Ryan Houdek
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feedee5c23
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[Android-overlay] Support touch screen axises in native. Have a non-configurable main joystick on screen at this point.
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2013-11-14 15:18:33 -06:00 |
Ryan Houdek
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1942d79c5b
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[Android-overlay] Had the action reversed.
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2013-11-13 16:36:30 -06:00 |
Ryan Houdek
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2a23bdde6f
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Merge branch 'master' into android-new-control-input-overlay
Conflicts:
Source/Core/DolphinWX/Src/Android/ButtonManager.h
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2013-11-13 16:17:42 -06:00 |
comex
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c579637eaf
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
Ryan Houdek
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c24dfe559b
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[Android] Change how the onTouchEvent native method works. Just pass in the correct Button ID and Action and it'll be pressed or not. Not actually rigged up to the Java code yet. Doesn't support anything with an Axis yet so no C stick, main stick, L and R triggers
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2013-10-26 05:36:20 -05:00 |
Ryan Houdek
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96a77f9feb
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[Android] Fix the ability to stop the game and start another.
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2013-09-23 01:43:18 -05:00 |
Ryan Houdek
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2897619ddb
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Removal of my terrible idea.
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2013-09-02 05:31:48 -05:00 |
Ryan Houdek
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831963616f
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[Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really.
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2013-09-02 01:40:05 -05:00 |
Ryan Houdek
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7223778520
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[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
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2013-06-18 07:09:38 -05:00 |