Android: Get rid of LegacyIntSetting
The only settings that were using LegacyIntSetting are now in the new config system, so there's no reason to have LegacyIntSetting anymore.
This commit is contained in:
parent
0c78167404
commit
1b76171a27
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@ -21,6 +21,10 @@ public enum IntSetting implements AbstractIntSetting
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MAIN_SLOT_A(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "SlotA", 8),
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MAIN_SLOT_B(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "SlotB", 255),
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MAIN_FALLBACK_REGION(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "FallbackRegion", 2),
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MAIN_SI_DEVICE_0(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "SIDevice0", 6),
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MAIN_SI_DEVICE_1(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "SIDevice1", 0),
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MAIN_SI_DEVICE_2(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "SIDevice2", 0),
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MAIN_SI_DEVICE_3(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "SIDevice3", 0),
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MAIN_AUDIO_VOLUME(Settings.FILE_DOLPHIN, Settings.SECTION_INI_DSP, "Volume", 100),
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@ -60,13 +64,23 @@ public enum IntSetting implements AbstractIntSetting
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GFX_STEREO_CONVERGENCE_PERCENTAGE(Settings.FILE_GFX, Settings.SECTION_STEREOSCOPY,
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"StereoConvergencePercentage", 100),
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LOGGER_VERBOSITY(Settings.FILE_LOGGER, Settings.SECTION_LOGGER_OPTIONS, "Verbosity", 1);
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LOGGER_VERBOSITY(Settings.FILE_LOGGER, Settings.SECTION_LOGGER_OPTIONS, "Verbosity", 1),
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WIIMOTE_1_SOURCE(Settings.FILE_WIIMOTE, "Wiimote1", "Source", 1),
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WIIMOTE_2_SOURCE(Settings.FILE_WIIMOTE, "Wiimote2", "Source", 0),
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WIIMOTE_3_SOURCE(Settings.FILE_WIIMOTE, "Wiimote3", "Source", 0),
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WIIMOTE_4_SOURCE(Settings.FILE_WIIMOTE, "Wiimote4", "Source", 0),
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WIIMOTE_BB_SOURCE(Settings.FILE_WIIMOTE, "BalanceBoard", "Source", 0);
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private static final IntSetting[] NOT_RUNTIME_EDITABLE_ARRAY = new IntSetting[]{
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MAIN_CPU_CORE,
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MAIN_GC_LANGUAGE,
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MAIN_SLOT_A, // Can actually be changed, but specific code is required
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MAIN_SLOT_B, // Can actually be changed, but specific code is required
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MAIN_SI_DEVICE_0, // Can actually be changed, but specific code is required
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MAIN_SI_DEVICE_1, // Can actually be changed, but specific code is required
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MAIN_SI_DEVICE_2, // Can actually be changed, but specific code is required
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MAIN_SI_DEVICE_3, // Can actually be changed, but specific code is required
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};
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private static final Set<IntSetting> NOT_RUNTIME_EDITABLE =
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@ -1,26 +0,0 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.dolphinemu.dolphinemu.features.settings.model;
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public class LegacyIntSetting extends AbstractLegacySetting implements AbstractIntSetting
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{
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private final int mDefaultValue;
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public LegacyIntSetting(String file, String section, String key, int defaultValue)
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{
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super(file, section, key);
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mDefaultValue = defaultValue;
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}
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@Override
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public int getInt(Settings settings)
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{
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return settings.getSection(mFile, mSection).getInt(mKey, mDefaultValue);
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}
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@Override
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public void setInt(Settings settings, int newValue)
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{
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settings.getSection(mFile, mSection).setInt(mKey, newValue);
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}
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}
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@ -17,7 +17,6 @@ import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting;
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import org.dolphinemu.dolphinemu.features.settings.model.FloatSetting;
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import org.dolphinemu.dolphinemu.features.settings.model.IntSetting;
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import org.dolphinemu.dolphinemu.features.settings.model.LegacyBooleanSetting;
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import org.dolphinemu.dolphinemu.features.settings.model.LegacyIntSetting;
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import org.dolphinemu.dolphinemu.features.settings.model.LegacyStringSetting;
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import org.dolphinemu.dolphinemu.features.settings.model.PostProcessing;
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import org.dolphinemu.dolphinemu.features.settings.model.Settings;
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@ -555,51 +554,26 @@ public final class SettingsFragmentPresenter
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private void addGcPadSettings(ArrayList<SettingsItem> sl)
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{
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for (int i = 0; i < 4; i++)
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{
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// GameCube controller 1 is set to Emulated by default, all others disabled
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int defaultValue = i == 0 ? 6 : 0;
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LegacyIntSetting gcPadSetting;
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if (mGameID.equals(""))
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{
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gcPadSetting = new LegacyIntSetting(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE,
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SettingsFile.KEY_GCPAD_TYPE + i, defaultValue);
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}
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else
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{
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gcPadSetting = new LegacyIntSetting(Settings.GAME_SETTINGS_PLACEHOLDER_FILE_NAME,
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Settings.SECTION_CONTROLS, SettingsFile.KEY_GCPAD_G_TYPE + i, defaultValue);
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}
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// TODO: This controller_0 + i business is quite the hack. It should work, but only if the definitions are kept together and in order.
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sl.add(new SingleChoiceSetting(mContext, gcPadSetting, R.string.controller_0 + i, 0,
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R.array.gcpadTypeEntries, R.array.gcpadTypeValues, MenuTag.getGCPadMenuTag(i)));
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}
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sl.add(new SingleChoiceSetting(mContext, IntSetting.MAIN_SI_DEVICE_0, R.string.controller_0, 0,
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R.array.gcpadTypeEntries, R.array.gcpadTypeValues, MenuTag.getGCPadMenuTag(0)));
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sl.add(new SingleChoiceSetting(mContext, IntSetting.MAIN_SI_DEVICE_1, R.string.controller_1, 0,
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R.array.gcpadTypeEntries, R.array.gcpadTypeValues, MenuTag.getGCPadMenuTag(1)));
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sl.add(new SingleChoiceSetting(mContext, IntSetting.MAIN_SI_DEVICE_2, R.string.controller_2, 0,
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R.array.gcpadTypeEntries, R.array.gcpadTypeValues, MenuTag.getGCPadMenuTag(2)));
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sl.add(new SingleChoiceSetting(mContext, IntSetting.MAIN_SI_DEVICE_3, R.string.controller_3, 0,
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R.array.gcpadTypeEntries, R.array.gcpadTypeValues, MenuTag.getGCPadMenuTag(3)));
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}
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private void addWiimoteSettings(ArrayList<SettingsItem> sl)
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{
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for (int i = 0; i < 4; i++)
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{
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// Wii Remote 1 is set to Emulated by default, all others disabled
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int defaultValue = i == 0 ? 1 : 0;
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LegacyIntSetting wiimoteSetting;
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if (mGameID.equals(""))
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{
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wiimoteSetting = new LegacyIntSetting(Settings.FILE_WIIMOTE,
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Settings.SECTION_WIIMOTE + (i + 1), SettingsFile.KEY_WIIMOTE_TYPE, defaultValue);
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}
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else
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{
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wiimoteSetting = new LegacyIntSetting(Settings.GAME_SETTINGS_PLACEHOLDER_FILE_NAME,
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Settings.SECTION_CONTROLS, SettingsFile.KEY_WIIMOTE_G_TYPE + i, defaultValue);
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}
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// TODO: This wiimote_0 + i business is quite the hack. It should work, but only if the definitions are kept together and in order.
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sl.add(new SingleChoiceSetting(mContext, wiimoteSetting, R.string.wiimote_4 + i, 0,
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R.array.wiimoteTypeEntries, R.array.wiimoteTypeValues,
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MenuTag.getWiimoteMenuTag(i + 4)));
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}
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sl.add(new SingleChoiceSetting(mContext, IntSetting.WIIMOTE_1_SOURCE, R.string.wiimote_4, 0,
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R.array.wiimoteTypeEntries, R.array.wiimoteTypeValues, MenuTag.getWiimoteMenuTag(4)));
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sl.add(new SingleChoiceSetting(mContext, IntSetting.WIIMOTE_2_SOURCE, R.string.wiimote_5, 0,
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R.array.wiimoteTypeEntries, R.array.wiimoteTypeValues, MenuTag.getWiimoteMenuTag(5)));
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sl.add(new SingleChoiceSetting(mContext, IntSetting.WIIMOTE_3_SOURCE, R.string.wiimote_6, 0,
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R.array.wiimoteTypeEntries, R.array.wiimoteTypeValues, MenuTag.getWiimoteMenuTag(6)));
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sl.add(new SingleChoiceSetting(mContext, IntSetting.WIIMOTE_4_SOURCE, R.string.wiimote_7, 0,
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R.array.wiimoteTypeEntries, R.array.wiimoteTypeValues, MenuTag.getWiimoteMenuTag(7)));
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}
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private void addGraphicsSettings(ArrayList<SettingsItem> sl)
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@ -20,9 +20,7 @@ public final class SettingsFile
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public static final String KEY_ISO_PATH_BASE = "ISOPath";
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public static final String KEY_ISO_PATHS = "ISOPaths";
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public static final String KEY_GCPAD_TYPE = "SIDevice";
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public static final String KEY_GCPAD_PLAYER_1 = "SIDevice0";
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public static final String KEY_GCPAD_G_TYPE = "PadType";
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public static final String KEY_GCBIND_A = "InputA_";
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public static final String KEY_GCBIND_B = "InputB_";
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@ -50,11 +48,9 @@ public final class SettingsFile
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public static final String KEY_EMU_RUMBLE = "EmuRumble";
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public static final String KEY_WIIMOTE_TYPE = "Source";
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public static final String KEY_WIIMOTE_EXTENSION = "Extension";
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// Controller keys for game specific settings
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public static final String KEY_WIIMOTE_G_TYPE = "WiimoteSource";
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public static final String KEY_WIIMOTE_PROFILE = "WiimoteProfile";
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public static final String KEY_WIIBIND_A = "WiimoteA_";
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@ -6,13 +6,10 @@
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<string name="host">app</string>
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<string name="scheme">dolphinemu</string>
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<!-- WARNING Do not move these controller entries AT ALL COSTS! They are indexed with ints, and an assumption
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is made that they are placed together so that we can access them sequentially in a loop. -->
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<string name="controller_0">GameCube Controller 1</string>
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<string name="controller_1">GameCube Controller 2</string>
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<string name="controller_2">GameCube Controller 3</string>
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<string name="controller_3">GameCube Controller 4</string>
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<!-- END WARNING -->
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<string name="controller_control">Control Stick</string>
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<string name="controller_c">C Stick</string>
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@ -22,23 +19,15 @@
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<string name="analog_radius">Analog Radius (High value = High sensitivity)</string>
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<string name="analog_threshold">Analog Threshold (Low value = High sensitivity)</string>
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<!-- WARNING Do not move these controller entries AT ALL COSTS! They are indexed with ints, and an assumption
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is made that they are placed together so that we can access them sequentially in a loop.
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Wiimotes start at 4 since they are mapped to padID's 4-7 in the native code.-->
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<string name="wiimote_4">Wii Remote 1</string>
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<string name="wiimote_5">Wii Remote 2</string>
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<string name="wiimote_6">Wii Remote 3</string>
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<string name="wiimote_7">Wii Remote 4</string>
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<!-- END WARNING -->
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<!-- WARNING Do not move these controller entries AT ALL COSTS! They are indexed with ints, and an assumption
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is made that they are placed together so that we can access them sequentially in a loop.
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Wiimotes start at 4 since they are mapped to padID's 4-7 in the native code.-->
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<string name="wiimote_extension_4">Wii Remote Extension 1</string>
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<string name="wiimote_extension_5">Wii Remote Extension 2</string>
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<string name="wiimote_extension_6">Wii Remote Extension 3</string>
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<string name="wiimote_extension_7">Wii Remote Extension 4</string>
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<!-- END WARNING -->
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<string name="wiimote_extensions">Extension</string>
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<string name="wiimote_extensions_description">Choose and bind the Wii Remote extension.</string>
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@ -38,6 +38,10 @@ static Config::Location GetLocation(JNIEnv* env, jstring file, jstring section,
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{
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system = Config::System::Logger;
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}
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else if (decoded_file == "WiimoteNew")
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{
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system = Config::System::WiiPad;
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}
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else
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{
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ASSERT(false);
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