Lioncash
7b69fec8e7
StreamBuffer: Remove unnecessary inline specifiers
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Methods defined directly in class bodies are inline by default
2015-12-21 10:04:14 -05:00
Mathew Maidment
365a326798
Merge pull request #3369 from lioncash/unique
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VideoBackends: Simplify initialization and deinitialization of resources
2015-12-21 01:57:37 -05:00
Lioncash
f295182833
VideoBackends: Simplify initialization and deinitialization of resources
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Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.
Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
Mathew Maidment
1fbab188ad
Merge pull request #3368 from hdcmeta/dx11_cleanup
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Set g_vertex_manager to nullptr on DX11 backend shutdown
2015-12-20 21:41:26 -05:00
hdcmeta
50b9ab4541
Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend already does this
2015-12-20 17:02:36 -08:00
spxtr
3a4a60f937
Use a separate INI file for UI settings.
2015-12-20 15:36:39 -08:00
Pierre Bourdon
2842897d55
Merge pull request #3363 from lioncash/tmd
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Volume: Make GetTMD return a vector
2015-12-20 09:54:24 +01:00
Mathew Maidment
6b9d37b6ef
Merge pull request #3365 from spxtr/DQt2
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DQt2: Move menu bar into its own file.
2015-12-20 00:30:47 -05:00
spxtr
f9f2b2fd36
Move the menu bar into its own file.
2015-12-19 21:24:48 -08:00
Stenzek
a61fc372bb
VideoCommon: Change PokeEFB to take a pointer rather than a vector
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This saves allocating a vector for the pass-through path.
2015-12-20 14:42:14 +10:00
Lioncash
cbeb7034eb
Volume: Make GetTMD return a vector
2015-12-19 18:00:44 -05:00
Lioncash
c78c54c546
NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-19 17:37:09 -05:00
Stenzek
7b628c99ec
D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB
2015-12-20 00:31:58 +10:00
Ryan Houdek
c683b54921
Merge pull request #3358 from degasus/test
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VideoSW: Clear normal vertex data.
2015-12-19 05:16:16 -05:00
degasus
5e9ab28ed1
VideoSW: Clear normal vertex data.
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This data might not be initialized but used for lighting.
This matches our ShaderGen usage in VertexShaderGen.cpp:166.
2015-12-19 10:51:42 +01:00
Markus Wick
e638775bc7
Merge pull request #3351 from degasus/wip
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Real Wiimote: Don't delay speaker data.
2015-12-18 15:30:49 +01:00
Pierre Bourdon
de21da5fb2
Merge pull request #3315 from degasus/test
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ShaderGen: Toggle value of uninitialized color.
2015-12-18 14:21:37 +01:00
Scott Mansell
ebe3c49c5f
Merge pull request #3332 from degasus/master
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MSAA: Store samples in ini files.
2015-12-19 01:37:10 +13:00
Mathew Maidment
7a78df2624
Merge pull request #3349 from JosJuice/am-baseboard
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DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
2015-12-17 18:25:54 -05:00
Mathew Maidment
15580e6a3d
Merge pull request #3305 from spxtr/DQt
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DQt2: Refactors.
2015-12-17 18:24:52 -05:00
degasus
94ae134bf4
Real Wiimote: Don't delay speaker data.
2015-12-17 23:48:43 +01:00
Mathew Maidment
c1b2eba82b
Merge pull request #3348 from JosJuice/u64
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DolphinQt: Attempt at fixing issue 9170
2015-12-17 16:45:24 -05:00
JosJuice
b4b1844fe8
DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
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It's so that the string in ControllerConfigDiag will match the string
in GameCubeConfigPane. Right now, it unnecessarily appears twice in
the list of strings to translate.
2015-12-17 22:25:15 +01:00
JosJuice
03b4e16e0e
DolphinQt: Attempt at fixing issue 9170
2015-12-17 21:49:28 +01:00
JosJuice
9a0b70cc51
Fix encoding for savestate slots
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StrToWxStr is needed, otherwise the string will not be read as UTF-8.
2015-12-17 11:25:14 +01:00
Dolphin i18n Bot
2ddf180ee8
Automatic translation resources update from Transifex
2015-12-17 02:04:09 +00:00
Dolphin i18n Bot
5944d5be82
Automatic translation template update
2015-12-17 02:03:16 +00:00
Markus Wick
cc6442734d
Merge pull request #3340 from ShadowsFriend/missing_icons_regression
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DolphinWX: Fix items vanishing from toolbar
2015-12-16 17:50:51 +01:00
Mathew Maidment
13296cef77
Merge pull request #3341 from spxtr/discio
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DQt2: Repackage the unique_ptr in GameFile into a QSharedPointer
2015-12-16 00:10:53 -05:00
spxtr
f2e9321591
Repackage the unique_ptr in GameFile into a QSharedPointer.
2015-12-15 21:00:56 -08:00
Christian Widmer
9dd9a75dbe
DolphinWX: Fix items vanishing from toolbar
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Commit 33487ab5f2
introduced a regression
where items would vanish from the toolbar. This adds a call to Realize()
after the reinsertions of the play/pause button as required per
documentation.
Thanks to Simonwayneee for noticing this!
2015-12-16 00:18:04 +01:00
Dolphin i18n Bot
749fc3bccc
Automatic translation template update
2015-12-15 19:36:44 +00:00
Markus Wick
c310b3f0e6
Merge pull request #3309 from JosJuice/reload-banner-without-volume
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Don't read from volume when reloading Wii banners
2015-12-15 18:48:49 +01:00
Markus Wick
2990df3f59
Merge pull request #3265 from JosJuice/volumedirectory-simplifications
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DiscIO: Small VolumeDirectory simplifications
2015-12-15 18:36:49 +01:00
Markus Wick
e15b6e1a37
Merge pull request #3162 from lioncash/rast
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Software: Minor changes to Rasterizer
2015-12-15 18:22:42 +01:00
Markus Wick
25a584626f
Merge pull request #3127 from JosJuice/read-return
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DiscIO: Improve error handling for reading integers
2015-12-15 18:16:40 +01:00
Markus Wick
e4b83d17bf
Merge pull request #3270 from JosJuice/more-translations
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Mark more strings for translation
2015-12-15 18:13:26 +01:00
Markus Wick
3e2ac3df43
Merge pull request #3292 from JosJuice/state-str
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State: Don't use memcpy and memcmp with strings
2015-12-15 17:42:35 +01:00
Markus Wick
556371b2bc
Merge pull request #3333 from ShadowsFriend/pausebutton_fix
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DolphinWX: Fix label change for the play/pause button
2015-12-15 17:40:25 +01:00
Markus Wick
67557e1f91
Merge pull request #3330 from lioncash/alloc
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EXI/SI: Get rid of explicit delete and new
2015-12-15 17:38:52 +01:00
Markus Wick
164e045123
Merge pull request #3317 from lioncash/null
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NullSound: Minor changes
2015-12-15 17:38:37 +01:00
degasus
e26d9f7c35
MSAA: Store samples in ini files.
2015-12-15 09:41:01 +01:00
JosJuice
cbfab2a754
DiscIO: Improve DiscScrubber::ReadFromVolume error handling
2015-12-14 10:01:38 +01:00
JosJuice
bd67333da9
DiscIO: Improve CBlobBigEndianReader error handling
2015-12-14 09:56:44 +01:00
JosJuice
c01265db34
DiscIO: Unify CBlobBigEndianReader
2015-12-14 09:38:23 +01:00
JosJuice
c7e747d775
DiscIO: Improve IVolume::Read32 error handling
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Callers can now check whether reads fail, either by checking the return
value or by setting the buffer to a known bad value and seeing if it stays
untouched. I've added error checks to FileSystemGCWii and Boot_BS2Emu,
but not to Boot since it doesn't check any of its other reads either.
2015-12-14 09:38:21 +01:00
Pierre Bourdon
2b60eb0e22
Merge pull request #3339 from delroth/nzhle-npc-pikmin-1
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ZeldaHLE: Add support for New Play Control! Pikmin 1
2015-12-14 05:51:09 +01:00
Pierre Bourdon
2e5c94865b
ZeldaHLE: Add support for New Play Control! Pikmin 1
2015-12-14 05:44:08 +01:00
Pierre Bourdon
2ab0bad137
Merge pull request #3252 from booto/vi-timing-adjust
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VI: wait until start of ACV to sample XFB addr
2015-12-14 04:00:24 +01:00
booto
3899667c25
VI: wait until start of ACV to sample xfb addr
2015-12-14 10:44:54 +08:00