Android: Pad menu fragment when expanding to cutout area
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385dfb60a0
commit
2a0939ab98
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@ -16,6 +16,7 @@ import android.view.Menu;
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import android.view.MenuItem;
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import android.view.MotionEvent;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.WindowManager;
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import android.widget.TextView;
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import android.widget.Toast;
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@ -25,6 +26,9 @@ import androidx.annotation.NonNull;
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import androidx.annotation.Nullable;
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import androidx.appcompat.app.AppCompatActivity;
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import androidx.appcompat.widget.PopupMenu;
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import androidx.core.graphics.Insets;
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import androidx.core.view.ViewCompat;
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import androidx.core.view.WindowInsetsCompat;
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import androidx.fragment.app.Fragment;
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import androidx.fragment.app.FragmentActivity;
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import androidx.fragment.app.FragmentManager;
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@ -342,6 +346,8 @@ public final class EmulationActivity extends AppCompatActivity implements ThemeP
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ActivityEmulationBinding binding = ActivityEmulationBinding.inflate(getLayoutInflater());
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setContentView(binding.getRoot());
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setInsets(binding.frameMenu);
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// Find or create the EmulationFragment
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mEmulationFragment = (EmulationFragment) getSupportFragmentManager()
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.findFragmentById(R.id.frame_emulation_fragment);
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@ -538,6 +544,28 @@ public final class EmulationActivity extends AppCompatActivity implements ThemeP
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}
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}
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private void setInsets(View view)
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{
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ViewCompat.setOnApplyWindowInsetsListener(view, (v, windowInsets) ->
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{
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Insets cutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout());
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ViewGroup.MarginLayoutParams mlpMenu =
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(ViewGroup.MarginLayoutParams) v.getLayoutParams();
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int menuWidth = getResources().getDimensionPixelSize(R.dimen.menu_width);
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if (ViewCompat.getLayoutDirection(v) == ViewCompat.LAYOUT_DIRECTION_LTR)
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{
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mlpMenu.width = cutInsets.left + menuWidth;
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}
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else
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{
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mlpMenu.width = cutInsets.right + menuWidth;
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}
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NativeLibrary.SetObscuredPixelsTop(cutInsets.top);
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NativeLibrary.SetObscuredPixelsLeft(cutInsets.left);
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return windowInsets;
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});
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}
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public void showOverlayControlsMenu(@NonNull View anchor)
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{
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PopupMenu popup = new PopupMenu(this, anchor);
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@ -3,7 +3,6 @@
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package org.dolphinemu.dolphinemu.fragments;
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import android.content.pm.PackageManager;
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import android.graphics.Rect;
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import android.os.Bundle;
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import android.util.SparseIntArray;
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import android.view.LayoutInflater;
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@ -14,6 +13,9 @@ import android.widget.LinearLayout;
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import androidx.annotation.NonNull;
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import androidx.annotation.Nullable;
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import androidx.core.graphics.Insets;
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import androidx.core.view.ViewCompat;
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import androidx.core.view.WindowInsetsCompat;
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import androidx.fragment.app.Fragment;
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import org.dolphinemu.dolphinemu.NativeLibrary;
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@ -21,6 +23,7 @@ import org.dolphinemu.dolphinemu.R;
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import org.dolphinemu.dolphinemu.activities.EmulationActivity;
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import org.dolphinemu.dolphinemu.databinding.FragmentIngameMenuBinding;
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import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting;
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import org.dolphinemu.dolphinemu.utils.InsetsHelper;
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public final class MenuFragment extends Fragment implements View.OnClickListener
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{
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@ -28,6 +31,8 @@ public final class MenuFragment extends Fragment implements View.OnClickListener
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private static final String KEY_WII = "wii";
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private static SparseIntArray buttonsActionsMap = new SparseIntArray();
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private int mCutInset = 0;
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static
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{
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buttonsActionsMap
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@ -68,14 +73,6 @@ public final class MenuFragment extends Fragment implements View.OnClickListener
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return fragment;
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}
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// This is primarily intended to account for any navigation bar at the bottom of the screen
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private int getBottomPaddingRequired()
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{
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Rect visibleFrame = new Rect();
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requireActivity().getWindow().getDecorView().getWindowVisibleDisplayFrame(visibleFrame);
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return visibleFrame.bottom - visibleFrame.top - getResources().getDisplayMetrics().heightPixels;
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}
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@NonNull
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@Override
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public View onCreateView(@NonNull LayoutInflater inflater, ViewGroup container,
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@ -88,6 +85,7 @@ public final class MenuFragment extends Fragment implements View.OnClickListener
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@Override
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public void onViewCreated(@NonNull View view, @Nullable Bundle savedInstanceState)
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{
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setInsets();
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updatePauseUnpauseVisibility();
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if (!requireActivity().getPackageManager().hasSystemFeature(PackageManager.FEATURE_TOUCHSCREEN))
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@ -100,21 +98,6 @@ public final class MenuFragment extends Fragment implements View.OnClickListener
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mBinding.menuRefreshWiimotes.setVisibility(View.GONE);
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}
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int bottomPaddingRequired = getBottomPaddingRequired();
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// Provide a safe zone between the navigation bar and Exit Emulation to avoid accidental touches
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float density = getResources().getDisplayMetrics().density;
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if (bottomPaddingRequired >= 32 * density)
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{
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bottomPaddingRequired += 32 * density;
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}
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if (bottomPaddingRequired > view.getPaddingBottom())
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{
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view.setPadding(view.getPaddingLeft(), view.getPaddingTop(),
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view.getPaddingRight(), bottomPaddingRequired);
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}
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LinearLayout options = mBinding.layoutOptions;
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for (int childIndex = 0; childIndex < options.getChildCount(); childIndex++)
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{
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@ -130,11 +113,41 @@ public final class MenuFragment extends Fragment implements View.OnClickListener
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{
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mBinding.textGameTitle.setText(title);
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}
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}
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if (getResources().getConfiguration().getLayoutDirection() == View.LAYOUT_DIRECTION_LTR)
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private void setInsets()
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{
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ViewCompat.setOnApplyWindowInsetsListener(mBinding.getRoot(), (v, windowInsets) ->
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{
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view.post(() -> NativeLibrary.SetObscuredPixelsLeft(view.getWidth()));
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}
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Insets cutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout());
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mCutInset = cutInsets.left;
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int left = 0;
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int right = 0;
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if (ViewCompat.getLayoutDirection(v) == ViewCompat.LAYOUT_DIRECTION_LTR)
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{
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left = cutInsets.left;
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}
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else
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{
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right = cutInsets.right;
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}
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v.post(() -> NativeLibrary.SetObscuredPixelsLeft(v.getWidth()));
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// Don't use padding if the navigation bar isn't in the way
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if (InsetsHelper.getBottomPaddingRequired(requireActivity()) > 0)
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{
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v.setPadding(left, cutInsets.top, right,
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cutInsets.bottom + InsetsHelper.getNavigationBarHeight(requireContext()));
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}
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else
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{
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v.setPadding(left, cutInsets.top, right,
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cutInsets.bottom + getResources().getDimensionPixelSize(R.dimen.spacing_large));
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}
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return windowInsets;
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});
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}
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@Override
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@ -155,7 +168,7 @@ public final class MenuFragment extends Fragment implements View.OnClickListener
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{
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super.onDestroyView();
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NativeLibrary.SetObscuredPixelsLeft(0);
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NativeLibrary.SetObscuredPixelsLeft(mCutInset);
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mBinding = null;
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}
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@ -1,7 +1,9 @@
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package org.dolphinemu.dolphinemu.utils;
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import android.app.Activity;
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import android.content.Context;
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import android.content.res.Resources;
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import android.graphics.Rect;
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import android.util.DisplayMetrics;
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import android.view.View;
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import android.view.ViewGroup;
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@ -222,4 +224,24 @@ public class InsetsHelper
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}
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return 0;
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}
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public static int getNavigationBarHeight(Context context)
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{
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Resources resources = context.getResources();
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int resourceId = resources.getIdentifier("navigation_bar_height", "dimen", "android");
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if (resourceId > 0)
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{
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return resources.getDimensionPixelSize(resourceId);
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}
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return 0;
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}
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// This is primarily intended to account for any navigation bar at the bottom of the screen
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public static int getBottomPaddingRequired(Activity activity)
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{
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Rect visibleFrame = new Rect();
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activity.getWindow().getDecorView().getWindowVisibleDisplayFrame(visibleFrame);
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return visibleFrame.bottom - visibleFrame.top -
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activity.getResources().getDisplayMetrics().heightPixels;
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}
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}
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@ -22,7 +22,7 @@
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<FrameLayout
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android:id="@+id/frame_menu"
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android:layout_width="260dp"
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android:layout_width="@dimen/menu_width"
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android:layout_height="match_parent"
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tools:layout="@layout/fragment_ingame_menu"/>
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@ -1,20 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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android:orientation="vertical"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:paddingBottom="16dp"
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android:background="?attr/colorSurface"
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tools:layout_width="250dp">
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<LinearLayout
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xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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android:orientation="vertical"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:background="?attr/colorSurface"
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tools:layout_width="250dp">
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<TextView
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android:id="@+id/text_game_title"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginBottom="16dp"
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android:layout_marginHorizontal="32dp"
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android:layout_marginTop="32dp"
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android:layout_marginVertical="24dp"
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android:ellipsize="end"
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android:letterSpacing="0"
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android:maxLines="@integer/game_title_lines"
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@ -22,11 +21,16 @@
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android:textColor="?attr/colorOnSurface"
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tools:text="The Legend of Zelda: The Wind Waker" />
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<com.google.android.material.divider.MaterialDivider
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android:id="@+id/divider"
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android:layout_width="match_parent"
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android:layout_height="wrap_content" />
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<ScrollView
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android:layout_width="match_parent"
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android:layout_height="0dp"
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android:layout_weight="1"
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android:scrollbarSize="8dp"
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android:scrollbarSize="4dp"
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android:fadeScrollbars="false">
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<LinearLayout
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@ -38,73 +42,62 @@
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<Button
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android:id="@+id/menu_pause_emulation"
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style="@style/InGameMenuOption"
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android:letterSpacing="0"
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android:text="@string/pause_emulation" />
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<Button
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android:id="@+id/menu_unpause_emulation"
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style="@style/InGameMenuOption"
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android:letterSpacing="0"
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android:text="@string/unpause_emulation"
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android:visibility="gone"/>
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android:visibility="gone" />
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<Button
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android:id="@+id/menu_take_screenshot"
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style="@style/InGameMenuOption"
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android:letterSpacing="0"
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android:text="@string/emulation_screenshot" />
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<Button
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android:id="@+id/menu_quicksave"
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style="@style/InGameMenuOption"
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android:letterSpacing="0"
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android:text="@string/emulation_quicksave"
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android:visibility="gone"/>
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android:visibility="gone" />
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<Button
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android:id="@+id/menu_quickload"
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style="@style/InGameMenuOption"
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android:letterSpacing="0"
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android:text="@string/emulation_quickload"
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android:visibility="gone"/>
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android:visibility="gone" />
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<Button
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android:id="@+id/menu_emulation_save_root"
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style="@style/InGameMenuOption"
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android:letterSpacing="0"
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android:text="@string/emulation_savestate"
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android:visibility="gone"/>
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android:visibility="gone" />
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<Button
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android:id="@+id/menu_emulation_load_root"
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style="@style/InGameMenuOption"
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android:letterSpacing="0"
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android:text="@string/emulation_loadstate"
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android:visibility="gone"/>
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android:visibility="gone" />
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<Button
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android:id="@+id/menu_settings"
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style="@style/InGameMenuOption"
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android:letterSpacing="0"
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android:text="@string/grid_menu_settings" />
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<Button
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android:id="@+id/menu_overlay_controls"
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style="@style/InGameMenuOption"
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android:letterSpacing="0"
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android:text="@string/emulation_overlay_controls" />
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<Button
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android:id="@+id/menu_refresh_wiimotes"
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android:text="@string/emulation_refresh_wiimotes"
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android:letterSpacing="0"
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style="@style/InGameMenuOption"/>
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style="@style/InGameMenuOption" />
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<Button
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android:id="@+id/menu_change_disc"
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android:text="@string/emulation_change_disc"
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android:letterSpacing="0"
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style="@style/InGameMenuOption"/>
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style="@style/InGameMenuOption" />
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</LinearLayout>
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@ -113,14 +106,12 @@
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<com.google.android.material.divider.MaterialDivider
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android:id="@+id/divider_2"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginTop="24dp"
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android:layout_marginBottom="16dp" />
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android:layout_height="wrap_content" />
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<Button
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android:id="@+id/menu_exit"
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style="@style/InGameMenuOption"
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android:letterSpacing="0"
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android:layout_marginTop="@dimen/spacing_large"
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android:text="@string/emulation_exit" />
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</LinearLayout>
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@ -2,5 +2,6 @@
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<dimen name="spacing_small">4dp</dimen>
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<dimen name="spacing_medlarge">12dp</dimen>
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<dimen name="spacing_large">16dp</dimen>
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<dimen name="menu_width">256dp</dimen>
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<dimen name="card_width">135dp</dimen>
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</resources>
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@ -2,16 +2,14 @@
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<resources>
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<!-- Custom button styles -->
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<style name="InGameMenuOption" parent="Widget.Material3.Button.TextButton">
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<item name="android:layout_width">match_parent</item>
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<item name="android:layout_height">48dp</item>
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<item name="android:textColor">?attr/colorOnSurface</item>
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<item name="android:textSize">16sp</item>
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<item name="android:fontFamily">sans-serif-condensed</item>
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<item name="android:textAllCaps">false</item>
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<item name="android:layout_width">match_parent</item>
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<item name="android:layout_height">48dp</item>
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<item name="android:gravity">center_vertical|left</item>
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<item name="android:paddingLeft">32dp</item>
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<item name="android:paddingRight">32dp</item>
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<item name="android:layout_margin">0dp</item>
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</style>
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<style name="OverlayInGameMenuOption" parent="InGameMenuOption">
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