hrydgard
|
2a552421a5
|
moar cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1694 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-26 17:02:46 +00:00 |
hrydgard
|
fe3cd168f0
|
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1689 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-26 12:56:56 +00:00 |
hrydgard
|
2ec3cd6694
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Move VertexShaderManager too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-26 12:47:32 +00:00 |
hrydgard
|
6c916151ab
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Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-26 11:23:59 +00:00 |
hrydgard
|
fa9f5c44fb
|
More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-26 10:43:18 +00:00 |
bushing
|
901fe7c00f
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set svn:eol-style=native for Plugins/**.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-08 05:25:12 +00:00 |
hrydgard
|
c541f3c335
|
Aniso filter setting working in GL, some code moving around, spelling fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-11-30 14:15:34 +00:00 |
nakeee
|
0bad9e9385
|
warning fixes
please review Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1307 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-11-26 20:28:03 +00:00 |
hrydgard
|
30a5c91c99
|
GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-11-25 21:15:31 +00:00 |
hrydgard
|
5c58227702
|
Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-11-23 17:46:14 +00:00 |
John Peterson
|
8a77ca8189
|
Made the OpenGL iLog setting changeable from the debugging window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1232 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-11-21 01:28:00 +00:00 |
omegadox
|
46f0dd8f78
|
Added more render control options, wireframe option works, added more hacks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@988 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-28 08:14:17 +00:00 |
hrydgard
|
5129341a9c
|
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-27 21:38:30 +00:00 |
hrydgard
|
2f6d41e413
|
Move moving things around and preparing for the next step (cached vertexloaders).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-25 13:27:28 +00:00 |
hrydgard
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bc79d22f5e
|
Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@956 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-25 12:35:55 +00:00 |
hrydgard
|
f14fca914d
|
OpenGL - Don't cache pointer to compiled code - cache pointer to NativeVertexFormat instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@950 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-25 09:59:00 +00:00 |
hrydgard
|
72d8c3344b
|
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-24 23:08:46 +00:00 |
hrydgard
|
4d169987c2
|
Fix debug mode build, fix some profile stuff to not get compiled when profiling is off, cleaned a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@941 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-22 22:35:29 +00:00 |
hrydgard
|
4b2c7310b7
|
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-22 21:23:40 +00:00 |
hrydgard
|
39df6c5624
|
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-22 20:54:40 +00:00 |
hrydgard
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58e3c8df8f
|
Readability, comments, tiny typo bugfix in gl gfx plugin (fix is on line 322 in pixelshadermanager)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@930 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-21 20:34:56 +00:00 |
Sonicadvance1
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9692f3dd9e
|
This is a HUUUUUUUUUUUUUUUUUUUUUUGE commit, Make sure I didn't break too much ;p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@926 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-20 22:31:55 +00:00 |
hrydgard
|
326d97315c
|
Fix build error in debug mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@903 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-17 21:05:23 +00:00 |
hrydgard
|
7bbd6fda63
|
more gl plugin cleanup, code moving
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@900 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-17 12:08:28 +00:00 |
hrydgard
|
dcbc8e78d4
|
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-17 11:30:14 +00:00 |