Merge pull request #10236 from JMC47/n64vc

Cleanup and Update N64 Virtual Console INIs
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JMC47 2021-12-20 14:29:40 -05:00 committed by GitHub
commit 1d146a9e15
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5 changed files with 15 additions and 7 deletions

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@ -1,4 +1,4 @@
# NACE01 - Zelda: Ocarina
# NACJ01, NACE01, NACP01 - The Legend of Zelda: Ocarina of Time (Virtual Console)
[Core]
# Values set here will override the main Dolphin settings.

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@ -1,4 +1,4 @@
# NAEE01, NAEP01 - Paper Mario
# NAEE01, NAEP01 - Paper Mario (Virtual Console)
[Core]
# Values set here will override the main Dolphin settings.

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@ -1,4 +1,4 @@
# NAFE01, NAFP01 - F-Zero X
# NAFE01, NAFP01 - F-Zero X (Virtual Console)
[Core]
# Values set here will override the main Dolphin settings.

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@ -19,5 +19,9 @@ StereoConvergence = 5000
# This game creates a large number of EFB copies at different addresses, resulting
# in a large texture cache which takes considerable time to save.
SaveTextureCacheToState = False
# This game crashes very soon after boot if above 1x IR
InternalResolution = 1
[Video_Hacks]
# This game crashes very soon after boot if EFB copies are scaled at higher resolutions.
# This is due to Dolphin running out of memory. Disabling Scaled EFB copies allows playing
# at higher resolutions without the game crashing for now.
EFBScaledCopy = False

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@ -16,5 +16,9 @@
# This game creates a large number of EFB copies at different addresses, resulting
# in a large texture cache which takes considerable time to save.
SaveTextureCacheToState = False
# This game crashes very soon after boot if above 1x IR
InternalResolution = 1
[Video_Hacks]
# This game crashes very soon after boot if EFB copies are scaled at higher resolutions.
# This is due to Dolphin running out of memory. Disabling Scaled EFB copies allows playing
# at higher resolutions without the game crashing for now.
EFBScaledCopy = False