Tilka
71bf9d622a
Merge pull request #9980 from Pokechu22/dsp-disassembly-lsr-asr
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DSPDisassembler: Fix LSR/ASR formatting
2021-07-31 21:30:17 +01:00
Pokechu22
f3f466ae82
DSPDisassembler: Fix LSR/ASR formatting
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Originally, 1479 (for example) would disassemble as `lsr $ACC0, #-7`. At some point (likely the conversion to fmt), this regressed to `lsr $ACC0, #4294967289`. Now, it disassembles as `lsr $ACC0, #7`.
2021-07-31 13:18:07 -07:00
Léo Lam
d4cd289297
Merge pull request #9979 from JMC47/genrexini
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GameINI: Enable Medium Tex Cache for Generator Rex
2021-07-31 19:00:26 +02:00
Léo Lam
3b88ffbe60
Merge pull request #9978 from JosJuice/jit-ibat-table
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Jit: Use ibat_table for dcbf/dcbi/dcbst address check
2021-07-31 18:59:17 +02:00
JosJuice
5c5de35568
Jit: Use ibat_table for dcbf/dcbi/dcbst address check
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Minor mistake in 92d1d60
. We should be using ibat_table instead
of dbat_table, since we're dealing with invalidating icache.
2021-07-31 14:30:03 +02:00
JMC47
167358e953
GameINI: Enable Medium Tex Cache for Generator Rex
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Generator Rex: Agent of Providence needs medium texture cache in order
to render text without problems.
2021-07-31 08:26:59 -04:00
Tilka
4a7701e0de
Merge pull request #9931 from shuffle2/mgba-msvc
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msbuild: reduce number of cl batches for mgba
2021-07-31 10:20:35 +01:00
Tilka
0470be5884
Merge pull request #9972 from Pokechu22/validation-layer
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Recompile shaders when 'Enable API Validation Layers' is toggled
2021-07-31 10:16:47 +01:00
Mai M
bef1fdb4cb
Merge pull request #9974 from JosJuice/jitarm64-mtfsfix
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JitArm64: Implement mtfsfix
2021-07-31 03:56:51 -04:00
Mai M
b6bd3fc430
Merge pull request #9976 from Tilka/ax
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DSPHLE: include compressor state in save states
2021-07-31 03:56:27 -04:00
Tillmann Karras
655bff5d44
DSPHLE: include compressor state in save states
2021-07-31 04:16:26 +01:00
Léo Lam
35baf8df67
Merge pull request #9934 from Pokechu22/gba-unmaximize
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Qt: Un-maximize GBA widget before resizing it
2021-07-31 04:07:28 +02:00
Pokechu22
d36282ae61
Qt: Un-maximize GBA widget before resizing it
2021-07-30 18:50:45 -07:00
Léo Lam
24f052a9d3
Merge pull request #9939 from JosJuice/readme-submodule
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Readme: Copy the submodule note to non-Windows sections
2021-07-31 03:46:55 +02:00
Léo Lam
a208ff5aab
Merge pull request #9957 from JosJuice/dcbx-faster
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Jit: Perform BAT lookup in dcbf/dcbi/dcbst
2021-07-31 03:27:24 +02:00
Tilka
48af29f4ce
Merge pull request #9968 from Tilka/ax2
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DSPHLE: add support for dynamic range compression
2021-07-31 00:43:17 +01:00
Tillmann Karras
09faf0987d
DSPHLE: add support for dynamic range compression
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The CPU-side AX library enables it by default and uses hardcoded parameters.
CMD_COMPRESSOR_TABLE_ADDR (0x0A) was incorrect. It's always a nop on the
GameCube and was probably confused with the Wii version.
2021-07-31 00:05:49 +01:00
JosJuice
0e62dac4bb
JitArm64: Implement mtfsfix
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Part 5 of 6 of implementing the FPSCR system register instructions.
2021-07-30 10:24:41 +02:00
Pokechu22
087ddfca83
Mention 'Enable API Validation Layers' also enabling symbols for D3D
2021-07-28 21:35:36 -07:00
Pokechu22
6db519793a
AdvancedWidget: Fix strange text wrapping
2021-07-28 21:35:36 -07:00
Pokechu22
b6d2938731
Recompile shaders when 'Enable API Validation Layers' is toggled
2021-07-28 21:35:36 -07:00
Pokechu22
eb81968fe6
Convert ShaderHostConfig to BitField
2021-07-28 21:35:36 -07:00
Mai M
c86c02e46b
Merge pull request #9960 from JosJuice/jitarm64-mtfsb1x
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JitArm64: Implement mtfsb1x
2021-07-28 20:46:09 -04:00
Mai M
28ee0af9a3
Merge pull request #9970 from JosJuice/jit64-fmaddxx-accurate-nan
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Jit64: Fix fmaddXX with accurate NaNs
2021-07-28 20:45:00 -04:00
Léo Lam
11d126965a
Merge pull request #9967 from Pokechu22/max-aniso-note
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Remove note about anisotropic filtering requiring edge LOD
2021-07-29 02:02:30 +02:00
Léo Lam
0553b4a241
Merge pull request #9954 from Tilka/ax
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DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
Léo Lam
f0a7602eca
Merge pull request #9966 from JMC47/ffccgba
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GameINI: Add FFCC Connectivity patch to all regions
2021-07-29 01:19:29 +02:00
JosJuice
3bb4a4e344
Jit64: Fix fmaddXX with accurate NaNs
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So it turns out you have to pass XMM0 as the clobber register
to HandleNaNs, because HandleNaNs uses BLENDVPD and BLENDVPD
implicitly uses XMM0, and nobody noticed when I broke this in
2c38d64
because nobody plays the one game that needs accurate NaNs.
2021-07-28 23:03:03 +02:00
JosJuice
cba4b6ca32
Merge pull request #9969 from JMC47/inazumastriker2013ini
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GameINI: Add Safe Texture Cache to Inazuma Eleven GO: Strikers 2013
2021-07-28 16:04:35 +02:00
JMC47
1f3388be0a
GameINI: Add Safe Texture Cache to Inazuma 2013
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Certain text characters do not render properly with any other texture
cache setting.
2021-07-28 09:59:39 -04:00
Pokechu22
1640fa9096
Remove note about anisotropic filtering requiring edge LOD
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This was added because YAGCD's info on MAXANISO (near TX_SETMODE0 in Section 5.11.1) claims it's the case, but Extrems says it does work. I haven't tested anything myself, and dolphin still does not actually implement anisotropic filtering based on this field.
2021-07-27 19:33:31 -07:00
JMC47
09dddd8a5f
GameINI: Add FFCC Connectivity patch to all regions
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This is a port of the NTSC patch to the Japanese and PAL regions. Bonta
converted the GBA code, and leoetlino helped convert some addresses for
the japanese version.
2021-07-27 17:17:16 -04:00
JosJuice
2a9742c74c
Translation resources sync with Transifex
2021-07-27 22:58:33 +02:00
JosJuice
ca55d599e8
Jit: Mark ValidBlockBitSet::Test as const
2021-07-27 11:11:30 +02:00
Tilka
7fe97b27de
Merge pull request #9958 from Tilka/dspspy
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DSPSpy: fix $prod printing
2021-07-26 00:43:17 +01:00
JosJuice
c9a4021537
JitArm64: Implement mtfsb1x
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Part 4 of implementing the FPSCR system register instructions.
2021-07-25 19:18:43 +02:00
Tilka
3e04cb6e6b
Merge pull request #9959 from Bonta0/gba-qol
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Qt: GBA QoL improvements
2021-07-25 17:23:57 +01:00
Tilka
1119488e7e
Merge pull request #9955 from Tilka/ax2
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DSPHLE: fix and re-enable polyphase resampling
2021-07-25 17:09:06 +01:00
Tillmann Karras
14da138ed9
DSPHLE: fix and re-enable polyphase resampling
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This fixes the title screen music of Snowpack Park.
2021-07-25 15:45:06 +01:00
Tillmann Karras
a5dfd65eb4
DSPSpy: fix $prod printing
2021-07-25 15:15:15 +01:00
JosJuice
92d1d60ff1
Jit: Perform BAT lookup in dcbf/dcbi/dcbst
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When 66b992c
fixed https://bugs.dolphin-emu.org/issues/12133 ,
it did so by removing the broken address calculation entirely and
always using the slow path. This caused a performance regression,
https://bugs.dolphin-emu.org/issues/12477 .
This commit instead replaces the broken address calculation with
a BAT lookup. If the BAT lookup succeeds, we can use the old fast
path. Otherwise we use the slow path.
Intends to improve https://bugs.dolphin-emu.org/issues/12477 .
2021-07-25 15:15:15 +02:00
JosJuice
b84a0704cd
Revert "Jit: Fix correctness issue in dcbf/dcbi/dcbst"
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This reverts commit 66b992cfe4
.
A new (additional) correctness issue was revealed in the old
AArch64 code when applying it on top of modern JitArm64:
LSR was being used when LSRV was intended. This commit uses LSRV.
2021-07-25 15:13:57 +02:00
Tilka
55a465c6e6
Merge pull request #9949 from JosJuice/wia-ice-3
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DiscIO: Fix broken workaround for MSVC ARM64 ICE
2021-07-25 05:14:10 +01:00
Tilka
c42b1c1b9f
Merge pull request #9921 from Pokechu22/non-power-of-2-wrap
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Software: Handle texture wrapping more accurately
2021-07-25 05:08:11 +01:00
Léo Lam
dfea9d0275
Merge pull request #9953 from JMC47/garfieldini
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GameINI: Fix Garfield Hang
2021-07-25 00:41:59 +02:00
Bonta
cfd0f4661f
Qt: Implement GBA Interframe Blending
2021-07-24 20:34:26 +02:00
Tillmann Karras
f7948ce7c9
DSPHLE: fix Wii System Menu 1.0 ucode
2021-07-24 19:04:39 +01:00
Bonta
6fc060bdca
Qt: AlwaysOnTop GBA widget option
2021-07-24 20:00:16 +02:00
Bonta
501868ace0
Qt: Make GBA widgets movable with left click in borderless mode
2021-07-24 19:37:39 +02:00
Bonta
63ff86adff
Qt: Borderless GBA windows
2021-07-24 19:12:17 +02:00