Commit Graph

23509 Commits

Author SHA1 Message Date
Michael Maltese 2b65e41d97 NetWindow: explicitly tell wxWidgets to clean up Windows macros
wxWidgets headers don't play well with some of the macros defined in
Windows headers and perform their own magic to fix things, as long as
they're included entirely either before or after any Windows headers.

This file can cause a conflict in other DolphinWX files because NetPlay
headers directly include ENet headers, which leak Windows header macros.
To fix this, explicitly tell wxWidgets here that it needs to re-clean
macros.
2017-02-10 16:14:25 -08:00
degasus 8829af62cb JitArm64: Fix for stack push/pop ABI. 2017-02-11 00:59:12 +01:00
degasus 6aa54a029e JitArm64: Optimize GPR register push/pop. 2017-02-11 00:59:12 +01:00
Michael Maltese 715170759c Use .manifest file for apps on Windows
Works with CMake, and also adds DPI awareness to DolphinQt2 (which
wasn't enabled before).
2017-02-10 14:18:45 -08:00
Léo Lam 850802ea88 Get rid of a singleton for NAND shared contents
This also allows shared contents to be installed to the configured root
when installing a WAD.
2017-02-10 22:46:38 +01:00
Léo Lam f96d71ce81 FileIO: Simplify Seek()
We can return early from invalid conditions, which allows getting rid
of quite a few levels of indentation.

And let's not duplicate the new_position > file_size check.
2017-02-10 21:06:23 +01:00
Léo Lam ca4d2969a0 Remove the HLE_IPC prefix from some functions
Those were left over during the namespacing.
2017-02-10 20:58:41 +01:00
JosJuice 09744db781 Merge pull request #4881 from leoetlino/libusb
Only use usbdk when installed
2017-02-10 20:23:35 +01:00
Lioncash 68dcb0f195 ControlReference: Add missing virtual destructor
ControllerEmu::Control instances have a unique_ptr<ControlReference>
member, which is passed either an InputReference or OutputReference.

Without this virtual destructor, deleting a derived class through a
pointer to the base class is undefined behavior.
2017-02-10 13:58:44 -05:00
Mat M f6d364e37b Merge pull request #4873 from lioncash/controller-emu
ControllerEmu: Separate ControlGroup from ControllerEmu
2017-02-10 13:50:33 -05:00
Anthony 8f81051df3 Merge pull request #4882 from leoetlino/elf-fix
Fix booting Wii DOLs
2017-02-10 10:21:08 -08:00
JosJuice 549ee8e79c Merge pull request #4869 from leoetlino/proper-uid-sys
Always use configured root when installing WAD
2017-02-10 19:19:30 +01:00
Léo Lam 328359118c Fix booting Wii DOLs
We did not set up any kind of constants in memory for Wii DOLs or even
initialize IOS, so a lot of homebrew would just crash when opening ES.
2017-02-10 19:14:34 +01:00
Léo Lam 7a1f676ef4 Always use configured root when installing WAD
This prevents Dolphin from writing to /sys/uid.sys (on the host; root
partition) when installing a WAD before starting emulation, because
the session root is not initialized at that moment.

Incidentally, this also gets rid of a singleton.
2017-02-10 19:12:08 +01:00
Lioncash 1ce1304d0f CPU Backends: Make each CPU backend responsible for initializing its own
instruction tables

Previously, all of the internals that handled how the instruction tables
are initialized were exposed externally. However, this can all be made
private to each CPU backend.

If each backend has an Init() function, then this is where the instruction
tables should be initialized, it shouldn't be the responsibility of
external code to ensure internal validity.

This allows for getting rid of all the table initialization shenanigans
within JitInterface and PPCTables.
2017-02-10 13:08:14 -05:00
Lioncash 5da7d700ca JIT: Make compilation functions a part of the JIT classes 2017-02-10 13:05:44 -05:00
Sameeh Jubran 2571eb16ff Only use usbdk when installed
Check UsbDK availability at run time and activate UsbDk backend when
possible.

Fall back to current behavior when UsbDK not installed.

Signed-off-by: Dmitry Fleytman <dfleytma@...>
Signed-off-by: Sameeh Jubran <sameeh@...>
2017-02-10 13:12:41 +01:00
Anthony 96e83b5d54 Merge pull request #4764 from aldelaro5/crash-fix-inputconfig
InputConfigDialog pass the device_cbox to the wiimote extension dialogs
2017-02-09 21:50:44 -08:00
Markus Wick 3cbbd48da9 Merge pull request #4870 from degasus/blr
JitArm64: Use a custom stack with proper guard pages.
2017-02-10 00:34:35 +01:00
degasus 4d3883a756 JitArm64: Handle stack faults. 2017-02-10 00:32:21 +01:00
degasus 40b7cc9252 JitArm64: Use a custom stack with proper guard pages. 2017-02-10 00:32:17 +01:00
Lioncash 6a75ea5653 ControllerEmu: Separate ControlGroup from ControllerEmu
ControllerEmu, the class, is essentially acting like a namespace for
ControlGroup. This makes it impossible to forward declare any of the
internals. It also globs a bunch of classes together which is kind of a
pain to manage.

This splits ControlGroup and the classes it contains into their own source
files and situates them all within a namespace, which gets them out of
global scope.

Since this allows forward declarations for the once-internal classes, it
now requires significantly less files to be rebuilt if anything is changed
in the ControllerEmu portion of code.

It does not split out the settings classes yet, however, as it
would be preferable to make a settings base class that all settings derive
from, but this would be a functional change -- this commit only intends to
move around existing code. Extracting the settings class will be done in
another commit.
2017-02-09 18:18:52 -05:00
Michael Maltese 31e3424367 Movie: replace magic number 8 with sizeof(ControllerState)
(Bonus points for rhyming commit message)
2017-02-09 15:07:47 -08:00
JosJuice 657639899f Merge pull request #4872 from lioncash/scan
GameListCtrl: Separate some scanning code into functions
2017-02-09 20:56:29 +01:00
Lioncash ea6e75d45f GameListCtrl: Separate some scanning code into functions
Several of the things done while performing a scan are logically their own
behavior (e.g. loading a titles file, checking if an entry should be added, etc).
2017-02-09 14:50:20 -05:00
Mat M 1385a012d9 Merge pull request #4871 from lioncash/radius
ControllerEmu: Fix incorrect default radius being set in AnalogStick
2017-02-09 05:26:41 -05:00
Lioncash 56531a0b7f ControllerEmu: Fix incorrect default radius being set in AnalogStick
The three parameter AnalogStick constructor takes an internal name, a
display name, and a default radius argument. The delegated constructor is
the one that calls the ControlGroup constructor, setting the group type,
so passing the group type here is a logic bug.

The only reason this appeared to work despite this bug is because
GROUP_TYPE_STICK has a value of 1, and the default radius value used for
attachment sticks is 1.0.
2017-02-08 23:08:13 -05:00
Mat M 73382852b7 Merge pull request #4502 from ligfx/extractcontrolreference
InputCommon: Extract ControlReference from ControllerInterface
2017-02-08 20:01:18 -05:00
Pierre Bourdon 17e4b450fb Merge pull request #4784 from leoetlino/mios
IOS: Implement MIOS functionality
2017-02-09 01:57:16 +01:00
Markus Wick fb2098917b Merge pull request #4868 from JosJuice/android-default-audio
Fix default audio backend on Android being "No audio output"
2017-02-08 21:37:33 +01:00
JosJuice 01073946b4 Fix default audio backend on Android being "No audio output"
People who already have encountered the problem will need to
manually change the audio backend (or delete the config INI).
2017-02-08 21:29:27 +01:00
JosJuice 0d319298ba Automatic translation resources sync with Transifex 2017-02-08 17:32:03 +01:00
Anthony 78d76efa42 Merge pull request #4866 from lioncash/include
Boot: Minor include changes
2017-02-08 08:07:10 -08:00
Lioncash 90273191da Boot: Add missing includes 2017-02-08 10:57:24 -05:00
Lioncash 3b41d4806c Boot_BS2Emu: Get rid of unnecessary headers 2017-02-08 10:57:16 -05:00
Lioncash 57d543b10a ElfReader: Get rid of unnecessary includes 2017-02-08 10:57:10 -05:00
Lioncash 95a918b9f8 Boot_WiiWAD: Get rid of unnecessary includes 2017-02-08 10:43:50 -05:00
JosJuice e0ece71b8d Merge pull request #4865 from lioncash/explicit
ElfReader: Make constructor explicit
2017-02-08 16:29:47 +01:00
Léo Lam a085cd431d Adjust event times after a PPC clock change
This likely doesn't change much, but it makes events trigger at the
correct time after a clock change.
2017-02-08 16:22:27 +01:00
Lioncash e6ffce3ac9 ElfReader: Make constructor explicit
Allowing implicit conversions here is definitely not desirable.
2017-02-08 10:20:06 -05:00
Léo Lam fdfe57a49b IOS: Implement MIOS functionality
This implements MIOS's PPC bootstrapping functionality, which enables
users to start a GameCube game from the Wii System Menu.

Because we aren't doing Starlet LLE (and don't have a boot1), we can
just jump to MIOS when the emulated software does an ES_LAUNCH or uses
ioctlv 0x25 to launch BC.

Note that the process is more complex on a real Wii and goes through
several more steps before getting to MIOS:

* The System Menu detects a GameCube disc and launches BC (1-100)
  instead of the game. [Dolphin does this too.]

* BC, which is reportedly very similar to boot1, lowers the Hollywood
  clock speed to the Flipper's and then launches boot2.

* boot2 sees the lowered clock speed and launches MIOS (1-101) instead
  of the System Menu.

MIOS runs instead of IOS in GC mode and has an embedded GC IPL (which
is the code actually responsible for loading the disc game) and a PPC
bootstrap code. To get things working properly, we simply need to load
both to memory, then jump to the bootstrap code at 0x3400.

Obviously, because of the way this works, a real MIOS is required.
2017-02-08 15:07:34 +01:00
Léo Lam 4662e25cbb DolphinWX: Fix overclock slider clock display 2017-02-08 15:07:34 +01:00
Léo Lam fd49a1b2d5 Get rid of GetUsbPointer for emulated Bluetooth
It held a raw pointer to a IOS::HLE::Device::BluetoothEmu that is not
guaranteed to exist (and of course, nothing checked that it wasn't
nullptr), but what is more, it's totally unnecessary because we have
IOS::HLE::GetDeviceByName().

Since we cannot always inform the host that Wii remotes are
disconnected from ES, that is now done in BluetoothEmu's destructor.
2017-02-08 15:07:33 +01:00
Léo Lam 5fd5eeb82a IOS/ES: Don't write anything to the request after ES_Launch
Unless IOS failed at ES_Launch, it doesn't appear to write anything
back to the request after a launch, because the request is never
actually replied to in the normal way.

So let's just drop the writes to make things less confusing.
2017-02-08 15:07:33 +01:00
Léo Lam 9e6f5b203e IOS/ES: Implement ioctlv 0x25 (ES_LaunchBC)
This ioctlv is used to launch BC. Not sure if that's useful,
since only the system menu is known to launch BC and it does that
through a regular ES_LAUNCH; but let's implement it anyway.

(Implementation based on IOS59.)
2017-02-08 15:07:32 +01:00
Léo Lam ab38be1ee2 IOS: Clarify Init, Reinit, Reset, Shutdown
Some minor changes to make things slightly less confusing:

* Reinit doesn't actually init anything. It just adds static devices to
  the map, so let's give it an actually descriptive name. And let's not
  expose it in the header when it should not be.

* Reset's parameter name was changed from "force" -- which totally does
  not describe what it does -- to "clear_devices".

* Add a reload function which handles the reload process properly
  (reset all devices, set up memory values, re-add devices) and
  without publicly exposing implementation details.
2017-02-08 15:07:29 +01:00
JosJuice a2750a82dd Merge pull request #4829 from JosJuice/dvd_chunk
DVDInterface: Chunking and various timing accuracy improvements
2017-02-08 15:01:20 +01:00
JosJuice de7d0188a7 Remove FastDiscSpeed from games fixed by the previous commit 2017-02-08 14:50:19 +01:00
JosJuice 14bb81716c WiiRoot: Only call InitializeDeterministicWiiSaves on temporary NAND
Shouldn't make any difference in practice because
both IsRecordingInput and IsNetPlayRunning should
be false if a temporary NAND isn't being set up,
but doing it this way is cleaner regardless.
2017-02-08 14:26:25 +01:00
Matt Mastracci 961f84b767 DVD read chunking
Splits DVD reads up into smaller chunks so that data is available
before the final interrupt is triggered. This better simulates the DMA
that happens on a real device, which some games will take advantage of -
by either playing back data as it is loading or by using data that is
going to be overwritten shortly by an outstanding read.
2017-02-08 14:18:55 +01:00