iwubcode
50b95bbea9
InputCommon / VideoCommon: update to use new JsonFromFile function
2024-05-31 23:13:25 -05:00
LillyJadeKatrin
dc8f3f6eae
Refactored Achievement Badges into Texture Layers
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Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
2024-05-23 10:41:45 -04:00
Mai
21300bb21b
Merge pull request #12457 from iwubcode/asset_memory_limit
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VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
iwubcode
2ab877586d
VideoCommon: make mesh asset data loadable by asset loader
2024-02-12 21:45:32 -06:00
iwubcode
60772ed9d2
VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file
2024-02-11 13:28:00 -06:00
Admiral H. Curtiss
c3652a7129
Merge pull request #12532 from lioncash/json
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GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
Mai
a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
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VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
Lioncash
7b6463ef1f
ShaderAsset: Emplace value instances when possible in ToJson()
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Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
2024-01-24 18:47:44 -05:00
iwubcode
3a688aa35e
VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 13:01:33 -06:00
iwubcode
a40a952177
VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types
2024-01-23 11:58:32 -06:00
iwubcode
b5a6225e1a
VideoCommon: add function to serialize ShaderAsset to json
2024-01-23 11:58:32 -06:00
iwubcode
b669580aeb
VideoCommon: handle asset memory going over reserved limit correctly by erroring when the memory is exceeded and not allowing more assets to load until memory is released
2023-12-21 01:05:56 -06:00
iwubcode
fcfcf14e07
VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed
2023-12-19 21:51:42 -06:00
Mai
b27c15fab6
Merge pull request #12382 from iwubcode/shader_asset_default_value
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VideoCommon: update shader asset to provide a variant default value
2023-12-17 14:41:55 -05:00
Mai
ea3033731d
Merge pull request #12240 from iwubcode/material_asset_additional_properties
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VideoCommon: add additional data types to material asset
2023-12-12 18:38:20 -05:00
iwubcode
b69d336838
VideoCommon: update shader asset to provide a variant default value
2023-12-12 00:01:22 -06:00
Lioncash
4c7a4831cb
CustomAssetLibrary: Remove unused GetAssetSize() function
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There's a direct analogue of this function within
DirectFilesystemAssetLibrary that *is* used, however, so we can get rid
of this one.
2023-12-11 22:00:52 -05:00
Lioncash
abb5cc3a3a
ShaderAsset: Mark ParseShaderProperties() as static
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This had no function prototype, so this can be internally linked.
Resolves a -Wmissing-declaration warning.
2023-12-11 17:05:06 -05:00
iwubcode
e204b3c8ee
VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU
2023-12-04 00:12:31 -06:00
Lioncash
04011373f3
CustomAssetLibrary: Remove unnecessary qualifier in LoadInfo
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The type is already in visible scope, so we don't need the rather length
qualifier.
2023-11-25 18:01:44 -05:00
Lioncash
b85902ccb5
CustomAssetLibrary: Add virtual destructor
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This is used as a base pointer inside CustomPipelineAction, so this
should probably really have a virtual destructor to ensure derived
objects are torn down properly.
2023-11-25 18:01:17 -05:00
iwubcode
b292022bc7
VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior
2023-10-16 19:23:00 -05:00
iwubcode
fec2a8af8c
VideoCommon: add additional properties to ShaderAsset to support custom shader uniforms
2023-10-16 19:02:27 -05:00
iwubcode
0e8f8ea930
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
get
63467559b2
fmt 10.0.0-10.1.1 compile fixes
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Implicit conversion operators and enums was removed for parity with std::format (fce74caa15
).
2023-09-21 01:19:23 +02:00
iwubcode
589834f562
VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset
2023-09-05 21:11:19 -05:00
JMC47
9419d92446
Merge pull request #12139 from iwubcode/more_shader_texture_properties
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VideoCommon: add additional texture sampler types to ShaderAsset
2023-09-04 22:45:56 -04:00
JMC47
627282473b
Merge pull request #12136 from iwubcode/texture_metadata_struct
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VideoCommon: add TextureData structure with metadata
2023-09-04 22:40:50 -04:00
iwubcode
62fee2f3b6
VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
2023-09-02 20:20:09 -05:00
iwubcode
f982c556b5
VideoCommon: add additional texture sampler types to ShaderAsset
2023-08-26 12:12:37 -05:00
iwubcode
7c52a52440
VideoCommon: add TextureData structure that contains the raw texture data, a sampler, and the type of texture information
2023-08-24 00:35:31 -05:00
Admiral H. Curtiss
a08792033a
Merge pull request #12103 from iwubcode/asset_load_system_time
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VideoCommon: asset load time is now stored as a chrono system_clock time
2023-08-18 00:14:29 +02:00
JosJuice
86910f406e
VideoCommon: Fix std::filesystem::path encoding conversion
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In std::string, you can store strings using any encoding, but in Dolphin
we have decided to use UTF-8. The problem is that if you convert between
std::string and std::filesystem::path using the built-in methods, the
standard library will make up its own assumption of what encoding you're
using in the std::string. On most OSes this is UTF-8, but on Windows
it's whatever the user's code page is.
What I believe is the C++ standard authors' intended solution to this is
to use std::u8string instead of std::string, but that's a big hassle to
move over to, because there's no convenient way to convert between
std::string and std::u8string. Instead, in Dolphin, we have added helper
functions that convert between std::string and std::filesystem::path in
the manner we want. You *always* have to use these when converting
between std::string and std::filesystem::path, otherwise we get these
kinds of encoding problems that we've been having with custom textures.
Fixes https://bugs.dolphin-emu.org/issues/13328 .
2023-08-16 09:56:56 +02:00
iwubcode
eeb73460ab
VideoCommon: asset load time is now stored as a chrono system_clock time, so that times can be fabricated in a future feature (without creating a file to do so)
2023-08-15 22:02:28 -05:00
iwubcode
79f202ea5c
VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor.
2023-07-16 19:45:55 -05:00
iwubcode
5740be15f9
VideoCommon: initialize load info variables
2023-07-16 12:56:03 -05:00
iwubcode
77511e8e7c
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
iwubcode
6ea49c6746
VideoCommon: add a pixel shader asset
2023-06-30 01:32:53 -05:00
iwubcode
2dc24a9148
VideoCommon: move cached texture asset to 'CustomAsset' common code
2023-06-20 18:59:55 -05:00
iwubcode
3e27fc7c0b
VideoCommon: don't treat incorrect aspect ratio or sizes that aren't a multiple of native textures as an error
2023-06-12 21:19:29 -05:00
iwubcode
afa498fa2f
VideoCommon: update DirectFilesystemAssetLibrary to not throw exceptions when a file no longer exists
2023-06-08 22:20:52 -05:00
iwubcode
429b2eca8a
VideoCommon: add logging for loading texture assets
2023-06-08 19:48:45 -05:00
iwubcode
9d7ab47738
VideoCommon: add additional locks around asset access and usage to ensure thread safety
2023-06-05 16:19:46 -05:00
iwubcode
9b9dc6dc5d
VideoCommon: fix minor issue in C++ template
2023-06-03 12:47:12 -05:00
Admiral H. Curtiss
80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
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VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
iwubcode
47c40d51df
VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault
2023-06-03 12:19:30 -05:00
iwubcode
58d383b30b
VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it
2023-06-03 00:13:06 -05:00
iwubcode
c93940c6ee
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-02 17:31:31 -05:00
iwubcode
07307edd49
VideoCommon: add an asset library that loads directly from the filesystem
2023-06-02 14:49:22 -05:00
iwubcode
e028d2ead0
VideoCommon: move custom texture data to assets
2023-06-02 14:07:42 -05:00