Charles Lombardo
f2c71a77fe
Android: Use ElevationOverlay for app bar elevation color
2022-12-06 18:41:55 -05:00
JosJuice
2a23aab254
Merge pull request #11327 from t895/settings-animation
...
Android: New settings fragment animations
2022-12-06 22:11:38 +01:00
JosJuice
d34c4c67c8
Merge pull request #11328 from t895/string-aggregation
...
Android: Migrate all strings to strings.xml
2022-12-06 21:41:05 +01:00
Charles Lombardo
b9d05c4668
Android: New settings fragment animations
2022-12-06 14:17:04 -05:00
Charles Lombardo
dbfcbcb670
Android: Migrate all strings to strings.xml
2022-12-06 14:11:06 -05:00
Mai
a9a603b8cb
Merge pull request #11268 from jordan-woyak/ascii-controller
...
Rename "Keyboard" to "Keyboard Controller"
2022-12-04 21:05:52 +00:00
Mai
92cab5d0a6
Merge pull request #11299 from t895/cleanup-insets-helper
...
Android: Have each activity manage insets separately
2022-12-04 21:05:08 +00:00
Charles Lombardo
e9c60f3e65
Android: Have each activity manage insets separately
2022-12-04 13:37:01 -05:00
TryTwo
a17fbe7c65
Expand conditional breakpoints to memory breakpoints
2022-12-04 11:25:33 -07:00
JosJuice
6abcaadd5a
Merge pull request #11314 from t895/menu-cutout-padding
...
Android: Pad menu fragment when expanding to cutout area
2022-12-04 18:59:32 +01:00
Mai
b23eb1f550
Merge pull request #11322 from JosJuice/jit64-madds-nan
...
Jit64: Correctly handle NaNs for ps_maddsX
2022-12-04 17:58:16 +00:00
Mai
f21edf6d5a
Merge pull request #11270 from t895/theme-mode
...
Android: Add theme mode switcher
2022-12-04 17:56:59 +00:00
JosJuice
3a7ecc851b
Merge pull request #11324 from t895/back-fix
...
Android: Fix cheats layout
2022-12-04 18:51:43 +01:00
Charles Lombardo
2a0939ab98
Android: Pad menu fragment when expanding to cutout area
2022-12-04 12:39:51 -05:00
Charles Lombardo
c60982b248
Android: Fix cheats layout
...
The sliding panel layout was in the way of the top app bar and prevented the up button from being pressed. This anchors the panel to the bottom of the top app bar and removed unnecessary hardcoded padding.
2022-12-04 12:34:36 -05:00
JosJuice
8bad821019
Translation resources sync with Transifex
2022-12-04 15:21:13 +01:00
Admiral H. Curtiss
c9f31ad6a6
Merge pull request #11262 from K0bin/present-sync
...
VideoBackends:Vulkan: Synchronize presentation
2022-12-04 14:30:59 +01:00
Admiral H. Curtiss
2b93d5e0d7
Merge pull request #11273 from TryTwo/PR_Conditional_BP_Callstack
...
Debugger: add callstack to conditional breakpoints
2022-12-04 14:16:12 +01:00
Admiral H. Curtiss
2bd47d1435
Merge pull request #11232 from TryTwo/PR_MemoryView_highlighting
...
Debugger MemoryViewWidget: always highlight target address
2022-12-04 14:07:19 +01:00
Mai
51dfab6823
Merge pull request #11317 from t895/dialog-adjustment
...
Android: Use progress indicator in short loading scenarios
2022-12-04 09:15:39 +00:00
Mai
2aa25c03df
Merge pull request #11318 from t895/expanded-fab
...
Android: Use expanding Extended FAB
2022-12-04 09:14:53 +00:00
TryTwo
76bf1b5f7d
Add callstack to conditional breakpoints. Checks entire stack for value.
...
Use: callstack(0x80000000).
!callstack(value) works as a 'does not contain'.
Add strings to expr.h conditionals.
Use quotations: callstack("anim") to check symbols/name.
2022-12-03 20:52:17 -07:00
JosJuice
eeef5363e4
Jit64: Correctly handle NaNs for ps_maddsX
2022-12-03 21:05:05 +01:00
JosJuice
06e60ac327
JitArm64: Implement accurate NaNs
...
For quite some time now, we've had a setting on x86-64 that makes Dolphin
handle NaNs in a more accurate but slower way. There's only one game that
cares about this, Dragon Ball: Revenge of King Piccolo, and what that game
cares about more specifically is that the default NaN (or "generated NaN"
as I believe it's called in PowerPC documentation) is the same as on
PowerPC. On ARM, the default NaN is the same as on PowerPC, so for the
longest time we didn't need to do anything special to get Dragon Ball:
Revenge of King Piccolo working. However, in 93e636a
I changed how we
handle FMA instructions in a way that resulted in the sign of NaNs
becoming inverted for nmadd/nmsub instructions, breaking the game.
To fix this, let's implement the AccurateNaNs setting, like on x86-64.
2022-12-03 19:41:32 +01:00
JosJuice
5c41d3b602
JitArm64: Refactor temp reg handling in fp_arith/ps_arith
2022-12-03 19:08:27 +01:00
Admiral H. Curtiss
839db591d9
HW/Memmap: Refactor Memory to class, move to Core::System.
2022-12-03 13:27:02 +01:00
Charles Lombardo
64733b2504
Android: Use expanding Extended FAB
...
This adds text to the FAB when expanded and shrinks the FAB on scroll. The text will return when scrolling up as well.
2022-12-02 22:12:33 -05:00
Mai
af5596720f
Merge pull request #11315 from t895/motion-dialog-fix
...
Android: Greatly simplify MotionAlertDialog theming
2022-12-02 20:55:29 +00:00
Mai
6b514e81f9
Merge pull request #11316 from Pokechu22/jit-widget-fixes
...
Jit widget fixes
2022-12-02 20:54:48 +00:00
Charles Lombardo
6a95c565ae
Android: Use progress indicator in short loading scenarios
2022-12-02 15:16:10 -05:00
Charles Lombardo
b9fffa2e66
Android: Add theme mode switcher
...
Similar to app themes, theme modes have to be loaded before directory initialization is ready. So we save the proper key the same way.
2022-12-02 13:31:57 -05:00
Pokechu22
3d6bfcd236
JITWidget: Convert to fmt
2022-12-01 17:44:41 -08:00
Pokechu22
6a6d24550e
Clean up DisassembleBlock and JitInterface::GetHostCode
2022-12-01 17:43:35 -08:00
Pokechu22
5842b90bee
Show JIT blocks widget when selecting 'PPC vs Host' in code widget
...
Before, I just assumed this feature was broken since I didn't know what widget it used. Now, it behaves like show memory and show code elsewhere.
2022-12-01 17:43:35 -08:00
Pokechu22
0ccfa31ec8
Fix code widget not becoming visible when selecting 'view code' or similar
...
This affected the memory and registers widgets (and possibly others). I'm pretty sure it regressed in 5f629abd8b
.
The SetCodeVisible line is a new fix, but the equivalent already existed in the memory widget.
2022-12-01 17:43:35 -08:00
Pokechu22
4f4bd57fe9
Fix crash when stopping emulation while the JIT widget is in use
...
The call to analyzer.Analyze breaks when it attempts to read an instruction, as it eventually tries to read memory when Memory::m_pRAM is nullptr. Trying to read when execution is not paused in general seems like a bad idea (especially as analyzer.Analyze uses PowerPC::TryReadInstruction which can update icache - this is probably still a problem).
2022-12-01 17:43:34 -08:00
Charles Lombardo
09e350d9a7
Android: Greatly simplify MotionAlertDialog theming
2022-12-01 18:52:13 -05:00
Mai
385dfb60a0
Merge pull request #11313 from t895/inset-fix
...
Android: Letterbox content with display cutouts in landscape
2022-12-01 15:09:31 +00:00
Mai
1d6d9e668f
Merge pull request #11312 from tellowkrinkle/MTLFixLod
...
VideoBackends:Metal: Fix min/max lod when setting non-zero-based samplers
2022-12-01 15:08:39 +00:00
Charles Lombardo
32b4f74d44
Android: Letterbox content with display cutouts in landscape
2022-12-01 01:24:09 -05:00
TellowKrinkle
ffb73f43e1
VideoBackends:Metal: Fix min/max lod when setting non-zero-based samplers
2022-11-30 21:11:37 -06:00
JMC47
4b7600f20f
Merge pull request #11311 from smurf3tte/tpa2_patch
...
GameSettings: Add patch for Ten Pin Alley 2 (RLEEFS)
2022-11-30 19:16:31 -05:00
TryTwo
700eca1baa
MemoryViewWidget set target address as selected. Fix focus call. Always color selected item blue.
2022-11-30 16:38:56 -07:00
smurf3tte
d448af0e84
GameSettings: Add patch for Ten Pin Alley 2 (RLEEFS)
...
A call to GXCopyDisp(), made once before the title screen for no
apparent purpose, is causing heap corruption, but it isn't observed on
real hardware thanks to the data cache. Skipping the call works too,
preventing a crash on the main menu.
2022-11-30 05:24:04 -08:00
Robin Kertels
35a6d16d9e
VideoBackends: Rename query_type to query_group
2022-11-29 23:14:23 +01:00
Robin Kertels
df2e07ad29
VideoBackends:Vulkan: Fix incorrect barriers in StagingBuffer
...
HOST barriers need to be issued regardless of
whether the memory type is coherent
and we need to properly synchronize writes to the buffer.
2022-11-29 23:14:23 +01:00
Robin Kertels
57b2ea663e
VideoBackends:D3D12: Set query type
2022-11-29 23:14:23 +01:00
Robin Kertels
6ba7573877
VideoBackends:Vulkan: Fix queries
...
Fixes both checking whether queries are done
and actually resets query pools.
2022-11-29 23:14:07 +01:00
Mai
7cd9a78ebf
Merge pull request #11304 from JosJuice/jit64-nan-c
...
Jit64: Correctly handle NaNs for ps_mulsX/ps_sumX
2022-11-29 12:57:43 +00:00
Mai
5f22a0054f
Merge pull request #11305 from JosJuice/jitarm64-optimize-ps-merge
...
JitArm64: Optimize ps_mergeXX
2022-11-29 12:57:10 +00:00