Commit Graph

21 Commits

Author SHA1 Message Date
Zopolis4 e54818e60d
Resolve "implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20" warning 2022-08-08 11:25:19 +10:00
sowens99 8ea6bef98f Port Main.DSP to MainSettings
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00
JosJuice 5ea121eeb5 Revert "Revert "DolphinQt: Minor consistency fixes for the Settings window""
This reverts commit e376a985e4.

A beta build has been released now, so there's no reason to keep
it reverted anymore.
2021-09-08 22:09:19 +02:00
JosJuice e376a985e4 Revert "DolphinQt: Minor consistency fixes for the Settings window"
This reverts commit 9d45bac175.
2021-08-31 09:15:03 +02:00
Mateus B. Cassiano 9d45bac175 DolphinQt: Minor consistency fixes for the Settings window 2021-08-28 16:45:22 -04:00
JMC47 59e6048200 AudioPane: Adjust DSP selection names 2021-07-22 20:59:35 -04:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Dentomologist a2e1ddc354 AudioPane: Remove main layout vertical stretching 2021-06-07 15:57:02 -07:00
Pokechu22 147636986d Fix latency field being initially enabled on audio backends not supporting it 2020-12-28 17:06:02 -08:00
Léo Lam 297bbceadf Remove redundant "Emulation" from "DSP HLE Emulation"
HLE stands for "high-level emulation", so "DSP HLE Emulation" would
mean "DSP High-Level Emulation Emulation"
2020-05-03 17:54:05 +02:00
Lioncash 19115c84dd DolphinQt: Use qOverload where applicable
Provides the same behvaior, but in a much more concise manner.
2020-04-28 16:54:19 +02:00
Silent bb27da06ae
AudioPane: Do not enable DPL II quality slider with HLE audio on init 2020-04-01 22:40:45 +02:00
Silent d1f6f12f78
AudioPane: Do not enable Dolby Pro Logic II quality slider if DPLII is disabled 2020-03-06 21:13:45 +01:00
Léo Lam b712cc106b
Merge pull request #7909 from LAGonauta/dplii-quality-slider
Add slider to change DPLII decoder quality
2019-11-16 18:13:58 +01:00
JosJuice 8833e2a7fa DolphinQt: Call OnEmulationStateChanged when creating config window panes
Otherwise UI elements won't be disabled correctly if the config
window is first opened while a game is running.
2019-10-26 17:50:54 +02:00
LAGonauta 2ff646b796 DSP must be set to LLE to select the decoder 2019-10-22 22:55:59 -03:00
LAGonauta 3c9eb37381 Allow user to change DPLII decoding quality 2019-10-22 22:55:15 -03:00
JosJuice 02ba893803 DolphinQt: When audio backend is invalid, show nothing in dropdown
It used to show the first option, No Audio Output (but audio output
would work correctly anyway since AudioCommon didn't use this logic.)
2019-10-06 20:40:31 +02:00
spycrab d1f7f0fcc0 Qt/AudioPane: Fix volume box not keeping consistent width 2019-03-21 14:38:12 +01:00
Techjar 7036299a92 NetPlay: Improve settings synchronization and UI
Most settings which affect determinism will now be synced on NetPlay.
Additionally, there's a strict sync mode which will sync various
enhancements to prevent desync in games that use EFB reads.

This also adds a check for all players having the IPL.bin file, and
doesn't load it for anyone if someone is missing it. This prevents
desyncs caused by mismatched system fonts.

Additionally, the NetPlay window was getting too wide with checkboxes,
so FlowLayout has been introduced to make the checkboxes take up
multiple rows dynamically. However, there's some minor vertical
centering issues I haven't been able to solve, but it's better than a
ridiculously wide window.
2018-07-26 17:23:04 -04:00
spycrab 13ba24c5a6 Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00