtil: Include TargetConditionals
2022-07-23 17:22:11 -04:00
OatmealDome
77f44f1600
MTLMain: Include TargetConditionals
2022-07-23 17:22:11 -04:00
OatmealDome
b32b27ae9a
MTLMain: Only compile NSView manipulation code on macOS
2022-07-23 17:22:04 -04:00
OatmealDome
8ad7fa0313
MTLUtil: Return invalid for non-supported texture formats on non-macOS platforms
2022-07-23 13:53:31 -04:00
OatmealDome
7edd3aff75
MTLUtil: Don't attempt to get all GPUs on non-macOS platforms
2022-07-23 13:53:22 -04:00
OatmealDome
50d3ad58df
CMakeLists: Link videometal with Foundation
2022-07-23 13:53:15 -04:00
TellowKrinkle
6559c6b8ee
VideoBackends:Multiple: Grammar fixes
2022-07-21 20:44:19 -05:00
TellowKrinkle
a41345127f
VideoBackends:Metal: Remove unified memory config
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Not worth the extra code
2022-07-21 20:44:19 -05:00
TellowKrinkle
5065767abd
VideoBackends:Metal: Avoid submitting draw calls with no vertices/indices
2022-07-21 20:44:19 -05:00
TellowKrinkle
ee3f2b8fcb
VideoBackends:Metal: Implement PerfQuery
2022-07-21 20:44:19 -05:00
TellowKrinkle
c48035908c
VideoBackends:Metal: Use unified memory path by default on all GPUs
2022-07-21 20:44:19 -05:00
TellowKrinkle
6ee0248eab
VideoBackends:Metal: MSAA support
2022-07-21 20:44:19 -05:00
TellowKrinkle
c0fd128171
VideoBackends:Metal: Use base vertex
2022-07-21 20:44:19 -05:00
TellowKrinkle
5742ccf8de
VideoBackends:Metal: Cache pipelines
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Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
2022-07-21 20:44:19 -05:00
TellowKrinkle
e32213d031
VideoBackends:Metal: Create samplers on demand
2022-07-21 20:44:19 -05:00
TellowKrinkle
61705b05da
VideoBackends:Metal: FBFetch for Intel GPUs
2022-07-21 20:44:19 -05:00
TellowKrinkle
a5ef9dfd53
VideoBackends:Metal: Use DriverDetails for bugs
2022-07-21 20:44:19 -05:00
TellowKrinkle
716c0980d7
VideoBackends: Add Metal renderer
2022-07-21 20:44:19 -05:00