Admiral H. Curtiss
58616a6e4c
Merge pull request #12438 from Filoppi/custom_relative_aspect_ratio
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Add Custom Relative and Raw (Squared Pixels) aspect ratios
2024-03-02 14:14:19 +01:00
Admiral H. Curtiss
f2e04e0603
Merge pull request #12359 from mitaclaw/code-diff-dialog-refresh
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BranchWatchDialog: A Total Replacement for CodeDiffDialog
2024-03-02 14:13:54 +01:00
Admiral H. Curtiss
8840f7f8bc
Merge pull request #12599 from lioncash/vertman
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VertexManagerBase: Initialize m_ticks_elapsed on construction
2024-03-02 14:11:23 +01:00
Admiral H. Curtiss
349e21aa3a
Merge pull request #12607 from Naim2000/devaes
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AesDevice: fix key & iv arrays
2024-03-02 14:08:24 +01:00
Naim2000
f208b320a3
AesDevice: fix key & iv arrays
2024-03-01 15:00:28 -05:00
Filoppi
41b19e262f
Add custom relative and raw (squared pixels) aspect ratio modes
2024-02-29 21:11:19 +02:00
Lioncash
7bf77a56f4
VertexManagerBase: Initialize m_ticks_elapsed on construction
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Ensures that this always has a deterministic value on construction like
everything else in the class.
2024-02-28 10:21:08 -05:00
Mai
5a81916ee9
Merge pull request #12598 from mitaclaw/case-insensitive
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CodeWidget: Simplify Case-Insensitive Contains
2024-02-28 08:48:10 -05:00
mitaclaw
8eeb93d51a
CodeWidget: Simplify Case-Insensitive Contains
2024-02-27 12:03:38 -08:00
mitaclaw
8134c8a572
BranchWatchDialog: A Total Replacement for CodeDiffDialog
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With a purpose-built Branch Watch feature built into the emulated system: BranchWatchDialog, replacing CodeDiffDialog, is now better than ever!
2024-02-27 11:40:58 -08:00
Mai
aae61894f8
Merge pull request #12595 from LillyJadeKatrin/retroachievements-bugfix-2
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Clear active challenges when game closes
2024-02-27 02:30:34 -05:00
mitaclaw
fd8f2c7822
JitArm64: Install BranchWatch
2024-02-26 19:38:27 -08:00
mitaclaw
7cccedca1e
Jit64: Install BranchWatch
2024-02-26 19:38:27 -08:00
mitaclaw
2aa250a68a
Interpreter: Install BranchWatch
2024-02-26 19:38:27 -08:00
mitaclaw
67f60bec7e
PowerPC: Implement BranchWatch
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This new component can track code paths by watching branch hits.
2024-02-26 19:38:27 -08:00
LillyJadeKatrin
56b82e764c
Clear active challenges when game closes
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Failing to do this was causing challenge icons to carry over into the next game if a game was closed while the icons were active, even if the next game to run was a completely different game entirely with completely different badges.
2024-02-26 22:21:05 -05:00
Admiral H. Curtiss
5090a028e6
Merge pull request #12435 from Filoppi/fix-aspect-ratio-stuck
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Fix aspect ratio heuristics getting stuck to a state
2024-02-20 21:36:43 +01:00
Admiral H. Curtiss
4b56ce3988
Merge pull request #12437 from Filoppi/improve-window-presentation-resolution
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Improve window presentation at native resolution
2024-02-20 21:28:10 +01:00
Filoppi
48fbbdba7c
Video: update widescreen heuristic code to never get stuck to specific old values when changing settings
2024-02-20 22:26:19 +02:00
Admiral H. Curtiss
3a41d991ce
Merge pull request #12591 from JesseTG/jtg/cmake-flexibility
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Have dolphin_scmrev run `ScmRevGen` from `CMAKE_CURRENT_SOURCE_DIR`
2024-02-20 20:34:14 +01:00
Jesse Talavera
a84dc3123e
Use `CMAKE_CURRENT_SOURCE_DIR` for the CMake module path
2024-02-20 08:09:06 -05:00
Filoppi
3f102ea8c2
Video: Make the game resolution (within the window) snap to the XFB size if they are within a ~1 pixel treshold on one axis only.
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This takes care of making the image clearer in some edge cases where the game was already running at near perfect
4:3 with no stretching, and the VI aspect ratio didn't match the XFB by one pixel, making the image stretched and blurry.
-Video: Fix `FindClosestIntegerResolution() using the window aspect ratio and not the draw aspect ratio, causing it to prefer
stretching over black bars in cases when it wasn't desirable.
2024-02-20 03:09:11 +02:00
Filoppi
95ee0ac781
Video: Fix aspect ratio heuristics getting stuck to widescreen (or to non widescreen) (`m_is_game_widescreen` variable) if the user first forced the aspect ratio to 16:9/4:3 and then set it back to Auto.
2024-02-20 02:42:52 +02:00
Jesse Talavera
edaafaae2f
Have dolphin_scmrev run `ScmRevGen` from `CMAKE_CURRENT_SOURCE_DIR`
2024-02-19 11:41:01 -05:00
Admiral H. Curtiss
ccf2435047
Merge pull request #12586 from LillyJadeKatrin/retroachievements-pointspread-fix
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Fixes to Achievement points count/mastery
2024-02-19 02:41:14 +01:00
LillyJadeKatrin
e5b73fec08
Fixes to Achievement points count/mastery
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Two minor updates to improve the Achievement Manager's handling of a player's completion rate.
One, UnlockStatus and the unlock map now track achievement category, such that TallyScore does not count unofficial achievements in counts/points.
Two, the determinations for mastery/completion are now improved to check (1) that the achievement triggering this is CORE (not UNOFFICIAL) and (2) that it has not already been unlocked at this level on the site, which should be sufficient to determine that the unlocking of this particular achievement completes/masters the game.
2024-02-18 19:27:18 -05:00
Mai
22d96ef5b5
Merge pull request #12590 from iwubcode/graphics_mod_action_factory_name
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VideoCommon: move factory names to be a static inside each action class
2024-02-18 17:13:03 -05:00
Mai
27415b0ba1
Merge pull request #12587 from AdmiralCurtiss/localtime
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Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out
2024-02-18 17:12:29 -05:00
Mai
cd9a7db4c1
Merge pull request #12589 from AdmiralCurtiss/ios-fs-logs
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IOS/FS: Display the invalid path in the ASSERT in BuildFilename().
2024-02-18 17:11:53 -05:00
iwubcode
a1147dae6e
VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization
2024-02-18 15:45:10 -06:00
Admiral H. Curtiss
638808c944
IOS/FS: Display the invalid path in the ASSERT in BuildFilename().
2024-02-18 20:06:32 +01:00
Admiral H. Curtiss
0157166940
Merge pull request #12585 from iwubcode/json_util_vec3
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Common: add json utility functions for Vec3 serialization
2024-02-18 19:02:59 +01:00
iwubcode
edbf8f1772
Common: add json utility functions for Vec3 serialization
2024-02-17 22:06:06 -06:00
Admiral H. Curtiss
d3140e72c3
Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out.
2024-02-18 04:45:37 +01:00
Admiral H. Curtiss
52410813f2
Common: Add utility function that wraps localtime_s() or localtime_t().
2024-02-18 04:40:25 +01:00
Admiral H. Curtiss
982ad93355
Merge pull request #12582 from LillyJadeKatrin/retroachievements-bugfix-2
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Improved achievements disabled messaging
2024-02-18 03:49:44 +01:00
Admiral H. Curtiss
7d6a5d3665
Merge pull request #12583 from JesseTG/jtg/cmake-flexibility
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Simplify including Dolphin via `FetchContent`
2024-02-18 03:06:03 +01:00
Jesse Talavera
acb18a58cf
Make the path given to `CMAKE_USER_MAKE_RULES_OVERRIDE` absolute
2024-02-17 20:36:17 -05:00
Admiral H. Curtiss
9b5fd5d34e
Merge pull request #12281 from TellowKrinkle/AsahiGL33
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VideoCommon: Don't use indexed output for fbfetch
2024-02-18 02:33:50 +01:00
Admiral H. Curtiss
b30d6e92db
Merge pull request #12314 from Dentomologist/balloontip_rework
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Balloontip drawing rework
2024-02-18 00:35:18 +01:00
Dentomologist
56ff19c513
BalloonTip: Rework BalloonTip drawing
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* Fix irregularly shaped corners
* Remove extra space for BalloonTips with no message or no title
* When the target tip location is not on a screen, put the tooltip on
the mouse's screen instead of the primary screen
* Fix description getting cut off when the title was too long
* Expose border width as a parameter
* Fix spacing and sizing issues with larger border widths
2024-02-17 12:36:19 -08:00
Mai
21300bb21b
Merge pull request #12457 from iwubcode/asset_memory_limit
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VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
Mai
946aa45abd
Merge pull request #12558 from AGuy27/patch-1
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Create Strike Force Bowling INI
2024-02-16 15:44:33 -05:00
LillyJadeKatrin
394af40db5
Improved achievements disabled messaging
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Most obviously, there is no longer a warning message to the player in the achievement window that achievements are disabled if a game is not currently running.
2024-02-15 16:33:18 -05:00
JosJuice
a0f555648c
Merge pull request #12578 from Dentomologist/dolphintool_fix_command_line_bzip_parsing
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DolphinTool: Fix parsing of command line bzip2 flag
2024-02-13 22:55:50 +01:00
Dentomologist
a1d6a54eaa
DolphinTool: Fix parsing of command line bzip2 flag
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Use "bzip2" instead of "bzip" in optparse's compression choices for the
convert command. This is both more accurate and matches what the
ParseCompressionTypeString function expects.
The mismatch between the two parsing functions prevented compression
using bzip2 because either ParseCompressionTypeString or optparse would
generate an error when using "bzip" or "bzip2" respectively.
Fixes https://bugs.dolphin-emu.org/issues/13427
2024-02-13 12:44:03 -08:00
Mai
a583526a1c
Merge pull request #12575 from n8pjl/werror-nonnull
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IOFile: avoid clearing errors on null file struct
2024-02-13 07:43:19 -05:00
Mai
9e6d701fbc
Merge pull request #12577 from iwubcode/mesh_for_asset_loader
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VideoCommon: make mesh asset data loadable by asset loader
2024-02-13 07:42:57 -05:00
iwubcode
2ab877586d
VideoCommon: make mesh asset data loadable by asset loader
2024-02-12 21:45:32 -06:00
Mai
3869694944
Merge pull request #12576 from AdmiralCurtiss/ax-accelerator-in-ctor
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Core/DSPHLE: Construct accelerator in AX and AXWii constructors.
2024-02-12 21:21:42 -05:00