Commit Graph

1826 Commits

Author SHA1 Message Date
Tony Wasserka 4bf57565e8 ShaderGen: Store light color uniforms as integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka 68e91f0d55 PixelShader: Store fog color as an integer. 2014-03-14 22:31:18 +01:00
Tony Wasserka 0238a56816 PixelShaderGen: Change indirect texture matrix uniforms to use integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka c13a5c38e9 PixelShaderGen: Change the "alpha" uniform to use integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka ec60acac3a PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka df94e62350 PixelShaderGen: Process fog calculations with integer math. 2014-03-14 22:31:18 +01:00
Tony Wasserka 21eb482a6e PixelShaderGen: Write constants in decimal instead of hexadecimal where appropriate. 2014-03-14 22:31:11 +01:00
Tony Wasserka cff952c397 PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. 2014-03-14 22:30:27 +01:00
Tony Wasserka e7a42d884f PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. 2014-03-14 22:30:16 +01:00
Tony Wasserka cb1514e082 PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. 2014-03-14 22:30:15 +01:00
Tony Wasserka a11ae69cb0 PixelShaderGen: Use integer math for TEV combiners. 2014-03-14 22:28:32 +01:00
Tony Wasserka aaa8e74a68 PixelShaderGen: Use integer math for tev outputs. 2014-03-14 22:28:14 +01:00
Tony Wasserka 654442feb7 PixelShaderGen: Use integer math for tev konst value. 2014-03-14 22:28:12 +01:00
Tony Wasserka e69ee6ae0a PixelShaderGen: Remove remaining floating point bits for texture color. 2014-03-14 22:26:50 +01:00
Tony Wasserka ac1c77c392 PixelShaderGen: Use integer math for rasterizer color. 2014-03-14 22:26:50 +01:00
Tony Wasserka 3ea97f7730 PixelShaderGen: Use integer math for indirect texture coords. 2014-03-14 22:26:50 +01:00
Tony Wasserka 0e711bf520 PixelShaderGen: Use integer math for sampling textures. 2014-03-14 22:26:50 +01:00
Tony Wasserka 1b3b12caa0 PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't. 2014-03-14 22:26:50 +01:00
Tony Wasserka fa77e1d2b6 PixelShaderGen: Use integer math for alpha testing. 2014-03-14 22:26:48 +01:00
Ryan Houdek 22c989de9a Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. 2014-03-14 22:26:27 +01:00
Tony Wasserka bed442198f PixelShaderGen: Make SampleTexture static inline. 2014-03-14 22:26:26 +01:00
Matthew Parlane 31cfc73a09 Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
Tillmann Karras d802d39281 clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
Tillmann Karras f28116b7da clang-modernize -add-override 2014-03-09 21:12:01 +01:00
Tillmann Karras c89f04a7c5 clang-modernize -loop-convert
and some manual adjustments
2014-03-09 21:11:59 +01:00
Matthew Parlane 25341f88ef Fixes include order of TextureConversionShader.cpp 2014-03-09 12:38:29 +13:00
Ryan Houdek 4f02132f93 Make our architecture defines less stupid.
Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
2014-03-04 09:36:59 -06:00
Tillmann Karras 315a8ba1c0 Various changes suggested by cppcheck
- remove unused variables
- reduce the scope where it makes sense
- correct limits (did you know that strcat()'s last parameter does not
  include the \0 that is always added?)
- set some free()'d pointers to NULL
2014-02-28 12:43:20 +01:00
Tillmann Karras 6914eca167 Fix various warnings reported by clang
- mostly remove unused variables
- rename some generic JIT identifiers
2014-02-28 12:28:19 +01:00
degasus f628695d31 comment fixes 2014-02-26 12:48:52 +01:00
degasus aaaa5af0b2 remove (ATTR|VARY)(IN|OUT) macros 2014-02-26 11:37:29 +01:00
degasus 1d0b6a1156 Merge duplicate parts of sampler into header 2014-02-26 11:37:29 +01:00
degasus 11efa88157 calculate constant values on shader compilation 2014-02-26 11:37:29 +01:00
degasus 8a4aa8c1f5 Rewrite texture tiling implementation
inline halfxb

So we know which is the first pixel by masking.

inline xl

inline xb a bit

inline yl

inline uv1.x shift

remove likely wrong guessed ternary operator

add pixel layout comment

inline xel

optimize the shifts a bit

inline xb

optimize shifts in a second step

extract xb

rename all variables

calculate cache line by position.x

Revert 5115b459f40d53044cd7a858f52e6e876e1211b4 "optimize the shifts a bit"

It seems I was wrong, the other way is the more natural.

use x_virtual_position instead of uv1.x for x_offset_in_block

This looks more natural and the offset should be masked anyway.

substitude factor with cache_lines

move 32bit logic in a conditional block
2014-02-26 11:37:29 +01:00
degasus bd3beeb184 TextureConverter: Use Log2() and shifts instead of multiplications/divisions 2014-02-26 11:37:29 +01:00
degasus f99c8a0b70 merge common parts of encoding shaders 2014-02-26 11:37:28 +01:00
Pierre Bourdon 4ba9cb217f Fix a compilation error introduced in PR #91.
For some reason it passed builbot-try but didn't build after being merged to
msater. Did not expect that, sorry :(
2014-02-23 03:45:46 +01:00
Pierre Bourdon 83b7bb64aa Make Common/ mostly IWYU clean (and fix errors in rest of the project detected by this change). 2014-02-22 23:37:29 +01:00
Pierre Bourdon ffe588cc24 Fix more header sorting issues in VideoCommon/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Pierre Bourdon 362dec9c7c Dolphin now builds on Linux with only Source/Core as include dir 2014-02-18 12:18:47 +01:00
Lioncash 2afe215271 Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
Lioncash 3fd87a7636 Second and final pass of clearing out tabs. 2014-02-17 02:19:41 -05:00
Ryan Houdek 6b5f6ddaa1 Merge pull request #82 from lioncash/vertical-alignment
Fix some vertical alignments
2014-02-16 19:12:42 -06:00
Lioncash 6c4ee1753a Fix some vertical alignments
ie. uses spaces for alignment.
2014-02-16 20:12:05 -05:00
Tony Wasserka de5bfd0bce Merge pull request #37 from degasus/VideoCommonApiFixes
VideoCommon API cleanups
2014-02-16 22:08:28 +01:00
Pierre Bourdon 92f8d93e96 Remove the old MMIO access "interface". 2014-02-16 19:22:40 +01:00
Pierre Bourdon 5b5dfb384e MMIO: Port the VideoCommon PE MMIOs to the new interface. 2014-02-16 19:22:40 +01:00
Pierre Bourdon 4129b30494 MMIO: Port the VideoCommon CP MMIOs to the new interface (and provide framework for other video related mappings). 2014-02-16 19:22:40 +01:00
degasus 647aad0a19 inline SetViewport into VertexShaderManager 2014-02-15 21:09:42 +01:00
degasus d5f1f0d4a9 merge some common parts of Swap() into VideoCommon 2014-02-15 11:33:43 +01:00