Commit Graph

34581 Commits

Author SHA1 Message Date
Léo Lam 2b632f6d5d
Merge pull request #9641 from lynlevenick/ash/texture-cache-opt
Remove spurious memory allocations in TextureCacheBase::SerializeTexture and DeserializeTexture
2021-05-07 15:01:23 +02:00
Léo Lam 70d8a78edc
Merge pull request #9683 from JosJuice/ppc-test-values
UnitTests: Put PowerPC test values in a separate file
2021-05-07 14:44:27 +02:00
Léo Lam aa8ddcfc92
Merge pull request #9684 from JosJuice/move-unit-tests
UnitTests: Move some unit tests to where they should be
2021-05-07 14:31:09 +02:00
Léo Lam 19580c3841
Merge pull request #9692 from JosJuice/android-not-debuggable
Android: Don't set android:debuggable="true"
2021-05-06 22:16:59 +02:00
JosJuice c2917417fe Android: Don't set android:debuggable="true"
In 5a1a642, I explicitly set android:debuggable="true" for Dolphin.
(By default, it's set for debug builds but not release builds.)
The reason I made the change is because debuggable must be set to
true in order to allow adb backup to be used with apps which target
Android 12. We have no reason to want to stop users from debugging
Dolphin and certainly no reason to stop users from using adb backup
(especially not after forced storage is going to force us to store
the User folder in app-specific external storage!), but,
it turns out that setting debuggable to true is forbidden by
Google Play "for security reasons". Go figure. The beta build
which was tagged earlier today was rejected because of this.
2021-05-06 20:15:27 +02:00
Sintendo 2cafa0a960 Jit64: divwux - Prefer three-operand IMUL
By taking advantage of three-operand IMUL, we can eliminate a MOV
instruction. This is a small code size win. However, due to IMUL sign
extending the immediate value to 64 bits, we can only apply this when
the magic number's most significant bit is zero.

To ensure this can actually happen, we also minimize the magic number by
checking for trailing zeroes.

Example (Unsigned division by 18)
Before:
41 BE E4 38 8E E3    mov         r14d,0E38E38E4h
4D 0F AF F5          imul        r14,r13
49 C1 EE 24          shr         r14,24h

After:
4D 69 F5 39 8E E3 38 imul        r14,r13,38E38E39h
49 C1 EE 22          shr         r14,22h
2021-05-06 19:54:33 +02:00
JosJuice f60d29f2b7 Translation resources sync with Transifex 2021-05-06 09:16:54 +02:00
Mat M 9286b57d84
Merge pull request #9691 from JosJuice/jitarm64-register-call
JitArm64: Fix JitRegister::Register call for cstd
2021-05-05 19:44:36 -04:00
Filoppi d586163e38 Wrap some more control expression around ``
This isn't entirely necessary, as they are interpreted as barewords expressions,
but it's still nicer to have by default. And my upcoming input changes will
always put `` around single letter inputs.
2021-05-06 01:32:03 +03:00
JosJuice b305e4cfc1 JitArm64: Fix JitRegister::Register call for cstd
Seems like I made a little copy-paste error.
2021-05-06 00:20:47 +02:00
Filoppi 818672b585 Fix FPS counter and Game Window speed % breaking on pause/unpause
-Add pause state to FPSCounter.
-Add ability to have more than one "OnStateChanged" callback in core.
-Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
2021-05-06 01:10:04 +03:00
JMC47 4b827f3ae9
Merge pull request #9673 from phire/z16peeks
Implement EFB Peeks for compressed z16 formats
2021-05-04 21:07:21 -04:00
Scott Mansell ab55c948a1 Update zcompression format change TODO 2021-05-05 11:32:42 +12:00
Scott Mansell a4796e512a Implement EFB Peeks for compressed z16 formats
This fixes an issue in RS3 where engine lens flares would shine
though ships during cutscenes
2021-05-05 11:32:29 +12:00
Filoppi 81092cf7e4 InputCommon: replace SerialInterface log with ControllerInterface
where appropriate. SerialInterface was a leftover from the past,
and makes no sense to be used on actual/real controllers.
2021-05-05 00:16:08 +03:00
JMC47 a8c40eb510
Merge pull request #9682 from JosJuice/fix-wii-netplay
IOS: Don't let Kernel initialize WiiRoot if already initialized
2021-05-02 17:40:52 -04:00
JosJuice bb39f75093 UnitTests: Put PowerPC test values in a separate file
We use more or less the same values for all PowerPC float unit
tests. Let's put them in one place instead of duplicating them.
2021-05-02 22:12:28 +02:00
Jordan Woyak 9e92d6ddcb
Merge pull request #9685 from JMC47/InputMappingDelay
Remove Input Mapping Delay
2021-05-02 15:10:09 -05:00
JMC47 21113e5839 This removes a delay for input mapping.
It was causing more harm than good for users.  Anyone doing complex
expressions is already using the advanced editor for more control over
it.
2021-05-02 15:27:11 -04:00
JosJuice 1f6bb06f2c UnitTests: Move some unit tests to where they should be
Two unit tests were in the root UnitTests folder
and were not being built when using CMake.
2021-05-02 18:07:02 +02:00
Léo Lam ade9d6c954
Merge pull request #9679 from JosJuice/disable-verify
DolphinQt: Disable verify button when emulation is running
2021-05-02 10:52:46 +02:00
JosJuice 3397f49a0a IOS: Don't let Kernel initialize WiiRoot if already initialized
The SaveToSYSCONF call in BootManager.cpp was unintentionally
overriding the temporary NAND set by the preceding
InitializeWiiRoot call. Fixes
https://bugs.dolphin-emu.org/issues/12500.
2021-05-02 10:30:32 +02:00
Mat M 1f26b694dc
Merge pull request #9680 from Pokechu22/more-git-blame-ignore-revs
Add even more commits to .git-blame-ignore-revs
2021-04-30 21:13:27 -04:00
Pokechu22 56ab9ae5f2 Add even more commits to .git-blame-ignore-revs 2021-04-30 17:29:42 -07:00
Jordan Woyak 1daefeb20a
Merge pull request #9674 from Filoppi/fix_hotkey_suppresion_crash
Fix hotkey suppression crash
2021-04-28 18:21:07 -05:00
JosJuice 55ef1069f1 DolphinQt: Disable verify button when emulation is running
Verifying a Wii game creates an instance of IOS, and Dolphin
can't handle more than one instance of IOS at the same time.
Properly supporting it is probably more effort than it's worth.

Fixes https://bugs.dolphin-emu.org/issues/12494.
2021-04-28 21:58:07 +02:00
Léo Lam 20301592ad
Merge pull request #9677 from iwubcode/profile-drop-down
DolphinQt: fix input profile drop down not resizing
2021-04-27 14:01:12 +02:00
Léo Lam ae9ac510e2
CMake: Do not enable LTO by default for MSVC
LTO is supposed to be enabled by default for VS Release builds
according to the VS prop files but a build log from JMC reveals
that /GL and /LTCG are not actually passed to cl.exe/link.exe
for some reason...

LTO also leads to *extremely* and unacceptably slow build times
when using link.exe, so let's disable it by default to actually
match the project files.
2021-04-27 12:54:18 +02:00
Léo Lam d0484a9ea9
CMake: Fix MSVC flags for Release/RelWithDebInfo
See https://gitlab.kitware.com/cmake/cmake/-/issues/20812

Manually redefine MSVC flags to match Visual Studio defaults
and ensure that Release builds generate debug info.
2021-04-27 12:54:18 +02:00
Léo Lam 20d00dfc79
CMake: Add missing MSVC optimization flags to match VS project props 2021-04-27 12:54:18 +02:00
Léo Lam ae67a9382b
CMake: Put the *.mo files directly in the correct output dir
Avoids the need to copy the *.mo files manually *and* more importantly
this ensures that the mo files are always recreated if the build
output directory is cleared.
2021-04-27 12:54:18 +02:00
Léo Lam e71aef6768
CMake: Ask windeployqt not to copy DLLs that are unnecessary
* no-system-d3d-compiler: d3dcompiler_47.dll
* no-angle, no-opengl-sw: libEGL.dll, libGLESv2.dll
2021-04-27 12:54:18 +02:00
Léo Lam f6b8d4758e
CMake: Copy license.txt to output folder to match existing Win builds 2021-04-27 12:54:18 +02:00
Léo Lam c69747c7fb
CMake: Fix CMAKE_RUNTIME_OUTPUT_DIRECTORY being ignored in UnitTests
CMAKE_RUNTIME_OUTPUT_DIRECTORY_<mode> overrode CMAKE_RUNTIME_OUTPUT_DIRECTORY.

It's just unnecessary and it broke UnitTests's custom output directory
2021-04-27 12:54:18 +02:00
Léo Lam dcf3ca0f89
CMake: Force gtest to link CRT dynamically to avoid runtime mismatches
Required to fix unit test builds for Windows+MSVC+CMake.

For more information, see:

23ef29555e/googletest/README.md (visual-studio-dynamic-vs-static-runtimes)
2021-04-27 12:54:18 +02:00
iwubcode 626c686fee
DolphinQt: update device drop down size policy so that the input profile resizes properly
This also keeps the device profile at a minimum so that it doesn't
completely disappear (which was originally why it was changed to expanding)
2021-04-27 12:50:45 +02:00
Léo Lam 219f66c6e9
Merge pull request #9672 from JosJuice/jit-naming-scheme
DolphinQt/Android: Unify the JIT naming scheme
2021-04-27 12:00:23 +02:00
JMC47 4d10023727
Merge pull request #9552 from endrift/gba-timing
SI/DeviceGBA: Fix SI timings to actually closely match hardware
2021-04-26 21:20:06 -04:00
JosJuice c09427ccdf
Merge pull request #9676 from leoetlino/colon
DolphinQt: Get rid of an extraneous colon in About dialog
2021-04-27 00:46:09 +02:00
Léo Lam 08215cc975
DolphinQt: Get rid of an extraneous colon in About dialog 2021-04-27 00:24:24 +02:00
Léo Lam 51bf2dca21
Merge pull request #9675 from JosJuice/jit64-div-80000000
Jit64: Fix UB/infinite loop when compiling division by 0x80000000
2021-04-26 23:50:27 +02:00
JosJuice 7d4b87e7ae Jit64: Fix UB/infinite loop when compiling division by 0x80000000 2021-04-26 23:42:03 +02:00
Filoppi 799a368a7c InputCommon: small hotkey threshold symmetry fix 2021-04-26 19:45:13 +03:00
Filoppi ba2782e9d1 InputCommon: fix hotkey suppression crash if nullptr suppressions were added to the map
Update references was failing to update the references, causing input to stay nullptr and crashing.
I fixed the case that triggered that, though also added checks against nullptrs for safety.

(cherry picked from commit 4bdcf707555a5568eddff957fa3604975ffb6ed7)
2021-04-26 19:44:04 +03:00
Vicki Pfau 4ce3362bce SI/DeviceGBA: Fix SI timings to actually closely match hardware 2021-04-26 01:36:43 -07:00
JosJuice ac679eb24d
Merge pull request #9666 from leoetlino/jit-block-hashtable
Jit: Optimize block link queries by using hash tables
2021-04-25 18:45:41 +02:00
JosJuice a2c8050eba DolphinQt/Android: Unify the JIT naming scheme
I think the AArch64 JIT has come far enough that it doesn't have to
be called experimental anymore.

I'm also labeling the x86-64 JIT as x86-64 for consistence with the
AArch64 JIT. This will especially be helpful if we start supporting
AArch64 on macOS, as AArch64 macOS can run both the x86-64 JIT and
the AArch64 JIT depending on whether you enable Rosetta 2.
2021-04-25 17:19:50 +02:00
JMC47 5da85f3a25
Merge pull request #9458 from JosJuice/arm-fpu-round
JitArm64: Set flush-to-zero/rounding mode and improve float/double conversion accuracy
2021-04-25 10:23:19 -04:00
JosJuice 69c14d6ec3 JitArm64: Fix frspx with single precision source
I haven't observed this breaking any game, but it didn't match
the behavior of the interpreter as far as I could tell from
reading the code, in that denormals weren't being flushed.
2021-04-25 15:56:59 +02:00
JosJuice 54451ac731 JitArm64: Use ConvertSingleToDoubleLower in RW when faster 2021-04-25 15:56:59 +02:00