Merge pull request #10488 from JosJuice/logic-ops-logic
PixelShaderGen: Check uid_data for use_shader_logic_op
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commit
56a98532e1
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@ -944,9 +944,9 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
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(!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) ||
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uid_data->useDstAlpha);
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const bool use_shader_blend =
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!use_dual_source && (uid_data->useDstAlpha && host_config.backend_shader_framebuffer_fetch);
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const bool use_shader_logic_op =
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!host_config.backend_logic_op && host_config.backend_shader_framebuffer_fetch;
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!use_dual_source && uid_data->useDstAlpha && host_config.backend_shader_framebuffer_fetch;
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const bool use_shader_logic_op = !host_config.backend_logic_op && uid_data->logic_op_enable &&
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host_config.backend_shader_framebuffer_fetch;
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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{
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@ -1949,30 +1949,27 @@ static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data)
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static void WriteLogicOp(ShaderCode& out, const pixel_shader_uid_data* uid_data)
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{
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if (uid_data->logic_op_enable)
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{
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static constexpr std::array<const char*, 16> logic_op_mode{
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"int4(0, 0, 0, 0)", // CLEAR
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"prev & fb_value", // AND
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"prev & ~fb_value", // AND_REVERSE
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"prev", // COPY
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"~prev & fb_value", // AND_INVERTED
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"fb_value", // NOOP
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"prev ^ fb_value", // XOR
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"prev | fb_value", // OR
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"~(prev | fb_value)", // NOR
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"~(prev ^ fb_value)", // EQUIV
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"~fb_value", // INVERT
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"prev | ~fb_value", // OR_REVERSE
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"~prev", // COPY_INVERTED
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"~prev | fb_value", // OR_INVERTED
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"~(prev & fb_value)", // NAND
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"int4(255, 255, 255, 255)", // SET
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};
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static constexpr std::array<const char*, 16> logic_op_mode{
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"int4(0, 0, 0, 0)", // CLEAR
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"prev & fb_value", // AND
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"prev & ~fb_value", // AND_REVERSE
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"prev", // COPY
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"~prev & fb_value", // AND_INVERTED
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"fb_value", // NOOP
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"prev ^ fb_value", // XOR
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"prev | fb_value", // OR
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"~(prev | fb_value)", // NOR
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"~(prev ^ fb_value)", // EQUIV
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"~fb_value", // INVERT
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"prev | ~fb_value", // OR_REVERSE
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"~prev", // COPY_INVERTED
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"~prev | fb_value", // OR_INVERTED
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"~(prev & fb_value)", // NAND
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"int4(255, 255, 255, 255)", // SET
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};
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out.Write("\tint4 fb_value = iround(initial_ocol0 * 255.0);\n");
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out.Write("\tprev = {};\n", logic_op_mode[uid_data->logic_op_mode]);
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}
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out.Write("\tint4 fb_value = iround(initial_ocol0 * 255.0);\n");
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out.Write("\tprev = {};\n", logic_op_mode[uid_data->logic_op_mode]);
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}
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static void WriteColor(ShaderCode& out, APIType api_type, const pixel_shader_uid_data* uid_data,
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