degasus
30586f4d29
Add set/get functions for IsFramelimiterTempDisabled
2014-04-30 12:51:13 +02:00
degasus
8483811b39
Add a hotkey for disabling the framelimit.
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Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Pierre Bourdon
25f5598e31
Merge pull request #306 from neobrain/pixel_center_correction
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VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
2014-04-25 09:32:36 +02:00
Tony Wasserka
ca2a79d0bd
Workaround dumb custom texture loading logic so that D3D11, GL core (used on OS X) and GLES code paths have less broken custom textures.
2014-04-24 00:33:48 +02:00
Tony Wasserka
c47c32d4a8
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
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Fixes issue 267.
2014-04-24 00:21:17 +02:00
Ryan Houdek
fd37a768a6
Fix texture conversion shaders for GLSL ES.
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Noticed this while messing with EFB to RAM.
We were having an implicit conversion from integer to float, GLSL ES doesn't allow implicit conversion.
Changes it to a explicit conversion to float.
2014-04-22 15:48:26 -05:00
Tony Wasserka
762572a08c
BPMemory: Fix GenMode using an incorrect number of bits for the number of color chans.
2014-04-21 22:47:08 +02:00
Tony Wasserka
16d3dbc5ea
BPMemory: Use BitField for the GenMode fields.
2014-04-21 22:34:23 +02:00
Ryan Houdek
92ec49ac9f
Change to ARM's naming convention in DriverDetails.
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This matches how ARM handles their naming in their drivers for different models.
Really it's that way because both Mali-T6xx and Mali-T7xx fall under Midgard.
While everything else (except Mali-55) fall under Utgard.
2014-04-18 21:06:32 -05:00
magumagu
b3a67821e4
VideoCommon: fix rounding in TEV.
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The hardware backends pass the TEV tests in gxtest with this change.
2014-04-15 16:47:01 -07:00
Tony Wasserka
068f26d2aa
PixelShaderGen: Fix an issue with color combiner compare mode and simplify the affected line a bit.
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This was a mistake of mine when translating floating point values to integer values.
Also, the max() part of that line was just completely redundant because the sign of an absolute value is always greater than or equal to zero.
Fixes issue 7178.
2014-04-15 23:41:07 +02:00
Tony Wasserka
4f3227b4a9
Merge pull request #261 from magumagu/pixelshadergen-extra-paren
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PixelShaderGen: delete extra parenthesis
2014-04-14 09:48:02 +02:00
magumagu
a2150ef1f8
PixelShaderGen: delete extra parenthesis.
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Without this patch, we can generate a pixel shader which doesn't compile
in some cases.
2014-04-14 00:41:27 -07:00
Ryan Houdek
a9fa49f34d
Support checking for the Mali-T7xx line of GPUs.
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They are similar enough that they will share bugs with their drivers, so make them fall under the same Mali-Txxx umbrella of bug issues.
If there is ever a need in the future for having separate bugs depending on family, we can support that then.
2014-04-11 23:46:44 -05:00
magumagu
fd9c1fa746
VideoBackend: remove unused config vars.
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No point to keeping around variables which are always "true".
2014-04-11 14:53:12 -07:00
Tony Wasserka
306b9afd1e
Merge pull request #224 from magumagu/swrender-deletepixelfork
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Software backend: Delete forked PixelEngine.
2014-04-11 20:01:23 +02:00
Tony Wasserka
cdf6172348
Merge pull request #213 from Jezze/vertexloader-cleanups
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Vertexloader cleanups
2014-04-10 08:52:36 +02:00
Ryan Houdek
87d106d65c
Remove dumb CodeBlock duplication in the emitters.
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Fixes issue 6990.
This uses a bit of templating to remove the duplicate code that is the CodeBlocks in each emitter headers.
No actual functionality change in this.
2014-04-09 13:53:43 -05:00
Ryan Houdek
3251d78f89
Add initial support for GLSL ES 3.10.
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GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily.
2014-04-03 00:46:09 -05:00
Pierre Bourdon
9b03178673
Merge pull request #222 from comex/more-clang-fixes
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More clang fixes
2014-03-30 13:24:08 +02:00
comex
b5654a2464
Don't cast -1 to enum to represent a missing value.
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This is undefined behavior in C++, and a clang warning suggests it is
actually producing bad code as a result:
../Source/Core/VideoCommon/BPFunctions.cpp:164:45: warning: comparison of constant 4294967295 with expression of type 'PEControl::PixelFormat' is always false [-Wtautological-constant-out-of-range-compare]
if (new_format == old_format || old_format == (unsigned int)-1)
2014-03-30 01:40:06 -04:00
magumagu
0661efea84
Software backend: Delete forked PixelEngine.
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Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
2014-03-29 12:07:20 -07:00
Pierre Bourdon
664c8d30a0
Remove all trailing whitespaces from our codebase.
2014-03-29 11:05:44 +01:00
Jens Nyberg
73176d0333
VideoCommon/VertexLoader: Add more use of std::min and std::max
2014-03-27 00:33:41 +01:00
Jens Nyberg
478a27e052
VideoCommon/VertexLoader: Remove duplicate point min and max calculation
2014-03-27 00:24:48 +01:00
Jens Nyberg
0c62ae9c1a
VideoCommon/VertexLoader: Remove NRM enum
2014-03-26 23:56:57 +01:00
Pierre Bourdon
ea6b37cb75
Merge pull request #193 from neobrain/tev_combiner_fixes
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PixelShaderGen: Cleanups and fixes for tev combiners.
2014-03-26 10:05:46 +01:00
Tony Wasserka
c6070b94ce
BPMemory: Fix an enum to use u32 as its underlying type.
2014-03-26 10:02:57 +01:00
Tony Wasserka
eb0f547a17
PixelShaderGen: Cleanups.
2014-03-26 00:23:36 +01:00
Tony Wasserka
4f82d6f7af
PixelShaderGen: Implement tev combiner lerping in a faster way which also reproduces hardware behavior perfectly.
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The new behavior has been verified to be correct by hardware tests. This is an improvement over the old code, which was just a guess.
2014-03-26 00:17:04 +01:00
Tony Wasserka
fdad95c055
PixelShaderGen: Cleanups and fixes for tev combiners.
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Fixes issue 4674.
2014-03-26 00:17:03 +01:00
Tony Wasserka
16105db709
BPMemory: Make use of BitField in a number of structures.
2014-03-25 23:57:58 +01:00
Tony Wasserka
8941f19cdb
BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
2014-03-25 23:57:58 +01:00
Tony Wasserka
77a7bab5ae
BPMemory: Use the new BitField class in two selected structures.
2014-03-25 23:57:57 +01:00
Jens Nyberg
4a68550d01
Remove superfluous bit shift
2014-03-18 04:07:45 +01:00
Ryan Houdek
484fb46390
Clang 3.4 exposes some warnings on Android.
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Fixes all warnings on Android build except for what is in externals.
Removes a function from TextureDecoder_Generic since it is unused and generates a warning.
2014-03-17 18:17:12 -05:00
Matthew Parlane
6445e02d53
Merge pull request #159 from Tilka/misc
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Cleanup stuff
2014-03-17 17:43:20 +13:00
Tillmann Karras
2fcaca0603
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
Lioncash
a9adaa5601
Prevent VideoConfig inheritance.
2014-03-16 17:00:29 -04:00
Linktothepast
82f772fdcc
Remove the extra parameters field from the PH.
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Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Pierre Bourdon
8d679e76d2
Merge pull request #164 from lioncash/cstr-cull
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Kill off some usages of c_str.
2014-03-15 00:57:56 +01:00
Tony Wasserka
0f81cbd6be
PixelShaderGen: More code alignment fixes.
2014-03-14 22:33:26 +01:00
Tony Wasserka
c1016205d3
Pixel/LightingShaderGen: Fix code alignment issues.
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Most of these weren't even introduced by me, but hey - I'm nice and love wasting my time :p
2014-03-14 22:33:26 +01:00
Tony Wasserka
2067f88e0f
PixelShaderGen: Don't make local lookup tables "static".
2014-03-14 22:33:26 +01:00
Tony Wasserka
0ce92e0162
PixelShaderGen: Remove the "i" prefix for integer variables.
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The prefix was just required in the development stage to reduce the risk of regressions.
2014-03-14 22:33:26 +01:00
Tony Wasserka
bdd629c598
PixelShaderGen: Use spaces for alignment where appropriate.
2014-03-14 22:33:26 +01:00
Tony Wasserka
6e65e02c9e
ConstantManager: Do not use single-element arrays.
2014-03-14 22:33:25 +01:00
Tony Wasserka
6c2971eaf6
PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to understand.
2014-03-14 22:33:25 +01:00
Tony Wasserka
8ebb65ebf2
PixelShaderGen: Prettify generated shader source.
2014-03-14 22:33:24 +01:00
Tony Wasserka
e2e1c5c905
PixelShaderGen: Add a note about a random idea which should be checked with hardware tests.
2014-03-14 22:33:12 +01:00
Tony Wasserka
6fcbda6752
PixelShaderGen: Cleanup and clarify bump alpha combiner inputs.
2014-03-14 22:33:12 +01:00
Tony Wasserka
9a96a1d525
PixelShaderGen: Remove old, mostly useless comments.
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A few vague lines of comments cannot replace an afternoon reading of how TEV works.
2014-03-14 22:33:12 +01:00
Tony Wasserka
8b8bb04fd3
PixelShaderGen: Use bit shifts instead of multiplications as a small optimization.
2014-03-14 22:33:12 +01:00
Tony Wasserka
036a8c6951
PixelShaderGen: Clean up tev compare functionality.
2014-03-14 22:33:10 +01:00
Tony Wasserka
fa7173d099
PixelShaderGen: Store tex scale as an integer.
2014-03-14 22:32:30 +01:00
Tony Wasserka
16109fb453
PixelShaderGen: Treat UV coordinates as actual integers.
2014-03-14 22:32:29 +01:00
Tony Wasserka
50526ae50a
PixelShaderGen: Remove some dead code.
2014-03-14 22:32:18 +01:00
Tony Wasserka
065919f599
PixelShaderGen: Perform some of the fog calculations with integers.
2014-03-14 22:31:32 +01:00
Tony Wasserka
605b687af8
PixelShaderGen: Use integer math for z textures.
2014-03-14 22:31:31 +01:00
Tony Wasserka
3a6389992e
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
2014-03-14 22:31:30 +01:00
Tony Wasserka
3e6efdb53e
LightingShaderGen: Perform more lighting calculations with integers.
2014-03-14 22:31:19 +01:00
Tony Wasserka
387b9bf3c2
LightingShaderGen: Perform some lighting calculations with integers.
2014-03-14 22:31:19 +01:00
Tony Wasserka
78623871f9
ShaderGen: Store material uniforms as integers.
2014-03-14 22:31:19 +01:00
Tony Wasserka
4bf57565e8
ShaderGen: Store light color uniforms as integers.
2014-03-14 22:31:18 +01:00
Tony Wasserka
68e91f0d55
PixelShader: Store fog color as an integer.
2014-03-14 22:31:18 +01:00
Tony Wasserka
0238a56816
PixelShaderGen: Change indirect texture matrix uniforms to use integers.
2014-03-14 22:31:18 +01:00
Tony Wasserka
c13a5c38e9
PixelShaderGen: Change the "alpha" uniform to use integers.
2014-03-14 22:31:18 +01:00
Tony Wasserka
ec60acac3a
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
2014-03-14 22:31:18 +01:00
Tony Wasserka
df94e62350
PixelShaderGen: Process fog calculations with integer math.
2014-03-14 22:31:18 +01:00
Tony Wasserka
21eb482a6e
PixelShaderGen: Write constants in decimal instead of hexadecimal where appropriate.
2014-03-14 22:31:11 +01:00
Tony Wasserka
cff952c397
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
2014-03-14 22:30:27 +01:00
Tony Wasserka
e7a42d884f
PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
2014-03-14 22:30:16 +01:00
Tony Wasserka
cb1514e082
PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer.
2014-03-14 22:30:15 +01:00
Tony Wasserka
a11ae69cb0
PixelShaderGen: Use integer math for TEV combiners.
2014-03-14 22:28:32 +01:00
Tony Wasserka
aaa8e74a68
PixelShaderGen: Use integer math for tev outputs.
2014-03-14 22:28:14 +01:00
Tony Wasserka
654442feb7
PixelShaderGen: Use integer math for tev konst value.
2014-03-14 22:28:12 +01:00
Tony Wasserka
e69ee6ae0a
PixelShaderGen: Remove remaining floating point bits for texture color.
2014-03-14 22:26:50 +01:00
Tony Wasserka
ac1c77c392
PixelShaderGen: Use integer math for rasterizer color.
2014-03-14 22:26:50 +01:00
Tony Wasserka
3ea97f7730
PixelShaderGen: Use integer math for indirect texture coords.
2014-03-14 22:26:50 +01:00
Tony Wasserka
0e711bf520
PixelShaderGen: Use integer math for sampling textures.
2014-03-14 22:26:50 +01:00
Tony Wasserka
1b3b12caa0
PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
2014-03-14 22:26:50 +01:00
Tony Wasserka
fa77e1d2b6
PixelShaderGen: Use integer math for alpha testing.
2014-03-14 22:26:48 +01:00
Ryan Houdek
22c989de9a
Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
2014-03-14 22:26:27 +01:00
Tony Wasserka
bed442198f
PixelShaderGen: Make SampleTexture static inline.
2014-03-14 22:26:26 +01:00
Lioncash
a82675b7d5
Kill off some usages of c_str.
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Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Matthew Parlane
31cfc73a09
Fixes spacing for "for", "while", "switch" and "if"
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Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
Tillmann Karras
d802d39281
clang-modernize -use-nullptr
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
Tillmann Karras
f28116b7da
clang-modernize -add-override
2014-03-09 21:12:01 +01:00
Tillmann Karras
c89f04a7c5
clang-modernize -loop-convert
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and some manual adjustments
2014-03-09 21:11:59 +01:00
Matthew Parlane
25341f88ef
Fixes include order of TextureConversionShader.cpp
2014-03-09 12:38:29 +13:00
Ryan Houdek
4f02132f93
Make our architecture defines less stupid.
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Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
2014-03-04 09:36:59 -06:00
Tillmann Karras
315a8ba1c0
Various changes suggested by cppcheck
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- remove unused variables
- reduce the scope where it makes sense
- correct limits (did you know that strcat()'s last parameter does not
include the \0 that is always added?)
- set some free()'d pointers to NULL
2014-02-28 12:43:20 +01:00
Tillmann Karras
6914eca167
Fix various warnings reported by clang
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- mostly remove unused variables
- rename some generic JIT identifiers
2014-02-28 12:28:19 +01:00
degasus
f628695d31
comment fixes
2014-02-26 12:48:52 +01:00
degasus
aaaa5af0b2
remove (ATTR|VARY)(IN|OUT) macros
2014-02-26 11:37:29 +01:00
degasus
1d0b6a1156
Merge duplicate parts of sampler into header
2014-02-26 11:37:29 +01:00
degasus
11efa88157
calculate constant values on shader compilation
2014-02-26 11:37:29 +01:00
degasus
8a4aa8c1f5
Rewrite texture tiling implementation
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inline halfxb
So we know which is the first pixel by masking.
inline xl
inline xb a bit
inline yl
inline uv1.x shift
remove likely wrong guessed ternary operator
add pixel layout comment
inline xel
optimize the shifts a bit
inline xb
optimize shifts in a second step
extract xb
rename all variables
calculate cache line by position.x
Revert 5115b459f40d53044cd7a858f52e6e876e1211b4 "optimize the shifts a bit"
It seems I was wrong, the other way is the more natural.
use x_virtual_position instead of uv1.x for x_offset_in_block
This looks more natural and the offset should be masked anyway.
substitude factor with cache_lines
move 32bit logic in a conditional block
2014-02-26 11:37:29 +01:00
degasus
bd3beeb184
TextureConverter: Use Log2() and shifts instead of multiplications/divisions
2014-02-26 11:37:29 +01:00
degasus
f99c8a0b70
merge common parts of encoding shaders
2014-02-26 11:37:28 +01:00