zackhow
67902a7091
Android: Layout for emulation when phone is portrait
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This sets the surfaceview to the top half of the screen instead of it sitting in the middle which gives more room for onscreen controls.
2018-09-21 17:20:13 -04:00
zackhow
f05d85dfe4
Android: add reset touch overlay
2018-09-21 17:20:13 -04:00
zackhow
ab46f0cb82
Android: Add default portrait touch overlays
2018-09-21 17:18:30 -04:00
zackhow
afe59c50c4
Android: add profile for portrait touch overlay
2018-09-21 17:18:30 -04:00
Markus Wick
85961f996e
Merge pull request #7400 from zackhow/phone-rumble
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Android: Add rumble for phone
2018-09-21 17:05:46 +02:00
shuffle2
a61036abfe
Merge pull request #7418 from leoetlino/discord
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Externals/discord: Don't run clang-format on source files
2018-09-16 16:02:17 -07:00
Léo Lam
e90bd035cb
Merge pull request #7262 from lioncash/force
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ControlGroup: Return state data via GetState() by value where applicable
2018-09-16 16:04:21 +02:00
Léo Lam
a482299df6
Externals/discord: Don't run clang-format on source files
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It's annoying to have source files automatically reformatted every time
Dolphin is built because it causes git to consider the source tree to
be dirty.
2018-09-16 15:32:48 +02:00
Léo Lam
40b7fab235
Merge pull request #7261 from lioncash/static
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WiimoteReal: Make functions internally linked where applicable
2018-09-16 15:30:25 +02:00
Léo Lam
3ecc4ed1c4
Merge pull request #7390 from Techjar/qt-save-grid-scale
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Qt/GameList: Make grid view scale persistent
2018-09-16 15:21:00 +02:00
Léo Lam
c49eb2d249
Merge pull request #7398 from Techjar/emu-speed-skip-vsync
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VideoCommon: Skip vsync if configured emulation speed is not 100%
2018-09-16 15:19:45 +02:00
Léo Lam
80c402e1ad
Merge pull request #7161 from lioncash/disasm
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CMake: Only link in Bochs on x86 platforms
2018-09-16 15:16:00 +02:00
Léo Lam
3a16c0d47e
Merge pull request #7401 from JosJuice/translation-fixes
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Translation fixes
2018-09-16 15:09:26 +02:00
Pierre Bourdon
e3a52b3361
Merge pull request #7415 from JosJuice/korean-shop-channel-check
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Include the Korean Wii Shop Channel when checking default credentials
2018-09-15 17:37:35 +02:00
JosJuice
b5bb445f21
Include the Korean Wii Shop Channel when checking default credentials
2018-09-15 17:28:23 +02:00
Stenzek
ce9e9186f7
Merge pull request #7406 from AdmiralCurtiss/xfb_rect_scale_from_ram
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Correctly adjust the rendered XFB region at non-native internal resolutions when XFB was loaded from console RAM.
2018-09-14 14:59:50 +10:00
Admiral H. Curtiss
d97bc0d359
Correctly adjust the rendered XFB region at non-native internal resolutions when XFB was loaded from console RAM.
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If, for whatever reason, the XFB has to be loaded from console memory, it's possible that the texture is returned at native resolution instead of EFB-scaled resolution. In this case, our xfb_rect.right adjustment must also happen at native resolution instead of scaled resolution.
2018-09-13 19:39:49 +02:00
JosJuice
0fbe1a2330
Translation resources sync with Transifex
2018-09-10 18:55:28 +02:00
JosJuice
fb6b31bba8
Re-add i18n comments that were lost in the DolphinWX removal
2018-09-08 15:58:15 +02:00
JosJuice
e0cb56edb9
Reword some translatable strings
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We've decided to use the term "Usage Statistics Reporting"
instead of "Analytics" in user-facing strings.
2018-09-08 15:19:01 +02:00
JosJuice
5f35edf505
Remove unused function and translatable strings
2018-09-08 15:18:31 +02:00
JosJuice
a4f950ee86
Fix a string not getting translated
2018-09-08 15:16:39 +02:00
zackhow
1f34471130
Fix lint
2018-09-07 08:56:05 -04:00
zackhow
126ff8dc5f
Android: Add rumble for phone
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This currently only supports using the internal vibrate on a phone for rumble.
2018-09-07 08:54:03 -04:00
Techjar
e9046f8eec
VideoCommon: Skip vsync if configured emulation speed is not 100%
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It doesn't make much sense to try to vsync at weird framerates, and
vsync actually causes the speed setting to not work as expected.
2018-09-05 05:40:22 -04:00
Techjar
bb598529be
Qt/GameList: Make grid view scale persistent
2018-09-02 18:22:44 -04:00
Pierre Bourdon
5f0d825f40
Merge pull request #7389 from dolphin-emu/revert-7379-drop-vulkan-index-decoration-workaround
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Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"
2018-09-01 05:33:17 +02:00
Pierre Bourdon
95c2a92f26
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"
2018-09-01 05:32:56 +02:00
Anthony
4a34dba001
Merge pull request #7387 from zackhow/covers-nostretch
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Android: Fix cover stretching and show more games per row
2018-08-31 19:29:49 -07:00
zackhow
374b0bf2dc
Android: show more games per row
2018-08-31 21:15:28 -04:00
zackhow
ec0e1d2826
Android: Fix cover stretching
2018-08-30 17:14:09 -04:00
Mat M
3405c7d420
Merge pull request #7386 from MerryMage/seq-points
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Arm64Emitter: Remove unsequenced expressions
2018-08-30 04:18:36 -04:00
MerryMage
9753f21cc7
Arm64Emitter: Remove unsequenced expressions
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Incrementing `it` twice between sequence points is undefined behavior.
2018-08-30 07:38:37 +01:00
JosJuice
215d99146d
Merge pull request #7384 from zackhow/analytics-fix
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Android: fix crash if user is offline
2018-08-29 22:53:43 +02:00
zackhow
169e41aa30
Android: fix crash if user is offline
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If the user is offline, then there won't be a network response. Just debug log that the report couldn't send and move on
2018-08-29 16:41:47 -04:00
Pierre Bourdon
b8b4e9af5e
Merge pull request #7380 from zackhow/analytics
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Android: Analytics - get android ui type when called instead of setting it ahead of time
2018-08-29 00:44:14 +02:00
zackhow
bbf2184933
Android: Analytics - get android ui type when called instead of setting it ahead of time
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It's possible to not have set the device type if the user launches a game without going to the main activity(like launching from the TV menu)
2018-08-28 18:23:57 -04:00
Pierre Bourdon
3d560630f5
Merge pull request #7379 from stenzek/drop-vulkan-index-decoration-workaround
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ShaderGen: Drop broken fragment shader index workaround for Vulkan
2018-08-28 15:45:43 +02:00
Stenzek
3ad7812b53
ShaderGen: Drop broken fragment shader index workaround for Vulkan
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AMD appears to have since fixed this in their driver, and it makes
shadergen ever so slightly less messy.
2018-08-28 23:39:47 +10:00
Pierre Bourdon
8206e4862c
Merge pull request #7378 from JosJuice/fix-reducing-log-paths
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Fix reducing log paths when building with MSVC
2018-08-28 14:19:15 +02:00
JosJuice
fbdc239199
Fix reducing log paths when building with MSVC
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The LogManager code had trouble detecting the "/Source/Core/" substring
for two reasons, neither of which seemed to happen a few years ago:
1. __FILE__ is in lowercase on MSVC
2. __FILE__ uses backslash as the directory separator on MSVC
Fixes https://bugs.dolphin-emu.org/issues/11366
2018-08-28 11:48:43 +02:00
JosJuice
762747f8c1
Merge pull request #7377 from Techjar/more-frameskip-junk
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Core/Core: Remove another leftover part of frameskip
2018-08-28 08:29:43 +02:00
Techjar
c5ae721eca
Core/Core: Remove another leftover part of frameskip
2018-08-28 02:22:05 -04:00
Pierre Bourdon
2033d660d2
Merge pull request #7376 from lioncash/sfml
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Externals: Update SFML to 2.5.0
2018-08-28 02:53:05 +02:00
Pierre Bourdon
df93bb8e76
Merge pull request #7375 from lioncash/fwd
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Common/SFMLHelper: Remove unused forward declaration
2018-08-28 02:52:05 +02:00
Lioncash
d10a0b440f
SFMLHelper: Simplify 64-bit packet reading function and remove 64-bit write function
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Now that SFML's packet class can properly handle 64-bit values, we don't
need a helper function just to write values to the packets.
2018-08-27 17:38:07 -04:00
Lioncash
3130d388db
Externals: Update SFML to 2.5.0
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Among other things, this finally allows pushing 64-bit values into
packets without needing to manually subdivide the value into two 32-bit
values.
2018-08-27 17:18:24 -04:00
Lioncash
e6a4116bf2
Common/SFMLHelper: Remove unused forward declaration
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BigEndianValue isn't used in either the header or SFMLHelper.cpp, so it
can be removed.
2018-08-27 16:48:12 -04:00
Pierre Bourdon
4c75331d5d
Merge pull request #7374 from lioncash/iowin
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IOWin: Make functions internally linked where applicable
2018-08-27 22:13:24 +02:00
Lioncash
8753321841
IOWin: Use anonymous namespaces where applicable
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Several functions (and one variable) were being given external linkage.
Instead, relocate them all to anonymous namespaces to make them
internally linked.
2018-08-27 16:10:07 -04:00