Commit Graph

8739 Commits

Author SHA1 Message Date
rog a1186d84df update state version 2012-10-23 02:31:16 -04:00
rog 5133ac551b merge relevant changes from bc61dbdf58a8 in otu0001-desync-fix clone 2012-10-23 02:10:49 -04:00
Shawn Hoffman b2e2e49fe4 fix Snow Leopard compatibility
Checking for clang in Xcode bundle seems pointless, command line tools should be installed.
Setting the path explicity to avoid fink/macports/homebrew prevents use of locally installed packages like clang and wxwidgets.
Realistically using opencl means the minimum OSX version targetable is 10.6.
Correct TARGET_SYSROOT check, add required -mmacosx-version-min to linker flags.
also using wxwidgets gl component.
2012-10-22 16:45:37 -07:00
rodolfoosvaldobogado 72cb1734ee Some code cleaning for my last commit.
the amount and size of the buffer is now changed to "new hardware" frienly values and will fall back to the right values if hardware does not support them.
my next commit will be to a branch, with my ogl work.
2012-10-22 19:37:26 -03:00
skidau 421a75493c Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged. This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode. Fixes issue 2723.
Removed the ADPCM format detection from the previous commit as it broke the audio looping in Knockout Kings 2003.
2012-10-23 00:30:01 +11:00
skidau b2a01dc348 Changed the loop end address detection to an exact match with the current address for ADPCM audio. Fixes the non-looping music in PN03.
Fixes issue 3998.
2012-10-22 22:59:35 +11:00
NeoBrainX f7edfc0118 FifoPlayer: Copy selected object commands to clipboard when pressing ctrl+c 2012-10-22 12:32:57 +02:00
rog aece5310f3 more movie cleanup. Removes the remaining globals that didn't need to be global, rearranges some code to make more sense, and removes some redundant code. 2012-10-21 23:20:28 -04:00
rog 9070e7ff8c misc movie cleanup and fixes 2012-10-20 22:26:40 -04:00
rog 92d2f5dee2 keeping padding right is so hard 2012-10-20 15:58:29 -04:00
rog a6028b055b Save disc changes to .dtm, and load the full movie header every time it's loaded. 2012-10-20 14:40:16 -04:00
rodolfoosvaldobogado@gmail.com 5230146c73 Hey, long time no commits :).
So to compensate lets bring back some speed to the emulation.
change a little the way the vertex are send to the gpu,
This first implementation changes dx9 a lot and dx11 a little to increase the parallelism between the cpu and gpu.
ogl: is my next step in ogl is a little more trickier so i have to take a little more time.
the original concept is Marcos idea, with my little touch to make it even more faster.
what to look for: SPEEEEEDDD :).
please test it a lot and let me know if you see any problem.
in dx9 the code is prepared to fall back to the previous implementation if your card does not support the amount of buffers needed.
So if you did not experience any speed gains you know where is the problem :).
for the ones with more experience and compression of the code please test changing the amount and size of the buffers to tune this for your specific machine.
The current values are the sweet spot for my machine.
All must Thanks Marcos, I hate him for giving good ideas when I'm full of work.
2012-10-20 10:22:15 -03:00
rog 0384f61af3 re-rearrange movie code so it actually works all of the time 2012-10-19 19:43:03 -04:00
rog b1dee5fc23 small fix for undo load state while not recording 2012-10-18 04:40:56 -04:00
rog 79692a6c78 save settings necessary for syncing a movie to the .dtm, and load them upon playback 2012-10-18 04:18:40 -04:00
rog 783409c765 clear the save state loaded from a previous movie when starting emulation 2012-10-18 04:14:25 -04:00
rog 6b99b746c8 fix undo load state and load last overwritten state while recording 2012-10-18 04:11:14 -04:00
rog 7f624cda10 fix recording from save state 2012-10-18 04:03:12 -04:00
rog a366521d13 Correct the hotkey labels for undo load state, and load last overwritten state buttons 2012-10-18 03:30:44 -04:00
Ryan Houdek 57426ee726 Forced commit 2012-10-13 13:00:04 -05:00
Ryan Houdek 3f0d7312fa A couple missed lines on the rebase. 2012-10-13 12:43:00 -05:00
Shawn Hoffman 1a8005d948 set ProgramShaderCache program format correctly. 2012-10-09 23:56:00 -05:00
Ryan Houdek 10666a9b87 More 'stuff' 2012-10-09 23:56:00 -05:00
Ryan Houdek eb7a0c485a More "stuff" for SS, also a small fix in the program shader cache cache setup." 2012-10-09 23:56:00 -05:00
Ryan Houdek 71f6b1eec6 Change 'stuff' 2012-10-09 23:56:00 -05:00
Shawn Hoffman 210ecad15f let us try normal c++ static init instead... 2012-10-09 23:56:00 -05:00
Ryan Houdek 03b09bed5d Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen. 2012-10-09 23:56:00 -05:00
Ryan Houdek 2e15440896 Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways. 2012-10-09 23:56:00 -05:00
Ryan Houdek 5085cebaf3 These checks aren't needed when using CG. 2012-10-09 23:55:59 -05:00
Ryan Houdek e88d35d1c1 Had a few vec4 and float4(0) calls floating around. 2012-10-09 23:55:59 -05:00
Shawn Hoffman 108722bed0 oops, forgot to make sure the gl program is actually free'd. 2012-10-09 23:54:18 -05:00
Ryan Houdek e3854ded73 Woops, better not forget the ing 2012-10-09 23:54:18 -05:00
Ryan Houdek 4cd748bbec Remove some warnings in ProgramShadercache, Was using wrong variable for checking dual source blending. 2012-10-09 23:54:18 -05:00
Shawn Hoffman 4c1fef8f98 refactor ProgramShaderCache::PCacheEntry 2012-10-09 23:54:18 -05:00
Shawn Hoffman aaa405c973 Checking GLEW_VERSION_4_0 is superfluous since we check GL_ARB_get_program_binary, and it's a runtime variable anyways. 2012-10-09 23:54:18 -05:00
Shawn Hoffman 31a8424bcc fix formatting uglies introduced in glsl-master branch 2012-10-09 23:54:17 -05:00
Shawn Hoffman 4a4833e617 default to GLSL instead of Cg 2012-10-09 23:43:22 -05:00
Ryan Houdek 3a5b6aed91 Missed a line here 2012-10-09 23:43:22 -05:00
Ryan Houdek c4e7a288e5 Add in the Windows fix. 2012-10-09 23:43:22 -05:00
Ryan Houdek ee529b7125 Only use explicit attribute locations when we are supporting GLSL > 1.2 since we need in/out instead of attribute variable types. This was brought to my attention from MESA. MESA supports GL_ARB_explicit_attrib_location, but yets to support GLSL 1.3, so basically useless extension to MESA right now? 2012-10-09 23:43:22 -05:00
Ryan Houdek 5c486587a6 Write all shaders to disk on emulator stop instead of constantly. Also change pair from u64 to u32. 2012-10-09 23:43:22 -05:00
Ryan Houdek 4eb227bd4c If user doesn't compile with glew 1.6, cut out program binaries so everything still compiles. 2012-10-09 23:43:22 -05:00
Ryan Houdek 189d12b61c If CG isn't available, still compile and fallback on GLSL 2012-10-09 23:43:22 -05:00
Sonicadvance1 7c91476650 Missed a if, don't want people crashing now do we? 2012-10-09 23:42:41 -05:00
Ryan Houdek 9996f27120 Give OSX users more of a chance of supporting Single pass DSB in the future. 2012-10-09 23:42:41 -05:00
Ryan Houdek d012c75005 Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :| 2012-10-09 23:42:41 -05:00
Ryan Houdek ef1e157786 Go back to using glGetString with GL_EXTENSIONS because glew 1.7 is required to check for newer 4.2 extensions that way. 2012-10-09 23:42:40 -05:00
Ryan Houdek ac77bbd47b Move the GLSL extension checks over here so it is nicer. 2012-10-09 23:42:40 -05:00
Ryan Houdek 7cb3d86e31 Add a define back so we work without GLEW 1.6, Also I missed a line when I was fixing binding sampler locations last night when I was tired. 2012-10-09 23:42:40 -05:00
Ryan Houdek 1aad2e9e56 There we go, actually found the issue. 2012-10-09 23:42:40 -05:00