Pierre Bourdon
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7094f225d4
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Merge pull request #7515 from JosJuice/wcsftime
Use wcsftime instead of strftime on Windows to fix encoding errors
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2018-10-28 23:58:17 +01:00 |
Pierre Bourdon
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2bbc9d40f0
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Merge pull request #7520 from mahdihijazi/app_bundles
Android: Change the file browser dialog ok button title
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2018-10-28 23:55:34 +01:00 |
Pierre Bourdon
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53a45e5c28
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Merge pull request #7445 from Techjar/improve-sfmlhelper
Improve SFMLHelper
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2018-10-28 23:53:59 +01:00 |
Pierre Bourdon
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1cb0900a10
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Merge pull request #7518 from weihuoya/remove-animation
[Android] Remove enter and exit transition
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2018-10-28 23:53:06 +01:00 |
Pierre Bourdon
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98987beb73
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Merge pull request #7526 from Tilka/mo_logging
DolphinQt: reduce warnings about MO files
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2018-10-28 23:52:22 +01:00 |
Pierre Bourdon
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2071dea9b7
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Merge pull request #7497 from stenzek/lazy-initialize
Qt/MainWindow: Lazy initialize child windows
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2018-10-28 23:51:23 +01:00 |
Pierre Bourdon
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9e22288f89
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Merge pull request #7527 from Tilka/cyber_sled
GameSettings: EFB format changes for Cyber Sled
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2018-10-28 23:50:39 +01:00 |
Pierre Bourdon
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98b0efb6de
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Merge pull request #7499 from JosJuice/purge-game-list-cache
DolphinQt: Implement "Purge Game List Cache"
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2018-10-28 17:00:04 +01:00 |
Tillmann Karras
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13930f565a
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DolphinQt: reduce warnings about MO files
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2018-10-28 11:45:59 +00:00 |
Tillmann Karras
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79efa9515b
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GameSettings: EFB format changes for Cyber Sled
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2018-10-28 10:49:14 +00:00 |
Pierre Bourdon
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48862850ca
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Merge pull request #7523 from stenzek/vulkan-draw-calls
Vulkan: Add missing increment of draw call count
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2018-10-28 02:42:21 +01:00 |
Stenzek
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7c4607a05a
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Vulkan: Add missing increment of draw call count
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2018-10-28 11:32:26 +10:00 |
Pierre Bourdon
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756a2fe14d
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Merge pull request #7517 from delroth/analytics-perf
Report performance information through our analytics subsystem
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2018-10-28 00:43:12 +02:00 |
Pierre Bourdon
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83c3370c2a
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RenderBase: send performance sample at every end of frame
Not the best integration point, but couldn't think of something better.
This implementation has the benefit to be super simple.
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2018-10-27 17:39:54 +02:00 |
Pierre Bourdon
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6a891ea37c
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Core/Analytics: add support for performance sampling
Samples are pushed to the analytics module every frame but only sent
once every ~15min. We send data for 100 frames at a time.
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2018-10-27 17:39:53 +02:00 |
Pierre Bourdon
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d98c0da41b
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Common/Analytics: add basic support for vector serialization
Only supports u32 for now since that's the only thing we need.
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2018-10-27 17:16:58 +02:00 |
JosJuice
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dd922660c9
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Merge pull request #7521 from JosJuice/android-rotate-savestate
Android: Don't create a savestate when rotating
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2018-10-27 16:31:06 +02:00 |
JosJuice
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ce640e129d
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Android: Don't create a savestate when rotating
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2018-10-27 15:52:39 +02:00 |
mahdihijazi
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cc4d998118
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Android: Change the file browser dialog ok button title
I hope this will make it more clear to users that they are suppose to
select the dircetory that has the games.
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2018-10-27 15:35:33 +02:00 |
Pierre Bourdon
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64e04eb38c
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SystemTimers: export performance index from the throttler callback
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2018-10-27 15:14:59 +02:00 |
weihuoya
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1e3a297900
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android: remove enter and exit transition
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2018-10-27 18:29:01 +08:00 |
JosJuice
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5718b870d1
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Use wcsftime instead of strftime on Windows to fix encoding errors
Reported by https://forums.dolphin-emu.org/Thread-odd-codes-appear-in-save-load-state-when-chinese-language-is-used
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2018-10-26 14:26:21 +02:00 |
Pierre Bourdon
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d0c29f8814
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Merge pull request #7514 from zackhow/no-rumble
Android: Don't require vibrate permission
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2018-10-25 23:16:14 +02:00 |
zackhow
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df12942244
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Android: Don't require vibrate permission
Google Play won't distribute the app to devices that do not allow
the vibrate permission if required is not false.
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2018-10-25 17:13:10 -04:00 |
JosJuice
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8bbec31295
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DolphinQt: Implement "Purge Game List Cache"
This is a missing feature from DolphinWX.
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2018-10-25 08:29:54 +02:00 |
Mat M
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61821b067f
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Merge pull request #7508 from zackhow/lock-landscape
Android: lock screen to landscape by default
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2018-10-24 21:52:15 -04:00 |
zackhow
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9e44df1d3a
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Android: lock screen to landscape by default
A new setting has been added to the general config to allow rotation. This should
resolve a lot of crash complaints due to screen rotation.
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2018-10-24 21:43:09 -04:00 |
Mat M
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74c49c961e
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Merge pull request #7504 from JosJuice/game-id-partition-none
Fix issue 11422 (inconsistent game ID for some hacked games)
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2018-10-24 21:15:10 -04:00 |
Mat M
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748b275c9a
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Merge pull request #7511 from stenzek/dolphin-no-gui-build
CMake: Fix DolphinNoGUI build
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2018-10-24 21:10:54 -04:00 |
Pierre Bourdon
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eadb4a66a5
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ThrottleCallback: use microseconds to represent realtime
Using milliseconds doesn't provide a lot of granularity, and we can use
all we can get for performance analysis.
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2018-10-25 02:27:49 +02:00 |
JosJuice
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dc5a678fca
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Merge pull request #7510 from dreamsyntax/patch-1
Update ShadowTheHedgehog config - GUP.ini
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2018-10-24 09:59:40 +02:00 |
dreamsyntax
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e88c46453b
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Update ShadowTheHedgehog config - GUP.ini
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2018-10-24 00:37:00 -07:00 |
Stenzek
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8c84e27155
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Core: Fix display being passed as surface to ControllerInterface
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2018-10-24 15:24:10 +10:00 |
Stenzek
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1e8cdc02d1
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CMake: Fix DolphinNoGUI build
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2018-10-24 14:50:23 +10:00 |
Stenzek
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c4d1e4adff
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Merge pull request #7450 from stenzek/glcontext
GLInterface refactoring/cleanup and runtime platform selection
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2018-10-24 14:51:21 +11:00 |
shuffle2
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9c9d598ec0
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Merge pull request #7507 from JosJuice/readme-windows-sdk
Update the Windows SDK version in the Readme file
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2018-10-20 08:00:02 -07:00 |
Stenzek
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2c6d96433c
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GLContext: Try GL versions 3.2-4.6 when getting a context
GLX previously was only creating a 4.0 context.
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2018-10-20 21:11:34 +10:00 |
Stenzek
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c95802afeb
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CMake: Make X11 and EGL optional
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2018-10-20 21:11:34 +10:00 |
Stenzek
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0559311f92
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GLContext: Runtime selection of EGL/GLX on Linux
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2018-10-20 21:11:34 +10:00 |
Stenzek
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025e909773
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GLContext: Use destructor instead of Shutdown() to cleanup
Also uses the Initialize() method to make the context current.
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2018-10-20 21:11:34 +10:00 |
Stenzek
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4b8d1c2b42
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GLContext: Combine shared context initialization and creation
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2018-10-20 21:11:34 +10:00 |
Stenzek
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dcdd02d646
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GLContext: Remove global context pointer
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2018-10-20 21:11:34 +10:00 |
Stenzek
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eb284b5d66
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VideoBackends: Pass window system info from host on creation
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2018-10-20 21:11:34 +10:00 |
Stenzek
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9c57a98723
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GLContext: Use host connection
This also removes the need for a sleeping event thread.
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2018-10-20 21:11:34 +10:00 |
Stenzek
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1d827a5223
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Renderer: Pull dimensions from GLInterface/Swapchain
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2018-10-20 21:11:34 +10:00 |
Stenzek
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a3961750a7
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Drop Host_GetRenderSurface and pass display to backend
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2018-10-20 21:11:34 +10:00 |
Stenzek
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134d967be2
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Refactoring and cleanup of GLInterface (now GLContext)
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2018-10-20 21:11:34 +10:00 |
Stenzek
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74b82bab3b
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GLInterface: Drop Haiku support
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2018-10-20 21:11:33 +10:00 |
JosJuice
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5a5d4cad47
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Update the Windows SDK version in the Readme file
This was missed in PR 7506.
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2018-10-20 08:44:32 +02:00 |
Tilka
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6119212d68
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Merge pull request #7506 from Tilka/windows_sdk
Update to Visual Studio's default Windows SDK
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2018-10-20 01:14:58 +01:00 |