Admiral H. Curtiss
79c5d1b003
Merge pull request #10780 from OatmealDome/steam-windows
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msbuild: Add property for creating Steam builds on Windows
2022-09-23 04:14:23 +02:00
JMC47
08f78b1445
Merge pull request #10705 from Zopolis4/cmake
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Fixes for cmake shared library detection.
2022-09-22 21:58:53 -04:00
JMC47
b0ac5ac6af
Merge pull request #10949 from Zopolis4/reprecated
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Resolve C++20 deprecation warnings
2022-09-22 21:56:24 -04:00
JMC47
22197c09a3
Merge pull request #10781 from tellowkrinkle/UberVertexLoader
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VideoCommon: Add dynamic vertex loader for ubershaders to reduce pipeline count
2022-09-20 17:14:07 -04:00
JosJuice
4ea694a7e4
Merge pull request #11074 from JosJuice/jitarm64-spr-tl-alignment
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JitArm64: Enforce correct alignment of SPR_TL
2022-09-20 23:02:22 +02:00
JosJuice
6203c101f8
JitArm64: Enforce correct alignment of SPR_TL
2022-09-20 18:55:28 +02:00
TellowKrinkle
ee692abbe1
VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
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Also removes cullmode all handling, it's handled in CPU and DX11 backend doesn't specially handle it either
2022-09-20 01:45:18 -05:00
Admiral H. Curtiss
d04e1ca96a
Merge pull request #11058 from shuffle2/updater-inflate
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Updater: Move inflate intermediate buffer to heap and enlarge
2022-09-20 02:45:50 +02:00
JMC47
3b10bf04ac
Merge pull request #10808 from Pokechu22/vertex-loader-direct-normals-with-index3
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VideoCommon: Fix direct normal+tangent+binormal with index3 set
2022-09-19 19:47:37 -04:00
Mai
91b1faa36a
Merge pull request #11065 from AdmiralCurtiss/global-state-sram
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De-globalize GameCube SRAM.
2022-09-19 18:56:14 -04:00
TellowKrinkle
1eb3aaa548
VideoCommon: Use std::array in PortableVertexDeclaration
2022-09-19 16:28:24 -05:00
TellowKrinkle
28b31b8327
VideoBackends:Vulkan: Make dynamic vertex loader optional
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Makes it easier to disable in the future if support for VK_EXT_vertex_input_dynamic_state is added
2022-09-19 16:28:24 -05:00
TellowKrinkle
dae56a24b8
VideoBackends:D3D12: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
936b4d5d0d
VideoBackends:Vulkan: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
7edc8b4e79
VideoBackends:Metal: Don't set primitive on ubershaders
2022-09-19 16:28:24 -05:00
TellowKrinkle
99533d2840
VideoCommon: Add separate pipeline usage for UberShaders
2022-09-19 16:28:24 -05:00
TellowKrinkle
d289e9c51c
VideoCommon: Compile a few extra pipelines
2022-09-19 16:28:24 -05:00
TellowKrinkle
d3dae1cd7e
VideoBackends:Metal: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
4c629c2bee
VideoCommon: Add dynamic vertex loader to ubershaders
2022-09-19 16:28:23 -05:00
Admiral H. Curtiss
c21f2512c8
HW: Move g_SRAM to System.
2022-09-19 21:47:15 +02:00
Admiral H. Curtiss
0a517ebdbd
Core: Pass Netplay SRAM through boot process.
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This removes the Netplay classes touching emulated hardware structures before emulation even starts.
2022-09-19 21:47:12 +02:00
Admiral H. Curtiss
9963637463
HW: Remove global state from functions in Sram.h.
2022-09-19 21:42:43 +02:00
JosJuice
720b3f5519
Merge pull request #11071 from AdmiralCurtiss/netplay-settings-style
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Netplay: Rename variable names in NetSettings to match style guide.
2022-09-19 17:55:36 +02:00
Pokechu22
d80201a57f
VertexLoaderARM64: Fix direct normal+tangent+binormal with index3 set
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Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:24 -07:00
Pokechu22
f148de161f
VertexLoaderARM64: Specify the register to use as a parameter to ReadVertex
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This also means that both a register and a vertex are always specified, though right now if the register is scratch1_reg the offset is always 0.
2022-09-18 23:33:24 -07:00
Pokechu22
ad644d5e92
VertexLoaderARM64: Merge GetAddressImm into GetVertexAddr
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This way it more closely matches VertexLoaderX64, and is in general easier to understand.
2022-09-18 23:33:24 -07:00
Pokechu22
9a290c3d50
VertexLoaderARM64: Always use unscaled load/store instructions
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The source and destination offsets will always be less than 255, so we can get rid of a lot of the complexity by doing this.
2022-09-18 23:33:24 -07:00
Pokechu22
a34d5e5960
Arm64Emitter: Add additional alignment assertions
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Before, unaligned values would be silently ignored in most cases.
2022-09-18 23:33:24 -07:00
Pokechu22
afe5adb74d
VertexLoaderARM64: Use EnumMap for normal scales
2022-09-18 23:33:24 -07:00
Pokechu22
200676f4e3
VertexLoaderX64: Fix direct normal+tangent+binormal with index3 set
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Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:23 -07:00
Pokechu22
5cc2f7729e
VertexLoaderX64: Use EnumMap for normal scales
2022-09-18 23:33:23 -07:00
Pokechu22
53ee1b50fe
VertexLoaderTest: Add NormalAll
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This currently fails for direct with NormalIndex3 enabled (see https://bugs.dolphin-emu.org/issues/12952 ). The goal of this test is to be able to confidently say that that bug has been fixed.
2022-09-18 23:33:23 -07:00
Pokechu22
729498ab41
VertexLoaderTest: Add DirectAllComponents
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We have one that does a similar thing, but only to measure speed and uses indices. This one verifies accuracy (and uses the largest possible input size by using direct components).
2022-09-18 23:33:23 -07:00
JMC47
6f4f5b0b7b
Merge pull request #11067 from K0bin/cache-vertex-size
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OpcodeDecoding: Cache vertex sizes
2022-09-18 22:38:06 -04:00
Admiral H. Curtiss
d19994b4bd
Merge pull request #11061 from Zopolis4/rnvs
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Check for and remove in-tree scmrev.h
2022-09-19 01:38:13 +02:00
Admiral H. Curtiss
bec4850fc3
Netplay: Rename variable names in NetSettings to match style guide.
2022-09-19 01:25:46 +02:00
Robin Kertels
2db74e7f21
OpcodeDecoding: Get vertex size from the loader
2022-09-19 01:14:53 +02:00
Robin Kertels
a6c6ec012c
VertexLoaderManager: Clean up and slightly speed up with templates
2022-09-19 01:14:49 +02:00
Zopolis4
45afab7d5d
In CMake, check for and remove in-tree scmrev.h generated by Visual Studio
2022-09-19 08:53:24 +10:00
JosJuice
eec43ce3f3
Merge pull request #11068 from JosJuice/revert-vcredist
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Revert "windows: distribute vcredist loose files"
2022-09-18 23:40:33 +02:00
Admiral H. Curtiss
07f86446a6
Netplay: Remove unused m_HostInputAuthority in NetSettings.
2022-09-18 23:00:08 +02:00
Admiral H. Curtiss
69ad2cc4d0
Merge pull request #11059 from AdmiralCurtiss/netplay-graceful-shutdown
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NetPlayClient: Treat power button event as a netplay stop.
2022-09-18 00:00:44 +02:00
JosJuice
7866fba1be
Revert "licenses: add vc++ redist license"
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This reverts commit 84aa19db96
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2022-09-16 10:33:47 +02:00
JosJuice
fec6f1bd5a
Revert "windows: distribute vcredist loose files"
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This reverts commit 0837af4344
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2022-09-16 10:33:39 +02:00
Robin Kertels
a31e36aeb7
VertexLoaderManager: Fix backwards preprocess check
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Spotted by Pokechu22.
2022-09-15 23:56:04 +02:00
JMC47
32fba6dbd8
Merge pull request #11066 from K0bin/vertex-size-opt
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Optimize GetVertexSize
2022-09-15 14:25:32 -04:00
Robin Kertels
fdcd2b7d00
VertexLoader: Inline GetSize
2022-09-15 12:50:15 +02:00
Robin Kertels
8aa214453a
VertexLoader: Optimize GetVertexSize
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GetComponentSizes was unused, so we simplify this and get rid
of the branches.
2022-09-15 02:47:23 +02:00
Pierre Bourdon
1efb5b8800
Merge pull request #11063 from shuffle2/vcredist
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windows: distribute vcredist loose files
2022-09-14 23:01:00 +02:00
JosJuice
09c07d4ff2
Merge pull request #11060 from t895/dividers
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Android: Use material dividers
2022-09-14 22:43:18 +02:00