Commit Graph

36575 Commits

Author SHA1 Message Date
Starsam80 73151a5753
NANDImporter: Don't pass paths if we don't need to 2022-03-01 19:24:59 -07:00
Starsam80 6758c77c39
NANDImporter: Reduce recursion in `ProcessEntry`
It also simplifies the code flow, as it no longer goes backwards
through the filesystem chain.
2022-03-01 19:24:59 -07:00
Starsam80 2ccd974471
NANDImporter: Improve NANDFSTEntry
`uid` is a u32, not a u16. Also, everything is big endian, so we
can simplify the code a little bit.
2022-03-01 19:24:59 -07:00
Pierre Bourdon 8ecfa537a2
Merge pull request #10473 from delroth/autoupdate-fail
Fix manual update check which was hardcoded to "dev" track
2022-03-02 00:10:48 +01:00
Starsam80 643057fea2
NANDImporter: Make a class variable for the NAND root 2022-03-01 15:07:59 -07:00
JMC47 ea116fbbdf
Merge pull request #9834 from AdmiralCurtiss/fastmem-reserve-region-linux
MemArena: Keep fastmem memory region mapped on Linux to ensure nothing allocates within the fastmem space.
2022-02-28 12:46:34 -05:00
JMC47 f65dc6d525
Merge pull request #10441 from OatmealDome/improved-logic-op-workaround
BlendingState: Set source and destination alpha factors in logic op workaround
2022-02-28 12:17:25 -05:00
JMC47 20e4e34e91
Merge pull request #10487 from JosJuice/android-savestate-spacing
Android: Set letterSpacing for savestate options
2022-02-28 12:13:10 -05:00
JMC47 56a98532e1
Merge pull request #10488 from JosJuice/logic-ops-logic
PixelShaderGen: Check uid_data for use_shader_logic_op
2022-02-28 12:12:52 -05:00
JosJuice 608799f1e4 PixelShaderGen: Check uid_data for use_shader_logic_op
On devices which have hardware support for dual source blending
but not logic ops, this lets us skip performing the framebuffer
fetch in situations where the game isn't actually using logic ops.
2022-02-28 00:04:31 +01:00
JosJuice 8588272b3b Android: Set letterSpacing for savestate options
fbe7cf6 set this for most buttons in the in-game menu but missed
the savestate-related buttons and Unpause Emulation.
2022-02-27 22:45:21 +01:00
Admiral H. Curtiss 1fd9a1117e
Qt/GeneralPane: Don't trigger config change events when populating GUI. 2022-02-27 17:56:35 +01:00
Admiral H. Curtiss aa0ac83997
Merge pull request #10468 from JosJuice/sd-card-callback
Use config changed callback to detect SD insertion/ejection
2022-02-26 17:31:31 +01:00
Mai M c474db9301
Merge pull request #10407 from JosJuice/android-reset-callback
Android: Call OnConfigChanged when resetting a setting
2022-02-26 11:24:18 -05:00
Dentomologist 01bd5e15ba FileUtil: Remove redundant statement 2022-02-25 21:16:07 -08:00
JMC47 0965724ed2
Merge pull request #10480 from UnicorNora/master
Update GMPE01.ini
2022-02-25 21:26:43 -05:00
Nora 97ca7b56cb
Update GMPE01.ini 2022-02-25 20:51:42 -05:00
JMC47 d02e42d6ce
Merge pull request #10476 from UnicorNora/master
Update codes for GMPE01, GP5E01, GP6E01, and GP7E01
2022-02-25 19:21:21 -05:00
Nora b641dc3d34
Add files via upload 2022-02-24 21:00:16 -05:00
Pokechu22 7d76eea4ea OGLRender: Log video backend info, in addition to showing it via OSD
This is mainly intended for debugging fifo.ci.
2022-02-23 18:30:02 -08:00
JMC47 75ad057b08
Merge pull request #10405 from JosJuice/android-no-boot-timeout
Android: Get rid of the boot timeout
2022-02-23 15:40:54 -05:00
Pierre Bourdon 281dfd3e6a
Fix manual update check which was hardcoded to "dev" track 2022-02-23 18:39:28 +01:00
Pokechu22 5b3b6a7f1d
Merge pull request #10471 from Pokechu22/flush-efb-pokes-before-peeking
FramebufferManager: Flush pending EFB pokes in PopulateEFBCache
2022-02-22 17:09:34 -08:00
JMC47 5da55c9e18
Merge pull request #10406 from JosJuice/android-mipmap-swap
Android: Fix swapped texture dumping description strings
2022-02-22 16:53:26 -05:00
Mai M 32d28e4d57
Merge pull request #10469 from JosJuice/android-remove-legacybooleansetting
Android: Get rid of LegacyBooleanSetting
2022-02-21 20:39:59 -05:00
Pokechu22 23cbd570a1 FramebufferManager: Flush pending EFB pokes in PopulateEFBCache
I.e. flush pokes before running an EFB peek, if the cache tile isn't present.  If the cache tile is present, then EFB pokes should have been written to the cache tile and thus don't need to be flushed.
2022-02-21 13:23:22 -08:00
JosJuice 128fa8aec3
Merge pull request #10388 from Dentomologist/android-fix-unused-variable-warning
[Android] Fix unused variable warning
2022-02-20 18:56:50 +01:00
JosJuice 2273742f9e Android: Get rid of LegacyBooleanSetting 2022-02-20 14:00:48 +01:00
JosJuice 90c576e075 Use config changed callback to detect SD insertion/ejection
This saves the GUI from having to manually call SDIO_EventNotify.
With that out of the way, we can let users change the
"Insert SD Card" setting on Android while a game is running.
2022-02-20 10:55:55 +01:00
Dentomologist d20f3c9e64 Debugger: Fix warning on Debian builder
Fix "braces around scalar initializer [-Wbraced-scalar-init]" warning
2022-02-19 08:50:15 -08:00
Mai M db0ca3fc96
Merge pull request #10463 from JosJuice/android-remove-legacyintsetting
Android: Get rid of LegacyIntSetting
2022-02-18 17:26:19 -05:00
JosJuice 1b76171a27 Android: Get rid of LegacyIntSetting
The only settings that were using LegacyIntSetting are now in the new
config system, so there's no reason to have LegacyIntSetting anymore.
2022-02-18 22:17:39 +01:00
Léo Lam bb7475ee2a
Merge pull request #10429 from Zopolis4/mapurge
Remove the Maps folder from the Sys directory
2022-02-18 21:40:09 +01:00
Léo Lam 0c78167404
Merge pull request #10443 from JosJuice/port-wiimote-source
Port Wiimote source settings to the new config system
2022-02-18 21:38:02 +01:00
JosJuice aff45c91fc Port Wiimote source settings to the new config system
This lets us finally get rid of BootManager's ConfigCache!
2022-02-18 21:27:10 +01:00
JosJuice 9ebfdff6b4
Merge pull request #10423 from Pokechu22/improperly-exclusive-radio-buttons
Fix improperly exclusive radio buttons
2022-02-18 21:20:14 +01:00
JosJuice 35b436bd6b
Merge pull request #10377 from Pokechu22/warning-fixes-jan-2022
Fix several compile warnings on GCC
2022-02-18 21:05:42 +01:00
Léo Lam 92455f7cef
Merge pull request #10446 from AdmiralCurtiss/unbreak-shift
HotkeyManager: Change defaults for GBA hotkeys so they don't conflict with common keyboard mappings.
2022-02-18 19:09:36 +01:00
Léo Lam eb98bcd2ae
Merge pull request #10455 from Pokechu22/directly-map-fifo-breakpoint
CommandProcessor: Add FIFO_BP_LO/HI to directly_mapped_vars
2022-02-18 18:54:06 +01:00
Léo Lam fa059b20ba
Merge pull request #10460 from Dentomologist/convert_option_type_to_enum_class
VideoCommon: Convert OptionType to enum class
2022-02-18 18:40:59 +01:00
Léo Lam 067fbe8f86
Merge pull request #10376 from shuffle2/uidctor
GXPipelineUid: remove explicit shallow copy where it's the default
2022-02-18 18:39:59 +01:00
Mai M 8b0c6af75a
Merge pull request #10459 from Dentomologist/convert_movie_playmode_to_enum_class
Movie: Convert PlayMode to enum class and move to cpp file
2022-02-18 10:00:33 -05:00
Mai M 1e126d23e6
Merge pull request #10457 from Pokechu22/movie-no-pause-menubar-desync
Fix menu bar becoming desynced when Pause at End of Movie is disabled
2022-02-18 09:59:32 -05:00
Mai M 5077599679
Merge pull request #10461 from Techjar/fix-missing-include
ShaderGenCommon: Add missing <functional> include
2022-02-18 09:59:02 -05:00
Techjar 63181f0446 ShaderGenCommon: Add missing <functional> include 2022-02-18 06:34:01 -05:00
Dentomologist edbe202aa3 VideoCommon: Convert OptionType to enum class 2022-02-17 10:03:08 -08:00
Dentomologist f56251168e Movie: Convert PlayMode to enum class and move to cpp file 2022-02-16 16:04:36 -08:00
JosJuice d9e0bf72dc
Merge pull request #10456 from merryhime/rm-StringFromFormatV
JitRegister: Use fmt
2022-02-17 00:02:12 +01:00
Merry be81fe86e1 JitRegister: Use fmt
Prefer fmt to printf-style formatting.
2022-02-16 20:09:38 +00:00
Pokechu22 a81b44f697 Fix menu bar becoming desynced when Pause at End of Movie is disabled
Previously, when Pause at End of Movie was disabled, the game would continue running as it should, but the menu bar would think the game was paused, showing the play button instead of the pause button.  To make things worse, clicking the play button would then restart the game, instead of pausing or doing nothing.  F10 paused/unpaused as normal, though.

The old behavior was essentially to enable stepping/pause mode (via `CPU::Break()`) and then if Pause at End of Movie was disabled, to un-pause on the host thread (via `CPU::EnableStepping(false)`).  For reasons which aren't entirely clear to me, the first one notified the menu bar (through the `Host::UpdateDisasmDialog` callback, not the `Settings::EmulationStateChanged` one), and the second did not.  In any case, this approach does not particularly make sense; I don't see any reason to pause and unpause if Pause at End of Movie is disabled; instead, we should only pause when Pause at End of Movie is enabled.

This behavior was probably introduced in c1944f623b, though I haven't tested it.
2022-02-16 11:07:12 -08:00