Léo Lam
74f636dfc4
Analytics: Don't crash when a DNS resolve times out
2017-06-03 14:09:14 +02:00
Leo Lam
4af514bb3c
Merge pull request #5388 from leoetlino/optional
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Add a std::optional and std::variant implementation
2017-06-03 13:21:20 +02:00
Leo Lam
ccccb8463d
Merge pull request #5503 from ligfx/qtelidedbutton
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DolphinQt2: add ElidedButton for controller mapping buttons
2017-06-03 12:47:18 +02:00
Leo Lam
1a983bd357
Merge pull request #5500 from ligfx/qtfixsorting
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Qt: fixes to GameList sorting
2017-06-03 12:46:17 +02:00
Léo Lam
e38a66fe1b
Common: Add a std::variant implementation
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Based on https://github.com/mpark/variant (which is based on libc++).
2017-06-03 12:36:24 +02:00
Léo Lam
62d08e2d17
DiscIO: Fix the wrong NAND root being used
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The whole NANDContentLoader stuff is truly awful and will be removed
as soon as possible.
For now, this fixes a bug that was exposed by std::optional::operator*.
2017-06-03 12:36:24 +02:00
Léo Lam
545006f666
Use std::optional for ESFormats/SharedContentMap
2017-06-03 12:36:24 +02:00
Léo Lam
b08653d69d
Common: Add a std::optional implementation
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std::optional makes a few things a bit neater and less error prone.
However, we still cannot use C++17 (unfortunately), so this commit
adds an implementation of std::optional that we can use right now.
Based on https://github.com/tensorflow/tensorflow/blob/master/tensorflow/core/lib/gtl/optional.h
which seems to be fairly similar to C++17's <optional> and standards
compliant. It's one of the few implementations that handle propagating
type traits like copy constructibility, just like libc++/libstdc++.
2017-06-03 12:36:24 +02:00
shuffle2
3443454ba2
Merge pull request #5271 from JosJuice/allow-aslr
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Allow (but don't force) ASLR
2017-06-02 21:53:02 -07:00
shuffle2
0b63fcc78f
Merge pull request #5505 from spycrab/wx_stars
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Wx: Implement new, themed stars
2017-06-02 18:44:48 -07:00
spycrab
1d8ba6f865
Wx: Implement new, themed stars
2017-06-02 22:38:56 +02:00
Leo Lam
93020f6c1b
Merge pull request #5509 from ligfx/qtshutdowncontrollers
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MainWindow: shutdown different input interfaces
2017-06-02 22:08:53 +02:00
shuffle2
1eac267930
Merge pull request #5511 from sepalani/revert-addrinfo
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IP/Top: Properly fix GetAddrInfo
2017-06-01 09:11:49 -07:00
Sepalani
5e4986d835
IP/Top: Properly fix GetAddrInfo
2017-06-01 17:05:12 +01:00
shuffle2
80732f959b
Merge pull request #5506 from sepalani/getaddrinfo
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IP/Top: Fix GetAddrInfo written socket
2017-06-01 07:24:59 -07:00
Sepalani
726d8de16c
IP/Top: Fix GetAddrInfo written socket
2017-06-01 15:17:59 +01:00
Michael Maltese
040bddafa6
MainWindow: shutdown different input interfaces
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`MainWindow` initializes a number of input interfaces but never shuts
them down. This was causing a crash-after-exit on macOS where the
ControllerInterface backend stores a `std::thread` object in a static
variable and only stops it when ControllerInterface::Shutdown is called.
2017-05-31 21:14:55 -07:00
Michael Maltese
87a74ca3ae
MappingButton: remove unused includes
2017-05-31 01:17:33 -07:00
Michael Maltese
046c6f468f
MappingButton: derive from ElidedButton
2017-05-31 01:17:33 -07:00
Michael Maltese
b378ffb4ec
MappingButton: don't set text twice in constructor
2017-05-31 01:17:33 -07:00
Michael Maltese
07c90bed08
DolphinQt2: add QtUtils/ElidedButton
2017-05-31 01:17:33 -07:00
Leo Lam
6dc3b2e8bc
Merge pull request #5502 from spycrab/qt_stars
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Qt: Implement new, themed stars
2017-05-31 09:59:02 +02:00
spycrab
118e90ec6e
Qt: Use new, themed rating stars
2017-05-31 05:50:37 +02:00
Anthony
25f24d32ff
Merge pull request #5463 from spycrab/qt_hidpi
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Qt: Fix HiDPI icon scaling
2017-05-30 14:57:05 -07:00
spycrab
1737e81b16
Qt: Fix HiDPI icon scaling
2017-05-30 22:42:21 +02:00
Markus Wick
7d27fb4067
Merge pull request #5501 from iwubcode/d3d_apply_state_loop
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Fix for loop in D3D Renderer ApplyState function
2017-05-30 13:32:23 +02:00
iwubcode
1b685bcde9
Fix for loop in D3D Renderer ApplyState function
2017-05-29 23:32:32 -05:00
Michael Maltese
1a7210aa74
GameListModel: provide Qt::InitialSortOrderRole for sorting
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Fixes regression where pixmap columns can't be sorted by default.
2017-05-29 17:32:40 -07:00
Michael Maltese
8bbc31e0a2
GameList: sort case-insensitively
2017-05-29 17:32:40 -07:00
Michael Maltese
051cbf1962
GameListModel: invert role-column choice tree
2017-05-29 17:32:40 -07:00
Leo Lam
1afb0a134d
Merge pull request #5497 from sepalani/getaddrinfo
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IP/Top: Use a constant for addrinfo size
2017-05-29 22:39:33 +02:00
Leo Lam
c76335eaf1
Merge pull request #5484 from BhaaLseN/permissive
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Windows: Enable MSVC Standards Conformance (/permissive-)
2017-05-29 22:29:44 +02:00
Sepalani
e90404a4f6
IP/Top: Use a constant for addrinfo size
2017-05-29 21:00:22 +01:00
JosJuice
9b8f57725f
Automatic translation resources sync with Transifex
2017-05-29 18:42:46 +02:00
Leo Lam
5d7f4cb9c8
Merge pull request #5496 from spycrab/qt_fixtheme
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Qt: Fix GetThemeDir()
2017-05-29 18:33:56 +02:00
spycrab
845cc68bba
Qt: Fix HiDPI icon scaling
2017-05-29 13:52:01 +02:00
shuffle2
c8f9900d26
Merge pull request #5495 from Tilka/gamelist
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WX: improve game list reload speed
2017-05-28 22:03:38 -07:00
Anthony
57898654b9
Merge pull request #5236 from lioncash/d3d
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D3D/Render: Minor cleanup
2017-05-28 20:46:31 -07:00
Lioncash
d6b6b070bc
D3D/Render: Get rid of undefined behavior in Create3DVisionTexture
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pSysMem is of the type const void* -- because of this, it makes the
original delete[] call undefined behavior, as deleting a void pointer is
undefined behavior.
Also punning types into existence, like what was done for the stereo
image header is undefined behavior as well. The proper way to do this is
to either manually add all individual bytes manually, or memcpy the
struct into memory.
As we want to deallocate the memory before returning, and because
pSysMem is a const void*, we keep a unique_ptr to the data and just pass
pSysMem a raw pointer to the data.
2017-05-28 23:28:00 -04:00
Lioncash
278e406f0b
D3D/Render: Use std::array where applicable
2017-05-28 23:28:00 -04:00
Lioncash
0c3958bbe5
D3D/Render: Join variable with declaration
2017-05-28 23:27:59 -04:00
Lioncash
3ee447e5f7
D3D/Render: Get rid of unnecessary casts
2017-05-28 23:27:59 -04:00
Lioncash
ba5b215c42
D3D/Render: Mark translation unit local variables as static
2017-05-28 23:27:59 -04:00
Tillmann Karras
5c08b1d704
WX: improve game list reload speed
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When loading a big game list, this eliminates the long delay after the
progress dialog disappears.
2017-05-28 23:02:03 +01:00
Tillmann Karras
599774aacc
Qt2: remove unused variables
2017-05-28 23:01:41 +01:00
Leo Lam
4d0f458f2f
Merge pull request #5494 from leoetlino/file-selector
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WX: Minor file selector fixes
2017-05-28 20:24:17 +02:00
Léo Lam
d5e397aa14
WX: Add dff to the file selector filter description
2017-05-28 19:08:24 +02:00
Léo Lam
473f90c08f
WX: Remove .tmd from the file selector filter
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No idea why it was in the whitelist.
2017-05-28 19:07:12 +02:00
BhaaL
e37ab851ad
add the same flags to CMake
2017-05-28 13:37:34 +02:00
BhaaL
076d3cd639
enable latest C++ Standard features (/std:c++latest)
2017-05-28 13:37:33 +02:00