luigi2us
389a2c6fc8
Fixed some bugs with light version.
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Now Luigi's Mansion has sound!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3782 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 14:51:06 +00:00
XTra.KrazzY
4da0457524
Zelda UCode: Solves 0x21 hang. In the worst case there's a bit of stuttering in the end of the sound, since it's probably supposed to fade out.
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Remaining problem: 0x21 isn't resampled correctly, so when the framerate is ~200 FPS, the music runs as it would on ~60 FPS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3779 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 13:22:17 +00:00
luigi2us
ba5f08c69d
This should fix "unknown command 00" error message with Luigi's mansion.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3778 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 10:42:06 +00:00
luigi2us
5cb42673ed
Oops... forgot stream update for light version.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3773 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 23:53:21 +00:00
luigi2us
ddd09eda84
More correct and cleaner merge of Zelda (normal) and Luigi (light) uCodes.
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Split HandleMail into two functions, one for each version.
Let's hope it won't break anything...
BTW: if you wonder what "DMA version" and "Light version" mean:
- DMA version is, say, the uCode used by SMG
- Light version is Luigi-styled uCode (named that way for obvious reasons)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3772 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 23:51:18 +00:00
hrydgard
c45dfd156f
DSPHLE: Fix 1 potential and 2 actual crash bugs affecting 32-bit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3768 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 20:14:21 +00:00
hrydgard
fe76193641
DSPHLE: Attempt at type 0x21 emulation. Enough for zelda ww intro music to play in a strange choppy way, not enough for it to stop hanging :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3767 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 19:34:59 +00:00
hrydgard
38f3ca5b91
DSPHLE: remove some annoying clicking
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3765 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 13:54:18 +00:00
hrydgard
0bdf6656c5
DSPHLE: Do the resampling correctly for PCM16 and AFC. Added linear interpolation (that works, this time :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3764 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 13:45:01 +00:00
hrydgard
304b34a451
DSPHLE: Some code reorg, now looks more like the ucode. DSPLLE: Rename a file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3763 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 12:22:39 +00:00
XTra.KrazzY
ac6eb797d2
that's what happens when you quick-edit code with notepad...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3758 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 22:18:55 +00:00
XTra.KrazzY
0bec8ae9bc
oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 22:06:24 +00:00
XTra.KrazzY
52ccfa36a1
Turns out that playing ZWW is prolific. Found new 0x0008 voice type in zelda
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 21:36:31 +00:00
XTra.KrazzY
c01ded38bd
Found new zelda voice format, 0x000c, and added REd and ugly condition to sound end in the Raw format (I dunno if it's because of this but ZWW now passes cutscenes correctly)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3751 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 20:03:26 +00:00
hrydgard
442fbf6476
DSPHLE, PCM16: improves audio quality in SMG: interpolation, preserve sample fraction.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3749 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 15:39:14 +00:00
hrydgard
3927efdb1d
DSPHLE: Messing with RenderVoice_Raw.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3748 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 15:20:08 +00:00
hrydgard
e0efa586a1
DSPHLE: Zelda ucode: Better volume handling for volume mode 1. Fixes most (not all) volume and stereo issues.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3747 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 14:45:05 +00:00
hrydgard
f6edc361b4
Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :(
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Improved volume mode 0. Initial work on more correct volume mode 1 emulation sounds, but it's not activated. Made the volumes less annoying, anyway.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3746 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 13:57:21 +00:00
XTra.KrazzY
25b77d4654
Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3707 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 01:08:43 +00:00
XTra.KrazzY
92e63e3ac4
Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 15:12:52 +00:00
luigi2us
45771c8614
Uncomment what was accidentally commented out. Sorry.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:21:27 +00:00
luigi2us
85a3661afc
Make AFCdecodebuffer static.
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Also remove some #include UCode_Zelda_ADPCM.h I forgot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:20:01 +00:00
luigi2us
ca51636f5c
Put AFCdecodebuffer inside the CUCode_Zelda class.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3690 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:12:05 +00:00
LPFaint99
a41c1b2d0a
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 02:10:26 +00:00
Shawn Hoffman
8fe9db180c
dsp hle: fix a hang some people were having with zelda ucode. doesn't seem to break SMG...I'm really not sure either one is the correct behavior though. (some dsp master check!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 21:34:57 +00:00
XTra.KrazzY
6983cd1607
oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3684 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 19:26:05 +00:00
XTra.KrazzY
e7ec7d56d5
DSPHLE: Decoded most of 0x21. Added real conclusions to the switch case to signal the CPU that the voice has been played. More work on 0x20/0x21/Raw (and probably the end of it) this weekend.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3683 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 19:14:10 +00:00
LPFaint99
d3d65d2030
Revert R3511 (MusicMod was removed)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 07:30:42 +00:00
hrydgard
90a2096a24
Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 18:33:28 +00:00
Shawn Hoffman
99a33ccba9
apply the new wxw method to dsp hle, wiimote, and padsimple.
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wiimote config now loads way faster :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 19:00:27 +00:00
XTra.KrazzY
7a05aafe39
EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 10:16:06 +00:00
XTra.KrazzY
ee86f4cd29
Temporary, somewhat hacky solution to the 0x21 hangs in the zelda ucode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:47:19 +00:00
hrydgard
54eea4d1a8
DSPHLE: fix uninitialized variable, delete obsolete junk (didn't I already do this? :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:36:59 +00:00
hrydgard
0008d5ef77
DSPHLE: Preserve fractional sample position between voice render calls. sounds slightly, slightly cleaner :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:26:01 +00:00
hrydgard
5ca6d2761e
DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 20:55:43 +00:00
XTra.KrazzY
de83d1cda4
Zelda UCode: Found volume and sound type(streaming, sfx) in PBs. Tried to implement volume but the floating point games got on my nerves.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:58:10 +00:00
hrydgard
c3547effe6
bit of zelda ucode re
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:14:24 +00:00
XTra.KrazzY
7d7e2ec8a8
Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it sounds like the exact pitch it should synth. I'd be glad if someone finished it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 18:05:54 +00:00
XTra.KrazzY
71556f77f6
Highly experimental synth for zelda ucode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3629 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 15:54:52 +00:00
hrydgard
fc63424bce
DSPHLE: zelda ucode: add some comments, a little crash safety hack
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3620 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 06:33:17 +00:00
Shawn Hoffman
5990843c10
must have been some kind of freudian slip...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 04:00:52 +00:00
Shawn Hoffman
92e2f8b6ee
debuggerUICommon: don't spam solution dir
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dsp hle: log unhandled formats instead of using PanicAlert...seems to increase stability, even tho I only intended to make wind waker less annoying :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 03:55:56 +00:00
XTra.KrazzY
2e7dd06cfd
Documented the general sound decoder. Now all we need is to implement it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 23:49:03 +00:00
XTra.KrazzY
5e65e94c4b
New zelda ucode voice case
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 22:03:17 +00:00
hrydgard
499ffa33c2
LordMark's zelda hack - now goes ingame without item hack and sound is great :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:56:23 +00:00
XTra.KrazzY
9ccf992aaa
Forgot to commit this a while ago. Cleared up some zelda ucode stuff
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:41:13 +00:00
hrydgard
4da334c562
DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:24:17 +00:00
luigi2us
c9cc3c355d
Try to (re-)implement AFC sound. This is an adaptation of the code I commented out in the PCM16 commit.
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For some reason AFC sound is slightly wrong. I don't know if it also happened before, but I'll work on it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3600 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:11:32 +00:00
luigi2us
e39658df7c
This should fix SMG random freeze. Not sure though. Please check.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3596 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 16:19:06 +00:00
hrydgard
dfdfbd4a6a
Delete some obsolete junk, in zelda ucode and in gl plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:58:52 +00:00