Stenzek
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427dd45151
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Vulkan: Simplify command buffer fence tracking
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2019-03-29 20:54:44 +10:00 |
Dzmitry Malyshau
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4173a8f545
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Use proper view type of framebuffer images
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2019-03-15 12:24:39 -04:00 |
Stenzek
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f039149198
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
Stenzek
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e03b8e899e
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Vulkan: Move texture upload buffer to ObjectCache
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2019-01-25 11:15:57 +10:00 |
Stenzek
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a0653a1a34
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Vulkan: Fix incorrect fence being assigned to staging texture
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2018-11-12 01:02:32 +10:00 |
Stenzek
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8e2c063d62
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TextureCache: Implement deferred/batched EFB copies
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2018-11-07 16:25:01 +10:00 |
Stenzek
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b30342d38f
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VideoBackends: Support D24S8 abstract texture format
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2018-07-19 21:47:42 +10:00 |
spycrab
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40bb9974f2
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Reformat all the things!
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2018-04-12 21:28:39 +02:00 |
Lioncash
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75f5fcdfee
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Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one
macro parameter.
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2018-03-16 13:01:11 -04:00 |
Lioncash
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50a476c371
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Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
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2018-03-14 22:03:12 -04:00 |
Stenzek
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4c24a69710
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VideoCommon: Add support for Abstract Framebuffers
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2018-03-02 20:20:48 +10:00 |
Stenzek
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2a6d9e4713
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AbstractTexture: Add support for depth textures/formats
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2018-03-01 17:31:24 +10:00 |
Stenzek
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6374a4c4a8
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AbstractTexture: Support multisampled abstract texture
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2018-03-01 17:31:24 +10:00 |
Stenzek
|
47f453d7aa
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Vulkan: Fix waiting on non-existant fence when reading back
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2018-01-26 12:33:24 +10:00 |
Stenzek
|
81ae88d2d5
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AbstractTexture: Fix crash in Vulkan backend when freeing texture
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2018-01-26 19:12:11 +10:00 |
Stenzek
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38e0b6e2ab
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AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
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2018-01-22 13:22:09 +10:00 |
Stenzek
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173a33886c
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Vulkan: Move render pass management to ObjectCache
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2018-01-11 15:21:34 +10:00 |
Stenzek
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7f217a8bb2
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Vulkan: Drop StagingTexture2D class as it is now duplicated functionality
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2017-11-22 18:49:33 +10:00 |
Stenzek
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db1d9de933
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AbstractTexture: Drop slow map readback path
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2017-11-22 18:49:33 +10:00 |
Stenzek
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56afebeb44
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AbstractTexture: Seperate CopyRectangleFromTexture to two methods
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
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2017-11-22 18:47:04 +10:00 |
Stenzek
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f43d85921d
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VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
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2017-11-22 18:47:04 +10:00 |
iwubcode
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53684701fa
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HybridXFB: Fix lint errors
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2017-11-17 22:11:31 -06:00 |
iwubcode
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a9f0d1783b
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Support frame and video dumping from VideoCommon
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2017-11-17 22:11:23 -06:00 |
Stenzek
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aff44684a4
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Vulkan: Move shader/pipeline-related methods to ShaderCache
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2017-07-30 12:38:49 +10:00 |
iwubcode
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e4896d39bd
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Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
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2017-06-13 00:41:56 -05:00 |
iwubcode
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2cdc93f4ab
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |