Tillmann Karras
7c47825038
Readme: add link to issue tracker
2014-02-05 00:42:44 +01:00
Tony Wasserka
af24ed782d
Merge pull request #14 from degasus/uboWorkaroundRemove
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OGL: Remove non-UBO code path.
2014-02-04 14:05:55 -08:00
Ryan Houdek
00089433a6
Merge pull request #31 from Sonicadvance1/slowmemfix
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[JITARM] Fixes an issue in the slowmem path that causes grey THP movies,...
2014-02-04 12:55:43 -08:00
Ryan Houdek
57f86f7f52
[JITARM] Fixes an issue in the slowmem path that causes grey THP movies, and issues of games not working like Mario Kart being incapable of getting ingame. This was due to me forgetting an instruction.
2014-02-04 13:44:26 -06:00
Pierre Bourdon
158de304a8
Merge pull request #30 from Tilka/nits
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Jit64IL: nits
2014-02-04 01:44:40 -08:00
Tillmann Karras
442796b681
Jit64IL: nits
2014-02-04 09:09:06 +01:00
Matthew Parlane
0c2a826693
Merge pull request #29 from lioncash/remove-pointless-cstr
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Remove a pointless c_str() call in FileUtil.cpp.
2014-02-03 19:48:53 -08:00
Lioncash
7ebc829b17
Remove a pointless c_str() call in FileUtil.cpp. The function takes a string in it's parameter
2014-02-03 21:31:12 -05:00
Pierre Bourdon
36f6ec8b89
Merge pull request #27 from delroth/swcp-struct-fix
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SWCommandProcessor: fix the CPReg structure fields
2014-02-03 16:42:05 -08:00
Pierre Bourdon
eb457c88a7
Merge pull request #28 from Tilka/warnings
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Silence warning
2014-02-03 16:39:50 -08:00
Tillmann Karras
8ef57064b2
Silence warning
2014-02-04 01:30:39 +01:00
Pierre Bourdon
8ab6ed4b49
SWCommandProcessor: fix the CPReg structure fields
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This structure fields should match byte-to-byte the layout of MMIO registers:
it is addressed using the MMIO reg address when doing a CP MMIO read. This was
unfortunately not the case, causing CP reads to be mostly broken with the
software renderer.
2014-02-04 01:16:14 +01:00
Dolphin i18n Bot
9856110782
Automatic translation resources update from Transifex
2014-02-03 00:00:41 +00:00
Pierre Bourdon
3363b396af
Merge pull request #23 from lioncash/sorta-large-input-cleanup
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Larger cleanup to input-related source files (this time using unique_ptr).
2014-02-02 15:11:15 -08:00
Ryan Houdek
70f66ad325
Merge pull request #24 from lioncash/remove-ocl-references
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Remove leftover references to OpenCL from the Visual Studio vcxproj file for VideoCommon.
2014-02-02 01:53:53 -08:00
Lioncash
e96f464eb5
[VideoCommon] Remove references to now non-existant files OpenCL.h and OpenCL/OCLTextureDecoder.h in the Visual Studio vcxproj file.
2014-02-01 21:52:06 -05:00
Lioncash
3efb0aa5f7
Purely stylistic cleanup of Core/HW/WiimoteEmu/Attachment/* files.
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Also cleaned up WiimoteEmu.h as well.
2014-02-01 19:13:38 -05:00
Lioncash
c31a623780
Clean up InputConfigDiag.cpp.
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Changes a bunch of for+iterator loops into foreach loops.
2014-02-01 19:02:32 -05:00
Lioncash
557015626a
Introduce the usage of unique_ptr into the InputCommon ControlEmu.h class. Allows for the automatic handling of resource deallocation.
2014-02-01 17:20:35 -05:00
degasus
6089e4470a
OGL: remove ubo workaround
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This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
2014-02-01 22:33:45 +01:00
Pierre Bourdon
97119d0e89
Merge pull request #18 from lioncash/small-jit-macro-cleanup
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Move two macros (JITDISABLE and INSTRUCTION_START) into JitBase.h.
2014-02-01 09:29:00 -08:00
Dolphin i18n Bot
4680d22ead
Automatic translation resources update from Transifex
2014-02-01 11:30:34 +00:00
Dolphin i18n Bot
3b26bcfcdd
Automatic translation template update
2014-02-01 11:29:37 +00:00
Pierre Bourdon
5a95b9ec2e
Merge pull request #21 from degasus/master
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VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup merge
2014-02-01 02:40:17 -08:00
degasus
31c3bee5bc
VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup branch
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Sorry, I'm too dumb too test my code. I hope this will work fine now.
2014-02-01 11:35:46 +01:00
Tony Wasserka
3dd31fe22b
Merge pull request #11 from degasus/VertexLoaderCleanup
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Vertex loader cleanup.
2014-01-31 06:13:26 -08:00
neobrain
0735fb7a52
Merge pull request #13 from degasus/dlCacheRemove
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Remove Display List caching.
2014-01-31 03:42:06 -08:00
Pierre Bourdon
91fc1d7438
Merge pull request #19 from degasus/buildbot_try_branches
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buildbot: reset to upstream known revision
2014-01-31 01:04:26 -08:00
degasus
9d87b8b3c8
buildbot: find base revision and generate diff explicit
2014-01-31 07:58:51 +01:00
degasus
91cddd874b
GameSettings: wipe cache display lists
2014-01-31 07:40:37 +01:00
degasus
3437c7f060
VideoCommon: small VertexLoader(Manager)? refactoring
2014-01-31 07:31:03 +01:00
degasus
010a0d481a
VideoCommon: remove Cache Displaylist
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This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
degasus
a65162f1cd
PortableVertexFormat: use AttributeFormat for posmtx attribute format
2014-01-31 07:19:34 +01:00
degasus
6c59b691b0
PortableVertexFormat: use AttributeFormat for texcoord attribute format
2014-01-31 07:19:34 +01:00
degasus
ef2d6e7d53
PortableVertexFormat: use AttributeFormat for color attribute format
2014-01-31 07:19:34 +01:00
degasus
b38ef39ab7
PortableVertexFormat: use AttributeFormat for normal attribute format
2014-01-31 07:19:34 +01:00
degasus
210f4f3e55
PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position
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atm, position attribute is hardcoded both in VertexLoader and in backends.
v2: fix coding style + cleanup lookup table
2014-01-31 07:19:25 +01:00
Lioncash
89001accd8
Move two macros that literally doesn't change across all JIT platforms (JITDISABLE and INSTRUCTION_START) and simply have it in the JitBase.h source file. This way the macro is just located in one spot rather than 6 places.
2014-01-30 22:11:39 -05:00
Lioncash
825c5f689b
Remove some unnecessary comments, as pointed out by Matt_P.
2014-01-30 20:21:18 -05:00
Lioncash
d91a5abba1
Light cleanup to a little bit of InputCommon. Replaces much of the iterators that litter this section of the codebase.
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Also clean up a little bit of the comments that describe the interface classes.
2014-01-30 19:51:21 -05:00
Pierre Bourdon
b5b02de663
Merge pull request #16 from lioncash/core-timing-string-fix
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Fix an unused variable within function GetScheduledEventsSummary() in CoreTiming.cpp
2014-01-30 13:28:58 -08:00
Lioncash
fea3076241
Fix an unused variable within function GetScheduledEventsSummary() in CoreTiming.cpp.
2014-01-30 15:52:27 -05:00
degasus
02d1d8e6a0
NativeVertexFormat: swap unsigned / signed formats to match GX order
2014-01-30 11:12:10 +01:00
Pierre Bourdon
72cc6431e5
Merge pull request #9 from Sonicadvance1/Fix-AndroidRender
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[Android] Fix Android not calling eglSwapBuffers
2014-01-29 15:08:32 -08:00
Pierre Bourdon
23e64001dd
Merge pull request #10 from Sonicadvance1/Fix-AdrenoBlitRotate
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[Android] Fix Adreno v53 development drivers rotating framebuffer
2014-01-29 14:43:29 -08:00
Ryan Houdek
99b6c82ac3
[Android] Fix Adreno v53 development drivers rotating framebuffer
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Older Qualcomm drivers rotated the framebuffer 90 degrees and this fix didn't work.
Now for some obscene reason it rotates a full 180 degrees.
This can at least be worked around by flipping around the image on our end.
2014-01-29 16:39:45 -06:00
Ryan Houdek
990be70eb7
[Android] Fix Android not calling eglSwapBuffers
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This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen
A cleanup to GLInterface will be coming in a couple weeks.
2014-01-29 15:54:55 -06:00
Matthew Parlane
5df958fe23
Merge pull request #8 from lioncash/remove-dx9-tidbits
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Remove two references to the obsoleted DX9 backend in VideoCommon.
2014-01-29 11:47:54 -08:00
Lioncash
0f555d3a47
Remove two references to DX9 in VideoCommon.
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DX9 isn't a backend anymore, so may as well get rid of them
2014-01-29 14:39:13 -05:00
Pierre Bourdon
e358cb92fd
Merge pull request #7 from lioncash/readme-markdown
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Use monospace at points in the Readme.md, also use https in dolphin-emu.org links.
2014-01-29 08:20:43 -08:00