Remove the Maps folder from the Sys directory

It only had two out of date and game-specific maps from decades ago
This commit is contained in:
Zopolis4 2022-02-03 10:40:28 +11:00
parent 5e59561637
commit 5e4d1f732d
No known key found for this signature in database
GPG Key ID: C1117D56FBC82774
4 changed files with 6 additions and 89 deletions

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@ -1,41 +0,0 @@
.text
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@ -200,7 +200,6 @@ These folders are installed read-only and should not be changed:
* `GameSettings`: per-game default settings database
* `GC`: DSP and font dumps
* `Maps`: symbol tables (dev only)
* `Shaders`: post-processing shaders
* `Themes`: icon themes for GUI
* `Resources`: icons that are theme-agnostic

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@ -362,24 +362,17 @@ void CBoot::UpdateDebugger_MapLoaded()
bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_map_file)
{
const std::string& game_id = SConfig::GetInstance().m_debugger_game_id;
std::string path = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
if (writable_map_file)
*writable_map_file = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
*writable_map_file = path;
static const std::array<std::string, 2> maps_directories{
File::GetUserPath(D_MAPS_IDX),
File::GetSysDirectory() + MAPS_DIR DIR_SEP,
};
for (const auto& directory : maps_directories)
if (File::Exists(path))
{
std::string path = directory + game_id + ".map";
if (File::Exists(path))
{
if (existing_map_file)
*existing_map_file = std::move(path);
if (existing_map_file)
*existing_map_file = std::move(path);
return true;
}
return true;
}
return false;