Stenzek
3fd1e6c2f6
Vulkan: Ensure all frames are written before resizing framedump buffer
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Prevents destroying a framebuffer that may still be in use by a previous
frame dump.
2017-04-15 20:00:40 +10:00
Stenzek
48da42b49f
Vulkan: Ensure framedump texture is incorrect layout for render/readback
2017-04-15 19:57:25 +10:00
Markus Wick
f8971916bb
Merge pull request #5269 from MerryMage/ir_x86
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IR_X86: Minor fixups
2017-04-15 11:56:16 +02:00
Stenzek
69b0a31938
Vulkan: Clamp framebuffer resolve rectangle to texture size
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This is invalid and was causing the NVIDIA driver to throw an error.
2017-04-15 19:55:32 +10:00
MerryMage
cb900106c6
IR_X86: Prefer static_cast to C-style casts
2017-04-15 10:35:40 +01:00
MerryMage
860ac52a79
IR_X86: Use PtrOffset instead of casting pointers
2017-04-15 10:35:24 +01:00
MerryMage
6d8738e6e4
IR_X86: Simplify trinary expressions
2017-04-15 10:35:01 +01:00
Markus Wick
8d4be36963
Merge pull request #5259 from MerryMage/quantload
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Jit64: Make psq_lXX PIE-compliant
2017-04-15 11:20:09 +02:00
Markus Wick
fb805e3acb
Merge pull request #5263 from MerryMage/dcbz
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Jit_LoadStore: Fix dbat memory access
2017-04-15 11:19:24 +02:00
Markus Wick
6b32c17d1b
Merge pull request #5268 from MerryMage/gpfifo3
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JitArm64: Fix bugs introduced by #5257
2017-04-15 11:00:04 +02:00
Stenzek
eef7b6cf7a
Vulkan: Fix invalid resolve at swap time when MSAA is enabled
2017-04-15 18:35:58 +10:00
Stenzek
2a91b2a4dd
Merge pull request #5258 from stenzek/vulkan-out-of-range-clear
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Vulkan: Fix incorrect render pass for out-of-range clears
2017-04-15 18:13:45 +10:00
MerryMage
03d07c36ae
JitArm64: Reserve W30 in SafeStoreFromReg and stfXX
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Bug introduced in c45028a708
.
EmitBackpatchRoutine assumes that X30 is available as a temporary.
2017-04-15 08:23:14 +01:00
MerryMage
3fb886141d
JitArm64_LoadStore: Fix bug in writing byte to gather pipe
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Introduced by c45028a708
.
2017-04-15 07:26:27 +01:00
JosJuice
2f9df072d6
Rename Misc.cpp to CommonFuncs.cpp
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Because its only function is declared in CommonFuncs.h.
2017-04-15 00:41:09 +02:00
Léo Lam
183193e6ed
IOS/ES: Implement ES_DIGetTMD and ES_DIGetTMDSize
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Used by Metroid Prime.
2017-04-15 00:39:34 +02:00
MerryMage
b792299ef1
Jit_LoadStore: Fix dbat memory access
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Was broken by e10b715666
2017-04-14 14:06:13 +01:00
Markus Wick
0d98ffa2b2
Merge pull request #5261 from MerryMage/dbat
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Jit_LoadStore: Make dcbz PIE-compliant
2017-04-14 13:40:19 +02:00
MerryMage
daa03cd106
EmuCodeBlock: Make CheckIfSafeAddress PIE-compliant
2017-04-14 12:39:12 +01:00
MerryMage
e10b715666
Jit_LoadStore: Make dcbz PIE-compliant
2017-04-14 12:33:25 +01:00
MerryMage
cac77527e9
Jit64: Make psq_lXX PIE-compliant
2017-04-14 11:52:33 +01:00
Markus Wick
05fec44ff5
Merge pull request #5257 from MerryMage/gpfifo2
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GPFifo: Use a pointer instead of an index
2017-04-14 12:27:51 +02:00
MerryMage
c45028a708
GPFifo: Use a pointer instead of an index
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This simplifies code generated by the jits.
x86_64 jit now emits PIC.
2017-04-14 10:37:47 +01:00
Stenzek
c8b98dca1a
Vulkan: Raise the number of texel buffer/storage image descriptors
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Running with GPU texture decoding enabled could cause us to run out of
descriptors within a single frame.
2017-04-14 18:29:53 +10:00
Stenzek
f4bdfe3e0c
Vulkan: Fix incorrect render pass area for out-of-range clears
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This occured when a game set an out-of-range EFB clear region.
2017-04-14 18:29:48 +10:00
Markus Wick
45e4a048ea
Merge pull request #4708 from degasus/PIE
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Jit64: Use a temporary register for memory references.
2017-04-14 09:42:45 +02:00
Markus Wick
722aca0830
Merge pull request #5254 from lioncash/arm-rc
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JitArm64_RegCache: Use std::array where applicable
2017-04-13 10:37:27 +02:00
Lioncash
8811937756
JitArm64_RegCache: Use std::array where applicable
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There's no need to use std::vector for fixed enum values.
2017-04-12 22:34:34 -04:00
Markus Wick
7e40f1757e
Merge pull request #5253 from ligfx/fixtextureconversionshader
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TextureConversionShader: fix syntax error
2017-04-12 23:38:49 +02:00
Michael Maltese
05b4d14bf0
TextureConversionShader: fix syntax error
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Fixes a situation where the following invalid GLSL code is generated:
```glsl
float3 texSample0 = texture(samp0, float3(uv0 + float2(0, 0) * sample_offset, 0.0)).rgb;
float3 texSample0 = floor(float3 texSample0 * 63.0) / 63.0;
float3 texSample1 = texture(samp0, float3(uv0 + float2(1, 0) * sample_offset, 0.0)).rgb;
float3 texSample1 = floor(float3 texSample1 * 63.0) / 63.0;
```
2017-04-12 14:23:25 -07:00
Mat M
733df23e98
Merge pull request #5251 from JosJuice/audio-backend-tooltip
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Remove audio backend tooltip
2017-04-12 17:10:13 -04:00
JosJuice
741aa9d983
Update text about pitch depending on emulation speed
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Now that we have an audio stretching option, it's possible to
change the emulation speed while still having the right pitch.
2017-04-12 21:03:53 +02:00
JosJuice
7d41b5874c
Remove audio backend tooltip
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The audio backend option automatically gets disabled when
emulation is running, so it's pointless to tell people what
would (not) happen if they changed the audio backend while
emulation is running.
2017-04-12 21:03:36 +02:00
degasus
64ccf803bd
Jit64: Use a temporary register for memory references. Part 4.
2017-04-12 20:53:17 +02:00
degasus
0ddd90b539
Jit64: Use a temporary register for memory references. Part 3.
2017-04-12 20:53:17 +02:00
degasus
78b36921d2
Jit64: Use a temporary register for memory references. Part 1.
2017-04-12 20:53:17 +02:00
Markus Wick
60d8ee4916
Merge pull request #5250 from MerryMage/psq_st
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Jit_LoadStorePaired: Make psq_st PIE-compliant
2017-04-12 20:52:59 +02:00
MerryMage
265f0da256
Jit_LoadStorePaired: Make psq_st PIE-compliant
2017-04-12 19:30:42 +01:00
Markus Wick
2151858fb1
Merge pull request #5241 from MerryMage/stretch
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Pitch-Preserving Audio Stretching
2017-04-12 20:27:26 +02:00
MerryMage
cbaa00457a
Mixer: Tweak audio stretch parameters
2017-04-12 17:56:58 +01:00
MerryMage
9397fdfe95
Mixer: Use a temporary buffer when stretching audio
2017-04-12 14:58:20 +01:00
MerryMage
f5018010d3
Mixer: Calculate actual_samples based on availability in all FIFOs
2017-04-12 14:58:19 +01:00
MerryMage
ac0df5b2db
Mixer: Disable frequency shifting when stretching is enabled
2017-04-12 13:56:29 +01:00
MerryMage
71e748b68f
AudioConfigPane: Allow user-configuration of audio stretching
2017-04-12 13:56:29 +01:00
MerryMage
26514358f4
Add audio stretching as a configuration option
2017-04-12 13:56:29 +01:00
MerryMage
b8c867dd7a
Mixer: Implement audio stretching
2017-04-12 13:56:28 +01:00
MerryMage
5b81f2a31d
Mixer: Return actual number of samples mixed into buffer from MixerFifo::Mix
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No code in the codebase currently depends on the return value of this function.
2017-04-12 13:15:00 +01:00
MerryMage
8ff26a6eda
soundtouch: Use shorts instead of floats for samples
2017-04-12 13:15:00 +01:00
MerryMage
6a4945090c
OpenALStream: Remove audio stretching
2017-04-12 13:15:00 +01:00
Mat M
21544f8661
Merge pull request #5228 from JosJuice/why-did-this-exist
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Get rid of some nonsense related to booting DOL/ELF files
2017-04-12 08:07:54 -04:00