Mai
1469055244
Merge pull request #11209 from JMC47/wrestmaniaXIXini
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Force EFB2RAM in WWE WrestleMania XIX
2022-11-23 04:48:00 +00:00
Mai
20155544d3
Merge pull request #11210 from JMC47/spyroanbini
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Force Safe Texture Cache in Legend of Spyro: A New Beginning
2022-11-23 04:47:47 +00:00
Mai
6c08dcfbab
Merge pull request #11213 from JMC47/manhuntini
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GameINI: Enable slight CPU Overclock for Manhunt 2
2022-11-23 04:47:33 +00:00
Admiral H. Curtiss
7a76aeef21
Merge pull request #11222 from JMC47/eggmaniaprog
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Add Force Progressive Patch for Egg Mania
2022-11-04 23:07:27 +01:00
JMC47
2f80928be3
Merge pull request #11216 from JMC47/OwlsofGaINI
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Disable "Force Texture Filtering" in Owls of Ga'Hoole
2022-10-30 13:36:46 -04:00
JMC47
1049ae629e
Disable Force Texture Filtering in DKCR
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This enhancement causes a rather distracting outline around the main characters.
2022-10-28 01:13:27 -04:00
Admiral H. Curtiss
904551fdb9
Merge pull request #11218 from JMC47/pxdmmu
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Enable MMU in Pokemon XD
2022-10-28 04:24:44 +02:00
JMC47
8209f96a4f
Add Force Progressive Patch for Egg Mania
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This patch substitutes field rendering with full frame rendering in the
NTSC and NTSC-J versions of Eggmania. This allows Dolphin's
"Force Progressive" hack to work with this title.
Codes originally from Swiss, written by Extrems.
2022-10-27 20:07:35 -04:00
JMC47
8080ebcd76
Enable MMU in Pokemon XD
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Fixes invalid read spam during normal battles and Pokemon Bingo.
2022-10-27 16:29:53 -04:00
JosJuice
5ee7a55588
Merge pull request #11217 from JMC47/nsmbwvertexrounding
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Disable Vertex Rounding in New Super Mario Bros. Wii
2022-10-27 20:48:27 +02:00
JMC47
895e5ca3e3
Disable Vertex Rounding in New Super Mario Bros. Wii
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Vertex Rounding causes severe animation issues on 3D models,
so let's disable it. Also correct the game title to match the wiki.
2022-10-27 14:17:42 -04:00
JMC47
1158fab3b7
Disable Vertex Rounding in Wii Play
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Prevents severe graphical issues in "Tanks" Minigame.
2022-10-27 14:13:45 -04:00
JMC47
76ce7da022
Disable "Force Texture Filtering" in Owls of Ga'Hoole
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Fixes broken FMV visuals.
2022-10-27 00:56:06 -04:00
JMC47
c3f3d2b6ba
Enable slight CPU Overclock for Manhunt 2
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Fixes video hangs in single core and unknown opcodes during FMVs in Dualcore.
2022-10-26 15:59:11 -04:00
JMC47
b25956849d
Force Safe Texture Cache in Legend of Spyro: A New Beginning
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Fixes freezes/stuttering during FMV cutscenes.
2022-10-25 04:48:23 -04:00
JMC47
c94f87151f
Force EFB2RAM in WWE WrestleMania XIX
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Fixes invisible models in Revenge Mode.
2022-10-25 04:42:17 -04:00
JMC47
5c24d7bd8d
Add Safe Texture Cache for Deepak Chopra's Leela
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Fixes missing text issues.
2022-10-24 19:19:32 -04:00
Pokechu22
e4a02f3229
GameSettings: Properly set MissingColorValue for Lego Indiana Jones 1
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In 3465b2af27
(#10937 ) I incorrectly put it under [Video_Settings] instead of [Video_Hacks], so it didn't work. https://bugs.dolphin-emu.org/issues/12987 should now properly be fixed.
2022-10-23 17:01:58 -07:00
JMC47
5f1b7012ed
Merge pull request #10853 from RedStoneMatt/master
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Kirby's Return to Dreamland "Bypass Metafortress" patch ported to PAL
2022-10-22 04:45:13 -04:00
JMC47
19e25e32a1
Merge pull request #11175 from b3rru/patch-2
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GZLP01.ini – Update Cheatcode to Remove Distance Blur
2022-10-22 03:20:24 -04:00
b3rru
92917061a8
GZLP01.ini – Update cheatcode to Remove Distance Blur
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The old code caused the black and white effect in some rooms not to work. The new one works properly.
2022-10-16 22:36:17 +02:00
joon
cada690192
Delete outdated SoulCalibur II ini.
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Fast texture cache samples and immediate xfb has no ill effects.
2022-10-11 15:38:32 -04:00
Andrea
af868b74f7
GraphicMods: The Last Story: Fixes for Bloom and HUD mods.
2022-10-08 22:27:14 +02:00
JMC47
d9cd819a76
Merge pull request #11086 from smurf3tte/dtr_patch
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GameSettings: Add patch for Dead to Rights audio
2022-09-27 13:27:50 -04:00
JMC47
ea7db4bb0a
Goldeneye 007 (Wii) - Disable Defer EFB Copies
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Defer EFB Copies causes visual issues in this game, so let's disable it.
2022-09-27 02:56:28 -04:00
smurf3tte
dd81d731e4
GameSettings: Add patch for Dead to Rights audio
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This game follows the anti-pattern of calling memset on a buffer in the
midst of being DMA copied to ARAM, then calling a DVD read function that
effectively cancels the memset with dcbi instructions. Dolphin does not
emulate dcache for performance reasons, so this patch removes the
offending memset call.
Patches are included for two regions and are enabled by default.
https://bugs.dolphin-emu.org/issues/12759
2022-09-23 21:44:08 -07:00
JosJuice
fec6f1bd5a
Revert "windows: distribute vcredist loose files"
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This reverts commit 0837af4344
.
2022-09-16 10:33:39 +02:00
Shawn Hoffman
0837af4344
windows: distribute vcredist loose files
2022-09-14 13:15:45 -07:00
Pokechu22
8316c7af99
GameSettings: Add patch for black screens in Gormiti: The Lords of Nature!
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This patch only targets the US release, and is not enabled by default.
2022-08-03 11:38:22 -07:00
Pokechu22
e353f8ba0d
GameSettings: Use Safe Texture Cache for Gormiti: The Lords of Nature!
2022-08-03 11:38:22 -07:00
Pokechu22
3465b2af27
GameSettings: Set MissingColorValue for Lego Indiana Jones 1
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See https://bugs.dolphin-emu.org/issues/12987
2022-08-02 15:18:25 -07:00
RedStoneMatt
004a793c30
Wii GameConfig INI change for Kirby's Return to Dreamland (see description)
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- Given proper credits for the NTSC-U "Bypass Metafortress" patch (SUKE01.ini)
- Ported the "Bypass Metafortress" patch to the PAL version (SUKP01.ini)
2022-07-15 03:16:08 +02:00
SilentHeII
e5aa5214ed
Add bloom definitions for Sonic Colors
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Adds definitions to add or remove bloom to Sonic Colors.
2022-07-11 22:46:07 -05:00
SilentHeII
e6cbc8f631
Add Bloom Definitions for Sin and Punishment 2
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Adds bloom definitions for Sin and Punishment: Star Successor for use with bloom removal and native resolution bloom.
2022-07-09 01:13:09 -05:00
JMC47
f50e7e6e6d
Merge pull request #10287 from OatmealDome/re0-xfb
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GameINI: Disable XFB to Texture Only with Resident Evil 0
2022-07-08 18:43:36 -04:00
JMC47
7cc89f5642
Merge pull request #10816 from iwubcode/super_mario_galaxy_bloom_def
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Data: add Super Mario Galaxy bloom definition graphics mod
2022-07-07 19:57:52 -04:00
JMC47
32a5b8bfd2
Merge pull request #10805 from iwubcode/runefactory_frontier_bloom_definition
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Data: Add Rune Factory Frontier bloom definition graphics mod
2022-07-07 19:49:26 -04:00
Techjar
6104ee09a9
Data: Add Super Mario Sunshine goop map graphics mod
2022-07-07 15:02:51 -04:00
iwubcode
958354e285
Data: add Super Mario Galaxy bloom definition graphics mod
2022-07-06 21:51:39 -05:00
iwubcode
3227244372
Data: Add Rune Factory Frontier bloom definition
2022-07-02 15:14:21 -05:00
iwubcode
1970a27b57
Data: add Wii Play and Skyward Sword bloom definitions
2022-07-02 11:49:21 -05:00
iwubcode
eda3fd8bf1
Data: add Monster Hunter Tri full game and rename folder to reflect that. It has the same bloom ids as the demo disc.
2022-07-02 11:49:21 -05:00
iwubcode
ba007a0244
Data: rename Battalion Wars 2, Mario Strikers Charged, The House of the Dead: Overkill, and The Last Story to properly reflect their game name / spelling
2022-07-02 11:49:21 -05:00
iwubcode
d0540f19ac
Data: add built in mods for bloom and HUD
2022-07-02 11:49:21 -05:00
iwubcode
3eb3e1c83a
Data: add default data for hud and bloom on some games
2022-06-27 18:22:08 -05:00
TryTwo
d9ea1e44be
Add post-processing option that can do Integer Scaling.
2022-06-14 07:42:29 -07:00
JMC47
05160d8d2e
Merge pull request #10734 from JMC47/fzerocheatsini
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Add F-Zero AX Approximation Gecko Codes to F-Zero GX
2022-06-11 13:46:24 -04:00
JMC47
ef384ca6d3
Merge pull request #10739 from JMC47/monsterhouseini
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Disable icache emulation for Monster House
2022-06-11 13:41:04 -04:00
JMC47
1db46fbd8b
Disable icache emulation for Monster House
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This game has stale icache values in the logs during certain
loadscreens, and after disabling them I was able to play through the
entire game, with one crash that may have been related to savestates and
memory cards since during that loadscreen it said the memory card did
not match.
This does cause invalid reads to be spit out during parts of the game,
but you can safely skip them. Enabling MMU seems to surpress the
invalid reads without side-effects, but the aforementioned
memcard/savestate crash was with MMU on.
2022-06-10 21:05:29 -04:00
JMC47
e4f7994cf9
Add Medium Texture Cache to RKA INI
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Ultimate Shooting Collection needs Medium Texture Cache for some text to
render correctly.
2022-06-09 16:30:13 -04:00
JMC47
a59a3631c8
Add F-Zero AX Gecko Codes to F-Zero GX
2022-06-09 01:01:11 -04:00
nolrinale
de3b817767
GameDB: Enabled Single Core Mode for PSO EP1&2 and EP3 improving online stability
2022-05-24 12:04:24 +02:00
Admiral H. Curtiss
ffe0bcbb84
Merge pull request #10681 from JMC47/orderupini
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INI: add RealWiiRemoteRepeatReports False to Order Up!
2022-05-22 04:07:52 +02:00
nolrinale
c06f81b1ff
GameSettings: Adjusted graphic settings for PSO EP1&2 and PSO EP3, fixes missing texts.
2022-05-21 16:56:09 +02:00
JMC47
b396afd1a3
INI: add RealWiiRemoteRepeatReports False to Order Up!
2022-05-20 02:19:22 -04:00
Matthew Richards-Wells
235f729181
GameSettings: Add missing space in comment.
2022-04-23 20:35:29 +02:00
Matthew Richards-Wells
c925f10892
Minor text capitalization
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Changed "$Swords/Shields/boots/tunics" to "$Swords/Shields/Boots/Tunics" for consistent capitalization in the line.
2022-04-20 02:07:31 -07:00
JMC47
0bd2b4023b
Rename GYRE41.ini to GRYE41.ini
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This was a typo that I missed for some reason.
2022-03-20 20:25:43 -04:00
JMC47
6619bfef50
GameINI: Rayman Arena - Add Disable Culling Patch
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For unknown reasons, a Gecko Code on the Wiki for Rayman Arena that was
meant to help with widescreen patches. This doesn't actually change
anything about the game unless you enable Dolphin's built-in widescreen
hack, where it will cause enemies and whatnot to render on the edges of
the screen. This is because it patches out the culling function in the
game, which coincidentally is also the cause of the hang in Dolphin.
2022-03-19 21:39:09 -04:00
teconmoon
d95f6faa55
Create REX.ini file for Excite Truck visual issues
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With "Store EFB Copies to Texture Only" set to True (the default setting), areas of Excite Truck appear darker than on console. For example, in Sylvan Glen under the Bronze cup, all of the trees appear very dark, nearly black. On console, this does not occur.
Start of the race on Dolphin: https://youtu.be/KjJ-55lwFkE?t=817
Start of the race on Console: https://youtu.be/0W9blwA8AG4?t=699
Setting EFBToTextureEnable = False fixes this issue and does not appear to introduce any performance impacts, so I am recommending that this be disabled by default for this game.
2022-03-03 15:34:58 -08:00
Nora
97ca7b56cb
Update GMPE01.ini
2022-02-25 20:51:42 -05:00
Nora
b641dc3d34
Add files via upload
2022-02-24 21:00:16 -05:00
Léo Lam
bb7475ee2a
Merge pull request #10429 from Zopolis4/mapurge
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Remove the Maps folder from the Sys directory
2022-02-18 21:40:09 +01:00
Zopolis4
5e4d1f732d
Remove the Maps folder from the Sys directory
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It only had two out of date and game-specific maps from decades ago
2022-02-16 12:32:25 +11:00
JMC47
bb097c0576
Merge pull request #10421 from UnicorNora/master
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GameINI: Update Cheats for GP5E01, GP6E01, GP7E01, RM8E01
2022-02-15 16:41:55 -05:00
Nora
e38918565b
GameINI: Update Cheats for GMPE01, GP5E01, GP6E01, GP7E01, RM8E01
2022-02-15 16:21:34 -05:00
JMC47
da888c8b49
Remove MMU Default in Disney Trio of Destruction
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Apparently MMU is no longer needed in these titles. All 3 booted and
played into gameplay in the latest builds without issues, and disabling
MMU results in a very slight, but noticeable performance boost.
2022-02-04 02:58:36 -05:00
gordonfreeman01
0ffb077725
Game INI update for Tron Evolution Battle Grids (all editions)
2022-01-31 02:18:06 +04:00
JMC47
e4372a317d
Merge pull request #10247 from mbc07/GameINI
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Game INI updates
2022-01-11 19:15:41 -05:00
OatmealDome
e3cf6e8aea
GameINI: Disable XFB to Texture Only with Resident Evil 0
2022-01-03 12:36:44 -05:00
Léo Lam
8dd803bf2b
Merge pull request #10297 from AdmiralCurtiss/pbr-screen-border-patches
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GameSettings: Patches for black screen effect for remaining versions of Pokémon Battle Revolution.
2022-01-01 17:03:49 +01:00
Mai M
88f89ea305
Merge pull request #10312 from JosJuice/gameini-no-syncgpu
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GameINI: Replace all uses of SyncGPU with single core
2021-12-31 06:02:10 -05:00
Admiral H. Curtiss
1db86e8477
GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen.
2021-12-27 20:04:34 +01:00
Admiral H. Curtiss
0805bae5d8
GameSettings: Patch for black screen effect for remaining versions of Pokémon Battle Revolution.
2021-12-27 17:27:18 +01:00
JosJuice
869edd5a66
GameINI: Replace all uses of SyncGPU with single core
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At least on Android, SyncGPU has really bad performance compared to
single core. It's less stable too - I get fatal GPU desyncs in
Pokémon XD using the default settings.
2021-12-27 16:22:20 +01:00
Pokechu22
254f39cf78
GameSettings: Add patch for black screen effects in Pokémon Battle Revolution
2021-12-20 11:34:05 -08:00
JMC47
1d146a9e15
Merge pull request #10236 from JMC47/n64vc
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Cleanup and Update N64 Virtual Console INIs
2021-12-20 14:29:40 -05:00
JMC47
d074ee1609
Cleanup and Update N64 Virtual Console INIs
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This Pull Request updates N64 INIs based on what I know about various
behaviors since the last time we updated it. This should result in more
sane settings for Mario Tennis and Super Smash Bros. while still
preventing the out of memory crash due to the tremendous amounts of EFB
copies.
2021-12-17 00:09:21 -05:00
JMC47
d10ecd2de4
Revert "Force Dual Core on for Bomberman Jetters"
2021-12-02 07:21:55 -05:00
Mateus B. Cassiano
4fe7f69c29
Game INI updates
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Updated settings for Eternal Darkness, Epic Mickey 2 and earlier Just Dance games.
Added missing settings for Just Dance spin-offs and compilations.
2021-11-25 02:10:43 -04:00
Mai M
cc9a75a87b
Merge pull request #10230 from JMC47/redsteel2
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Compatibility Settings for Red Steel 2
2021-11-21 21:07:33 -05:00
Patrick Ferry
f8ea167b1f
GameSettings: Enable MMU for We Love Golf!
2021-11-21 05:20:30 +00:00
Patrick Ferry
715a80ef57
GameSettings: Enable MMU and Set Texture Cache Accuracy to "Medium" for 007: From Russia with Love
2021-11-21 05:19:18 +00:00
JMC47
d73f3183ac
Compatibility Settings for Red Steel 2
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Red Steel 2 has FMVs that get corrupted with Anisotropic filtering. It
also hangs on dualcore. While SyncGPU works, both another user and
myself saw much smoother gameplay when using Single Core for unknown
reasons.
2021-11-18 18:57:45 -05:00
Mai M
735fd60e52
Merge pull request #10217 from JMC47/bombermanjetters
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Force Dual Core on for Bomberman Jetters
2021-11-16 23:29:40 -05:00
JosJuice
89cb311c86
GameINI: Fix comments causing errors in GALE01r0.ini
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Same problem as 658eed4... Except instead of just making the
comments use #, I'm actually removing some of the codes entirely
because they are of questionable value.
Should fix https://bugs.dolphin-emu.org/issues/12737 .
2021-11-16 17:58:16 +01:00
Léo Lam
d17dcf72ff
Merge pull request #10201 from JMC47/mp6-codeadjust
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GameINI: Fix Comment Causing Parsing Errors in Mario Party 6/7 INIs.
2021-11-15 14:59:31 +01:00
JMC47
658eed405a
GameINI: Fix Comments in Mario Party 6/7 AR Codes
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Using the "*" symbol as a comment only works for Gecko Codes for some
reason. I changed it to "#".
2021-11-15 07:33:49 -05:00
JMC47
40acfb9067
Force Dual Core on for Bomberman Jetters
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This game requires emulating the Fifo Pipeline or have Single Core be
able to read ahead in the Fifo. Because Single Core currently processes
things in a serialized manner, this game will not run regardless of
CPU/GPU timing hacks.
2021-11-14 18:44:43 -05:00
Sepalani
3c73e46aab
GameINI: Change Texture Cache to Safe in RMHJ08.ini and ROM.ini
2021-11-01 21:55:54 +04:00
JMC47
fb2404a4a7
GameINI: Change Texture Cache to Safe in R44J8P
2021-11-01 13:09:27 -04:00
Nora Hanegan
bba2aec173
GameINI: Update Cheats for GMPE01, GP5E01, GP6E01, GP7E01
2021-10-21 20:54:03 -04:00
JosJuice
c250ed03cf
GameINI: Enable DivByZeroExceptions where needed
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Combined with the previous commits in this pull request,
this fixes https://bugs.dolphin-emu.org/issues/7230 (True Crime:
New York City) and https://bugs.dolphin-emu.org/issues/9650
(Call of Duty: Finest Hour).
2021-10-13 17:42:56 +02:00
JMC47
c1349fa613
Disable Immediate XFB in King Kong
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The game has extra XFB copies in some menus, messing up framepacing on
VRR monitors and breaking vsync in general.
2021-09-19 09:15:24 -04:00
Pokechu22
e902eda495
GameINI: Disable force texture filtering for Mega Man X Collection
2021-09-16 17:05:07 -07:00
Admiral H. Curtiss
788177a001
GameINI: Disable JIT branch following for Namco Museum to avoid major stuttering in Galaga Arrangement and Dig Dug Arrangement.
2021-09-11 05:27:07 +02:00
Joey Ballentine
6d25717d75
Disable dual core by default for multiple Heavy Iron games
2021-09-02 15:49:22 -04:00
Léo Lam
c2c30b4d50
Merge pull request #10026 from PatrickFerry/ini-fixes-3
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Various GameINI Updates
2021-08-31 02:12:01 +02:00
JMC47
3d00bc3b13
GameINI: Add Vertex Rounding to Scooby-Doo: NoOF
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This game is the earliest of Heavy Iron Studios' games and has a similar
offset issue to that of the SpongeBob and Incredibles games. While they
weren't offsetting it and breaking shadows like the other games, there's
still an offset in the upper left corner of the screen. This fixes
that, and has no effect at 1x IR, so it's safe to enable by default.
2021-08-30 02:50:51 -04:00
Patrick Ferry
c4bc46c252
GameSettings: Enable SyncGPU and Add Commented Out Accuracy Option for Another Code: R - A Journey into Lost Memories
2021-08-28 15:37:15 +01:00
Pokechu22
a5e2a0d973
dsp_rom: Remove illegal use of AX with SRS
2021-08-22 10:49:46 -07:00
Patrick Ferry
f0b2385deb
GameSettings: Set Texture Cache Accuracy to "Safe" for Broken Sword: Shadow of the Templars (Director's Cut)
2021-08-14 04:43:12 +01:00
Patrick Ferry
a3d3300473
GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Road To Hill 30
2021-08-14 04:43:12 +01:00
Patrick Ferry
f4783b180d
GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Earned In Blood
2021-08-14 04:43:12 +01:00
Patrick Ferry
e80dfdc52b
GameSettings: Set Texture Cache Accuracy to "Safe" for Block Party
2021-08-14 04:43:12 +01:00
Patrick Ferry
66da9daa72
GameSettings: Set Texture Cache Accuracy to "Medium" for Avatar: The Last Airbender - The Burning Earth
2021-08-14 04:43:12 +01:00
Patrick Ferry
fc7270df18
GameSettings: Set Texture Cache Accuracy to "Medium" for Alan Hansen's Sports Challenge
2021-08-14 04:43:12 +01:00
Patrick Ferry
c5f95f0afe
GameSettings: Set Texture Cache Accuracy to "Safe" for Arthur and the Revenge of Maltazard
2021-08-14 04:43:12 +01:00
Patrick Ferry
5a88989b94
GameSettings: Set Texture Cache Accuracy to "Safe" for Academy Of Champions: Soccer
2021-08-14 04:43:12 +01:00
Patrick Ferry
02a8b5ba75
GameSettings: Disable Dual Core and Disable "EFB Copies to Texture Only" for The Biggest Loser: Challenge
2021-08-14 04:43:11 +01:00
Patrick Ferry
55fd06e0ce
GameSettings: Disable "EFB Copies to Texture Only" for Bratz: Girlz Really Rock
2021-08-14 08:17:03 +01:00
Patrick Ferry
b083fc2181
GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: The Movie
2021-08-14 08:14:32 +01:00
Patrick Ferry
74f2fa2755
GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Rock Angelz
2021-08-14 08:13:02 +01:00
Patrick Ferry
f5abb3030f
GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Forever Diamondz
2021-08-14 08:09:28 +01:00
Tillmann Karras
56f92c5ce3
GameSettings: force DSPLLE in remaining Neo Geo games
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These two games were missed in PR #3841 .
2021-08-13 17:54:48 +01:00
JMC47
095afe25df
GameINI: Add missing Vertex Rounding to GIQ.ini
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This is necessary to actually fully fix the game at higher resolutions
and was forgotten in the earlier batch of INI changes.
2021-08-10 00:16:43 -04:00
Tilka
0ee97c47e8
Merge pull request #10009 from OatmealDome/re3-inv-texture-cache
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GameINI: Force safe texture cache on Resident Evil 3
2021-08-08 21:05:36 +01:00
OatmealDome
2680a13564
GameINI: Force safe texture cache accuracy on Resident Evil 3
2021-08-08 16:00:30 -04:00
Tilka
682c7454f0
Merge pull request #10005 from JMC47/incredibleini
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GameINI: Fix EFB Copy Offset in more games
2021-08-08 11:11:46 +01:00
JMC47
fd4e644fb4
GameINI: Fix EFB Copy Offset in more games
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SpongeBob SquarePants: Battle for Bikini Bottom and The Movie Game,
along with the two Incredibles titles suffer from an EFB offset issue
described in earlier commits. This commit adds offsets for the
Incredibles and The Incredibles: Rise of the Underminer releases
and adds additional inis for SpongeBob special releases.
2021-08-07 11:36:38 -04:00
JosJuice
c79757618d
Merge pull request #9993 from Techjar/late-vi-output
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VI: Implement post-scanout XFB output
2021-08-07 12:41:59 +02:00
JMC47
f27203a2e1
GameINI: SpongeBob SquarePants Movie QoL Settings
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SpongeBob SquarePants: The Movie suffers from all of the same issues as
Battle for Bikini Bottom. These patches are not based on any existing
cheats or codes.
2021-08-04 01:51:50 -04:00
Techjar
dbfe2bde3d
GameINI: Disable early XFB output for WWE Crush Hour
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The game has flickering problems when using early output.
2021-08-03 23:38:17 -04:00
Léo Lam
893b648d8d
Merge pull request #9992 from JMC47/gladiusregions
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GameINI: Add Gladius Patch to Other Regions
2021-08-04 03:10:16 +02:00
JMC47
ecf092d7f8
GameINI: Add Gladius Patch to Other Regions
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Only the NTSC version of Gladius got a patch with smurf3tte's reverse
engineering work. Since most of the work was done, I ported over the
fix to the PAL, French, and German releases. Leoetlino helped figure
out a consistent way to find the correct address.
2021-08-03 16:09:53 -04:00
JMC47
7b07037723
GameINI: SpongeBob SquarePants: BFBB QoL
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This enables Vertex Rounding Hack and has a game patch for two bugs
resulting from game choices. The game draws an efb copy at
coordinate 0.00195313 to 1.00195 repeating which only works due to how the
numbers work out at low resolution.
The Vertex Rounding Hack is a null operation on 1x IR, so there should
be no concern enabling it by default since higher resolutions are
completely broken without it.
2021-08-03 11:28:58 -04:00
JMC47
5bf1a8af8e
GameINI: Add Safe Texture Cache to SpongebobToS
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Text in SpongeBob's Truth of Square needs Safe Texture Cache in order to
render properly.
2021-08-01 23:28:51 -04:00
JMC47
167358e953
GameINI: Enable Medium Tex Cache for Generator Rex
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Generator Rex: Agent of Providence needs medium texture cache in order
to render text without problems.
2021-07-31 08:26:59 -04:00
Léo Lam
0553b4a241
Merge pull request #9954 from Tilka/ax
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DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
Léo Lam
f0a7602eca
Merge pull request #9966 from JMC47/ffccgba
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GameINI: Add FFCC Connectivity patch to all regions
2021-07-29 01:19:29 +02:00
JMC47
1f3388be0a
GameINI: Add Safe Texture Cache to Inazuma 2013
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Certain text characters do not render properly with any other texture
cache setting.
2021-07-28 09:59:39 -04:00
JMC47
09dddd8a5f
GameINI: Add FFCC Connectivity patch to all regions
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This is a port of the NTSC patch to the Japanese and PAL regions. Bonta
converted the GBA code, and leoetlino helped convert some addresses for
the japanese version.
2021-07-27 17:17:16 -04:00
Tillmann Karras
b1185fb239
DSPHLE: handle Wii Startup Menu ucode correctly
2021-07-24 16:57:12 +01:00
JMC47
3d2ff2e1f5
GameINI: Fix Garfield Hang
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The Garfield Show: TotSL hangs on story mission start with Dual Core
most of the time.
2021-07-24 11:40:06 -04:00
JMC47
c66dcbf9de
GameINI: Fix de Blob 2 visual issues.
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de Blob 2 has the same engine as de blob and shares a lot of the same
issues. I copied the settings used for de blob. It seems defer EFB
copies was the main culprit, but force texture filtering could also
cause problems.
2021-07-22 19:31:36 -04:00
Léo Lam
462af20cdd
Merge pull request #9920 from JMC47/popshadow
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GameINI: Fix PoP:TT Shadows
2021-07-21 11:47:16 +02:00
Léo Lam
bf36baa6b3
Merge pull request #9925 from JMC47/starsuccessorbox
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GameINI: Improve Rendering in Sin & Punishment: Star Successor
2021-07-21 11:46:13 +02:00
JMC47
ae63c68b88
GameINI: Fix PoP:TT Shadows
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At extreme angles, there is severe shadow zfighting with fast depth
disabled. Enabling it causes it work on all backends without issue.
Verified in OpenGL, D3D11, D3D12, and Vulkan.
2021-07-21 05:42:08 -04:00
JMC47
4472105210
GameINI: Improve Rendering in S&P:SS
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Sin & Punishment: Star Successor has rendering issues in the upper left
part of the screen. While we can't completely fix it, by disabling
Store EFB Copies to Texture only, we can make it from a missing box to
just a couple of lines being visible that make up the copy region.
2021-07-21 05:36:19 -04:00
Léo Lam
43b5383b16
Merge pull request #9924 from JMC47/tombraiderlegendini
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GameINI: Fix water in Tomb Raider Legend
2021-07-21 11:29:08 +02:00
JMC47
e7dd3785be
GameINI: Fix Happy Feet 2 text
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Personally confirmed 2048 samples weren't enough. Some text was still
missing.
2021-07-20 07:38:42 -04:00
JMC47
948cd64567
GameINI: Fix water in Tomb Raider Legend
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Disables Store EFB Copies to Texture Only. As this game has a lot of
water, the water not rendering correctly provides a pretty significant
gameplay issue.
2021-07-20 06:36:11 -04:00
JosJuice
175878cad8
Merge pull request #9919 from JMC47/memcardsizes
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INI: Fix Memcard detection in SSX Tricky and SpongeBob:CFtKK
2021-07-20 12:00:40 +02:00
JosJuice
2ec035441d
Merge pull request #9915 from JMC47/mxsuperflyini
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GameINI: MX Superfly - fix player textures
2021-07-20 12:00:12 +02:00
Tilka
fa55e52fff
Merge pull request #9917 from TheHarmonicRealm/master
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Fix GBR and GRB post-processing effects
2021-07-20 09:38:14 +01:00
JMC47
103120bb2d
INI: Fix Memcard detection in SSX Tricky and SpongeBob:CFtKK
2021-07-19 22:50:20 -04:00
Mai M
88cc20ffd0
Merge pull request #9918 from JMC47/IMGDDv35ini
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INI Settings for Paper Mario: Thousand-Year Door Demo Disc
2021-07-19 22:01:50 -04:00
JMC47
d0b8f91d97
INI Settings for Paper Mario Demo
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Interactive Demo Disc Version 35 comes with Paper Mario: The
Thousand-Year Door. Note that D56J01 is a different game.
2021-07-19 18:55:05 -04:00
Noah
0be80bcb18
Fix swap_RGB_GRB.gls post-processing shader
2021-07-19 13:21:41 -07:00
Noah
ac32996d11
Fix swap_RGB_GBR.gls post-processing shader
2021-07-19 13:20:58 -07:00