Eder Bastos
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700225f8c8
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Add floating action button to GameGridActivity.
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2015-05-08 19:57:44 -04:00 |
Eder Bastos
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a4395ecd75
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Have Picasso load images into memory at the size they will be displayed.
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2015-05-08 19:56:25 -04:00 |
Lioncash
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a7d5084e1f
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Merge pull request #2375 from sigmabeta/lollipop-ui-update
Implement first few screens of Android 5.0-based UI.
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2015-05-08 12:57:00 -04:00 |
Lioncash
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8b2f7b1e88
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Merge pull request #2379 from lioncash/header
DolphinWX: Remove unnecessary includes
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2015-05-08 12:54:56 -04:00 |
Lioncash
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a7e9aea797
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DolphinWX: Remove unnecessary includes
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2015-05-08 12:39:26 -04:00 |
Markus Wick
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4c3984053d
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Merge pull request #2378 from lioncash/ogl
OGL: Minor changes in Render.cpp.
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2015-05-08 16:00:11 +02:00 |
Lioncash
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cb20589d7f
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Merge pull request #2341 from lioncash/fwd
DolphinWX: Remove unnecessary forward declarations
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2015-05-08 09:54:23 -04:00 |
Lioncash
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a94e4dd07f
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OGL: Join declarations and assignments in Render
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2015-05-08 09:29:36 -04:00 |
Lioncash
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eeb0f0b7c4
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OGL: Get rid of some explicit deletes in Render
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2015-05-08 09:28:29 -04:00 |
Dolphin Bot
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ca7fe09f1a
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Merge pull request #2369 from Armada651/depth-percision
VideoBackends: Use proper floating point depth precision.
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2015-05-08 15:20:57 +02:00 |
Jules Blok
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1d745d632a
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PixelShaderGen: Clamp zCoord to the depth range.
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2015-05-08 14:43:43 +02:00 |
Jules Blok
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d04af15ad4
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TextureConversionShader: Use floating point values in clamp().
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2015-05-08 14:32:24 +02:00 |
Jules Blok
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5dbb43ae1d
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PixelShaderGen: Use new multiplier everywhere and directly cast to int instead or rounding.
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2015-05-08 14:32:23 +02:00 |
Jules Blok
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a224c604a3
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D3D: Use a 32-bit floating point depth buffer.
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2015-05-08 14:32:22 +02:00 |
Jules Blok
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84a5f4abb0
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VideoBackends: Use the new divisor when clearing the depth buffer.
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2015-05-08 14:32:22 +02:00 |
Jules Blok
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1a409a2e16
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VideoBackends: Clamp Z peek values.
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2015-05-08 14:32:21 +02:00 |
Jules Blok
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0f2c72f0f8
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VideoCommon: Clamp integer conversions.
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2015-05-08 14:32:16 +02:00 |
Jules Blok
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b0770e2a0c
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VideoBackends: Floor depth values in depth copy shaders.
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2015-05-08 14:29:30 +02:00 |
Jules Blok
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be810eb750
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OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.
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2015-05-08 14:29:30 +02:00 |
Jules Blok
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4b2e04b862
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OGL: Change the depth buffer type to GL_FLOAT.
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2015-05-08 14:29:29 +02:00 |
Jules Blok
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c4f85a38e6
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VideoBackends: Use proper floating point depth precision.
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2015-05-08 14:29:29 +02:00 |
shuffle2
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268b8fd26f
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Merge pull request #2026 from mrgreywater/d3d-debugbreak
D3D: More debug information and break on error
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2015-05-07 19:29:21 -07:00 |
Eder Bastos
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b47835fc07
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Implement first few screens of Android 5.0-based UI.
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2015-05-07 22:27:42 -04:00 |
shuffle2
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94995503aa
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Merge pull request #2374 from randomstuff/fix-unpn
Fix build without UPnP
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2015-05-07 18:36:02 -07:00 |
shuffle2
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6fe2ab7fbf
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Merge pull request #2359 from darkengine-io/new-qt
DolphinQt updates
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2015-05-07 18:34:42 -07:00 |
Simon McFarlane
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6c6fe8d724
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QT: Add reset button
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2015-05-07 12:37:19 -07:00 |
Simon McFarlane
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5988750fe4
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QT: Add Play/Pause to Emulation menu
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2015-05-07 12:37:19 -07:00 |
Simon McFarlane
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29a9c24b73
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QT: Add ISO folder browser
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2015-05-07 12:37:18 -07:00 |
Lioncash
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f77587506f
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Merge pull request #2345 from lioncash/tl
VideoConfigDiag: Simplify string translation handling
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2015-05-07 05:05:48 -04:00 |
skidau
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9eaae880e5
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Merge pull request #1793 from LPFaint99/memcard
GCI folder: flush 1 second after last block is written
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2015-05-07 16:30:01 +10:00 |
skidau
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7b3bc9bfc7
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Merge pull request #2373 from jdieter/master
Reverts #2362 while still fixing deadlock when adding multiple Wiimotes
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2015-05-07 16:28:13 +10:00 |
Gabriel Corona
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469ea24717
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Fix build without UPnP
There is no checkbox.
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2015-05-06 20:59:19 +02:00 |
Jonathan Dieter
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3fe839d225
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Avoid deadlock when adding Wiimotes (attempt #2)
Signed-off-by: Jonathan Dieter <jdieter@lesbg.com>
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2015-05-06 21:53:53 +03:00 |
Ryan Houdek
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80fe5e0a55
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Merge pull request #2370 from sigmabeta/native-libs-task-removal
Remove the "nativeLibsToJar" gradle task.
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2015-05-06 09:16:43 -04:00 |
Markus Wick
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e0a7926ef7
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Merge pull request #2372 from Armada651/msaa-depth
PixelShaderCache: Fix MSAA depth copy shader.
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2015-05-06 12:59:09 +02:00 |
Jules Blok
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24594a7888
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PixelShaderCache: Fix MSAA depth copy shader.
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2015-05-06 12:43:35 +02:00 |
joewestcott
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72956d59c8
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Reverts pull request #2362, fixes issue 8542.
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2015-05-06 05:36:37 +01:00 |
skidau
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a7e2425ffb
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Merge pull request #2367 from skidau/GCPad-Recalibrate-forced
Skipped the calibration of the GC controller if it has already been calibrated.
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2015-05-06 12:42:29 +10:00 |
Eder Bastos
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2fe4b9ce68
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Remove the "nativeLibsToJar" gradle task.
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2015-05-05 22:34:56 -04:00 |
skidau
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41f168373b
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Merge pull request #2362 from jdieter/master
Avoid deadlock when adding Wiimotes
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2015-05-06 12:30:54 +10:00 |
skidau
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571cdcddd8
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Merge pull request #2340 from dibas/testing
Show the cursor in os x fullscreen by default. Fixes issue 8376.
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2015-05-06 12:28:45 +10:00 |
Simon McFarlane
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629f45f1a5
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QT: add exit function
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2015-05-05 17:58:21 -07:00 |
comex
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6414cdabb2
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Merge pull request #2286 from JosJuice/wii-opening-bnr
Read opening.bnr to get names from Wii discs
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2015-05-05 16:20:04 -04:00 |
Markus Wick
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430e8b7ade
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Merge pull request #2365 from Armada651/int-depth
VideoBackends: Implement depth copy shaders with integer math.
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2015-05-05 17:21:20 +02:00 |
Markus Wick
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1d351ba20e
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Merge pull request #2366 from sigmabeta/master
Fix the ABI/toolchain table in Readme.md.
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2015-05-05 09:25:38 +02:00 |
skidau
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06bca52d80
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Skipped the calibration of the GC controller if it has already been calibrated.
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2015-05-05 13:05:34 +10:00 |
Eder Bastos
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d2e8750297
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Fix the ABI/toolchain table in Readme.md.
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2015-05-04 19:31:14 -04:00 |
Jules Blok
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7a1252f7e5
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VideoBackends: Implement depth copy shaders with integer math.
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2015-05-05 00:40:25 +02:00 |
Ryan Houdek
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f9dc8a39c0
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Merge pull request #2350 from sigmabeta/master
Convert the Android source code to Gradle.
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2015-05-03 22:01:02 -04:00 |
Markus Wick
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e0cfd934d2
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Merge pull request #2364 from kayru/d3d_texture_bsf
D3D: StateManager::Apply no longer iterates through every texture and sampler slot
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2015-05-03 21:39:33 +02:00 |