Shawn Hoffman
62858c8c14
Small logging changes. Pause core if Jit64 tries to compile at 0.
2011-12-10 18:42:49 -08:00
Shawn Hoffman
b62cac2ca9
Allow modifying main ram size at compile time by changing Memory::REALRAM_SIZE.
2011-11-27 19:52:05 -08:00
kostamarino@hotmail.com
04026ae19a
Gameini database cleanup of "postprocessingshader" and additions/updates for FlingSmash, Rune Factory Tides of Destiny, The Legend of Zelda Twilight Princess for GC and Wii.
2011-11-28 01:29:18 +02:00
Shawn Hoffman
29f52ce6dd
gcc sux
2011-11-20 16:25:23 -08:00
Shawn Hoffman
73beeaf45a
Change the mask shown for rlw* to be shifted. ie the result of the instruction is source & mask, right-aligned.
2011-11-20 15:35:43 -08:00
kostamarino@hotmail.com
507a4aa704
Gameini database update for auto modellista, Happy Feet, Alone In The Dark, DeadSpace, MADWORLD, Scooby-Doo! Mystery Mayhem, FIFA 2003, Mission: Impossible Operation Surma, Def Jam Fight For NY, FIFA Soccer 2004, THE HOUSE OF THE DEAD 2 AND 3 RETURN, LEGO Star Wars The Complete Saga, Rayman Origins, The Legend of Zelda Skyward Sword. Fixes issue 4953.
2011-11-20 19:32:00 +02:00
skidau
cc6f90c7d5
Enabled memory breakpoints under JIT in the debugger.
2011-11-05 19:42:06 +11:00
skidau
9eaf20cc44
Fixed the slowdown that occurred under JIT32. Fixes issue 4969.
2011-11-05 13:04:46 +11:00
skidau
3d2a2abb49
Made the JIT bypass the icache when it is executing the external interrupt
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exception handler.
Fixed by comwiz.k
2011-11-03 20:55:47 +11:00
Pierre Bourdon
7f055d6b56
UI: refactor the game list sorting code
2011-11-02 02:45:51 +01:00
Pierre Bourdon
d9b3a69f47
Formatting fixes for el.po and pt_BR.po
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On Linux with recent versions of gettext these formatting fixes are done
automatically by gettext when updating the PO files. They create conflicts each
time a rebase / merge is done and need to be reset manually.
2011-11-01 23:20:09 +01:00
kostamarino@hotmail.com
7aed6a6859
Game ini database update for Kirby's Adventure Wii, Monster House, Mario Strikers Charged, Yu-Gi-Oh! 5D's: Duel Transfer, Mario & Sonic at the Olympic Winter Games, Disney Epic Mickey.
2011-11-01 15:09:41 +02:00
skidau
1387da7900
Merge branch 'JitCache' of https://skidau@code.google.com/p/dolphin-emu/
2011-11-01 20:45:50 +11:00
Pierre Bourdon
8f31968466
Revert "Merge branch 'zcomploc-support'"
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This reverts commit 9dad9ebe89
, reversing
changes made to e76bc71efe
.
2011-11-01 01:37:54 +01:00
skidau
78b74101b0
Added code to invalidate the JIT cache on dcbf. This fixes Monster House and Scooby Doo: Mystery Mayhem.
2011-10-29 17:21:20 +11:00
crudelios
dd551814c9
Bounding Box bugfixes.
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- Fixes all (I hope) BBox-related unknown pointer crashes.
- Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes).
- Fixes a small oversight on the change I made to the ISO Properties dialog.
This should also be a (very very little) bit faster than the previous version.
2011-10-28 21:12:12 +01:00
kostamarino@hotmail.com
ffd9b6875a
Gameini database update for Teenage Mutant Ninja Turtles(gc), Just Dance 3, Spider-Man: Edge of Time, Paper Mario, Super Paper Mario.
2011-10-27 21:04:28 +03:00
skidau
e03fd9a942
Added code to invalidate the JIT cache on dcbi and writes to memory.
2011-10-27 21:08:35 +11:00
Brad Gearon
9a627e89fb
Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932 .
2011-10-26 14:28:57 -05:00
crudelios
852fe9c4be
Added proper Bounding Box support.
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Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.
Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.
BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
2011-10-26 01:19:10 +01:00
Shawn Hoffman
78832cb4ea
Update to portaudio SVN rev 1762
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Disable portaudio backend for wdmks (fixes debug build on windows)
2011-10-23 18:17:50 -07:00
Shawn Hoffman
7bac36d455
Merge branch 'TaruKonga'
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The DK Bongos are just a standard controller in disguise (ie, it uses your GCPad input mapping):
Clap Sensor = Analog R Trigger
start = start
Top of Left Bongo = Y Button
Bottom of Left Bongo = B Button
Top of Right Bongo = X Button
Bottom of Right Bongo = A Button
2011-10-23 13:37:10 -07:00
Shawn Hoffman
105e7e4eb4
Added TaruKonga (DK Bongos) support.
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Separated SI Device IDs from the enums used for config/gui since quite a few device types all have the gc controller SI ID.
2011-10-23 07:01:17 -07:00
Shawn Hoffman
ba119e8c05
Set the correct bit for "trap" program exception. Fixes http://wiibrew.org/wiki/Descent
2011-10-23 02:53:31 -07:00
skidau
3cdcdba25f
Merge branch 'SaveStates'
2011-10-22 16:18:02 +11:00
skidau
599c3ccd7b
Fixed save states for games which use the MMU Speed Hack
2011-10-22 16:14:34 +11:00
kostamarino@hotmail.com
8d9061ac39
Possible fix for random crashes with plenty of games(like Mario Galaxy) and issue 4568 (please test).
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Gameini database changes that affects Black & Bruised, BLOODY ROAR(R): PRIMAL FURY, CASPER, Karaoke Revolution Party, Wii Music, TMNT.
2011-10-19 21:03:08 +03:00
skidau
5b2c5c9ce3
Removed the icache invalidation code as it is causing frequent code clearing.
2011-10-19 02:36:30 +11:00
Pierre Bourdon
1e558aedeb
Added an EFB peek cache to the GL video plugin
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Most of the games using EFB peeks are suffering from major performance problems
when these peeks are not disabled in the graphics settings. This is an attempt
to fix this in the GL renderer by doing the glReadPixels in bulk: instead of
doing a lot of 1x1 pixel reads, read for 64x64 pixels at once and keep that in
a cache.
Deck menu in Baten Kaitos: 3FPS -> 54FPS
Character creation in Monster Hunter Tri: 7FPS -> 60FPS
2011-10-17 18:30:13 +02:00
Shawn Hoffman
3fc5d8d7cf
Merge branch 'gc-mic'
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Added GameCube Microphone support. Uses your default audio recording device. The Microphone is selectable from the Slot A/Slot B pulldowns under the GameCube tab. The Microphone button can be set under GCPad configuration for pad 1 and 2. Thanks to MooglyGuy and skidau.
2011-10-17 03:21:11 -07:00
Shawn Hoffman
45eb9f0e7a
fix some logic errors in the mic code and decrease latency a bit. emulate the buffer_overflow bit.
2011-10-17 03:14:20 -07:00
Shawn Hoffman
c528978608
use callback model instead of blocking read/write.
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fixes delay on linux.
currently not implementing the overflow bit, not sure it's needed since we manage our own buffer now.
2011-10-16 23:20:37 -07:00
Shawn Hoffman
1d6bd3248c
It is safe to call Pa_Initialize and Pa_Terminate more than once.
2011-10-16 13:29:10 -07:00
skidau
18d9a275e7
Invalidated a wider range in the JIT cache to force recompile updated code in the ICache. This fixes the crashes in Mario Power Tennis and the remaining games in Mario & Sonic at the Olympic Winter Games.
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Fixes issue 2102.
Fixes issue 2751.
2011-10-16 23:23:17 +11:00
Shawn Hoffman
46afefb14f
Merge branch 'master' into gc-mic
2011-10-16 02:22:21 -07:00
Shawn Hoffman
676822891d
ups, exi slots are on whole different channels...
2011-10-16 02:08:51 -07:00
skidau
f6b9ae534e
Merge branch 'master' of https://skidau@code.google.com/p/dolphin-emu/ into SaveStates
2011-10-16 17:51:41 +11:00
skidau
c0498ca831
Synchronised the JIT cache with the ICache by invalidating the JIT block when the ICache is updated. This fixes Mario & Sonic at the Olympic Winter Games. Thanks to DimitriPilot3 for the tip.
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Fixes issue 1610.
2011-10-16 16:43:32 +11:00
skidau
5d14bb5e70
Changed the save state system to load/save only after the screen has been drawn. This should help stabilise the save states.
2011-10-15 22:19:42 +11:00
kostamarino@hotmail.com
544132bc3e
Gameini database updates/additions. Affects SONIC GEMS COLLECTION, Star Wars Bounty Hunter, Bomberman Jetters, Shamu's Deep Sea Adventures, Cabela's Outdoor Adventures, Tony Hawk's Pro Skater 3, Viewtiful Joe Red Hot Rumble, Spider-Man SD etc. Also fixes issue 4888.
2011-10-12 19:04:23 +03:00
skidau
da9bd95a68
Renamed the "Disable Wiimote Speaker" option to "Alternate Wiimote Timing".
2011-10-09 22:10:47 +11:00
skidau
0ceb3cba36
Adjusted the system timing as DKCR was still getting disconnects with DSP HLE.
2011-10-09 22:10:46 +11:00
skidau
58cbe9cbd9
Adjusted the System Timing of the IPC HLE period for Wiimotes when used with DSP HLE.
2011-10-09 22:10:45 +11:00
skidau
a09e859b3a
Adjusted IPC HLE period to allow for four emulated wiimotes.
2011-10-09 22:10:45 +11:00
Shawn Hoffman
3556069f9f
Also allow JitIL to update EXI exceptions much more frequently.
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At this point, the mic branch is ready for testing by windows people at least. cmake/scons may work already, not sure.
2011-10-09 03:41:31 -07:00
Shawn Hoffman
41424d98e8
Make the mic button respect which slot it's plugged into.
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*You need to open the Gamecube config page and reselect the devices in slot A and B after this commit*
Just jitil left...
2011-10-09 03:18:15 -07:00
Jordan Woyak
ceef98b882
Added mic button to gcpad 1 and 2 diags. Both mic slots use gcpad 1 currently. Totally untested.
2011-10-09 04:27:43 -05:00
Shawn Hoffman
3790a16ece
billliarrddd...here is how to set the button bit
2011-10-09 01:11:49 -07:00
Shawn Hoffman
ade9485aac
ok...just need to update the button...
2011-10-09 01:11:48 -07:00
Shawn Hoffman
a751b627fd
remove a now-unneeded comment
2011-10-09 01:11:44 -07:00