shuffle2
7c09f07f36
Merge pull request #399 from magumagu/bsemu-bat
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BS2 emulation: set up a reasonable BAT during startup.
2014-05-29 15:36:28 -07:00
shuffle2
e9975cdd63
Merge pull request #419 from magumagu/jit-load-store-cleanup
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Jit load store cleanup
2014-05-29 15:25:00 -07:00
shuffle2
fd6fd8fcf1
Merge pull request #433 from lioncash/ini
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Get rid of the temporary buffer in IniFile's Load function.
2014-05-29 14:53:16 -07:00
shuffle2
3b23f4bbd6
Merge pull request #420 from magumagu/backpatch-s8
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JIT: make backpatch handle sign-extend from 8 bits correctly.
2014-05-29 14:09:59 -07:00
shuffle2
329fcad04f
Merge pull request #421 from CarlKenner/MissingSpace
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Fix error message when D3D11 HResults fail.
2014-05-29 14:06:18 -07:00
shuffle2
d18bc31e74
Merge pull request #429 from RachelBryk/netplay-pid
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Make sure netplay player IDs are actually unique.
2014-05-29 14:02:24 -07:00
shuffle2
fee69236d5
Merge pull request #403 from RachelBryk/netplay-player-selection
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When updating netplay player list, reselect by string instead of index.
2014-05-29 13:52:44 -07:00
Lioncash
eca70d1562
Get rid of the temporary buffer in IniFile's Load function.
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std::getline is the string-based equivalent.
2014-05-28 20:26:15 -04:00
Rachel Bryk
80ab567a5b
When reading an ini file, if there is an error, check if it is simply because the eof was reached.
2014-05-28 14:06:18 -04:00
Pierre Bourdon
10efd5b8c0
Merge pull request #430 from shuffle2/xsave-workaround-fix
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msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero.
2014-05-28 12:25:25 +02:00
Pierre Bourdon
2a14c55279
Merge pull request #409 from lioncash/lolmemset
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Explicitly center the X and Y joystick values.
2014-05-28 12:19:48 +02:00
Rachel Bryk
8c70ee7194
Make sure netplay player IDs are actually unique.
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Fixes issue 7329.
2014-05-28 06:04:08 -04:00
Pierre Bourdon
0602dacfde
Merge pull request #423 from lioncash/dsp-clarification
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Clarify what FindBrackets does in the DSP assembler
2014-05-28 12:01:05 +02:00
Pierre Bourdon
3c722b6be7
Merge pull request #417 from magumagu/jit-unused-flags
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Jit: Remove unused members from JitState.
2014-05-28 12:00:46 +02:00
Pierre Bourdon
5abd518eb9
Merge pull request #427 from magumagu/interpreter-hle
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Interpreter: correctly support HLE functions.
2014-05-28 11:59:02 +02:00
Pierre Bourdon
21cf8fe32e
Merge pull request #393 from RachelBryk/netplay-chat-limit
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Limit netplay chat messages to 2000 characters.
2014-05-28 11:57:49 +02:00
Pierre Bourdon
ce139622f6
Merge pull request #392 from RachelBryk/error-check-ini-file
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Check for errors when reading lines from ini files.
2014-05-28 11:57:00 +02:00
Shawn Hoffman
47a2eb47a0
msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero.
2014-05-28 00:16:33 -07:00
Shawn Hoffman
58bcc3d12a
Redo commit 932945d480
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This time, make sure the object for disabling XSave support in msvcr can't be dropped by the linker.
2014-05-27 13:41:19 -07:00
Rachel Bryk
b1029223c6
When updating netplay player list, reselect by string instead of index.
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Fixes issue 7284.
2014-05-27 10:43:41 -04:00
lioncash
4cb111e5db
Clarify what FindBrackets does in the DSP assembler
2014-05-26 17:04:58 -04:00
Pierre Bourdon
f5e1dee230
Merge pull request #413 from delroth/flags-opt
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PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast'
2014-05-26 22:37:01 +02:00
shuffle2
4758b362c3
Merge pull request #415 from magumagu/memory-cleanup
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Memory code cleanup
2014-05-26 13:35:54 -07:00
CarlKenner
361d53fdc7
Fix error message when D3D11 HResults fail.
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Prevents showing the wrong function name by putting a space between the function name and "Failed".
Also fixes the capitalization.
2014-05-27 00:45:26 +09:30
magumagu
2599cd545e
JIT: make backpatch handle sign-extend from 8 bits correctly.
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I don't think this is actually possible to trigger at the moment... but
it matches the implementation of SafeLoadToReg.
2014-05-26 01:45:07 -07:00
magumagu
e5ebf22161
JIT: unify two branches in SafeLoadToReg.
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Should behave the same as it did before.
2014-05-25 21:14:06 -07:00
magumagu
68a327c246
JIT: Simplify redundant if statements for memcheck.
2014-05-25 21:13:39 -07:00
magumagu
e239e82ea3
Jit: Remove unused members from JitState.
2014-05-25 18:19:47 -07:00
Lioncash
1583ce9363
Use strings instead of arbitrary buffers for video statistics
2014-05-25 21:11:29 -04:00
magumagu
ec9dd80b7f
Memmap: get rid of unused junk.
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This should make it a bit more clear what interfaces we're actually
exposing for memory access at the moment.
2014-05-25 18:07:09 -07:00
magumagu
44f481ec13
PPCCache: Get rid of FAST_ICACHE define.
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There's no reason to keep around the ifdefs.
2014-05-25 18:06:52 -07:00
magumagu
98dd99a696
Interpreter: correctly support HLE functions.
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m_EndBlock is always false at the beginning of SingleStepInner in the
normal interpreter loop.
2014-05-25 15:39:46 -07:00
Pierre Bourdon
3a76c0c8f5
PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast'
2014-05-25 22:59:51 +02:00
Pierre Bourdon
010ca048df
Merge pull request #408 from lioncash/bool
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Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-25 02:25:56 +02:00
Lioncash
9e7c5c0e58
Explicitly center the X and Y joystick values.
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More self-explanatory at a glance than a memset.
2014-05-24 20:10:41 -04:00
Lioncash
728078bc09
Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-24 19:43:11 -04:00
Lioncash
dd35a968f8
Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp
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WiiHIDDeviceDescriptor is 20 bytes in size (2 of which are padding bytes)
libusb_device_descriptor on the other hand is 18 bytes (does not have the
2 padding bytes).
So we were pulling 20 bytes out of an 18 byte struct, which isn't really
correct.
2014-05-24 18:36:28 -04:00
magumagu
336b55bbc4
BS2 emulation: set up a reasonable BAT during startup.
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It doesn't really matter much at the moment given our current terrible MMU
emulation, but it will start mattering once our MMU emulation gets more
accurate.
2014-05-24 03:46:12 -07:00
magumagu
440246a190
Interpreter: use numeric_limits instead of FLT_MAX.
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Minor cleanup, and fixes compilation on some systems.
2014-05-24 10:58:15 +02:00
Tony Wasserka
cffa848b99
Merge pull request #390 from magumagu/fp-reciprocal
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Add accurate implementations of frsqrte and fres
2014-05-24 10:45:01 +02:00
shuffle2
ca3002977b
Merge pull request #256 from magumagu/dsound-notify
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DSound: use DSound notifications to produce sound.
2014-05-23 17:02:55 -07:00
magumagu
6955fef161
Interpreter: Code style fixes.
2014-05-23 15:06:09 -07:00
magumagu
d0ed3b8192
Jit: Use infinity and NaN from numeric_limits.
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MSVC's implementation of INFINITY is unusable.
2014-05-23 14:59:03 -07:00
magumagu
a9a2d3d98d
New frsqrte implementation; verified accurate.
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This is similar to the old implementation, but it uses smaller tables, and
handles more edge cases correctly. (hwtest coming soon.)
2014-05-23 14:59:02 -07:00
magumagu
129e76e60d
Interpreter: refactor the rsqrte code, and use it for ps_rsqrte.
2014-05-23 14:59:00 -07:00
magumagu
567724b2f8
Jit: get rid of incorrect implementations of fres and frsqrte.
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The existing implementations produce answers which aren't consistent with
the hardware, and games care about correct floating point math.
These can be reimplemented at some point in the future, if someone cares
enough, but the general case is probably too much code to inline.
(I'm leaving the ARM implementations in place by request, even though they
suffer the same issues.)
2014-05-23 14:57:34 -07:00
Yuriy O'Donnell
ac75766c25
removed trailing whitespace
2014-05-23 21:14:48 +02:00
Yuriy O'Donnell
d08abfc14e
JIT: JitBaseBlockCache::InvalidateICache no longer memsets iCache memory to INVALID_BYTE.
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This is redundant, since we reset the valid_block bits any way.
However, this was a source of a significant performance issues in some games.
In particular, Metal Gear Solid: Twin Snakes.
2014-05-23 20:40:45 +02:00
Yuriy O'Donnell
de1e2127dc
JIT: JitBaseBlockCache::valid_block is now std::vector<bool>
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This was previously a std::bitset, which resulted in generation of suboptimal code by VS2013 compiler.
See https://gist.github.com/kayru/753db9607d680e26194b
2014-05-23 20:32:25 +02:00
Rachel Bryk
61d3360033
Limit netplay chat messages to 2000 characters.
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There's not really a good reason to be sending messages longer than that, and very long messages can hang dolphin for quite a long time.
2014-05-23 08:11:49 -04:00