Tony Wasserka
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2067f88e0f
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PixelShaderGen: Don't make local lookup tables "static".
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2014-03-14 22:33:26 +01:00 |
Tony Wasserka
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0ce92e0162
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PixelShaderGen: Remove the "i" prefix for integer variables.
The prefix was just required in the development stage to reduce the risk of regressions.
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2014-03-14 22:33:26 +01:00 |
Tony Wasserka
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bdd629c598
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PixelShaderGen: Use spaces for alignment where appropriate.
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2014-03-14 22:33:26 +01:00 |
Tony Wasserka
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6e65e02c9e
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ConstantManager: Do not use single-element arrays.
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2014-03-14 22:33:25 +01:00 |
Tony Wasserka
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6c2971eaf6
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PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to understand.
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2014-03-14 22:33:25 +01:00 |
Tony Wasserka
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8ebb65ebf2
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PixelShaderGen: Prettify generated shader source.
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2014-03-14 22:33:24 +01:00 |
Tony Wasserka
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e2e1c5c905
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PixelShaderGen: Add a note about a random idea which should be checked with hardware tests.
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2014-03-14 22:33:12 +01:00 |
Tony Wasserka
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6fcbda6752
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PixelShaderGen: Cleanup and clarify bump alpha combiner inputs.
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2014-03-14 22:33:12 +01:00 |
Tony Wasserka
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9a96a1d525
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PixelShaderGen: Remove old, mostly useless comments.
A few vague lines of comments cannot replace an afternoon reading of how TEV works.
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2014-03-14 22:33:12 +01:00 |
Tony Wasserka
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8b8bb04fd3
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PixelShaderGen: Use bit shifts instead of multiplications as a small optimization.
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2014-03-14 22:33:12 +01:00 |
Tony Wasserka
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036a8c6951
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PixelShaderGen: Clean up tev compare functionality.
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2014-03-14 22:33:10 +01:00 |
Tony Wasserka
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fa7173d099
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PixelShaderGen: Store tex scale as an integer.
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2014-03-14 22:32:30 +01:00 |
Tony Wasserka
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16109fb453
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PixelShaderGen: Treat UV coordinates as actual integers.
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2014-03-14 22:32:29 +01:00 |
Tony Wasserka
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50526ae50a
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PixelShaderGen: Remove some dead code.
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2014-03-14 22:32:18 +01:00 |
Tony Wasserka
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065919f599
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PixelShaderGen: Perform some of the fog calculations with integers.
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2014-03-14 22:31:32 +01:00 |
Tony Wasserka
|
605b687af8
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PixelShaderGen: Use integer math for z textures.
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2014-03-14 22:31:31 +01:00 |
Tony Wasserka
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3a6389992e
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PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
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2014-03-14 22:31:30 +01:00 |
Tony Wasserka
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3e6efdb53e
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LightingShaderGen: Perform more lighting calculations with integers.
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2014-03-14 22:31:19 +01:00 |
Tony Wasserka
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387b9bf3c2
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LightingShaderGen: Perform some lighting calculations with integers.
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2014-03-14 22:31:19 +01:00 |
Tony Wasserka
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78623871f9
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ShaderGen: Store material uniforms as integers.
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2014-03-14 22:31:19 +01:00 |
Tony Wasserka
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4bf57565e8
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ShaderGen: Store light color uniforms as integers.
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2014-03-14 22:31:18 +01:00 |
Tony Wasserka
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68e91f0d55
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PixelShader: Store fog color as an integer.
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2014-03-14 22:31:18 +01:00 |
Tony Wasserka
|
0238a56816
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PixelShaderGen: Change indirect texture matrix uniforms to use integers.
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2014-03-14 22:31:18 +01:00 |
Tony Wasserka
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c13a5c38e9
|
PixelShaderGen: Change the "alpha" uniform to use integers.
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2014-03-14 22:31:18 +01:00 |
Tony Wasserka
|
ec60acac3a
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PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
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2014-03-14 22:31:18 +01:00 |
Tony Wasserka
|
df94e62350
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PixelShaderGen: Process fog calculations with integer math.
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2014-03-14 22:31:18 +01:00 |
Tony Wasserka
|
21eb482a6e
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PixelShaderGen: Write constants in decimal instead of hexadecimal where appropriate.
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2014-03-14 22:31:11 +01:00 |
Tony Wasserka
|
cff952c397
|
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
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2014-03-14 22:30:27 +01:00 |
Tony Wasserka
|
e7a42d884f
|
PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
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2014-03-14 22:30:16 +01:00 |
Tony Wasserka
|
cb1514e082
|
PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer.
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2014-03-14 22:30:15 +01:00 |
Tony Wasserka
|
a11ae69cb0
|
PixelShaderGen: Use integer math for TEV combiners.
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2014-03-14 22:28:32 +01:00 |
Tony Wasserka
|
aaa8e74a68
|
PixelShaderGen: Use integer math for tev outputs.
|
2014-03-14 22:28:14 +01:00 |
Tony Wasserka
|
654442feb7
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PixelShaderGen: Use integer math for tev konst value.
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2014-03-14 22:28:12 +01:00 |
Tony Wasserka
|
e69ee6ae0a
|
PixelShaderGen: Remove remaining floating point bits for texture color.
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2014-03-14 22:26:50 +01:00 |
Tony Wasserka
|
ac1c77c392
|
PixelShaderGen: Use integer math for rasterizer color.
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2014-03-14 22:26:50 +01:00 |
Tony Wasserka
|
3ea97f7730
|
PixelShaderGen: Use integer math for indirect texture coords.
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2014-03-14 22:26:50 +01:00 |
Tony Wasserka
|
0e711bf520
|
PixelShaderGen: Use integer math for sampling textures.
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2014-03-14 22:26:50 +01:00 |
Tony Wasserka
|
1b3b12caa0
|
PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
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2014-03-14 22:26:50 +01:00 |
Tony Wasserka
|
fa77e1d2b6
|
PixelShaderGen: Use integer math for alpha testing.
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2014-03-14 22:26:48 +01:00 |
Ryan Houdek
|
22c989de9a
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Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
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2014-03-14 22:26:27 +01:00 |
Tony Wasserka
|
bed442198f
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PixelShaderGen: Make SampleTexture static inline.
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2014-03-14 22:26:26 +01:00 |
Tony Wasserka
|
2af50f04c2
|
OGL: Force highp for integers.
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2014-03-14 22:26:26 +01:00 |
Tony Wasserka
|
032c920247
|
OGL: Remove some dead code.
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2014-03-14 22:26:26 +01:00 |
Pierre Bourdon
|
974123000d
|
MemoryInterface: properly register region MMIOs.
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2014-03-14 21:52:45 +01:00 |
Lioncash
|
a82675b7d5
|
Kill off some usages of c_str.
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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2014-03-14 13:51:23 -04:00 |
Pierre Bourdon
|
450bde27bb
|
Merge pull request #162 from lioncash/tas-dlg
Simplify boolean toggling in the TASInputDlg.
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2014-03-13 02:09:32 +01:00 |
Pierre Bourdon
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107d4ca224
|
Merge pull request #163 from lioncash/dsp-func-typo
Fix a typo in DSPSymbols. (DisasssembleRange -> DisassembleRange)
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2014-03-13 01:54:14 +01:00 |
Lioncash
|
0edda2bd7f
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Fix a typo in DSPSymbols. (DisasssembleRange -> DisassembleRange)
Also remove IsHexDigit and IsAlpha and replace them with their cctype equivalents.
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2014-03-12 20:51:06 -04:00 |
Lioncash
|
dccc6d8b47
|
Simplify boolean toggling in the TASInputDlg.
Also fixed the indentation for some code in a switch statement.
|
2014-03-12 10:12:29 -04:00 |
Pierre Bourdon
|
ede46556d9
|
Merge pull request #155 from Parlane/codestyle_fixes
Fixes spacing for "for", "while", "switch" and "if"
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2014-03-10 23:40:16 +01:00 |