Commit Graph

15843 Commits

Author SHA1 Message Date
Adam D. Moss 63660cb17c SDL Input: More minor refactoring of SDL haptic effects 2015-01-11 11:42:30 +00:00
Adam D. Moss f47cce2210 SDL: Refactor the SDL haptic effects a little. 2015-01-08 15:17:29 +00:00
Karol Herbst 17ad68ff86 SDL: more global memset 2015-01-08 13:37:06 +01:00
Adam Moss 306c8d14db SDL Input: Support more types of force feedback for controllers through SDL. 2015-01-06 19:17:43 +00:00
Markus Wick 25fac0282c Merge pull request #1764 from Armada651/safe-exclusive
D3D: Only try to apply exclusive mode when the renderer is in focus.
2015-01-06 11:00:47 +01:00
Markus Wick d8d4c94e07 Merge pull request #1819 from Tilka/cmake
CMake: simplify some expressions
2015-01-06 09:27:59 +01:00
Ryan Houdek 7033b371c2 Merge pull request #1784 from lioncash/android
Android: Fix a few warnings. Misc other things.
2015-01-05 14:32:01 -06:00
Markus Wick acb583e607 Merge pull request #1815 from degasus/fix_det_dual_core
VideoCommon: fix deterministic dual core
2015-01-05 11:50:33 +01:00
skidau b65d5d6165 Merge pull request #1821 from Tilka/memleak
SI_GCAdapter: properly clean up libusb
2015-01-05 11:35:51 +11:00
Tillmann Karras fffd890be3 SI_GCAdapter: properly clean up libusb 2015-01-05 01:31:54 +01:00
Jules Blok 399b6248d1 D3D: Further improve exclusive fullscreen state checking. 2015-01-05 00:01:22 +01:00
Pierre Bourdon 1b4b836731 Merge pull request #1743 from Stevoisiak/variableNamingConsistency
Globals.h: Variable naming consistency
2015-01-04 22:45:30 +01:00
Jules Blok b7e056c74d Host: Add Host_RendererIsFullscreen(). 2015-01-04 17:09:56 +01:00
Jules Blok 3b9c070ee0 D3D: Only try to apply exclusive mode when the renderer is in focus. 2015-01-04 16:42:16 +01:00
skidau 192c69f595 Merge pull request #1802 from Linktothepast/master
Gameini updates.
2015-01-04 20:36:02 +11:00
skidau b06a3fb144 Merge pull request #1809 from magumagu/simplify-isi
JIT: simplify ISI handling.
2015-01-04 20:31:16 +11:00
Pierre Bourdon 4cbb690378 Merge pull request #1827 from FioraAeterna/fixcrdisasm
GekkoDisassembler: fix display of CRs in branch operations
2015-01-04 05:00:31 +01:00
Fiora 8a6ea918b6 GekkoDisassembler: fix display of CRs in branch operations 2015-01-03 19:53:55 -08:00
Pierre Bourdon 03f716e651 Merge pull request #1823 from Tilka/buildbot_try
buildbot-try: allow remotes other than "origin"
2015-01-04 00:01:11 +01:00
Pierre Bourdon 142aa4a7fe Merge pull request #1825 from Stevoisiak/RenameBuildDate
Change Build Date to Apploader Date
2015-01-03 23:10:12 +01:00
Stevoisiak 0b8ab84554 Change Build Date to Apploader Date
Date given by Dolphin did not match up with build dates found from
tcrf.net
2015-01-03 17:05:35 -05:00
degasus 110d494070 VideoCommon: fix deterministic dual core 2015-01-03 21:50:51 +01:00
Lioncash acebd7fe4c Merge pull request #1822 from JosJuice/lionux
Fix "Lionux" typo
2015-01-03 15:12:24 -05:00
Tillmann Karras 8229746695 buildbot-try: allow remotes other than "origin" 2015-01-03 17:07:02 +01:00
JosJuice 2560d89576 Fix "Lionux" typo 2015-01-03 15:42:28 +01:00
Tillmann Karras 6bcdb10eee CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
Pierre Bourdon c3d52e0476 Merge pull request #1789 from Tilka/memleak
DSPHLE: fix an unimportant memory leak
2015-01-03 01:50:16 +01:00
Pierre Bourdon 799d69c69d Merge pull request #1816 from Armada651/master
OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:48:55 +01:00
Jules Blok dddaa11595 OGL: Fix stereoscopy not being applied properly while the game is running. 2015-01-03 01:36:43 +01:00
skidau 3738d27b24 Merge pull request #1776 from JosJuice/cleanrip-wii-discs
Fix CleanRip reading Wii discs
2015-01-03 10:42:51 +11:00
skidau 598dc033f2 Merge pull request #1739 from JosJuice/wii-di-timing
Accurate loading times for Wii games
2015-01-03 10:41:18 +11:00
Dolphin Bot 7dc6484fe7 Merge pull request #1805 from Armada651/dubois
PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 20:04:04 +01:00
Jules Blok 582a15deb3 PostProcessing: Mark all shaders constant. 2015-01-02 20:03:20 +01:00
Jules Blok 26a9afa0e7 Anaglyph: Use matrices instead of vectors. 2015-01-02 14:32:42 +01:00
Linktothepast 7cf180d6b0 Additional gameini changes.
Remove FastDiscSpeed = 1 from Star Wars: Rogue Leader and efb to ram
from Super Smash
Bros. Brawl, put a note with suggested settings instead.
2015-01-02 12:22:18 +02:00
magumagu 1e370550c4 JIT: simplify ISI handling.
When we try to JIT from a block which doesn't exist, don't JIT any code;
just update the PPC state to indicate an ISI.  This is a little simpler,
and avoids abusing the JIT block cache.
2015-01-01 19:25:48 -08:00
Jules Blok 491de39325 PixelShaderCache: Implement Dubois algorithm in anaglyph shader. 2015-01-02 03:06:11 +01:00
Jules Blok e3969f763e PostProcessing: Use Dubois algorithm for anaglyph shader. 2015-01-02 03:02:28 +01:00
skidau 9c6795c7b7 Merge pull request #1778 from JMC47/ReadIdleFix
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without breaking Gladius
2015-01-02 12:00:00 +11:00
Markus Wick ec4dfae333 Merge pull request #1747 from Armada651/intel-workaround
OGL: Work around Intel structures bug.
2015-01-01 21:41:09 +01:00
Ryan Houdek 479d1e56c3 Merge pull request #1783 from degasus/disablelogs
OGL: disable driver warnings fetch
2015-01-01 14:12:02 -06:00
Pierre Bourdon 6b88704fd6 Merge pull request #1794 from FioraAeterna/forceinline
Memory: forceinline read/write hardware functions
2015-01-01 20:36:17 +01:00
Linktothepast 4d4b783a1e Gameini updates.
Update/addition of  Madden NFL 06 (gc), Frogger Beyond (gc), DONKEY
KONGA (gc), Madden NFL 2005 (gc), NBA STREET Vol.2 (gc), Spider-Man
(gc), Star Wars: Rogue Leader (gc), NO MORE HEROES (wii), Super Smash
Bros. Brawl (wii), The Simpsons Game (wii), Suzumiya Haruhi no Heiretsu
(wii).

Fixes issues 7978, 7894, 7883.
2015-01-01 19:51:17 +02:00
Pierre Bourdon fe79e44c16 Merge pull request #1799 from BhaaLseN/fix-readme
fix registry paths for portable mode/userdir in Readme.md
2014-12-31 23:06:14 +01:00
BhaaL 94af50d669 fix registry paths for portable mode/userdir in Readme.md
we actually read from HKEY_CURRENT_USER/Software/Dolphin Emulator
2014-12-31 22:19:09 +01:00
Fiora 92a0716f65 Memory: forceinline read/write hardware functions, TLB/page functions
MSVC wasn't actually inlining these. Should give a nontrivial performance boost
in MMU-heavy games.
2014-12-30 18:04:21 -08:00
Lioncash 68a71d7e54 Merge pull request #1795 from Stevoisiak/UfouriaCountryCode
Added identifier for country code 'B'
2014-12-30 20:13:17 -05:00
Stevoisiak 2e1d8d7ac0 Added identifier for country code 'B'
Only used by the American version of Ufouria: The Saga
2014-12-30 19:57:14 -05:00
Markus Wick f5cddd4020 Merge pull request #1790 from Armada651/master
VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-30 12:30:23 +01:00
Markus Wick dd1e624fff Merge pull request #1787 from Armada651/fix-3dvision
VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-30 12:30:01 +01:00