Jordan Woyak
4ba12be669
We can use unordered_map without pain now!
2013-04-01 19:25:32 -05:00
Lioncash
f36e18593b
More log elaborating. Final time I'm doing this.
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Logs should actually be somewhat understandable to some people outside of programming and stuff (in a way). It's certainly better than being bombarded by abbreviations when errors/general logging occur, at least.
2013-04-01 18:45:23 -04:00
Lioncash
04913a855e
Update function descriptions in GCPad.cpp and Wiimote.cpp
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Add inputs. Those that still need a description are tagged with [Description Needed]
2013-04-01 18:07:44 -04:00
Jordan Woyak
1f9e3b460d
Fix CMake warning.
2013-04-01 15:07:45 -05:00
Rodolfo Bogado
a562c7c1f6
As requested apply the same changes made by rev 6958822f19
to the D3D9 backend.
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handle v-sync changed while the emulation is running.
thanks to neobrain for pointing the missing functionality.
2013-04-01 14:23:48 -03:00
Pierre Bourdon
49d809ac0e
Merge branch 'osx-libcxx'
2013-04-01 18:17:49 +02:00
Lioncash
58159a1693
Some more logging typos and clarifications. Missed these in my last commit.
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This commit mainly elaborates on some messages a little more. Also fixes some typos that slipped through the last commit.
A large change in text can be seen in EXI_DeviceMemoryCard.cpp. I added more info as to why a write to a memory card may fail. (This actually was a reason I was unable to write to a memcard recently).
Elaborations can be seen in WGL.cpp
I did change some comments in some files that I was correcting logging messages in, however this is only if I spot a typo or if an abbreviation is lower-cased. Even in that case, the amount of changes done to comments is very minimal.
2013-04-01 00:10:54 -04:00
Rodolfo Bogado
5ae8bec2fd
Disable dual source blend until a valid support test is found
2013-03-31 21:15:58 -03:00
Lioncash
f432d6038e
Fix some typos and correct some capitalizations in the log messages.
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Makes the logging look more orderly and less spammy when spitting out things.
2013-03-31 19:13:30 -04:00
Rodolfo Bogado
45651098f6
Use a brute force approach to test for Dual source blend support.
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Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch for a long time.
if this approach does not work for the drivers with problems will transform dual source blend to an option in the D3D9 backend.
I appreciate the help of the people that tested my last commit and thanks to neobrain for pointing this solution.
2013-03-31 20:02:13 -03:00
Grant Paul
aabd8ce664
Add retina display support for Mac.
2013-03-31 11:36:42 -07:00
Ryan Houdek
31500f2522
Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack though.
2013-03-30 23:27:24 -05:00
Pierre Bourdon
4d27315cd1
Initialize the AX Thread after the sync objects are initialized
2013-03-31 01:55:41 +01:00
degasus
6958822f19
only apply vsync on changes
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nvidia over bumblebee slows down on changes
2013-03-30 22:17:39 +01:00
Pierre Bourdon
43d862bff9
Keep a frame pointer register on OSX - libunwind seems to crash when it's not present
2013-03-29 09:58:30 -07:00
Glenn Rice
485bd70df2
Fix some strings for translation and update the pot file to include
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those strings once again.
2013-03-29 11:05:22 -05:00
Pierre Bourdon
194ada2481
More MSVC 2010 build fixes
2013-03-29 07:55:56 -07:00
Pierre Bourdon
38db520617
MSVC 2010 does not have <mutex> or <thread> either, adding the Std* files back
2013-03-29 07:53:45 -07:00
Pierre Bourdon
a8513e4605
Re-add StdConditionVariable, MSVC 2010 does not support <condition_variable>
2013-03-29 07:42:41 -07:00
Pierre Bourdon
4895e38bd5
This change might work better if I git add the files
2013-03-29 07:31:15 -07:00
Pierre Bourdon
b73941c0ea
Use libc++ for Mac OS X builds now that we require >= 10.7 anyway
2013-03-29 07:29:31 -07:00
Rodolfo Bogado
c743e75d92
fixes for my last commit
2013-03-29 00:41:36 -03:00
Rodolfo Bogado
40d919b352
Implement dual source blending to avoid unneeded alpha pass.
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this implementation does not work in windows xp (sorry no support for dual source blending there).
this should improve speed on older hardware or in newer hardware using super sampling.
disable partial fix for 4x supersampling as I'm interested in knowing the original issue with the implementation to fix it correctly.
remove the deprecation label from the plugin while I'm working on it.
2013-03-28 20:08:51 -03:00
NeoBrainX
fb28349056
VideoSoftware: Fail less at clamping.
2013-03-28 23:34:14 +01:00
NeoBrainX
6e88ae9695
Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
2013-03-28 23:34:14 +01:00
NeoBrainX
c10d9ea87a
Clean up blending code a bit.
2013-03-28 23:00:19 +01:00
Rodolfo Bogado
8a33d49de2
buildfix for my last commit on Mac OSX
2013-03-28 18:32:59 -03:00
Rodolfo Bogado
246907d371
Small Blending logic fix for opengl backend
2013-03-28 18:04:33 -03:00
skidau
b2575c6280
Removed some redundant code introduced in the last commit.
2013-03-29 00:53:30 +11:00
skidau
9b7db5954f
Rounded the loop addresses to the nearest 16bit value in the loop comparison.
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Fixes issue 6160.
2013-03-29 00:43:41 +11:00
degasus
53377425d1
OGL: enable buffersubdata in detection
2013-03-28 12:18:39 +01:00
skidau
e38e48923d
Readded the tracking of the FIFO Writes.
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Fixes issue 6165.
2013-03-28 19:36:37 +11:00
Lioncash
b1dd14c319
Fix a slight leak in LogManager.
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m_debuggerLog wasn't ever deleted in the destructor.
2013-03-27 23:39:48 -04:00
Jordan Woyak
507f53e226
Fixed issue 6119.
2013-03-27 14:26:45 -05:00
lioncash
6fe5f5a6ba
[DolphinWX] Remove a duplicate conditional in Frame.cpp
2013-03-27 15:09:04 -04:00
skidau
5cea0d9def
Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
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This reverts commit efcb2abe9b
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Fixes issue 6098.
2013-03-27 13:06:15 +11:00
lioncash
ae62af8a93
Array overrun fixed in VertexShaderCache for the DX11 plugin.
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vs_constant_offset_table only has a size of 239. It was originally iterating up to element 241.
2013-03-26 09:19:19 -04:00
skidau
b83be4875a
Fixed DSPTool build.
2013-03-26 21:50:49 +11:00
skidau
6a6c086b50
Windows build fix
2013-03-26 18:48:57 +11:00
Jordan Woyak
b8b5afa323
Go back to assuming every HID device is a wiimote on Windows.
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Fixed issue 6117.
Unfixed issue 6031.
2013-03-25 21:14:55 -05:00
NeoBrainX
0994a5828d
VideoSoftware: Improve fog range adjustment by using less magic and more comments.
2013-03-26 00:57:45 +01:00
degasus
3ab4e35582
revert RasterFont for VideoSoftware
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Backends shouldn't depend on each other. Here RasterFont depends on ProgramShaderCache, which itself depends on global config again ...
2013-03-26 00:05:46 +01:00
degasus
e5841f233a
ogl: fix virtual xfb
2013-03-25 23:23:32 +01:00
NeoBrainX
beb083721a
Windows build fix from web interface...
2013-03-25 21:43:32 +00:00
skidau
51290fd482
Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
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Fixes issue 5938.
Fixes issue 6067.
2013-03-26 08:31:20 +11:00
skidau
b00201dcbd
Merge branch 'Fast-EE'
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* Fast-EE:
Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
Forced the external exception check to occur sooner by changing the downcount.
2013-03-26 08:24:21 +11:00
skidau
0ccaaee38c
Forced the exception check only for ARAM DMA transfers.
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Removed the Eternal Darkness boot hack and replaced it with an exception check.
2013-03-26 08:23:20 +11:00
NeoBrainX
ae146e8bc7
VideoSoftware: Implement fog range adjustment, fixing issue 6147.
2013-03-25 21:13:31 +01:00
degasus
d4fadf4b6f
implement 4xSSAA for OGL
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I don't think it's needed, but its requested often
2013-03-25 15:45:10 +01:00
degasus
3d5e0a6d3d
move ogl-only settings into backend
2013-03-25 15:14:24 +01:00