Linktothepast
e7f8098c3d
Gameini updates.
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Update that adds NES and SNES (U) Virtual Console games to the database.
Fixes issue 7349 (More Aggressive Twilight Princess Hack), issue 7337
(Def Jam Vendetta No Cutscenes?) and issue 7258 (Madden NFL 2003
requires RealXFB for videos).
Workaround for issue 7322 (Slow audio ingame in various gamecube games
when using HLE, LLE audio works fine.) by enforcing LLE audio for the
affected games for the time being.
This PR depends upon pr #466 "Allow progressive scan to be set by game
ini".
2014-06-10 15:20:02 +03:00
Ryan Houdek
5147e721ae
Revert "PPCAnalyst now detects internal branches better"
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This reverts commit 31ec57ab81
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2014-06-10 04:58:56 -05:00
Ryan Houdek
c2b6a41e6b
Fix a few code style remarks.
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Removes some casting of size_t to int.
2014-06-10 02:52:15 -05:00
Ryan Houdek
b4ec70f0ac
Add conditional register cache flushing to JIT64's twx instruction.
2014-06-10 02:46:10 -05:00
Ryan Houdek
06e8c7d7c9
Add conditional register cache flushing to JIT64's bcx instruction.
2014-06-10 02:45:04 -05:00
Ryan Houdek
b99edd6202
Add conditional register cache flushing to JIT64's bcctrx conditional route.
2014-06-10 02:44:16 -05:00
Ryan Houdek
5e1a465d50
Change register cache to using an enum to determine flush mode.
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This is easier to identify what the flush is doing rather than a "true" as argument.
2014-06-10 02:42:00 -05:00
Ryan Houdek
2989ccff79
Support conditional register cache flushing on ARMv7.
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Similar to PR #451 , but for ARM as well.
2014-06-09 06:08:13 -05:00
Ryan Houdek
2ae3609a7b
Merge pull request #476 from RachelBryk/wtf-is-this
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Remove a useless ini file set.
2014-06-08 23:25:28 -05:00
Rachel Bryk
c38e8e25dd
Remove unused video config variable.
2014-06-09 00:02:38 -04:00
Ryan Houdek
4cfeeee5e9
Merge pull request #472 from Sonicadvance1/ARM-is-not-generic
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Make it so ARMv7 isn't a generic target.
2014-06-08 09:30:57 -05:00
Tony Wasserka
489534bc7c
Merge pull request #248 from RachelBryk/dsp-rom-hash
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Add DSP rom hashes to movie header.
2014-06-08 11:27:55 +02:00
Paul Olszewski
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
Ryan Houdek
6e1d312091
Make it so ARMv7 isn't a generic target.
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Rearranges a bit of code so that ARM isn't a generic build anymore. Because it obviously isn't
2014-06-07 20:26:31 -05:00
Pierre Bourdon
b79482af44
Merge pull request #459 from lioncash/prototype-typo
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Fix a typo in a function prototype in PowerPCDisasm.h
2014-06-08 03:17:06 +02:00
Ryan Houdek
103d9008d6
Merge pull request #391 from RachelBryk/netplay-flash-on-join
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Flash netplay window when someone joins if the window doesn't have focus...
2014-06-07 06:33:54 -05:00
Ryan Houdek
b778b43992
Merge pull request #404 from magumagu/jitcache-cleanup
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JitCache cleanup
2014-06-07 01:49:07 -05:00
Ryan Houdek
7d12a31cc2
Merge pull request #395 from RachelBryk/race
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Fix a couple race conditions.
2014-06-07 01:10:51 -05:00
Ryan Houdek
b591184e4b
Merge pull request #437 from lioncash/netplay
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Minor netplay server cleanup
2014-06-07 01:08:52 -05:00
Ryan Houdek
b7519fdde1
Merge pull request #337 from Tilka/lto
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Fix LTO with GCC 4.9
2014-06-07 00:54:28 -05:00
Ryan Houdek
28c8802515
Merge pull request #469 from Sonicadvance1/GLES-version-detect-fix
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Fix OpenGL ES version detection.
2014-06-06 21:26:03 -05:00
Ryan Houdek
d2e4c2fc50
Fix OpenGL ES version detection.
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Mesa report GLES version as "3.0" not "3.00"
Spec mandates X.Y versioning scheme, doesn't say how long the decimal place must be.
2014-06-06 21:21:35 -05:00
Ryan Houdek
b6db0d0ab8
Merge pull request #457 from Tilka/jcc
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x64Emitter: J_CC: use 32 bit offset automatically
2014-06-06 20:53:50 -05:00
Ryan Houdek
c118632cde
Merge pull request #450 from Tilka/fmrx
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Jit64: revert fmrx revert
2014-06-06 20:53:21 -05:00
Rachel Bryk
525965a873
Remove unused EXI update functions.
2014-06-06 20:30:36 -04:00
Pierre Bourdon
e655f1fbd4
Merge pull request #467 from delroth/locale-update
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Translation pull from Transifex
2014-06-07 01:20:06 +02:00
Pierre Bourdon
7291d6697e
Translation pull from Transifex
2014-06-07 01:14:56 +02:00
Ryan Houdek
db08f7bf4a
Merge pull request #371 from quarnster/patch-1
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PPCAnalyst now detects internal branches better
2014-06-06 02:45:24 -05:00
Pierre Bourdon
7ffea5ddc9
Merge pull request #464 from lioncash/log-str
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Use std::string in LogContainer's constructor.
2014-06-06 00:59:22 +02:00
Pierre Bourdon
834bc85e1f
Merge pull request #458 from Tilka/warnings
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Fix some warnings
2014-06-06 00:58:37 +02:00
Lioncash
3843848ed4
Use std::string in LogContainer's constructor.
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This allows for removal of the strcpy calls, also it's technically way more safe, though I doubt we'll ever have a log name larger than 128 characters or a short description larger than 32 characters.
Also moved these assignments into the constructor's initializer list.
2014-06-05 18:50:14 -04:00
Pierre Bourdon
b780ef950c
Merge pull request #435 from YourGamesBeOver/master
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Options for selecting which columns are visible in the game list.
2014-06-06 00:46:26 +02:00
yourgamesbeover
91840cb4c7
added option for selecting which column are displayed in the game list, added optional game id column, and added config entry to disable making compressed games blue
2014-06-05 15:34:20 -04:00
Tony Wasserka
318b03ec92
Merge pull request #460 from degasus/efbcache
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OGL: speed up the EFB cache.
2014-06-05 16:28:35 +02:00
degasus
9566dcf0da
OGL: speed up the EFB cache
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gcc doesn't optimize this loops with -O2, so using memset now.
A flag to skip the clear funktion was added as the cache is already cleared most of the time.
2014-06-05 14:53:09 +02:00
Tony Wasserka
40031c9a72
Merge pull request #461 from degasus/streambuffer_opts
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OGL StreamBuffer optimizations
2014-06-05 13:39:42 +02:00
degasus
d9eafd94a2
OGL-StreamBuffer: replace size_t with u32
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Yes, this matters.
We align our buffer all the the time which needs a division. u64 divisions are just so slow.
2014-06-05 13:33:50 +02:00
degasus
606e46ba8d
OGL-StreamBuffer: move alignment to caller
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Only the caller know if alignment is needed at all, so it can be skipped now.
2014-06-05 13:32:13 +02:00
degasus
02a4e3d70f
OGL-StreamBuffer: make the SLOT calculation much easier
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The size of the buffer is now power of 2, so we can use a shift instead of a division.
This was at about 2% of the global CPU usage.
2014-06-05 13:32:13 +02:00
degasus
d81d2e8915
OGL-StreamBuffer: allocate fences in StreamBuffer directly
2014-06-05 13:32:13 +02:00
Tony Wasserka
e2cfb7f0fa
Merge pull request #448 from lioncash/fifo-cleanup
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Expand GetBPRegInfo to include the rest of the BP registers.
2014-06-05 13:21:05 +02:00
Tony Wasserka
81842bc4d4
Merge pull request #462 from degasus/non-coherent
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OGL-StreamBuffer: don't use coherent mapping.
2014-06-05 13:19:27 +02:00
degasus
0688cfdaef
OGL-StreamBuffer: don't use coherent mapping
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Coherent mapping seems to be much slower on fermi gpus.
2014-06-05 12:18:44 +02:00
lioncash
efdcfe404f
Fix a typo in a function prototype in PowerPCDisasm.h
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Should be GetGPRName not GetGRPName.
Removed an unnecessary extern declaration of GetGRPName in RegisterWindow.cpp.
Also added GetFPRName to the PowerPCDisasm header for consistency.
2014-06-04 12:12:28 -04:00
Tillmann Karras
0eb341e542
Fix some warnings.
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The 'offset' variable needs to stay because the disabled code below uses it.
2014-06-04 01:04:52 +02:00
Tillmann Karras
f8280401f6
x64Emitter: J_CC: use 32 bit offset automatically
2014-06-03 23:08:58 +02:00
Ryan Houdek
3a06907653
Merge pull request #455 from lioncash/arm-cpudetect-fix
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Stringify ArmCPUDetect.cpp.
2014-06-02 20:10:39 -05:00
Lioncash
7d7b3d6156
Stringify ArmCPUDetect.cpp.
2014-06-02 21:08:26 -04:00
Ryan Houdek
b5a12dd7a2
Merge pull request #454 from Sonicadvance1/fix-android-crash
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[Android] Fix potential crash in Video Settings.
2014-06-02 19:39:32 -05:00
Ryan Houdek
7dc31fbd1a
Fix potential crash in Video Settings.
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When Shaders folder didn't exist it would cause crash.
2014-06-02 17:57:23 -05:00