Commit Graph

51 Commits

Author SHA1 Message Date
mitaclaw e8d5fb89e4 C++20: Synthesize `operator!=` From `operator==`
The inequality operator is automatically generated by the compiler if `operator==` is defined.
2024-10-10 20:23:55 -07:00
TellowKrinkle e3cc42069f VideoBackends:OGL: Creating vertex formats shouldn't unbind anything 2022-11-28 21:28:24 -06:00
Pokechu22 78bfd25964 Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Lioncash 67bd2de73e OGL/ProgramShaderCache: Convert typedef over to a using alias
Same thing, but nicer to read from left to right.
2019-07-26 18:43:44 -04:00
Lioncash fb384dec55 OGL/ProgramShaderCache: Use std::string_view where applicable 2019-07-26 18:02:00 -04:00
Stenzek f2a594fad5 OGL: Fix binding error on shutdown
This was occurring if the imgui vertex format was bound on shutdown,
which is destroyed before the vertex buffers
2019-04-21 14:28:14 +10:00
Stenzek 5c95dc61fc OGL: Store shader source in OGLShader
So it can be dumped with info log when linking fails.
2019-04-21 14:28:14 +10:00
Stenzek bbd1ae16db OGL: Remove unused ProgramShaderCache::CompileShader() 2019-04-21 14:28:14 +10:00
Stenzek 616ad378b7 OGL: Support returning pipeline cache data 2019-04-16 00:39:43 +10:00
Stenzek f039149198 Move most backend functionality to VideoCommon 2019-02-19 16:57:54 +10:00
Stenzek 7afd5cc2fb Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
Stenzek f9c829c7f7 OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
Stenzek dec0c3bce8 Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
Stenzek 00204dc988 OGL: Make ProgramShaderCache thread safe 2018-03-10 15:55:56 +10:00
Stenzek fec6bb4d56 VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
Stenzek 3fd4142f36 OGL: Track state of last bound vertex array object
This reduces the overhead of calling glBindVertexArray() every time
RestoreAPIState() is called, even when it is redundant.
2018-02-22 19:08:52 +10:00
Stenzek 836b9b9acb Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
2017-09-11 20:01:45 +10:00
Lioncash 2d45204f12 VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
Prevents implicit conversions
2017-09-02 17:35:20 -04:00
Lioncash 5059332d95 OGL/ProgramShaderCache: Remove unnecessary virtual keyword
This is superfluous, considering the override keyword is present.
2017-09-02 17:27:19 -04:00
Stenzek 67997529b8 ProgramShaderCache: Create a FBO for shared contexts to draw into
This way it allows us to use surfaceless contexts in EGL/GLX. It also
ensures that the shared context shares a similar setup to the main
context's framebuffer, potentially reducing the number of variants a
driver needs to generate.
2017-08-02 20:12:28 +10:00
Stenzek cd502990fa OGL: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek 62a901508b OGL: Reload shader cache when relevant video config changes 2017-07-20 17:46:59 +10:00
iwubcode 2cdc93f4ab Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
Stenzek abc662d69c OGL: Support compute shaders and emitting GLSL 4.3
This also changes bSupportsEarlyFragmentTests to
bSupportsImageLoadStore, as it is used for both.
2017-04-01 12:31:41 +10:00
degasus 41b0c74e30 VideoCommon: Make dst_alpha state implicit. 2017-01-04 20:02:31 +01:00
Léo Lam 72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
Scott Mansell 95469ec225 Remove UID Checker.
Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible.
2016-06-26 16:13:22 +12:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Mathew Maidment 0509292f86 Merge pull request #3431 from stenzek/shadercache
ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.
2016-01-04 19:11:14 -05:00
Stenzek 617f9d9532 ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode
This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.

The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
2016-01-02 17:35:06 +10:00
Lioncash 6093d1f72a ProgramShaderCache: Simplify SHADERUID comparison operators 2016-01-01 22:28:42 -05:00
Lioncash 8ce3a4aa70 ShaderGeneration: Get rid of static buffers 2015-12-26 17:01:54 -05:00
Tillmann Karras 983978ee66 VideoCommon: flush vertex manager if components change 2015-11-01 22:39:31 +01:00
Tillmann Karras 7066689131 ShaderCaches: remove unneeded typedefs 2015-10-29 14:43:05 +01:00
Tillmann Karras f9512ece77 OGL/ProgramShaderCache: small cleanup
Drop an unused function and privatize the cash, er, I mean cache.
2015-10-29 13:51:25 +01:00
Scott Mansell 95f3c956a8 Move GL interface code out of the OpenGL video backend. 2015-09-22 00:36:45 +12:00
Tillmann Karras 30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Jules Blok aa4242fd9c GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
Ryan Houdek ce059769f6 Merge pull request #1439 from Armada651/ogl-stereo-3d
OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
Stevoisiak 6da394a4d0 More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
Jules Blok d7804a4d3e Cosmetics. 2014-11-23 14:27:39 +01:00
Jules Blok b005f61a2e Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
Lioncash 960b54670c OGL: Fix brace and body placements
Also got rid of void argument specifiers. These are a carryover from C.
2014-08-15 14:12:29 -04:00
Tony Wasserka 032c920247 OGL: Remove some dead code. 2014-03-14 22:26:26 +01:00
Matthew Parlane 31cfc73a09 Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
Pierre Bourdon 425f9dcd51 Fix more header sorting issues in VideoBackends/ (now check-includes clean). 2014-02-20 01:01:11 +01:00
Lioncash 2afe215271 Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
lioncash d2038049f5 Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00