Commit Graph

6454 Commits

Author SHA1 Message Date
Glenn Rice 6371a6f15d Fix some more strings for translation, and update the catalog. 2013-04-02 17:44:27 -05:00
Jordan Woyak 92e82a4160 Suppress warnings. 2013-04-02 15:02:02 -05:00
Pierre Bourdon 27e08f66b5 Fix build on OS X 2013-04-02 21:15:04 +02:00
Pierre Bourdon eb06c62a6e Merge branch 'new-ax-hle'
GC and Wii games using the AX UCode should now work almost perfectly with DSP
HLE. If you get any issue, make sure the "DSP on dedicated thread" option is
disabled, and try setting framelimit to "Audio".

As a side effect, DSP HLE should not desync anymore (making it usable in
netplay and TAS) with AX games.

Conflicts:
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.h
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
2013-04-02 21:00:44 +02:00
Pierre Bourdon 9860137291 Initialize the audiocommon mixer on the first write to DSPCR, even if DSP is not enabled. Fixes issue 6192. 2013-04-02 20:42:07 +02:00
Jordan Woyak d951c4c374 real buildfix 2013-04-02 13:07:51 -05:00
Jordan Woyak c65473d9d3 Probably a sloppy buildfix. 2013-04-01 23:30:05 -05:00
Jordan Woyak 69779a4321 Fix loading of "themes" with non-ascii character names.
Fixed issue 6189.
Why did GetUserPath return a non-const ref to string..?
2013-04-01 23:22:20 -05:00
Pierre Bourdon 6e708005df Implement AXWii commands 08/09, aka. "upload AUXA/AUXB and use it as a temp buffer to mix to MAIN L/R/S and AUXC L", aka. "what the fuck were they thinking?!" 2013-04-02 04:12:17 +02:00
Pierre Bourdon 0220fd1940 Implemented command 03: ADD_SUB_TO_LR 2013-04-02 03:23:48 +02:00
Pierre Bourdon 74dee41b87 Add implementation for command 02: SUB_TO_LR 2013-04-02 03:10:29 +02:00
Pierre Bourdon 5c67a0bcf6 Partial fix for the EA Wii games having no sound - implement the second OUTPUT command in AXWii. Sound in videos and musics still don't play. 2013-04-02 02:53:19 +02:00
Jordan Woyak 4ba12be669 We can use unordered_map without pain now! 2013-04-01 19:25:32 -05:00
Lioncash f36e18593b More log elaborating. Final time I'm doing this.
Logs should actually be somewhat understandable to some people outside of programming and stuff (in a way). It's certainly better than being bombarded by abbreviations when errors/general logging occur, at least.
2013-04-01 18:45:23 -04:00
Lioncash 04913a855e Update function descriptions in GCPad.cpp and Wiimote.cpp
Add inputs. Those that still need a description are tagged with [Description Needed]
2013-04-01 18:07:44 -04:00
Pierre Bourdon 49d809ac0e Merge branch 'osx-libcxx' 2013-04-01 18:17:49 +02:00
Lioncash 58159a1693 Some more logging typos and clarifications. Missed these in my last commit.
This commit mainly elaborates on some messages a little more. Also fixes some typos that slipped through the last commit.

A large change in text can be seen in EXI_DeviceMemoryCard.cpp. I added more info as to why a write to a memory card may fail. (This actually was a reason I was unable to write to a memcard recently).

Elaborations can be seen in WGL.cpp

I did change some comments in some files that I was correcting logging messages in, however this is only if I spot a typo or if an abbreviation is lower-cased. Even in that case, the amount of changes done to comments is very minimal.
2013-04-01 00:10:54 -04:00
Lioncash f432d6038e Fix some typos and correct some capitalizations in the log messages.
Makes the logging look more orderly and less spammy when spitting out things.
2013-03-31 19:13:30 -04:00
Rodolfo Bogado 45651098f6 Use a brute force approach to test for Dual source blend support.
Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch for a long time.
if this approach does not work for the drivers with problems will transform dual source blend to an option in the D3D9 backend.
I appreciate the help of the people that tested my last commit and thanks to neobrain for pointing this solution.
2013-03-31 20:02:13 -03:00
Grant Paul aabd8ce664 Add retina display support for Mac. 2013-03-31 11:36:42 -07:00
Pierre Bourdon 4d27315cd1 Initialize the AX Thread after the sync objects are initialized 2013-03-31 01:55:41 +01:00
Pierre Bourdon 60b43eb8d3 Support the old AXWii version used in games like Wii Sports or Excite Truck 2013-03-31 00:25:00 +01:00
Pierre Bourdon 276c457bed Basic framework to support the old AXWii version used in Wii Sports and Excite Truck 2013-03-30 22:22:57 +01:00
Pierre Bourdon 79c0316243 Disable the polyphase resampler - it causes audio glitches with non integer ratios 2013-03-30 16:59:06 +01:00
Pierre Bourdon 04f9c6793b Fix the argument to the samples reading callback in voice processing - should fix issues with wiimote audio, untested 2013-03-30 14:39:59 +01:00
Pierre Bourdon a813f9e13c Support loading polyphase resampling coeffs from User and Sys in HLE 2013-03-30 14:38:14 +01:00
Pierre Bourdon e3b0a2c9bf Add an option to run the AX processing on the CPU thread. Fixes timing issues causing audio glitches on Wii, and should improve the overall stability of AX HLE. 2013-03-30 14:02:30 +01:00
Pierre Bourdon c271082ec5 Add volume ramping for MAIN output, separate old volume values for each AUX channel and refactor 2013-03-30 00:55:55 +01:00
Pierre Bourdon 4b09f525f6 Fix AUX volume mixing in AXWii: implement volume ramping and MixAdd properly. Home menu sounds now work properly. 2013-03-29 22:22:24 +01:00
Pierre Bourdon ef501137be Fix audio glitching at the end of a voice because of bad non-looping sound handling in AXWii 2013-03-29 21:02:27 +01:00
Glenn Rice 485bd70df2 Fix some strings for translation and update the pot file to include
those strings once again.
2013-03-29 11:05:22 -05:00
Pierre Bourdon 194ada2481 More MSVC 2010 build fixes 2013-03-29 07:55:56 -07:00
Pierre Bourdon 38db520617 MSVC 2010 does not have <mutex> or <thread> either, adding the Std* files back 2013-03-29 07:53:45 -07:00
Pierre Bourdon a8513e4605 Re-add StdConditionVariable, MSVC 2010 does not support <condition_variable> 2013-03-29 07:42:41 -07:00
Pierre Bourdon 4895e38bd5 This change might work better if I git add the files 2013-03-29 07:31:15 -07:00
Pierre Bourdon b73941c0ea Use libc++ for Mac OS X builds now that we require >= 10.7 anyway 2013-03-29 07:29:31 -07:00
Pierre Bourdon e9b236be05 OSX sucks at c++11 2013-03-29 13:55:55 +01:00
Pierre Bourdon a997824f68 Add missing <functional> header include 2013-03-29 13:51:52 +01:00
Pierre Bourdon 4dc1ffbb20 Refactor the resampling code to avoid having two polyphase resampling implementations (normal/wm) 2013-03-29 13:49:36 +01:00
Pierre Bourdon 85b498ba97 Update the right cur_addr_frac after wiimote audio resampling 2013-03-29 13:18:30 +01:00
Rodolfo Bogado c743e75d92 fixes for my last commit 2013-03-29 00:41:36 -03:00
Pierre Bourdon 57d4ba8dcc Merge branch 'master' into new-ax-hle 2013-03-29 00:49:07 +01:00
Rodolfo Bogado 40d919b352 Implement dual source blending to avoid unneeded alpha pass.
this implementation does not work in windows xp (sorry no support for dual source blending there).
this should improve speed on older hardware or in newer hardware using super sampling.
disable partial fix for 4x supersampling as I'm interested in knowing the original issue with the implementation to fix it correctly.
remove the deprecation label from the plugin while I'm working on it.
2013-03-28 20:08:51 -03:00
NeoBrainX 6e88ae9695 Recommend Direct3D 11 or OpenGL instead of Direct3D 9. 2013-03-28 23:34:14 +01:00
NeoBrainX c10d9ea87a Clean up blending code a bit. 2013-03-28 23:00:19 +01:00
skidau b2575c6280 Removed some redundant code introduced in the last commit. 2013-03-29 00:53:30 +11:00
skidau 9b7db5954f Rounded the loop addresses to the nearest 16bit value in the loop comparison.
Fixes issue 6160.
2013-03-29 00:43:41 +11:00
skidau e38e48923d Readded the tracking of the FIFO Writes.
Fixes issue 6165.
2013-03-28 19:36:37 +11:00
Lioncash b1dd14c319 Fix a slight leak in LogManager.
m_debuggerLog wasn't ever deleted in the destructor.
2013-03-27 23:39:48 -04:00
Jordan Woyak 507f53e226 Fixed issue 6119. 2013-03-27 14:26:45 -05:00