Commit Graph

810 Commits

Author SHA1 Message Date
Léo Lam 0ddb6f9328 DiscIO: Use the correct offset shift for DOL exports 2017-06-07 22:41:00 +02:00
Léo Lam 0b71b60ef0 DiscIO: Fix formatting 2017-06-07 22:40:51 +02:00
JosJuice b2af07a7b7 DiscIO: Remove C/I/S prefixes from class names
These prefixes were inconsistent with the rest of Dolphin.

I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13.
2017-06-06 12:31:59 +02:00
JosJuice 69f01bac39 Reimplement support for unencrypted Wii discs
You may want to read the PR #2047 comments before reading this.

Dolphin attempts to support an unencrypted type of Wii discs
that apparently is identified by a 4-byte integer at 0x60
being non-zero. I don't know what discs (if any) would be
using that format, so I haven't been able to test Dolphin's
support for it, but it has probably been broken for a while.

The old implementation is very short but also strange.
In CreateVolumeFromFilename, we read a 4-byte integer from
0x60, and if it's non-zero, we create a CVolumeGC object
instead of a CVolumeWiiCrypted object. This might seem like
it makes no sense, but it presumably worked in the past
because IsVolumeWiiDisc used to check the volume type by
reading the magic word for Wii straight from the disc,
meaning that CVolumeGC objects representing unencrypted Wii
discs would be treated as Wii discs by pretty much all of
Dolphin's code except for the volume implementation code.
(It wasn't possible to simply use CVolumeWiiCrypted, because
that class only handled encrypted discs, like the name says.)

However, that stopped working as intended because of ace0607.
And furthermore, bb93336 made it even more broken by making
parts of Dolphin expect that data read from Wii discs needed
to be decrypted (rather than the volume implementation
implicitly deciding whether to decrypt when Read was called).
Disclaimer: Like I said before, I haven't been able to test
any of this because I don't have any discs that use this
unencrypted Wii disc format, so this is all theoretical.

Later, PR #2047 tried to remove Dolphin's support for
the unencrypted Wii disc format because seemingly no
discs used it, but the PR got closed without being merged.
At the end of that PR, I said that I would make a new PR
with a better implementation for the format after PR #2353
was merged. Now that PR #2353 is merged (two years later...)
and PR #5521 is merged, the new implementation was easy to
make, and here it is!

Untested.
2017-06-05 14:54:37 +02:00
JosJuice c3fa0d6edf DiscIO: Use std::optional in Volume and Blob 2017-06-05 13:26:51 +02:00
Léo Lam d9fd056803 Fix minor formatting issues
These were not caught by the lint script while it was broken.
2017-06-05 02:32:19 +02:00
JosJuice 2ce9281f77 Don't show FST size in game properties
Normal users don't care about it. In fact, people care so
little about it that the Wii implementation of it was broken
starting from when it was implemented (eb65601) to 7 years
later (e0a47c1), apparently without anyone reporting it.
2017-06-04 14:20:20 +02:00
JosJuice 703858e217 Merge pull request #5522 from leoetlino/simpler-gettitleid
DiscIO: Use std::optional for GetTitleID instead of pointer
2017-06-04 08:57:36 +02:00
Shawn Hoffman 397720a9fe might as well update yet some more pointless version numbers.. 2017-06-03 18:20:40 -07:00
Léo Lam 1a17c02d6f DiscIO: Use std::optional for GetTitleID instead of pointer
This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
2017-06-03 21:56:33 +02:00
Leo Lam fbad958f03 Merge pull request #5518 from JosJuice/replace-weird-brace-thingy
Replace {{}} with {}
2017-06-03 21:16:36 +02:00
JosJuice 1c926dcae2 Replace {{}} with {}
IIRC we were only using {{}} because {} used to cause errors
on the FreeBSD buildbot.
2017-06-03 18:14:22 +02:00
Léo Lam 9d52ab5144 IOS/ES: Move ImportTicket write function
This commit moves the write function to where it should be (IOS),
especially when ES::ImportTicket() is the only place to use it.

Prevents misusing the ticket import function, and removes one unsafe
direct write to the NAND that does not go through IOS.

This also fixes the destination path: the session root is the one which
should be used for determining the ticket path, not the configured one.
2017-06-03 17:43:16 +02:00
Léo Lam 62d08e2d17 DiscIO: Fix the wrong NAND root being used
The whole NANDContentLoader stuff is truly awful and will be removed
as soon as possible.

For now, this fixes a bug that was exposed by std::optional::operator*.
2017-06-03 12:36:24 +02:00
Léo Lam 545006f666 Use std::optional for ESFormats/SharedContentMap 2017-06-03 12:36:24 +02:00
BhaaL 072c161445 upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Léo Lam b5a2f34a37 Check TMD sizes using the actual constant
0x49e4 is the actual maximum TMD size (which is checked against in ES).
IsValidTMDSize is added to ESFormats to avoid duplicating the constant.
2017-05-26 11:27:43 +02:00
Pierre Bourdon d592bdd4d4 Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
Léo Lam cf0c4455cd Fix indirect includes 2017-05-22 10:39:36 +02:00
Silvan Jegen d8db6a7139 NANDImporter: fix printf warning
gcc complains that the printf %x formatting instruction expects an
'unsigned int' but we pass a 'size_t'.  We add the 'z' length formatting
specifier used for 'size_t'
2017-05-21 13:06:40 +02:00
JosJuice 1575020c3a VolumeWiiCrypted: Get title keys from TicketReader 2017-05-20 20:44:12 +02:00
JosJuice 26f5b53ecb VolumeWiiCrypted: Get title IDs from TicketReader 2017-05-20 20:43:31 +02:00
JosJuice 5c68a03ae4 VolumeWiiCrypted: Cache TMDs and tickets 2017-05-20 20:42:44 +02:00
Starsam80 3229cde292
NANDImporter: Add logging 2017-05-19 16:36:06 -06:00
Starsam80 618eb9f743
NANDImporter: Use a indeterminate progress meter 2017-05-19 16:31:47 -06:00
JosJuice 78effbabc6 Replace some usages of IVolume::ReadSwapped with IBlobReader::ReadSwapped
Skips needing to specify PARTITION_NONE.
2017-05-19 21:31:47 +02:00
JosJuice fcb2c5bd29 Remove CBlobBigEndianReader
We can simply put ReadSwapped directly in IBlobReader.
2017-05-19 21:23:00 +02:00
JosJuice ac5c82b36b DiscIO: Remove VolumeCreator
This file is pretty small now that it doesn't handle Wii
partitions anymore, so let's move its contents to Volume.cpp.
This is also more consistent with how blob creation works.
2017-05-19 18:33:21 +02:00
JosJuice 56b218a750 DiscIO: Simplify volume creation
Basically inlining GetDiscType into CreateVolumeFromFilename.
2017-05-19 18:18:43 +02:00
JosJuice fa06d10f4a Merge pull request #2353 from JosJuice/wii-partition-cleanup
VolumeWiiCrypted: Replace ChangePartition with a partition parameter
2017-05-16 23:06:32 +02:00
JosJuice 2bcad57225 Check file system validity before reading opening.bnr
This happened to work without any problems because the only way for a
file system to be invalid was to not have the right GC/Wii magic word
in the unencrypted area, and a volume could not be created without
having the right GC/Wii magic word there. Now that file systems read
the magic word from a partition instead, a fix is needed.
2017-05-16 22:59:01 +02:00
JosJuice 639ce6c484 FileSystemGCWii: Replace m_Wii with m_offset_shift
I replaced m_OffsetShift with m_Wii in bb93336 to support
the decrypt parameter for read functions. Doing that is no
longer necessary, so m_offset_shift is now used like before.
2017-05-16 22:58:57 +02:00
JosJuice 19b8f1c10a VolumeWiiCrypted: Replace ChangePartition with a partition parameter
By removing mutable state in VolumeWiiCrypted, this change makes
partition-related code simpler. It also gets rid of other ugly things,
like ISOProperties's "over 9000" loop that creates a list of
partitions by trying possible combinations, and DiscScrubber's
volume swapping that recreates the entire volume when it needs to
change partition.
2017-05-16 22:58:15 +02:00
JosJuice 74d84c5af2 VolumeWiiCrypted: Turn m_dataOffset into a constant 2017-05-16 22:56:53 +02:00
JosJuice 405643b902 VolumeWiiCrypted: Use std::min 2017-05-14 22:52:21 +02:00
JosJuice 5c46810a36 VolumeWiiCrypted: Store last decrypted offset instead of block number
This makes it unnecessary to reset m_last_decrypted_offset
when changing partition.
2017-05-14 22:52:21 +02:00
Léo Lam c8bffb0153 Reuse the IOS code for WAD installation
* Less code and logic duplication.

* Fixes a bug with the data dir not being created, steps being done in
  the wrong order.
2017-05-14 15:30:42 +02:00
Léo Lam afcda22da9 DiscIO: Add GetContent() for reading content from WADs
Direct access to the WAD bytes is required to read contents with proper
padding data (since they can sometimes end up being outside of the
data app section). Allowing the whole buffer to be accessed directly
would be error prone, so this commit adds GetContent() to WiiWAD
for getting raw content data by index.
2017-05-14 15:30:42 +02:00
Léo Lam bacf52384f IOS/ES: Implement DeleteTitleContent properly
Just like DeleteTitle, Using CNANDContentManager is overkill,
inefficient and useless. And it results in a few failures in
situations where a delete should just always work.

But here it gets bonus points, because it manages to actually use
the TMD for deleting contents, when IOS does none of that and just
deletes files ending with .app in the title content directory. :)
2017-05-13 00:34:58 +02:00
JosJuice 36b9e3dd35 Don't duplicate code for getting paths based on title IDs
I've seen the expression (u32)(title_id >> 32), (u32)title_id
a few more times in my life than I would've liked to...
2017-05-06 17:45:08 +02:00
Michael Maltese f04747e910 NANDImporter: fix printf warning
Fixes warning:

```
Source/Core/DiscIO/NANDImporter.cpp:55:17: warning: format specifies type 'unsigned long' but the argument has type 'u64' (aka 'unsigned long long') [-Wformat]
                file.GetSize(), NAND_BIN_SIZE);
                ^~~~~~~~~~~~~~
1 warning generated.

```
2017-05-02 15:13:46 -07:00
spycrab e66ad018f4 Convert VolumeDirectory names back to SHIFT-JIS (issue #9988) 2017-05-01 14:08:47 +02:00
Léo Lam f56a9b660d Merge pull request #5077 from ds84182/volume_directory_off_by_uno
Fix VolumeDirectory for Wii games
2017-04-29 23:57:32 +02:00
Léo Lam f8ab521e6d Merge pull request #5335 from JosJuice/clinclude-tgcblob
Fix TGCBlob.h's listing in DiscIO.vcxproj.filters
2017-04-29 13:35:26 +02:00
JosJuice d1b54f7697 Fix TGCBlob.h's listing in DiscIO.vcxproj.filters 2017-04-28 18:16:08 +02:00
Léo Lam dae950ff90 IOS: Implement UID/GID changes for the PPC
This will be required for permission checks in the future.

Note that this is only for the PPC as we do not have actual processes.
Keeping track of other modules' UIDs/GIDs is virtually useless anyway.

UID/GID changes are implemented in the following functions:

* ES_Launch
* ES_DIVerify

ES_SetUid is not implemented yet because it'd need further changes.
2017-04-23 23:09:44 +02:00
Dwayne Slater 1b9268485c VolumeDirectory: Pass address shift to WriteEntryData as argument 2017-04-15 14:04:17 -04:00
Dwayne Slater 108d59b131 VolumeDirectory: Correctly check name_offset alignment in assert 2017-04-15 14:04:10 -04:00
Dwayne Slater 138b0cb14e VolumeDirectory: Align the name table size up properly
If the name table isn't rounded up, a Wii game can read an incorrect
number of bytes when fetching the FST.
2017-04-15 14:03:31 -04:00
Dwayne Slater 9d633307e3 VolumeDirectory: Shift parent_entry_index by m_address_shift
Parent entrys were written correctly for GameCube (since the address
shift is 0), but not for Wii (since the address shift is 2).
2017-04-15 13:53:59 -04:00