VideoBackends:Metal: Remove unified memory config
Not worth the extra code
This commit is contained in:
parent
5065767abd
commit
a41345127f
|
@ -16,28 +16,16 @@ Metal::BoundingBox::~BoundingBox()
|
|||
|
||||
bool Metal::BoundingBox::Initialize()
|
||||
{
|
||||
const MTLResourceOptions gpu_storage_mode =
|
||||
g_features.unified_memory ? MTLResourceStorageModeShared : MTLResourceStorageModePrivate;
|
||||
const MTLResourceOptions gpu_options = gpu_storage_mode | MTLResourceHazardTrackingModeUntracked;
|
||||
const MTLResourceOptions gpu_options =
|
||||
MTLResourceStorageModeShared | MTLResourceHazardTrackingModeUntracked;
|
||||
const id<MTLDevice> dev = g_device;
|
||||
m_upload_fence = MRCTransfer([dev newFence]);
|
||||
[m_upload_fence setLabel:@"BBox Upload Fence"];
|
||||
m_download_fence = MRCTransfer([dev newFence]);
|
||||
[m_download_fence setLabel:@"BBox Download Fence"];
|
||||
m_gpu_buffer = MRCTransfer([dev newBufferWithLength:BUFFER_SIZE options:gpu_options]);
|
||||
if (g_features.unified_memory)
|
||||
{
|
||||
[m_gpu_buffer setLabel:@"BBox Buffer"];
|
||||
m_cpu_buffer_ptr = static_cast<BBoxType*>([m_gpu_buffer contents]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_cpu_buffer = MRCTransfer([dev newBufferWithLength:BUFFER_SIZE
|
||||
options:MTLResourceStorageModeShared]);
|
||||
m_cpu_buffer_ptr = static_cast<BBoxType*>([m_cpu_buffer contents]);
|
||||
[m_gpu_buffer setLabel:@"BBox GPU Buffer"];
|
||||
[m_cpu_buffer setLabel:@"BBox CPU Buffer"];
|
||||
}
|
||||
[m_gpu_buffer setLabel:@"BBox Buffer"];
|
||||
m_cpu_buffer_ptr = static_cast<BBoxType*>([m_gpu_buffer contents]);
|
||||
g_state_tracker->SetBBoxBuffer(m_gpu_buffer, m_upload_fence, m_download_fence);
|
||||
return true;
|
||||
}
|
||||
|
@ -47,18 +35,6 @@ std::vector<BBoxType> Metal::BoundingBox::Read(u32 index, u32 length)
|
|||
@autoreleasepool
|
||||
{
|
||||
g_state_tracker->EndRenderPass();
|
||||
if (!g_features.unified_memory)
|
||||
{
|
||||
id<MTLBlitCommandEncoder> download = [g_state_tracker->GetRenderCmdBuf() blitCommandEncoder];
|
||||
[download setLabel:@"BBox Download"];
|
||||
[download waitForFence:m_download_fence];
|
||||
[download copyFromBuffer:m_gpu_buffer
|
||||
sourceOffset:0
|
||||
toBuffer:m_cpu_buffer
|
||||
destinationOffset:0
|
||||
size:BUFFER_SIZE];
|
||||
[download endEncoding];
|
||||
}
|
||||
g_state_tracker->FlushEncoders();
|
||||
g_state_tracker->WaitForFlushedEncoders();
|
||||
return std::vector<BBoxType>(m_cpu_buffer_ptr + index, m_cpu_buffer_ptr + index + length);
|
||||
|
@ -68,8 +44,7 @@ std::vector<BBoxType> Metal::BoundingBox::Read(u32 index, u32 length)
|
|||
void Metal::BoundingBox::Write(u32 index, const std::vector<BBoxType>& values)
|
||||
{
|
||||
const u32 size = values.size() * sizeof(BBoxType);
|
||||
if (g_features.unified_memory && !g_state_tracker->HasUnflushedData() &&
|
||||
!g_state_tracker->GPUBusy())
|
||||
if (!g_state_tracker->HasUnflushedData() && !g_state_tracker->GPUBusy())
|
||||
{
|
||||
// We can just write directly to the buffer!
|
||||
memcpy(m_cpu_buffer_ptr + index, values.data(), size);
|
||||
|
|
|
@ -34,6 +34,7 @@ public:
|
|||
Uniform,
|
||||
Vertex,
|
||||
Index,
|
||||
TextureData,
|
||||
Texels,
|
||||
Last = Texels
|
||||
};
|
||||
|
@ -105,7 +106,6 @@ public:
|
|||
{
|
||||
return (amt + static_cast<size_t>(align)) & ~static_cast<size_t>(align);
|
||||
}
|
||||
Map AllocateForTextureUpload(size_t amt);
|
||||
Map Allocate(UploadBuffer buffer_idx, size_t amt, AlignMask align)
|
||||
{
|
||||
Preallocate(buffer_idx, amt);
|
||||
|
@ -119,7 +119,6 @@ public:
|
|||
static_cast<size_t>(align)) == 0);
|
||||
return CommitPreallocation(buffer_idx, Align(amt, align));
|
||||
}
|
||||
id<MTLBlitCommandEncoder> GetUploadEncoder();
|
||||
id<MTLBlitCommandEncoder> GetTextureUploadEncoder();
|
||||
id<MTLCommandBuffer> GetRenderCmdBuf();
|
||||
|
||||
|
@ -143,28 +142,18 @@ private:
|
|||
void Reset(size_t new_size);
|
||||
};
|
||||
|
||||
struct CPUBuffer
|
||||
struct Buffer
|
||||
{
|
||||
UsageTracker usage;
|
||||
MRCOwned<id<MTLBuffer>> mtlbuffer;
|
||||
void* buffer = nullptr;
|
||||
};
|
||||
|
||||
struct BufferPair
|
||||
{
|
||||
UsageTracker usage;
|
||||
MRCOwned<id<MTLBuffer>> cpubuffer;
|
||||
MRCOwned<id<MTLBuffer>> gpubuffer;
|
||||
void* buffer = nullptr;
|
||||
size_t last_upload = 0;
|
||||
};
|
||||
|
||||
struct Backref;
|
||||
struct PerfQueryTracker;
|
||||
|
||||
std::shared_ptr<Backref> m_backref;
|
||||
std::vector<std::shared_ptr<PerfQueryTracker>> m_perf_query_tracker_cache;
|
||||
MRCOwned<id<MTLFence>> m_fence;
|
||||
MRCOwned<id<MTLCommandBuffer>> m_upload_cmdbuf;
|
||||
MRCOwned<id<MTLBlitCommandEncoder>> m_upload_encoder;
|
||||
MRCOwned<id<MTLCommandBuffer>> m_texture_upload_cmdbuf;
|
||||
|
@ -176,8 +165,7 @@ private:
|
|||
MRCOwned<MTLRenderPassDescriptor*> m_render_pass_desc[3];
|
||||
MRCOwned<MTLRenderPassDescriptor*> m_resolve_pass_desc;
|
||||
Framebuffer* m_current_framebuffer;
|
||||
CPUBuffer m_texture_upload_buffer;
|
||||
BufferPair m_upload_buffers[static_cast<int>(UploadBuffer::Last) + 1];
|
||||
Buffer m_upload_buffers[static_cast<int>(UploadBuffer::Last) + 1];
|
||||
u64 m_current_draw = 1;
|
||||
std::atomic<u64> m_last_finished_draw{0};
|
||||
|
||||
|
@ -264,7 +252,6 @@ private:
|
|||
|
||||
std::shared_ptr<PerfQueryTracker> NewPerfQueryTracker();
|
||||
void SetSamplerForce(u32 idx, const SamplerState& sampler);
|
||||
void Sync(BufferPair& buffer);
|
||||
Map CommitPreallocation(UploadBuffer buffer_idx, size_t actual_amt);
|
||||
void CheckViewport();
|
||||
void CheckScissor();
|
||||
|
|
|
@ -44,11 +44,12 @@ static NSString* GetName(Metal::StateTracker::UploadBuffer buffer)
|
|||
// clang-format off
|
||||
switch (buffer)
|
||||
{
|
||||
case Metal::StateTracker::UploadBuffer::Texels: return @"Texels";
|
||||
case Metal::StateTracker::UploadBuffer::Vertex: return @"Vertices";
|
||||
case Metal::StateTracker::UploadBuffer::Index: return @"Indices";
|
||||
case Metal::StateTracker::UploadBuffer::Uniform: return @"Uniforms";
|
||||
case Metal::StateTracker::UploadBuffer::Other: return @"Generic Upload";
|
||||
case Metal::StateTracker::UploadBuffer::TextureData: return @"Texture Data";
|
||||
case Metal::StateTracker::UploadBuffer::Texels: return @"Texels";
|
||||
case Metal::StateTracker::UploadBuffer::Vertex: return @"Vertices";
|
||||
case Metal::StateTracker::UploadBuffer::Index: return @"Indices";
|
||||
case Metal::StateTracker::UploadBuffer::Uniform: return @"Uniforms";
|
||||
case Metal::StateTracker::UploadBuffer::Other: return @"Generic Upload";
|
||||
}
|
||||
// clang-format on
|
||||
}
|
||||
|
@ -103,7 +104,6 @@ void Metal::StateTracker::UsageTracker::Reset(size_t new_size)
|
|||
Metal::StateTracker::StateTracker() : m_backref(std::make_shared<Backref>(this))
|
||||
{
|
||||
m_flags.should_apply_label = true;
|
||||
m_fence = MRCTransfer([g_device newFence]);
|
||||
for (MRCOwned<MTLRenderPassDescriptor*>& rpdesc : m_render_pass_desc)
|
||||
{
|
||||
rpdesc = MRCTransfer([MTLRenderPassDescriptor new]);
|
||||
|
@ -140,10 +140,9 @@ Metal::StateTracker::~StateTracker()
|
|||
|
||||
// MARK: BufferPair Ops
|
||||
|
||||
Metal::StateTracker::Map Metal::StateTracker::AllocateForTextureUpload(size_t amt)
|
||||
std::pair<void*, size_t> Metal::StateTracker::Preallocate(UploadBuffer buffer_idx, size_t amt)
|
||||
{
|
||||
amt = (amt + 15) & ~15ull;
|
||||
CPUBuffer& buffer = m_texture_upload_buffer;
|
||||
Buffer& buffer = m_upload_buffers[static_cast<int>(buffer_idx)];
|
||||
u64 last_draw = m_last_finished_draw.load(std::memory_order_acquire);
|
||||
bool needs_new = buffer.usage.PrepareForAllocation(last_draw, amt);
|
||||
if (__builtin_expect(needs_new, false))
|
||||
|
@ -155,61 +154,11 @@ Metal::StateTracker::Map Metal::StateTracker::AllocateForTextureUpload(size_t am
|
|||
MTLResourceOptions options =
|
||||
MTLResourceStorageModeShared | MTLResourceCPUCacheModeWriteCombined;
|
||||
buffer.mtlbuffer = MRCTransfer([g_device newBufferWithLength:newsize options:options]);
|
||||
[buffer.mtlbuffer setLabel:@"Texture Upload Buffer"];
|
||||
[buffer.mtlbuffer setLabel:GetName(buffer_idx)];
|
||||
ASSERT_MSG(VIDEO, buffer.mtlbuffer, "Failed to allocate MTLBuffer (out of memory?)");
|
||||
buffer.buffer = [buffer.mtlbuffer contents];
|
||||
buffer.usage.Reset(newsize);
|
||||
}
|
||||
|
||||
size_t pos = buffer.usage.Allocate(m_current_draw, amt);
|
||||
|
||||
Map ret = {buffer.mtlbuffer, pos, reinterpret_cast<char*>(buffer.buffer) + pos};
|
||||
DEBUG_ASSERT(pos <= buffer.usage.Size() &&
|
||||
"Previous code should have guaranteed there was enough space");
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::pair<void*, size_t> Metal::StateTracker::Preallocate(UploadBuffer buffer_idx, size_t amt)
|
||||
{
|
||||
BufferPair& buffer = m_upload_buffers[static_cast<int>(buffer_idx)];
|
||||
u64 last_draw = m_last_finished_draw.load(std::memory_order_acquire);
|
||||
size_t base_pos = buffer.usage.Pos();
|
||||
bool needs_new = buffer.usage.PrepareForAllocation(last_draw, amt);
|
||||
bool needs_upload = needs_new || buffer.usage.Pos() == 0;
|
||||
if (!g_features.unified_memory && needs_upload)
|
||||
{
|
||||
if (base_pos != buffer.last_upload)
|
||||
{
|
||||
id<MTLBlitCommandEncoder> encoder = GetUploadEncoder();
|
||||
[encoder copyFromBuffer:buffer.cpubuffer
|
||||
sourceOffset:buffer.last_upload
|
||||
toBuffer:buffer.gpubuffer
|
||||
destinationOffset:buffer.last_upload
|
||||
size:base_pos - buffer.last_upload];
|
||||
}
|
||||
buffer.last_upload = 0;
|
||||
}
|
||||
if (__builtin_expect(needs_new, false))
|
||||
{
|
||||
// Orphan buffer
|
||||
size_t newsize = std::max<size_t>(buffer.usage.Size() * 2, 4096);
|
||||
while (newsize < amt)
|
||||
newsize *= 2;
|
||||
MTLResourceOptions options =
|
||||
MTLResourceStorageModeShared | MTLResourceCPUCacheModeWriteCombined;
|
||||
buffer.cpubuffer = MRCTransfer([g_device newBufferWithLength:newsize options:options]);
|
||||
[buffer.cpubuffer setLabel:GetName(buffer_idx)];
|
||||
ASSERT_MSG(VIDEO, buffer.cpubuffer, "Failed to allocate MTLBuffer (out of memory?)");
|
||||
buffer.buffer = [buffer.cpubuffer contents];
|
||||
buffer.usage.Reset(newsize);
|
||||
if (!g_features.unified_memory)
|
||||
{
|
||||
options = MTLResourceStorageModePrivate | MTLResourceHazardTrackingModeUntracked;
|
||||
buffer.gpubuffer = MRCTransfer([g_device newBufferWithLength:newsize options:options]);
|
||||
[buffer.gpubuffer setLabel:GetName(buffer_idx)];
|
||||
ASSERT_MSG(VIDEO, buffer.gpubuffer, "Failed to allocate MTLBuffer (out of memory?)");
|
||||
}
|
||||
}
|
||||
size_t pos = buffer.usage.Pos();
|
||||
return std::make_pair(reinterpret_cast<char*>(buffer.buffer) + pos, pos);
|
||||
}
|
||||
|
@ -217,46 +166,17 @@ std::pair<void*, size_t> Metal::StateTracker::Preallocate(UploadBuffer buffer_id
|
|||
Metal::StateTracker::Map Metal::StateTracker::CommitPreallocation(UploadBuffer buffer_idx,
|
||||
size_t amt)
|
||||
{
|
||||
BufferPair& buffer = m_upload_buffers[static_cast<int>(buffer_idx)];
|
||||
Buffer& buffer = m_upload_buffers[static_cast<int>(buffer_idx)];
|
||||
size_t pos = buffer.usage.Allocate(m_current_draw, amt);
|
||||
Map ret = {nil, pos, reinterpret_cast<char*>(buffer.buffer) + pos};
|
||||
ret.gpu_buffer = g_features.unified_memory ? buffer.cpubuffer : buffer.gpubuffer;
|
||||
ret.gpu_buffer = buffer.mtlbuffer;
|
||||
DEBUG_ASSERT(pos <= buffer.usage.Size() &&
|
||||
"Previous code should have guaranteed there was enough space");
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Metal::StateTracker::Sync(BufferPair& buffer)
|
||||
{
|
||||
if (g_features.unified_memory || buffer.usage.Pos() == buffer.last_upload)
|
||||
return;
|
||||
|
||||
id<MTLBlitCommandEncoder> encoder = GetUploadEncoder();
|
||||
[encoder copyFromBuffer:buffer.cpubuffer
|
||||
sourceOffset:buffer.last_upload
|
||||
toBuffer:buffer.gpubuffer
|
||||
destinationOffset:buffer.last_upload
|
||||
size:buffer.usage.Pos() - buffer.last_upload];
|
||||
buffer.last_upload = buffer.usage.Pos();
|
||||
}
|
||||
|
||||
// MARK: Render Pass / Encoder Management
|
||||
|
||||
id<MTLBlitCommandEncoder> Metal::StateTracker::GetUploadEncoder()
|
||||
{
|
||||
if (!m_upload_cmdbuf)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
m_upload_cmdbuf = MRCRetain([g_queue commandBuffer]);
|
||||
[m_upload_cmdbuf setLabel:@"Vertex Upload"];
|
||||
m_upload_encoder = MRCRetain([m_upload_cmdbuf blitCommandEncoder]);
|
||||
[m_upload_encoder setLabel:@"Vertex Upload"];
|
||||
}
|
||||
}
|
||||
return m_upload_encoder;
|
||||
}
|
||||
|
||||
id<MTLBlitCommandEncoder> Metal::StateTracker::GetTextureUploadEncoder()
|
||||
{
|
||||
if (!m_texture_upload_cmdbuf)
|
||||
|
@ -349,8 +269,6 @@ void Metal::StateTracker::BeginRenderPass(MTLRenderPassDescriptor* descriptor)
|
|||
MRCRetain([GetRenderCmdBuf() renderCommandEncoderWithDescriptor:descriptor]);
|
||||
if (m_current_perf_query)
|
||||
[descriptor setVisibilityResultBuffer:nil];
|
||||
if (!g_features.unified_memory)
|
||||
[m_current_render_encoder waitForFence:m_fence beforeStages:MTLRenderStageVertex];
|
||||
AbstractTexture* attachment = m_current_framebuffer->GetColorAttachment();
|
||||
if (!attachment)
|
||||
attachment = m_current_framebuffer->GetDepthAttachment();
|
||||
|
@ -380,8 +298,6 @@ void Metal::StateTracker::BeginComputePass()
|
|||
EndRenderPass();
|
||||
m_current_compute_encoder = MRCRetain([GetRenderCmdBuf() computeCommandEncoder]);
|
||||
[m_current_compute_encoder setLabel:@"Compute"];
|
||||
if (!g_features.unified_memory)
|
||||
[m_current_compute_encoder waitForFence:m_fence];
|
||||
m_flags.NewEncoder();
|
||||
m_dirty_samplers = 0xff;
|
||||
m_dirty_textures = 0xff;
|
||||
|
@ -409,20 +325,6 @@ void Metal::StateTracker::FlushEncoders()
|
|||
if (!m_current_render_cmdbuf)
|
||||
return;
|
||||
EndRenderPass();
|
||||
for (int i = 0; i <= static_cast<int>(UploadBuffer::Last); ++i)
|
||||
Sync(m_upload_buffers[i]);
|
||||
if (g_features.unified_memory)
|
||||
{
|
||||
ASSERT(!m_upload_cmdbuf && "Should never be used!");
|
||||
}
|
||||
else if (m_upload_cmdbuf)
|
||||
{
|
||||
[m_upload_encoder updateFence:m_fence];
|
||||
[m_upload_encoder endEncoding];
|
||||
[m_upload_cmdbuf commit];
|
||||
m_upload_encoder = nullptr;
|
||||
m_upload_cmdbuf = nullptr;
|
||||
}
|
||||
if (m_texture_upload_cmdbuf)
|
||||
{
|
||||
[m_texture_upload_encoder endEncoding];
|
||||
|
|
|
@ -59,7 +59,8 @@ void Metal::Texture::Load(u32 level, u32 width, u32 height, u32 row_length, //
|
|||
const u32 num_rows = Common::AlignUp(height, block_size) / block_size;
|
||||
const u32 source_pitch = CalculateStrideForFormat(m_config.format, row_length);
|
||||
const u32 upload_size = source_pitch * num_rows;
|
||||
StateTracker::Map map = g_state_tracker->AllocateForTextureUpload(upload_size);
|
||||
StateTracker::Map map = g_state_tracker->Allocate(StateTracker::UploadBuffer::TextureData,
|
||||
upload_size, StateTracker::AlignMask::Other);
|
||||
memcpy(map.cpu_buffer, buffer, upload_size);
|
||||
id<MTLBlitCommandEncoder> encoder = g_state_tracker->GetTextureUploadEncoder();
|
||||
[encoder copyFromBuffer:map.gpu_buffer
|
||||
|
|
|
@ -16,7 +16,6 @@ namespace Metal
|
|||
{
|
||||
struct DeviceFeatures
|
||||
{
|
||||
bool unified_memory;
|
||||
bool subgroup_ops;
|
||||
};
|
||||
|
||||
|
|
|
@ -211,14 +211,6 @@ void Metal::Util::PopulateBackendInfoFeatures(VideoConfig* config, id<MTLDevice>
|
|||
config->backend_info.AAModes.push_back(i);
|
||||
}
|
||||
|
||||
// The unified memory path (using shared buffers for everything) performs noticeably better with
|
||||
// bbox even on discrete GPUs (20fps vs 15fps in Super Paper Mario elevator), so default to that.
|
||||
// The separate buffer + manual upload path is left available for testing and comparison.
|
||||
if (char* env = getenv("MTL_UNIFIED_MEMORY"))
|
||||
g_features.unified_memory = env[0] == '1' || env[0] == 'y' || env[0] == 'Y';
|
||||
else
|
||||
g_features.unified_memory = true;
|
||||
|
||||
g_features.subgroup_ops = false;
|
||||
if (@available(macOS 10.15, iOS 13, *))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue