Stenzek
517a977444
ShaderCache: Fix several issues in background shader compiling
...
- In D3D, shaders could be compiled on the main thread, blocking
startup.
- Reduced the latency between a pipeline being requested and used in all
backends in hybrid ubershader mode, when no shader stages were present.
- Fixed a case where async compilation could cause the same UID to be
appended multiple times to the UID cache.
- Fix incorrect number of threads being used when immediately compile
shaders was enabled.
2018-03-15 01:50:47 +10:00
Stenzek
e31cc1f679
ShaderCache: Implement background shader compilation
...
This enables shaders to be compiled while the game is starting, instead
of blocking startup. If a shader is needed before it is compiled,
emulation will block.
2018-03-10 16:11:19 +10:00
Stenzek
9fa24700b6
VideoConfig: Collapse ubershader configuration fields to a single value
2018-03-10 15:56:45 +10:00
Stenzek
f9c829c7f7
OGL: Re-implement async shader compiling
2018-03-10 15:56:34 +10:00
Stenzek
dec0c3bce8
Move shader caches to VideoCommon
2018-03-10 15:56:30 +10:00
Stenzek
93fb0e1e1c
TextureCache: Add an option to disable EFB copies to VRAM
...
The option is named DisableCopyToVRAM under the Hacks section in
GFX.ini. It is intentionally not exposed to the GUI, as users should not
need to use it under normal circumstances. The main use is debugging
issues in the EFB-to-RAM shaders.
2018-02-11 15:48:46 +10:00
degasus
0b466249e0
CustomTextures: Drop format convertion.
2018-01-20 16:39:04 +01:00
Vlad Firoiu
330881ae80
Allow users to specify the encoder used for framedumping.
2018-01-03 13:23:10 +01:00
JosJuice
4973ae9952
Rename GFX_HACK_COPY_EFB_ENABLED to GFX_HACK_COPY_EFB_SCALED
...
Not sure why it was named like this... It doesn't affect whether
the copy happens or not, only what resolution it uses.
2017-12-18 21:55:02 +01:00
Stenzek
39559f6358
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
...
Field is unused as of Hybrid XFB.
2017-11-21 17:19:43 +10:00
Lioncash
5337e58284
VideoConfig: Make StereoMode an enum class
...
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:19:53 -05:00
Lioncash
10697bcbe3
VideoConfig: Make AspectMode an enum class
...
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:17:56 -05:00
iwubcode
7f0834c919
Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors
2017-11-17 22:11:30 -06:00
iwubcode
65cd085f9b
Add new GUI option to skip XFBToRam and remove old XFB options
2017-11-17 22:11:28 -06:00
iwubcode
198d3b69b4
Add ability to dump xfb copies to texture for debugging purposes
2017-11-17 22:11:28 -06:00
Lioncash
8e654528fc
VideoConfig: Add const specifier to IsVSync() member function
...
This member function doesn't alter VideoConfig's state.
2017-11-10 22:23:15 -05:00
Stenzek
edb5f855c2
VideoConfig: Prevent race condition on g_Config when refreshing
...
There was a race condition between the video thread and the host thread,
if corrections need to be made by VerifyValidity(). Briefly, the config
will contain invalid values. Instead, pause emulation first, which will
flush the video thread, update the config and correct it, then resume
emulation, after which the video thread will detect the config has
changed and act accordingly.
2017-10-10 23:56:33 +10:00
Leo Lam
c91211b6ce
Merge pull request #5867 from leoetlino/widescreen
...
GameINI: Replace Wii.Widescreen with AspectRatio
2017-08-11 18:23:54 +08:00
JosJuice
f090a94319
Remove non-integer IRs
2017-08-08 12:09:50 +02:00
Léo Lam
e58ba76f07
Don't force the aspect ratio in GameINIs
...
Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
2017-08-05 14:27:16 +08:00
Stenzek
fe65b26d53
Merge pull request #5834 from stenzek/bc7
...
Support loading BC7 (BPTC) textures from DDS files
2017-08-01 12:39:19 +10:00
Stenzek
63305e9173
HiresTextures: Support loading BC7 (BPTC) from DDS files
2017-08-01 11:59:38 +10:00
Stenzek
d62dcd397d
VideoConfig: Drop force vertex/pixel ubershader settings
...
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
2017-07-31 23:21:38 +10:00
Stenzek
e968c191ff
Ubershaders: Support per-pixel lighting
2017-07-30 17:43:59 +10:00
Stenzek
c8f31656cb
VideoBackends: Support a different number of threads for precompiling
...
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
Stenzek
901bf9c257
VideoConfig: Add config options for ubershaders
2017-07-30 17:43:59 +10:00
Stenzek
3ea9d86faa
ShaderGen: Pass host config to shader generation functions
...
Also moves the host config checks to common.
2017-07-20 17:54:33 +10:00
Stenzek
d01b0bf60f
VideoCommon: Move shader cache filename generation to common
2017-07-20 17:46:59 +10:00
Stenzek
d1381f5021
VideoConfig: Add host config union
...
Contains all host state that can affect shadergen.
2017-07-20 17:46:59 +10:00
Stenzek
82c27182a8
ShaderGen: Remove host state from shader uids
2017-07-20 17:46:59 +10:00
MerryMage
f8a99ca192
VertexShaderManager: Rename projection hack variables
2017-06-15 16:38:10 +01:00
MerryMage
a0b41c83e7
VideoConfig: Remove bRunning
...
Value was set but not used.
2017-06-11 15:06:12 +01:00
Léo Lam
774587cbd1
VideoConfig: Remove useless header includes
2017-06-10 20:25:27 +02:00
Léo Lam
0e85c47237
VideoConfig: Remove manual panic alert setting load
...
This code hadn't been touched since 2010. Nowadays, the panic alert
setting is loaded by ConfigManager and applied in UICommon.
VideoConfig has no business messing with it.
2017-06-10 20:24:18 +02:00
MerryMage
f5f45855f0
GameConfigLoader: Add GFX Game INI translations
2017-06-03 18:13:02 +01:00
Stenzek
bc8a96d713
HiresTextures: Support parsing DDS files directly
...
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
2017-04-29 00:14:23 +10:00
iwubcode
a9d08a31a6
Add configurable toggle that rounds vertices to the nearest pixel when
...
w=1. This fixes some games at higher IRs.
2017-04-04 09:52:18 -05:00
Stenzek
82fd984f3e
VideoBackends: Add configuration field for GPU texture decoding
2017-04-01 12:32:05 +10:00
Michael Maltese
134317e07f
videoconfig: add BBoxPreferStencilImplementation
...
@JMC47 requested this to be able to do performance comparisons.
2017-03-15 17:41:33 -07:00
Stenzek
2cd240af0d
VideoBackends: Move max texture size to VideoConfig
...
This stops the virtual method call from within the Renderer constructor.
The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
2017-03-10 00:04:13 +10:00
Vlad Firoiu
096f58b172
Save new framedump options.
2017-03-08 01:38:40 -08:00
Vlad Firoiu
f82e3de763
Dump to arbitrary URLs.
2017-02-27 23:45:34 -08:00
Vlad Firoiu
21e66e60e3
Configable dump codec.
2017-02-27 23:45:12 -08:00
Vlad Firoiu
86a8382376
Arbitrary dump formats.
2017-02-27 23:44:29 -08:00
Anthony
ed6a46a193
Merge pull request #4958 from RisingFog/avidump_bitrate
...
Add configurable video dump bitrate to INI
2017-02-27 10:15:19 -08:00
Chris Burgener
bfb17d5a9e
Add configurable video dump bitrate to INI
2017-02-25 23:58:21 -05:00
Jules Blok
21967b1f6e
VideoBackends: Add a developer option to disable the shader cache.
...
Makes it easier to disable the cache while working on the shaders.
2017-02-19 12:05:44 +01:00
degasus
65e3aa796e
VideoConfig: Fix boolean default values.
2017-01-21 11:31:44 +01:00
Stenzek
a0a62c0f46
VideoConfig: Add option for full-resolution frame dumping
2016-11-28 20:14:59 +10:00
Stenzek
6d0b9b816f
VideoCommon: Support dumping frames to images
...
This is mainly for potential Android fifoci usage, and thus is not
exposed anywhere in the UI. To enable, set DumpFramesAsImages under
Settings in GFX.ini.
2016-11-23 12:07:49 +10:00